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A new Sega Lindbergh emulator is out and it’s awesome

VGEsoterica

Member
For those of you who don’t know Lindbergh was a Linux based acade pcb with some absolute Sega bangers on it. VF 5, Sega Race TV, The House of the Dead 4, etc etc

And while Teknoparrot supported some of the games they could glitch / freeze or they were behind a patron pay wall or just didn’t work well (no knock on Teknoparrot)

But now Lindbergh Loader is out, it’s got amazing compatibility and QOL features and it’s free. A Sega fans Christmas gift

 

Wolzard

Member
I think most of the games in this arcade came out for the PS3. But I'll check it out.
 
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Geometric-Crusher

"Nintendo games are like indies, and worth at most $19" 🤡
Lindbergh is what could have been Sega's 7th gen console, fortunately that didn't happen as it would have been a disaster, Sonic 2006, Golden Axe beast riders facing the big three in their best phase.
 
I say this with love, but those are some peak mid aughts plastic looking graphics.

Lindbergh is what could have been Sega's 7th gen console, fortunately that didn't happen as it would have been a disaster, Sonic 2006, Golden Axe beast riders facing the big three in their best phase.
It might have killed Sega, still one of those things you wish you could hop into an AU to see what it would have been like, I wonder what it would have been named?
 

samuelgregory

Neo Member
For those of you who don’t know Lindbergh was a Linux based acade pcb with some absolute Sega bangers on it. VF 5, Sega Race TV, The House of the Dead 4, etc etc

And while Teknoparrot supported some of the games they could glitch / freeze or they were behind a patron pay wall or just didn’t work well (no knock on Teknoparrot)

But now Lindbergh Loader is out, it’s got amazing compatibility and QOL features and it’s free. A Sega fans Christmas gift


But now Lindbergh Loader is out, it’s got amazing compatibility and QOL features and it’s free. A Sega fans Christmas gift
wedding videography brisbane

Was it Lindbergh games that were emulated *by* SEGA in one of their recent AAA games?
I feel like it was VF5 or something ...
Didn't someone break out the emulated game from the 'parent' game or something?
Or was that the full game code?
 
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Was it Lindbergh games that were emulated *by* SEGA in one of their recent AAA games?
I feel like it was VF5 or something ...
Didn't someone break out the emulated game from the 'parent' game or something?
Or was that the full game code?
It was an Xbox version of Virtua Fighter 5 Final Showdown booting directly into arcade mode inside Sega's Yakuza 6 and Judgment releases.

P.S. Virtua Fighter 5R has always been a curiosity to me and this emulator may provide some info about system changes between revisions.
 
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Geometric-Crusher

"Nintendo games are like indies, and worth at most $19" 🤡
It might have killed Sega, still one of those things you wish you could hop into an AU to see what it would have been like, I wonder what it would have been named?
The name is difficult to theorize but In terms of price, using commercial components such as CPU and GPU from PCs makes the console more expensive than doing good R&D in house.
xbox 360 is more powerful than Lindbergh but was sold for $299 due to massive subsidies.
This console would be a new Sega Saturn a bad value for money and it would only have reasonable sales in Japan but not in North America, selling above $299 is doomed, poor sales and selling at $299 Sega would enter into a price war with MS without having deep pockets.
 

kevboard

Member
Emulator? aren't these literally just Linux PCs with fully off-the-shelf parts?
wouldn't this simply need an API translation layer?
 
Emulator? aren't these literally just Linux PCs with fully off-the-shelf parts?
wouldn't this simply need an API translation layer?
It’s actually not an emulator, you’re right, which is why it’s called Lindburgh Loader.
 
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VGEsoterica

Member
Teknoparrot always set off antivirus alarms so I stayed away from it. Was that ever resolved?
It’s revolved. It was a false positive on windows defender side of things. Some of the control hooker software set up keylogger alarms / the real time memory patching of games also upset Defender

When my discord did an app to control Castlevania: The Arcade via mouse input it could also anger Defender just because of how it force took over the mouse cursor for gameplay
 
We can finally play that Afterburner game which never got a home port (that I know of)!

The name is difficult to theorize but In terms of price, using commercial components such as CPU and GPU from PCs makes the console more expensive than doing good R&D in house.
xbox 360 is more powerful than Lindbergh but was sold for $299 due to massive subsidies.
This console would be a new Sega Saturn a bad value for money and it would only have reasonable sales in Japan but not in North America, selling above $299 is doomed, poor sales and selling at $299 Sega would enter into a price war with MS without having deep pockets.

360 also took A LOT of shortcuts to hit $299, including the cheap SKU having no internal storage (step back from OG Xbox), no built-in WiFi, no built-in HD-DVD or Blu-Ray (affected all models), less ports for external peripherals, etc. And all early 360s suffered from RROD, which while partly outside of MS's control, well MS definitely didn't mitigate the problem with how the early 360 models were assembled.

I think if SEGA made a 7th-gen system, they'd of taken an approach more like Nintendo, and just exited the power crown chase going on between Sony/SIE and Microsoft. What they would've done to differentiate themselves and not end up caught behind Nintendo's motion control push, I dunno. IMO that would've been the time for SEGA to try a different business model and try fully synergizing arcade and home efforts on all layers, not just in terms of shared architecture and software library like NAOMI & Dreamcast did.

FWIW SEGA wouldn't have had to enter a pricing war with Microsoft in order to stave 360 off; the 360 had a decent launch, but didn't begin building real momentum until Gears of War, and then finally fully took off when Halo 3 dropped. That's a period of about two years after the system first came out where, if SEGA made the right calls with software exclusives, could've probably eaten into 360's Western market share. Revamp SEGA.net to bring it in line with Xbox Live (or better), keep up the NFL & NBA 2K series, try and set something up with Epic Games (I dunno what the relationship between them and MS was for Gears, but maybe SEGA could've used one of their Western studios to co-develop an Unreal spinoff with a team from Epic), etc.

