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CD Projekt expanding to 500 employees for Cyberpunk, including Kraków to 100

boskee

Member
CD Projekt Red has announced that it's about to significantly expand its Krakow studio from ~30 to 100+ developers.

In a Q&A with the future Krakow head, John Mamais, they have revealed that the Krakow studio was responsible for coming up with the idea for the Blood and Wine expansion and that they will start working on their very own IP in the future.

Q: Hi John, can you please tell us a little bit more about your background and how did you come to work in CD PROJEKT RED?

A: Grew up playing lots of D&D and watching and reading fantasy and sci­fi, but never really worked directly on fantasy RPGs until I got the job at Atari in France, in 2007, to take over on as Senior External Producer on The Witcher right around Alpha. Atari knew they had something special from CD PROJEKT, but didn’t really have anyone to help them close the game from the publishing side.
So I jumped in and spent a lot of time in Warsaw in those closing months working with the internal producers at CDPR to help solve some of the organizational issues on the project before we wrapped the game. I made some good friends in that period and we continued to work together on the Witcher franchise in a publisher/developer relationship. In the meantime, I produced some additional titles for Atari including Riddick 2, two Neverwinter Nights 2 expansions, and a Panzers RTS game. Atari ended up closing down its office in France in late 2010. Adam Badowski, the then Game Director on The Witcher 2, contacted me a bit later saying they needed a Managing Producer on The Witcher 2. I knew Adam as one of the most talented directors I’d ever worked with, and I also knew the team was focused on quality and were creatively independent. I jumped on the opportunity and relocated to Poland around Alpha on The Witcher 2 and started managing the Rather young internal production team. The rest is history – we finished The Witcher 2 and then did an Xbox 360 port and at the same time started on story prepro on the epic The Witcher 3: Wild Hunt. We also made some critical production hires along the way and I can confidently say that we now have one the strongest production teams on the planet, and we are well equipped to pull off something as ambitious as Cyberpunk 2077 next as a fully independent developer / publisher.

Q: So, you’ve been working in CD PROJEKT RED for over 5 years now. I guess that a lot of things have changed within the studio since you joined.

A: I joined in late 2011 and wrapped The Witcher 2 on PC and Xbox 360. After W2 we had a huge task in front of us given the content scope and technological requirements for the now open world of The Witcher 3. The main creative and technical challenge then was to transform the content and tech from linear to open world – while maintaining the very strong storytelling evident in the previous Witcher games. We were also moving into next gen and didn’t know much at all about the capabilities of the new hardware. At the time, we also decided to attempt to split the studio into 2 major content teams, namely Witcher and Cyberpunk, and to create a 3rd core technology team responsible for the engine (REDengine) to support both games in parallel production. I would manager the Lead Producers on the two content teams (and also directly manage the core tech team and the support teams including QA and Localization). It was a bit mad because the team was suddenly splintered, but it did give us a huge hiring impetus, and we did manage to effectively triple the size of the team in a few years. Towards the middle of development on The Witcher 3, we decided to move the majority of devs from Cyberpunk 2077 back into Wild Hunt. This really injected a lot of talent and energy into the W3 team and provided the necessary energy to push it to the end. In the meantime, we were still thinking about expanding our structure. We perceived Kraków as being a good talent pool and we had always wanted to form a second development arm in Poland (North and south) and we decided to give it a go. Shortly after the Kraków team was born and immediately tasked with conceptualizing an idea for an expansion pack for Wild Hunt. In the same time we were integrating the core tech team in Warsaw into Cyberpunk 2077 structure. So yeah, we are quite dynamic. Cyberpunk 2077 will be a challenging, but hugely rewarding adventure for those that aspire to something really grand in scope and cutting edge in terms of tech and content.

Q: Do you guys slow down sometimes?

A: Well, we haven’t slowed down much in the last 5 years, perhaps except for a few long weekends, some raucous team parties, and a few personal holidays ;). It’s been The Witcher 2 straight to The Witcher 3 in parallel with Cyberpunk and then, after TW3 base game, straight onto 2 large expansions: Hearts of Stone and Blood and Wine. To realize our ambitions regarding Cyberpunk 2077 we need to scale the size of the team working on it which means from 300+ to 500+. Kraków will play a critical role in that expansion and the intention is to grow that studio from 30 now to 100+ in the next year (representing about 20% of the dev team on CP). Kraków is already planned to work on some key areas of Cyberpunk. But it’s part of the goal to build a studio with its own identity and to give the Kraków team ownership. Thereafter in Kraków it will be more and more growth and a new independent full AAA game conceived, pitched, and developed in Kraków.

Q: How do you guys plan to do it?

