Fight for Freeform said:
It's a safe assumption, that's all.
Though I will note that you took exception to my comments. Perhaps you agree that online gaming support is a must have feature for the next generation of consoles? Perhaps you agree that Iwata's comments are ill-advised?
Considering that he's made roundabout statements that some aspects of the DS would make it into the Revolution, it's actually a poor assumption to make. The DS has
two kinds of wireless networking built into it, one of which is easily capable of climbing onto the Internet. Do I personally care about online gaming? Not really. Maybe it's the fact that I was weaned on adventure games while everyone else was playing Nintendo; maybe it's my own personal preference towards games that focus more on character and story than how many weapons I can get, and what (or who), precisely I can shoot with them. It's a big question mark in my head, to be honest, but I never really gave it much thought, because it's the same rationale that ultimately drives people to like one game or another period.
Iwata's towing the company philosophy, which is to never take a loss (
most of their hits have come in the form of exchange rate fluctuations, which they can't do jack about.) When Nintendo sees a business model that works to their advantage, they'll jump in with their first party software, and given their history, it will probably be flawless. Are they being cheap? I don't know. Maybe for what they'd like their online services to be, they'd have to do more than simply "setup a P2P network," which is oft-suggested here. What I think he
should do is encourage 3rd parties to develop online games for the Revolution, despite Nintendo's policy on their own software. Whether that's part of their "tie-up" plan with western developers that he's mentioned is anyone's guess.
border said:
It's "reaching" to say that there is a growing segment of gamers who are trying to actively hold down jobs and finances and social lives? =\
The existence of a once-a-week-at-best Poker Night in some social circles hardly negates the attraction to being able to have a mostly hassle-free multiplayer gaming experience in the online realm.
"Growing," being the operative word. There's also a "growing" market of people who own SACD players, but that format isn't quite taking over the record store (yet.) All I'm stating is that just because a market exists doesn't mean it should be the focus. However "big" the "But I can't find friends to play with!" market is, there's a larger one that still can, but may use online to merely augment the experience. That's why online gaming, at least for this generation, is still, largely, a novelty. Consider that the next GTA, which is probably going to be just as big a bunker-buster as the previous game, is off-line despite the "popularity" of Multitheft Auto.