Zathalus
Member
Are you able to test 3.7 with preset E? Not that I’m expecting much changes, present E is to reduce ghosting and enhance temporal stability, not something you’d see in a still.DLAA vs. 4K FSR (native) vs. DLSS B:
Are you able to test 3.7 with preset E? Not that I’m expecting much changes, present E is to reduce ghosting and enhance temporal stability, not something you’d see in a still.DLAA vs. 4K FSR (native) vs. DLSS B:
You don't get it? That isn't some kind of error or bug in the PC version,the PC version of Alan Wake is more supernatural than the Pro.Guessing or not, trees and branches shouldn't have invisible portions.
So, at least when it comes to this, one of the two is guessing better than the other.
I also have some pretty big reservations about PSSR "imagining" this branch on the right to be honest:
These are most probably just slightly different LOD's. It's like immortals of aveum having a shaprneing filter on PS5 but not on Series X and same of y'all were claiming PS5 had better textures due to SSD or something. No need to complicate things.It does, although we can't be 100% sure of the extent to which capture methods/alterations played a role since, even as .png, Pro image is a watermarked one from the article whereas the PC one a raw capture from Alex, and both sources have been digitally manipulated to substantially increase exposure. Could be absolutely zero impact whatsoever, but you never know.
ChiefDada appears to be right about foliage though, at least to some extent.
Some branch details appear to be entirely absent with DLSS, despite the higher image quality.
No, you need more money, you need a complete PC with at least a 4080.Question. Is it really difficult to achieve 4k/60 fps with RT? Does it really need a $1000 dollar card to achieve it?
These pointless discussions about "WHO WINS?" are tiresome and irrelevant.
All this bickering about PC vs PS5 is so darn tiresome. Can't this be moderated more aggresively?
For those interested in graphical details and comparisons, its really exhausting to see console warring or PC vs PS5 nonsense in a thread that's supposed to be about "Alan Wake 2's PS5 Pro patch".
These pointless discussions about "WHO WINS?" are tiresome and irrelevant.
It makes me want to ignore threads like these.
Does that mean ps5 pro looks to be set around rtx 4080? And better then the xtx 7900?
I see. It is CPU dependent to achieve 4k/60fps with RT. I hope developers, especially Sony 1st and 2nd party, can do some techniques with ps5 pro to achieve a consistent 4k/60fps with RT in the near future.
so the RT is severely cut back on Pro compared to PC, with a shorter BHV range and slower BVH update. if I got this right.
I bet both of these are CPU related adjustments.
Pathtracing though? The PC version has this! If it was mentioned, my apologies!
If it matches the PC's graphics, I'm double dippin'!
Well, yeah. Without Pathtracing, it won’t look as good.It doesn't if you read the blog ..not even close ..it's an improvement over base ps5 and a way better effort than what Sony has been doing for their own games tho
Remedy is making a well argued case about console vs PC here or how people build RT in games that can shift the bottleneck to the GPU RT wise as well.
Based on this image it's above 2080ti but below 3080.
Yeah it's between performance (1080p) and ultra performance mode (720p). Ultimate test for PSSR here.
I see a bit cleaner RT reflections on PC (and better distance too) but more detailed trees on PS5 Pro. Like if running at a higher resolution. PSSR seems to have the edge here. But ultimately both look very similar. PSSR is the same level as DLSS in this game with advantages for PSSR (more detailed vegetation) and advantages with DLSS (a tiny bit sharper).Honest question, what is he trying to convey here as I don't see any obvious differences?
Yes. clearly PSSR does something better than DLSS (and less aliasing) but oddly only we the armchair analysists are noticing it.Trees look "fuller". It did something similar on Final Fantasy.
Edit:
(Quality mode v Pro, distant trees)
And meanwhile we have people apparently not even interested in getting the Pro spending way more time on negative posts about it than those of us buying the thing!Yup ..disappointing ... the rabbid Pro fanboys read the same info we did and came away with "omgz we finally have advanced ray tracing on console; ps5 pro equal to a 4080" lol ...i shit you not
30 with RT is pathetic. Outdated before launch, lol.