A: Both Warsaw and Kraków need to grow rapidly. Given the critical success of Wild Hunt (many thanks to gamers supporting us!) and the positive perception of our development studio due to our core values (no DRM, free DLCs) – there has been no shortage of great CVs. But it takes a great deal of scrutiny and time and effort to select the right candidates based on talent, experience, and attitude. So as Blood and Wine wraps, a larger part of the team can focus on this recruitment effort – evaluating tests and sitting in for intensive interview sessions. Kraków played an important role in the development of Blood and Wine – with the whole idea of Toussaint and some of the core story ideas and key art from the team there. And in terms of code, Kraków is continuing to play a vital role in the development of the the engine, with the entire programming team there tightly integrated across our engine and tools team in Warsaw. All this experience and this current level of integration has proven the Kraków team is working at the same level and in the same mindset as the Warsaw team. So there is already a very solid foundation for growth and synergy between the two studios.
In addition to that, I will be taking over as Head of Studio this autumn, with the primary focus on growth and management. We will also be moving some additional key development staff for a great er degree of knowledge transfer from Warsaw to Kraków. Having some veteran Warsaw developers in Kraków should also help us attract some additional senior level talent there.

Q: What’s the most challenging part of this endeavor?

A: Building a second substantially sized studio rapidly, maintaining creative and organizational congruence with Warsaw, and establishing a greater level of independence will be our main challenges. To achieve this independence, which comes from trust, we will need to continue to deliver extremely high quality content that is on artistic and technical parity or even better than what Warsaw is delivering (without the need for too many iterative feedback rounds), and we will need to maintain very high levels of transparency between the two studios (so as to limit the element of surprise and doubt). Our planning, milestones, and communication will need to be well synced which will take a lot of hard work from dedicated resources in production and project management – which happens to be my area of expertise.
And I have to add that our Design Director, Michal Madej, one of the original creatives behind the first The Witcher, is also moving to Kraków. Madej is also very experienced at this type of cross­studio coordination given his recent experience working at one of Ubisoft’s studios as a Creative Director. We also have the advantage of being relatively close within Poland, in the same time zone, and have an order of magnitude less coordination due to the fact that it’s a direct line of communication between two studios.
In terms of rapid growth – I have been highly involved with the Warsaw hiring push on The Witcher 3 from 2011 until now, and we have successfully managed to grow from 80 to 300+ in the last 4 years. We have refined our recruitment process and expanded our channels significantly over that time and that experience and those acquired techniques are already being applied to Kraków.
With that in mind we need to recruit both locally and from abroad. We’ll focus on key talent (Senior, Lead, Director) from here and abroad, and will also keep fueling the studio with less experienced talent (Jrs and Interns) sourced regionally. We have faith that there’s a ton of untapped talent in and around Kraków, and throughout Poland for that matter, that we can attract to our expanding studio.

Q: Even though it seems it’s a bumpy road you guys seem to have everything under control.

A: Everything is moving in the right direction for the CD PROJEKT RED Kraków division to be one of the leading independent AAA developers in the region. If you feel like you have the talent and the ambition to part of the studio ­ please do not hesitate to contact us at [email protected].

http://www.gamepressure.com/e.asp?ID=707
 
Is GoG doing that good or do they have new investors? They continue to grow but so far it doesn't seem like they are planning to expand in output in games. Witcher 3 is about done and Cyberpunk far off.
 

boskee

Member
Is GoG doing that good or do they have new investors? They continue to grow but so far it doesn't seem like they are planning to expand in output in games. Witcher 3 is about done and Cyberpunk far off.

Gog is making healthy profit for CDPR ($5 million last quarter). They are going to release an AAA title this year (from a 3rd party publisher) and more next year. I think they're safe.
 

V1LÆM

Gold Member
Is GoG doing that good or do they have new investors? They continue to grow but so far it doesn't seem like they are planning to expand in output in games. Witcher 3 is about done and Cyberpunk far off.

Blood & Wine out this month. Another game in 2016 which they say is in a format they have never explored before (may be related to Witcher 3) . Cyberpunk 2077 probably in 2018/2019. Another AAA title before 2021. That's 2 big titles in the space of 5 years ain't bad especially for a studio that is still growing.
 
Would think wages would be quite a bit lower in Poland. As long as they have the resources available to cover what they need they should be good. Great studio, hope they keep expanding and bringing more quality products
 
A world in which CDPR is a major player on the block is a world I'm more than ok with.

Keep up the great work. I can't wait to see what the next 5-10 years look like for them.
 

Shredderi

Member
A world in which CDPR is a major player on the block is a world I'm more than ok with.

Keep up the great work. I can't wait to see what the next 5-10 years look like for them.