I'm not saying any of this would've helped them beat the 360 in that 2005 - 2007 period, but it might've been enough to eat up some of its Western market share. Which, well, is the main reason 360 was even able to stay pretty close to PS3 in total sales; it just dominated PS3 in the US & UK that gen. A SEGA console that gen would've eaten into Xbox's share in those territories and that ultimately would've been beneficial for Sony & SIE, I feel.
 

No BBC=Anger

Neo Member
R Tuned: Ultimate Street Racing was released as a sort of SEGA NFS Underground style title. Must check it out sometime.

 

Geometric-Crusher

"Nintendo games are like indies, and worth at most $19" 🤡
I think if SEGA made a 7th-gen system, they'd of taken an approach more like Nintendo, and just exited the power crown chase going on between Sony/SIE and Microsoft. What they would've done to differentiate themselves and not end up caught behind Nintendo's motion control push, I dunno. IMO that would've been the time for SEGA to try a different business model and try fully synergizing arcade and home efforts on all layers, not just in terms of shared architecture and software library like NAOMI & Dreamcast did.
well, even using Lindbergh hardware, Sega would have the weakest console but not necessarily the cheapest for the consumer,Sega wouldn't follow a Nintendo approach, they have different traditions. the most realistic scenario would be for Sega to offer resistance to Sony in Japan since Xbox does not exist there and occupy a distant 4th place in America
FWIW SEGA wouldn't have had to enter a pricing war with Microsoft in order to stave 360 off; the 360 had a decent launch, but didn't begin building real momentum until Gears of War, and then finally fully took off when Halo 3 dropped. That's a period of about two years after the system first came out where, if SEGA made the right calls with software exclusives, could've probably eaten into 360's Western market share. Revamp SEGA.net to bring it in line with Xbox Live (or better), keep up the NFL & NBA 2K series, try and set something up with Epic Games (I dunno what the relationship between them and MS was for Gears, but maybe SEGA could've used one of their Western studios to co-develop an Unreal spinoff with a team from Epic), etc.

I'm not saying any of this would've helped them beat the 360 in that 2005 - 2007 period, but it might've been enough to eat up some of its Western market share. Which, well, is the main reason 360 was even able to stay pretty close to PS3 in total sales; it just dominated PS3 in the US & UK that gen. A SEGA console that gen would've eaten into Xbox's share in those territories and that ultimately would've been beneficial for Sony & SIE, I feel.
It doesn't seem viable to me, you know MS shipped a lot of Xbox 360s to world wide stores selling almost 10M units from November 2005 to November 2006. In a scenario where the hypothetical Lindbergh console was only released in Japan in November 2005 (after all Sega has financial limitations) this would be positive for Sega as its only competitor would be the ps2 and Yakuza would be an exclusive. The problem would be the release in the West in 2006, at the end of the day what matters are the games, Sonic 2006, you know, was a disaster. The 7th gen was definitely not the time, a complete change in Sega's staff would be necessary for a stable return in the 8th gen or who knows 10th.
 
well, even using Lindbergh hardware, Sega would have the weakest console but not necessarily the cheapest for the consumer,Sega wouldn't follow a Nintendo approach, they have different traditions. the most realistic scenario would be for Sega to offer resistance to Sony in Japan since Xbox does not exist there and occupy a distant 4th place in America

But the Dreamcast was priced at $199 when it launched in NA, and was by far the cheapest of the 6th-gen systems in terms of launch MSRP. I think at the very least, they would've priced a Lindbergh-based system at $249/$299 probably with a dual SKU strategy.

So the lower SKU would still be priced the same as the Wii.

It doesn't seem viable to me, you know MS shipped a lot of Xbox 360s to world wide stores selling almost 10M units from November 2005 to November 2006. In a scenario where the hypothetical Lindbergh console was only released in Japan in November 2005 (after all Sega has financial limitations) this would be positive for Sega as its only competitor would be the ps2 and Yakuza would be an exclusive. The problem would be the release in the West in 2006, at the end of the day what matters are the games, Sonic 2006, you know, was a disaster. The 7th gen was definitely not the time, a complete change in Sega's staff would be necessary for a stable return in the 8th gen or who knows 10th.

There are some caveats with things you just mentioned here.

1: Yes MS shipped 360s globally but the vast majority of the early sales were in US & UK. In many other global markets, they gained very little traction. It's why PS3 was able to outsell 360 in those markets and close the gap in total sales even while getting curb-stomped in US & UK. That's how slow 360 sales were in many global markets (although they did see growth in places like Japan).

2: Sonic '06 was obviously rushed out the door to meet an arbitrary deadline. Even worst, SEGA stupidly cut the size of the dev team in half midway in order to have a team for a Sonic game on Wii. Sonic and the Secret Rings, IIRC. That basically crippled the Sonic '06 team and they never had the resources to polish the game before the arbitrary deadline was reached.

I agree with the idea that SEGA would've had to clean up their organization top-to-bottom, and unify their branches to a great degree. Something they were working towards during Dreamcast but arguably still made a lot of mistakes i.e launching too early in Japan and eroding Saturn momentum in the country while doing so.

Afterburner Climax did release on PS360 as a download title.
Also on iOS/Android, but who cares about those.

Ah, forgot about that. Thanks for reminding.

Now SEGA just need to port the game to modern platforms :/
 
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