A Black Falcon
Member
I'm sure a CD-based N64 would probably have been more successful than the N64 was, in Japan particularly, but I've always thought that Nintendo made the right decision anyway -- that generation, the kinds of games Nintendo wanted to make are better on cartridge, period.
Now, technically N64 and PS1 '2d' is actually done with flat polygons, while the Saturn actually does sprites, but for the player that difference doesn't matter. Look at the 2d games the N64 had, it could have done 2d fighting games JUST fine had developers made them. Remember, the N64 has only two entirely 2d fighting games, MK Trilogy and KI Gold, and both were 1996 releases on 8MB cartridges. N64 cartridges got larger over time (16MB added in late '97, 32MB in late '98, 64MB in '99, and 40MB in '00), so later on 2d fighting games could have been even better, without the cuts that games like those two launch titles had due to space limitations.
I wouldn't be so sure about this! Square and Nintendo didn't only break over the CD thing, they also had other arguments. Square didn't like how controlling Nintendo was being on things (didn't they have disagreements over Mario RPG?), and Sony's low licensing fees would have been a strong lure too. I think that even with a CD-based N64, there's a very good chance that Square would at minimum have gone multiplatform. They could well have even abandoned Nintendo even if the N64 had a CD drive, the Nintendo/Square split was real.- no way Squaresoft would have dared to take the risk to develop for the PS1
This is likely true, particularly in Japan, but the N64 fan's argument has always been about quality over quantity, so... ah well. Better games is more important than more games, overall.- many more developers would have supported it
Maybe they COULD have, but they wouldn't have. Gamecube licensing fees were still higher than Sony's, for example. And Saturn licensing fees were in between PS1 and N64, too. Sony intentionally undercut its competition in licensing fees, and while a CD-based N64 would have made Nintendo's fees lower, they surely would still have been above Sony's.- Nintendo could have countered the low license fees of the PS1
The N64 could do 2d games just as well or better than Saturn as it is! All it needed was Nintendo to have a 2d-centric microcode available to developers and for developers to want to make 2d games on the N64.- with the RAM expansion the N64 would have been on par with the Saturn 2D games
Now, technically N64 and PS1 '2d' is actually done with flat polygons, while the Saturn actually does sprites, but for the player that difference doesn't matter. Look at the 2d games the N64 had, it could have done 2d fighting games JUST fine had developers made them. Remember, the N64 has only two entirely 2d fighting games, MK Trilogy and KI Gold, and both were 1996 releases on 8MB cartridges. N64 cartridges got larger over time (16MB added in late '97, 32MB in late '98, 64MB in '99, and 40MB in '00), so later on 2d fighting games could have been even better, without the cuts that games like those two launch titles had due to space limitations.
No, cartridges were a good idea for the kind of games Nintendo wanted to make. You just couldn't do something like Mario 64 or OoT as good on 1995-1996 CD tech...Going with cartridges was a stupid idea. Later ones even had loading times because they had to be decompressed.
If the multiverse theory is not just bullshit, I'd love to travel to a universe where there was a CD-ROM N64.
Nintendo made this point back during the N64 generation, that you could not do Mario 64 on a CD because you can't stream all that stuff fast enough, compared to loading from a cart... and I believe it. A CD-based N64 would probably have smaller areas, and this would make games worse.I dunno. Ocarina of Time loads the entirety of Hyrule Field at once without loading. I doubt that would have been possible on CD