Exactly. I want them to become the next big thing in a way that other publishers and devs can't ignore. Raising the bar is always a good thing.
 

dEvAnGeL

Member
this is not good, look at the UBI games, made by so many people they end up being a product without identity, witcher 3 is probably my all time favorite game, i fear they loose the soul they put in to their games
 
this is not good, look at the UBI games, made by so many people they end up being a product without identity, witcher 3 is probably my all time favorite game, i fear they loose the soul they put in to their games
Ubisoft makes games across a dozen studios or so. As long as they keep their oversight OK and don't rush out yearly installments, I don't see what you have to worry about.
 

Strax

Member
My friend works for CCP and she said CD Projekt have been aggressively poaching (or trying at least) for the last 6 months people from CCP. Which makes me think that Cyberpunk surely must have some kind of online element to it.

Right?
 

Mivey

Member
this is not good, look at the UBI games, made by so many people they end up being a product without identity, witcher 3 is probably my all time favorite game, i fear they loose the soul they put in to their games
Rockstar is the better comparision point, going by CD Projekt themselves. And Rockstar has quite a few "sattelite" studios.
 
My friend works for CCP and she said CD Projekt have been aggressively poaching (or trying at least) for the last 6 months people from CCP. Which makes me think that Cyberpunk surely must have some kind of online element to it.

Right?

We already knew that. They have been hiring multiplayer designers, etc.
 
Gog is making healthy profit for CDPR ($5 million last quarter). They are going to release an AAA title this year (from a 3rd party publisher) and more next year. I think they're safe.

Interesting didn't know that

Blood & Wine out this month. Another game in 2016 which they say is in a format they have never explored before (may be related to Witcher 3) . Cyberpunk 2077 probably in 2018/2019. Another AAA title before 2021. That's 2 big titles in the space of 5 years ain't bad especially for a studio that is still growing.

Blood and Wine is what I meant with Witcher 3 is done, doubt Cyberpunk is gonna come out anywhere close to 2018, at least if going by TW3. Great if we're gonna see more of them of the same quality.
 

MadYarpen

Member
this is not good, look at the UBI games, made by so many people they end up being a product without identity, witcher 3 is probably my all time favorite game, i fear they loose the soul they put in to their games

I think it is all about approach, about priorities...

If they keep their mentality and grow, giving us more games - why not. If you are not moving forwards, you are going backwards and only logical thing for them to do is to expand really. We can only hope they stay true to what makes them so good now.
 
Wow, CDPR really wants to be the next big AAA developer, don't they? I'm all for that if they can maintain the same level of quality as the Witcher 3 and keep their studio identity.
 

Zukkoyaki

Member
The Rockstar comparisons are pretty spot on. Rather than pumping out as many games as possible they release a few phenomenal games that are of remarkable quality. I can dig it!

I just hope they don't lose their humility and philosophy of quality and valuing the customer as they expand.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
The impression I get from CDPR is that they really don't want to show Cyberpunk until they can do it properly, especially not while Wild Hunt is still wrapping things up with Blood & Wine (and who knows what else). I imagine Cyberpunk has put a pretty significant workload on CDPR; expanding scope beyond Wild Hunt, particularly in terms of designing a game and universe that they have no precursors or experience with, and integrating a multiplayer component. Wild Hunt would have been a monumental task, particularly in being CDPR's first true open world game, but at least they had the footing of the first two games to get a feel for their vision. Cyberpunk is an entirely different beast, and I figure has required a lot of the lead staff to step back and rethink their approach to design.

I figure we'll see it next year some time.
 

Jigolo

Member
The Rockstar comparisons are pretty spot on. Rather than pumping out as many games as possible they release a few phenomenal games that are of remarkable quality. I can dig it!

I just hope they don't lose their humility and philosophy of quality and valuing the customer as they expand.
They are hardly spot on and don't deserve to mentioned in the same breathe as Rockstar.

They've made 1 good game
 
Cyberpunk sounds like it will be amazing. Even though it will be multiplat it is one of the biggest reasons why I am thinking of building a PC. CDPR is amazing and they deserve all the praise they are receiving.
 

Geist-

Member
Wow, CDPR really wants to be the next big AAA developer, don't they? I'm all for that if they can maintain the same level of quality as the Witcher 3 and keep their studio identity.

I think CDPR already is the next big AAA developer now. Even Witcher 2 was already pretty close to a AAA title quality-wise, but Witcher 3 just cemented their position.

Fuck, I am so fucking excited for this game. I don't think I'm anticipating any game as much as I am Cyberpunk( except maybe Star Citizen).
 
The Rockstar comparisons are pretty spot on. Rather than pumping out as many games as possible they release a few phenomenal games that are of remarkable quality. I can dig it!

