Someone has to take responsibility for failing to recognise they had a massive flop on their hands and that all the warning signs were ignored. Concord was a very high profile failure, and even if it's just symbolic there's an expectation that a resignation should follow.
We also know a lot of money has been wasted on a number of GaaS titles that got binned on Bungie's say so, so there's a real chance he's lost the company more money than he ever made it.
When you got a studio making a game for the first time with a big budget over many years, you'd think they'd do some focus testing or research or early beta tests. Even just showing gamers alpha builds a year or two out to get gamers vibe would be worth doing.Studios closing and people getting laid off are what happens on the other side of not being told "no". These guys need to make games that people want to buy. If that's an uphill battle then they are going to find it hard to pay bills.
Sony chose to buy them exactly for the GaaS reason and i'm pretty sure they funded the game way before the acquisition. They bought it in April 2023, a bit more than 1 year ago, they surely didn't put 400M $ in a single year lol
None of that means this is Sony's fault though. They saw an EXISTING product and supported it and the Studio in hopes for a ROI. Any one company could have done the same. Having pity on Firewalk and pointing the finger at Sony makes no sense. Had Sony looked the other way, the game would have still failed. Maybe even more spectacularly.....
Even if we charitably assume Hulst had no involvement as head of Playstation Worldwide Studios, someone still has to take responsibility in Sony proper. Hulst had time and plenty of opportunity to cancel Concord, or delay it until it was a viable product.The people that inked the deals with Firewalk are now gone and retired
delay it until it was a viable product.
This just wouldn't work. Simply releasing a bland game with no hook as f2p in an overcrowded market would just leave to more money being lost. You have to pay for maintaining servers and infrastructure, costs of new content supporting the game to keep players engaged, figure out a monetization that would actually encourage players to make these optional purchases. People won't just magically appear and keep playingInsane, I was definitively in the camp that they'd re-release as Free 2 Play due to the astronomical amounts of sunk cost.
Completely agree. But politics and discrimination are at play which is an HR nightmare which in turn could lead to lawsuits. It’s a very fine line. I’m not sure how the gaming industry will navigate it in its current state unless we have more developers jumping on a more western developer bandwagon and dictating that they simply just want to make good games and know what the customers want. I think the DEI mantra is going to get lighter and lighter over time. But I think it will take a lot of studio closures to accomplish.Studios closing and people getting laid off are what happens on the other side of not being told "no". These guys need to make games that people want to buy. If that's an uphill battle then they are going to find it hard to pay bills.
Sony needs to learn from this just as much as anyone.
You barely should even need that if you have a good development environment. But I think more and more it's getting harder and harder to feel comfortable criticizing ANYTHING in the workplace.When you got a studio making a game for the first time with a big budget over many years, you'd think they'd do some focus testing or research or early beta tests. Even just showing gamers alpha builds a year or two out to get gamers vibe would be worth doing.
Nope. Gamers got a vague CGI trailer a year out, then 3 months from launch (technically 2 months 3 weeks), gameplay vids and info comes out its a hero shooter with pronouns, lousy art and pastel colours. And then a beta test 2 or 3 weeks from launch. In other words, there's no turning back.
Great business plan. Those internal board meetings must had been a hoot.
Completely agree. But politics and discrimination are at play which is an HR nightmare which in turn could lead to lawsuits. It’s a very fine line. I’m not sure how the gaming industry will navigate it in its current state unless we have more developers jumping on a more western developer bandwagon and dictating that they simply just want to make good games and know what the customers want. I think the DEI mantra is going to get lighter and lighter over time. But I think it will take a lot of studio closures to accomplish.
I don't know if you understand what a new IP means.Not one new IP in there.
All of the new ones fail miserably and their studios get shut down. The only GAAS trash people want to play are in already established franchises, which is why they are a poor investment nowadays. You will fail unless you're already known. People can only invest so much time.
This flop is an ultrarare exception surronded by a huge amount of big hits in sales, reviews and awards. As an example, they broke their sales records with games released in 4 of his 5 years.Someone has to take responsibility for failing to recognise they had a massive flop on their hands and that all the warning signs were ignored. Concord was a very high profile failure, and even if it's just symbolic there's an expectation that a resignation should follow.
We also know a lot of money has been wasted on a number of GaaS titles that got binned on Bungie's say so, so there's a real chance he's lost the company more money than he ever made it.
They are still there but with different names (Team Asobi and XDEV Japan). They developed Astro Bot and published / supported Death Stranding Director's Cut, Stellar Blade or Rise of the Ronin and are working in Lost Soul Aside, Convallaria, Death Stranding 2 or Physint.Bring back Japan Studio
You release the biggest game industry flop and financial disaster of all time, and you call the team responsible
*checks notes*
"world-class"
OK.
Destiny 2 is the most successful in the entire catalog of SIE, and The Final Shape was very successful. The Marathon announcement broke records in youtube. They are only in the toilet in your dreams.Two are legacy IPs from the PS1 era, one is from a bought out company in the toilet with two layoffs and shifting employees to SIE, and one is a giant success from the first game 8 years ago.
The rest of their new ideas have been shaky:
- Firewalk studios and Concord dead
- Deviation studios and their game dead (didnt even release it)
- Neon Koi studio and their game dead (didnt even release it)
- Factions 2 dead
- Any other games in those leaks that arent happening anymore
Right now, on the horizon are Marathon and Fairgames which are 2025/2026 games I'd assume.
That is a relief. I really hope leadership of PS will go back to Japan.They are still there but with different names (Team Asobi and XDEV Japan). They developed Astro Bot and published / supported Death Stranding Director's Cut, Stellar Blade or Rise of the Ronin and are working in Lost Soul Aside, Convallaria, Death Stranding 2 or Physint.
Totoki, Nishino and the Sony HQ (plus other things like the PlayStation Indies head) are in Japan.That is a relief. I really hope leadership of PS will go back to Japan.
I would agree. I'd say my playtime has been close to 10 hours of unbridled Incel Action. Not bad. That F2P model happened after all!I’d say Concord has provided at least 15 to 20 hours of entertainment - which is more than you can say for most games these days. Bravo!
It's actually great for all.I’d say Concord has provided at least 15 to 20 hours of entertainment - which is more than you can say for most games these days. Bravo!
Problem is when they attach this stuff to established IPs. So whenever they sell "well", I am betting they use them as example of the opposite. I think the only learning will happen is when a) Couple of more IPs with forced DEI flop and/or b) Couple of established IPs start underperforming because of forced DEI. My hope is that there is at least one executive bringing this topic up.
I can't believe last of us factions died for this crap.
I can't believe last of us factions died for this crap.
I mean. Suicide Squad looked great and was animated well. It was a technical masterpiece. The problem was the gameplay loop wasn’t all that fun, the story was lame and the DEI tropes were apparent. But I would have to say much of the team was indeed talented. Credit is definitely owed to where it’s due.Reading retardera is always a pleasure.
Talented devs they say lol.
For all the bad reviews SS got, it had oddly solid cut scenes. I didnt play the game and I typically hate cut scenes in games but when people posted videos of them even I watched some clips.I mean. Suicide Squad looked great and was animated well. It was a technical masterpiece. The problem was the gameplay loop wasn’t all that fun, the story was lame and the DEI tropes were apparent. But I would have to say much of the team was indeed talented. Credit is definitely owed to where it’s due.
I mean. Suicide Squad looked great and was animated well. It was a technical masterpiece. The problem was the gameplay loop wasn’t all that fun, the story was lame and the DEI tropes were apparent. But I would have to say much of the team was indeed talented. Credit is definitely owed to where it’s due.