• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

CDPR dev defends Starfield amid criticisms that its character animations don't match up to Cyberpunk 2077

Draugoth

Gold Member
hdEV8yzMg2w5aicFToWgWH-1200-80.jpg.webp


A veteran developer at CD Projekt Red has leapt to Starfield's defence amid criticism of the game's character animations, responding to Twitter, user @SynthPotato who wrote;

As much as I like Starfield, Creation Engine needs to go. Going back to Cyberpunk puts in perspective just how outdated Starfield's dialogue animations are, and it is staggering. Starfield does not have body animations in dialogue, aside from basic turns and the occasional generic hand gesture. I've been really feeling more and more critical of Starfield after going back to Cyberpunk, with the constant load screens, awful dialogue camera and lackluster animations.

In response, the dev said:

I like starfield a lot, so I'm not getting involved in the core criticism here, but I will say that the way they handle cinematics vs 2077 is not down to engine so much as it is tools and design. Related but not the same.



He also points out that each of Cyberpunk 2077's major scenes took years to put together, which just wouldn't be feasible in a game as huge as Starfield:

"Instead, [Bethesda Game Studios] puts their resources into giving maximum levels of player freedom, they are just doing something different with their time and that's cool. You can want their scenes to be more cinematic or whatever, and that's fair, but it comes at a cost."

This isn't the first time Mills has come to Starfield's defence. Last month, the developer responded to a video comparing the game to Cyberpunk 2077, implying it lacked the level of detail and realism found in CD Projekt Red's offering. Mills wasn't having any of it and described it as "fake criticism" and "actively harmful".
 
"criticisms that its character animations don't match up to Cyberpunk 2077"

Which are true. Any major NPC from Cyberpunk 2077 gives any major NPC from Starfield a run for its money. They move and emote like human beings (Well... almost). Starfield's NPCs are scary mannequins.

"Instead, [Bethesda Game Studios] puts their resources into giving maximum levels of player freedom, they are just doing something different with their time and that's cool. You can want their scenes to be more cinematic or whatever, and that's fair, but it comes at a cost."

Which is also true. While Night City is big, there's really only one critical path and it's laid out from the start. It's not really a sandbox. Starfield's freedom of action is pretty impressive.
 

violence

Gold Member
I’m not a programmer, but I thought the engine is a collection of tools.

I assumed to make starfield easier to mod, there was concessions that had to be made.
 
Last edited:

JokerMM

Gay porn is where it's at.
Todd "Monster cock" howard is in bed with all these developers
looks like every week we have one of them comes out and defend this game
 

Gambit2483

Member
When one of the most impressive npc animations is the bartender wiping down the counter you know there's an animation problem in your big budget 2023 AAA game.
 

Bkdk

Member
As dated as their engine is, I really wish bethesda would keep using their engine because no other game engine allow mods to that level. If they switches engine to something like unreal then there might be 0 AAA games that are so moddable in the future which sucks big time. There are enough games use better engines for vanilla games already.
 

Del_X

Member
Starfield's facial animations aren't that bad, what makes them very uncanny is the way everyone stands with their hands by their side and doesn't gesticulate. Witcher has some of those hand animations and it helps compensate for the stilted facial animations.
 

MirageMew2

Member
Which is also true. While Night City is big, there's really only one critical path and it's laid out from the start. It's not really a sandbox. Starfield's freedom of action is pretty impressive.

I don’t really see a difference in this regard, especially since 2.0. Cyberpunk’s sim elements have never felt better, and I don’t need to be able to pick up and put down each individual to get that level of immersion. Both games excel in pointless stat driven dialogue but one looks better doing it.
 

Gambit2483

Member
Starfield's facial animations aren't that bad, what makes them very uncanny is the way everyone stands with their hands by their side and doesn't gesticulate. Witcher has some of those hand animations and it helps compensate for the stilted facial animations.
Starfield characters barely animate period. Most of all during conversations. Compare a conversation from Horizon Forbidden West to Starfield and it's a "night n' day"/generational difference.
 

nowhat

Member
If you can tolerate the non-main scenario quest npc animations from FF16 you can tolerate Starfield's animations.
Haven't played Starfield yet, but agreed on FFXVI. I don't recall another game, at least in recent memory, that can look both so awesome and so ugly, depending on the scene.
 

ADiTAR

ידע זה כוח
Funnily enough, the reason I quit playing Witcher 3 early on in the game was because the stiff animations put me off.
For me it was the over-talking, like things you can say in a sentence went on and on for so long. In Novigrad I just started skipping all of it.
 

Little Chicken

Gold Member
Mills points out that the focus for Starfield is more on offering a tremendous amount of freedom on a mammoth scale. "They do some scenes that are staged in a more refined way, like meeting constellation for the first time, some quest sequences etc," he says. "But they have vastly more scenes with a revolving cast of characters and a mind boggling number of possible locations."
robert-redford-nodding.gif
 

bender

What time is it?
Animations are probably the thing that is furthest behind in BGS games relative to modern standards and that is saying something considering the amount of things the lag behind with.
 

peronmls

Member
At least cyberpunk is not make constant awkward eye contact but yes, the body language in these games are non-existent. It is just canned animations. Devs think it is a charm that makes their games what they are. It's goofy.
 

Flutta

Banned
Now imagine if devs were to clown eachother for the low effort some of them squeeze out, think of all the amazing games we would've gotten?? instead of all this "Humble Kumbayah" bullshit act at display. It's clear as day that either the devs at Bathesda are lazy asses or they just lack talent or both and this weasel is insulting us by trying to brush it under the rug. SMH!
 

diffusionx

Gold Member
It’s interesting that people near simultaneously claimed that BG3 was a standard they could not possibly live up to, and that Starfield is no really an amazing achievement in spite of its litany of limitations and issues, many of which were present 17 years ago in Oblivion. It’s like we simply cannot have any standards to hold these games to.

I don’t even know why a CDPR dev would wade into this. We all can see the difference clear as day and this guy comes off as patronizing more than anything else. Really stupid. Let bethesda defend their own disappointing game.
 
Last edited:

Eotheod

Member
Oh boy the rent free mindset this game keeps delivering is just too good. How are people so attached to a game they apparently hate or find reasons from other games to contrast for showcases of poor quality? Truly this has to be the epitome of rent free thoughts and conjectures.
Now imagine if devs were to clown eachother for the low effort some of them squeeze out, think of all the amazing games we would've gotten?? instead of all this "Humble Kumbayah" bullshit act at display. It's clear as day that either the devs at Bathesda are lazy asses or they just lack talent or both and this weasel is insulting us by trying to brush it under the rug. SMH!
I very much doubt developers at Bethesda are lazy or lack talent comparative to yourself. There are most definitely varied levels of competency in the games market, but laziness or untalented are not present in Bethesda.
 
Last edited:

Zuzu

Member
While it couldn’t be done for every NPC interaction Starfield at least needed to add some more life to the character/dialogue animations for the main story and perhaps the faction quests.
 
Last edited:

Spyxos

Member
The combat animations and effects are even more embarassing for Starfield when put next to Cyberpunk's incredible combat.


It looks great, but to be honest you should compare release combat in Cyberpunk to just released Starfield. It's only since the 2. 0 update that I really enjoy fighting in Cyberpunk. Before that, it was just okay.
 
Top Bottom