I just hope they don't lose their humility and philosophy of quality and valuing the customer as they expand.
Let's not get ahead of ourselves here, CDPR only has 1 series developed so far and arguably only one great game of that. I'd hardly call 1 and 2 phenomenal games of remarkable quality.

Rockstar has 2 gens worth of some of the best games in the industry.
 
Let's not get ahead of ourselves here, CDPR only has 1 series developed so far and arguably only one great game of that. I'd hardly call 1 and 2 phenomenal games of remarkable quality.
Funny because plenty of people would call Witcher 2 and 3 phenomenal games of remarkable quality.

And clearly the series is doing well and theyve said they admire the Rockstar model of putting all of your resources into one or two phenomenal games at a time.

Now whether they can keep up this model with this many employees when their games don't sell at a Rockstar level is another story. Rockstar develops games with Mass appeal, cdpr has a more niche crowd.

We'll see if cyberpunk becomes their gta though, it has every chance of being the next big thing from what has been said.
 
Along with Naughty Dog, I see CD Projekt Red as a developer who has big ambitions but is not willing to compromise on their creative vision or standards of quality. Cyberpunk could be massive...I mean they said the actual game is likely bigger than Wild Hunt in scale...I really can't wait...!
 

Exentryk

Member
Great to hear they are expanding and growing. Witcher 3 is my favourite RPG ever and I want to play more games from these developers.

Be interesting to see what their new IP might be like.
 

erawsd

Member
They are hardly spot on and don't deserve to mentioned in the same breathe as Rockstar.

They've made 1 good game

Its an apt comparison when we look at how they seem to be leveraging their growth. Rockstar's growth has enabled them to make GTA more ambitious. Ubisoft leverages its size to churn out annual sequels. CDPR appears to be following the Rockstar approach instead of an Ubisoft or Activision.
 

Ushay

Member
Wait.. CDP made Witcher 3 with 30 people? Holy fucking shit. That's the real news.
Just shows how wasteful companies like Ubisoft and EA are.

Edit: Yep I read it wrong, they clearly had more people on it.
 

Zukkoyaki

Member
They are hardly spot on and don't deserve to mentioned in the same breathe as Rockstar.

They've made 1 good game

Let's not get ahead of ourselves here, CDPR only has 1 series developed so far and arguably only one great game of that. I'd hardly call 1 and 2 phenomenal games of remarkable quality.

Rockstar has 2 gens worth of some of the best games in the industry.
I meant becoming a similar type of company ;)
 

ps3ud0

Member
Wait.. CDP made Witcher 3 with 30 people? Holy fucking shit. That's the real news.
Just shows how wasteful companies like Ubisoft and EA are.

Edit: Yep I read it wrong, they clearly had more people on it.
Yeah you missed a zero ;)

ps3ud0 8)
 
Thanks for letting me know. Ah shit, they pay for relocation. I hope I can qualify for something. Everything I've looked at so far wants me to have AAA game development experience.
Edit: Damn there are a few others that don't, but require you to learn English. Can't catch a break.
 
They are hardly spot on and don't deserve to mentioned in the same breathe as Rockstar.

They've made 1 good game

They have made three games that were met with universal acclaim, one of them which was a big-budget blockbuster. Of course CDProjekt hasn't got the same track record as Rockstar but seeing as how they kept improving and growing over the years I am very confident in a happy ending for Cyberpunk.
 
D

Deleted member 144138

Unconfirmed Member
Great news for CDPR and Kraków :D

Nice city btw
 

Henrar

Member
Damm, I wish I worked there, but the last recruitment process showed me that I need to learn way more. Wish me luck, GAF!
 

Bl@de

Member
CDPR going for compelte global saturation. Expanding so fast that they are going to be the biggest studio soon. Good thing that they produce quality games.
 
Wait.. CDP made Witcher 3 with 30 people? Holy fucking shit. That's the real news.
Just shows how wasteful companies like Ubisoft and EA are.

Edit: Yep I read it wrong, they clearly had more people on it.

If you read it wrong , edit out the "wasteful Ubi and EA" part.It's totally uncalled for.

/s
 

Nirolak

Mrgrgr
Wait.. CDP made Witcher 3 with 30 people? Holy fucking shit. That's the real news.
Just shows how wasteful companies like Ubisoft and EA are.

Edit: Yep I read it wrong, they clearly had more people on it.
300. 30 was just the side studio.
 

Jetku

Member
From my (non-gaming industry) professional experience, Krakow will be a great place in games relative to work life balance and a lack of "crunch" due to Polish legislation. I do expect long development times though!
 

red731

Member
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