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Comcast unveils ultra-low lag Internet connection (First wave of supported applications include select games from Valve's Steam platform, GeForce Now)

It seems like the transmission side of online gaming may no longer be a significant bottleneck within certain limits. As decoding and conversion processes improve, cloud gaming could feel indistinguishable from local gaming. I know this perspective is controversial, but I welcome it. Chasing hardware gets old—yes, I understand concerns about game ownership—but I transitioned from physical movies to streaming, and I see myself doing the same for games if performance meets expectations.

Comcast recently unveiled ultra-low-lag internet technology for Xfinity. Supported applications include select Valve Steam games, NVIDIA's GeForce Now, Meta mixed-reality apps, and Apple FaceTime. More details here.

RFC 9330 introduces the L4S (Low Latency, Low Loss, and Scalable Throughput) architecture, which delivers ultra-low queuing latency (under 1 ms), minimal loss, and scalable throughput. This technology improves services like cloud gaming and video calls while maintaining compatibility with traditional congestion controls. Learn more here.
 

HogIsland

Member
This is good stuff. I feel burned by Stadia, but cloud gaming still seems pretty attractive for a lot of cases.
 

El Muerto

Member
Cox Communications had this for a few years and it made zero difference. I used it for a little while and didnt see any improvement. They ended up getting rid of the service last year.
 
Cloud gaming is a lot better than it was 5 years ago. I'm currently playing Wo Long, which is a parry focused game, over X-cloud, with very minimal issues. Where I live, Input lag is pretty much unnoticeable, except for fast paced shooters like Doom. I get the occasional stutter, but that's about it. It's over Xcloud too, which is pretty trash in the cloud gaming space. Connecting cloud gaming to cable could bring in a slew of new gamers
 

Zacfoldor

Member
Ha! Okay, you go trust comcast to overcome the speed of light. Comcast.

Not gonna happen, not gonna make a difference in many cases and those it does will be minimal.

This is probably a way to get you to pay more money for something that doesn't change anything.

Unless they are overcoming the speed of light, game streaming is still ass. I don't even need to read that mountain of text to know that is ain't doing much but whatever ISPs should have already been doing in the first place to make it viable, but you still have to accept the latency.
 
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Soapbox Killer

Grand Nagus
tom-and-jerry-tom.gif
 

HogIsland

Member
Stadia worked pretty well for me, their shop was just kinda ass. Props to Google for refunding my games though.
yeah the streaming tech was pretty great in my experience. the actual server-side hardware was a bit underpowered + bad linux ports led to unimpressive graphics performance.

but the biggest thing is gamers were totally against it from jump. it crashed about as hard as Concord.
 
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Hudo

Gold Member
Switching to optic fiber for internet, in my medieval country of Germany no less, was a fucking game changer for download and upload speeds. Never had any issue with game latency though (played stuff like Quake 3, RTS games and less "ping critical" stuff like WoW without issue).
 
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Hudo

Gold Member
Internet connection in Germany is the laughing stock of the EU. That and their probably related cling to faxes.
We're (slowly) putting fiber optic connections everywhere (my district got it, which is why I use it now). Fax is not really used by anyone that I know of. Not even the government agencies I have to deal with from time to time.
 

Radical_3d

Member
We're (slowly) putting fiber optic connections everywhere (my district got it, which is why I use it now). Fax is not really used by anyone that I know of. Not even the government agencies I have to deal with from time to time.
When you wait long enough an old technology becomes a new slang for the youngsters:
6f3.jpg

 
Switching to optic fiber for internet, in my medieval country of Germany no less, was a fucking game changer.
Unless your previous internet connection was spectacularly bad, there really shouldn't be much of a difference in terms of latency. My download speeds have gone up by factor of 50 since the mid-2000s, but my ping in games and other applications has barely changed at all.
 
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Gp1

Member
Interesting.
Supported applications?

So it's about traffic shapping/net (un)neutrality not technology?

I've been using fiber to fiber to almost every sever that i play online and even in some cloud gaming.
Sub 1 Ms to 2-3ms, even on the 3rd world internet here, is 99% of the time equal.

It's better to use the money to buy a 120hz (or more) screen and gain more "Ms".
 
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Hudo

Gold Member
Unless your previous internet connection was spectacularly bad, there really shouldn't be much of a difference in terms of latency. My download speeds have gone up by factor of 50 since the mid-2000s, but my ping in games and other applications has barely changed at all.
It was a normal DSL connection before, but I still had a significant speed-up in download and upload. Never had any issues with game latency, though.
 
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It was a normal DSL connection before, but I still had a significant speed-up in download and upload. Never had any issues with game latency, though.
Your original post was a bit misleading, then. This thread is specifically about latency. If you're gonna say fiber was a game changer for you without going into more detail, people will naturally assume that that's what you're talking about.
 

Hudo

Gold Member
Your original post was a bit misleading, then. This thread is specifically about latency. If you're gonna say fiber was a game changer for you without going into more detail, people will naturally assume that that's what you're talking about.
Fair enough.
 
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