Salty Pickle
Member
Thank you, that is the best explanation I’ve read on the matter.No, AW2 uses mesh/primitive shaders on both PS5/XSX using the same AMD enabler hardware which maps 1:1 to primitive shaders (AMD terminology for the feature). XSX doesn't have a specific "mesh shader hardware", nuances are related to directx12U interpretation of the implementation.
But I distinctly remember the XSX running AW 2 better than base PS5 and the difference between the two was higher than what it usually is. DF also mentioned mesh shaders in their review if I’m not misstaken, hence my question.