Snaven Shake
Neo Member
I have a serious question regarding the apparent drama around game developers tying bonuses to Metacritic scores.
This seems to be perceived as toxic by the gaming community at large, and I don't understand it.
In every job I have ever held there has been some kind of performative metric tied to my ability to earn a raise or receive a bonus of some kind at the end of the year, and I genuinely don't see how this is any different. It is easily the most relevant "metric" you can tie to game development.
I have seen people screeching that it should be based on sales, but that seems way more dependent on your marketing departments ability to sale the game, and less about the quality of the game itself.
Am I completely off base here and out of touch, or am I just seeing a vocal minority making a big deal out of nothing?
Bringing this up because of all the huffing and puffing going on because CD Projekt Red was going to dole out bonuses if the game reached a 90 on Metacritic. (They have since decided to give out a bonus regardless, which is even better!)
This seems to be perceived as toxic by the gaming community at large, and I don't understand it.
In every job I have ever held there has been some kind of performative metric tied to my ability to earn a raise or receive a bonus of some kind at the end of the year, and I genuinely don't see how this is any different. It is easily the most relevant "metric" you can tie to game development.
I have seen people screeching that it should be based on sales, but that seems way more dependent on your marketing departments ability to sale the game, and less about the quality of the game itself.
Am I completely off base here and out of touch, or am I just seeing a vocal minority making a big deal out of nothing?
Bringing this up because of all the huffing and puffing going on because CD Projekt Red was going to dole out bonuses if the game reached a 90 on Metacritic. (They have since decided to give out a bonus regardless, which is even better!)
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