This entire generation PS enthusiasts have been screaming "60 fps or bust". But now that the Pro is bringing 30 fps titles it's all cool.
Meanwhile I played this at 60 fps with patch-tracing on PC. Nvidia is like two generations ahead of this playground hardware.
What do you think is the internal resolution when people with high/semi-high-end RTX cards engage DLSS at 1440p?Crazy that we have sub 900p native resolution in 2024 and people are rejoicing.
Not really ...they're making a case that the Pros CPU is a bottleneck on the 3x RT improvements over base ...as the rt reflections are half resolution and have a limited bvh
So the Pro Performance Mode is not equal to the quality PS5 mode? The devs lied then.
People saying Performance Mode on the Pro was equal to Quality on PS5 were crazy
Tho the worse part about the game's presentation was the IQ, and it will have a HUGE boost ditching FSR. FSR looks horrible with foliage, which this game had tons.
RT Reflections look good, but it's never worth it for the performance cost. RTAO would benefit the presentation way more, imo.
The game still looks bonkers, but this engine is one of the heaviest available right now. Looks amazing, but shouldnt be this heavy.
No. This game has relatively low CPU requirement and doesn't scale at all with RT demand. GPU is the biggest bottleneck for this game and/or engine.
Completely agreed - the CPU concern troll narrative was mainly peddled by DF but they've quietened down on it in recent months as they know they don't have much of a leg to stand on, I'm still confident GTA 6 will run 60 FPS on the Pro.It's such a baseless and easily disproven narrative, especially when we're talking about consoles.
I always thought it was because there was some legitimacy to it on PS4, and people are stupid and cannot analyze facts and remain anchored in the past.Completely agreed - the CPU concern troll narrative was mainly peddled by DF but they've quietened down on it in recent months as they know they don't have much of a leg to stand on, I'm still confident GTA 6 will run 60 FPS on the Pro.
It not having Path Tracing on Pro is either the CPU bottleneck or Pro isn't RDNA4. Pick your poison. Path Tracing is heavy on the CPU in AW2.Completely agreed - the CPU concern troll narrative was mainly peddled by DF but they've quietened down on it in recent months as they know they don't have much of a leg to stand on, I'm still confident GTA 6 will run 60 FPS on the Pro.
What do you think is the internal resolution when people with high/semi-high-end RTX cards engage DLSS at 1440p?
From Remedy's and Naughty Dogs' patch notes we can calculate PSSR scaling factors:
- Quality (1.5x) = 1440p
- Balanced (1.765x) = 1224p
- Performance (2.5x) = 864p
Ratchet and Clank seems to use an internal resolution above 1440p, so an "Ultra Quality" preset could also exists
We will know soon enough
I just checked on my game, doesn't even show low post processing quality for me. Weird.
This is what mine shows as when I select Medium
Lol what? What do you know about rdna4?It not having Path Tracing on Pro is either the CPU bottleneck or Pro isn't RDNA4. Pick your poison. Path Tracing is heavy on the CPU in AW2.
I'm gonna go out on a limb here and say that it is mostly disappointed Sony fans.Comments under the IGN comparison video are pure cancer. I've never seen so much anger at an optional upgrade in my life. Are these Microsoft bots or green rats or pcmr shills or all three?
That’s a massive pile of bollocks.I'm gonna go out on a limb here and say that it is mostly disappointed Sony fans.
The clue is the organic hatred and also how many comments there are.
Best way to look at it is like this.
Every PS5 owner wants a free GPU upgrade. Every single one, ever, wants a free GPU upgrade. In fact they would pay for it. Almost all of them.
They just can't afford to pay this much for it.
So that creates disappointment in those who can't afford it.
Apathy is the opposite of love. Hate is love viewed thru different lenses. Only love can spawn true hatred. We often hate something because it is threatening something we love. Sometimes that something is our very identity as a gamer or even a fanboy.
All of the most vile commentators about Pro who have thought about it the most, who comment on every story in the negative, actually probably love Playstation and are simply disappointed(and thus angry, seething, lashing out) they cannot afford the new GPU upgrade. Once you realize that, you no longer want to debate them, you just wish them well and hope that one day they can afford a pro themselves. I do wish them the best and am sorry that being excluded by this pretty high price has hurt them. Maybe next year the price will go down or the job market will be looking up and they will get it afterall. There but for the grace of God go I.
So not even hardware rt for gi...not going to lie that's disappointing for a supposedly next gen amd rt pipeline which is supposed to be on par with ampere/close to lovelace in rt efficiency.Just ray traced reflections, and with reduced BVH.
Game does feature real-time GI however, as easily noticeable by the red bounce on this woman's shirt:
This is not unreal engine 5.So not even hardware lumens for gi...not going to lie that's disappointing for a supposedly next gen amd rt pipeline which is supposed to be on par with ampere/close to lovelace in rt efficiency.
I don't think it's Sony fans, the base PS5 is plenty powerful for most people and I doubt too many PS5 owners are getting their feelings hurt over missing out on ray traced reflections in windows. But just from scrolling through the PC gaming and Xbox subs on Reddit since the Pro was announced, I've been seeing lots of memes attacking it for its price/ performance/ vertical stand sold separately or whatever. Also, the most common talking point, about the mythical $699 PC that can outperform the Pro, is entirely a PC gamer talking point.I'm gonna go out on a limb here and say that it is mostly disappointed Sony fans.
The clue is the organic hatred and also how many comments there are.
Best way to look at it is like this.
Every PS5 owner wants a free GPU upgrade. Every single one, ever, wants a free GPU upgrade. In fact they would pay for it. Almost all of them.
They just can't afford to pay this much for it.
So that creates disappointment in those who can't afford it.
Apathy is the opposite of love. Hate is love viewed thru different lenses. Only love can spawn true hatred. We often hate something because it is threatening something we love. Sometimes that something is our very identity as a gamer or even a fanboy.
All of the most vile commentators about Pro who have thought about it the most, who comment on every story in the negative, actually probably love Playstation and are simply disappointed(and thus angry, seething, lashing out) they cannot afford the new GPU upgrade. Once you realize that, you no longer want to debate them, you just wish them well and hope that one day they can afford a pro themselves. I do wish them the best and am sorry that being excluded by this pretty high price has hurt them. Maybe next year the price will go down or the job market will be looking up and they will get it afterall. There but for the grace of God go I.
Doesn't negate the fact that 95% of PC users would be looking at 720p native resolution with DLSS perf enabled.This one is reconstructing to 4k, not 1440p - way more missing pixels to cover.
Doesn't negate the fact that 95% of PC users would be looking at 720p native resolution with DLSS perf enabled.
Sorry I meant rt gi, a 3080 is hitting 40+fps with pathtracing on at 1080p at max settings so for the pro to not even be able to even anything more than reflections at 30fps is just very disappointing and doesn't bode well for rdna4..This is not unreal engine 5.
I too think it's mostly Sony fans getting way too emotional (the whole hate driven by love thing mentioned above by Zacfoldor). The evidence for me saying this is because the most toxic place of all, worse than IGN, is Pushsquare, a pure Sony site. The comments there on every single article about the Pro hardware, game enhancements, opinion pieces, are the worst. You can feel the anger and real hatred towards any positive statement or comment about the Pro. Endless fake comments about the scale of the differences. Even people who just say they're excited about getting a Pro get kicked to hell for it. The mods aren't much better - they're banning people who try to correct or refute the fake facts peddled in the comments, under the guise of 'trolling other users'.I don't think it's Sony fans, the base PS5 is plenty powerful for most people and I doubt too many PS5 owners are getting their feelings hurt over missing out on ray traced reflections in windows. But just from scrolling through the PC gaming and Xbox subs on Reddit since the Pro was announced, I've been seeing lots of memes attacking it for its price/ performance/ vertical stand sold separately or whatever. Also, the most common talking point, about the mythical $699 PC that can outperform the Pro, is entirely a PC gamer talking point.
Even in this thread there's a whole bunch of people with ostensibly high end PCs, who just couldn't resist coming in here to argue with console peasants who are so far beneath them. Strange.