Threat Interactive's eleventh video will cover Alan Wake 2 and its graphic approach to end the poor arguments defending this game.
It's time to end the LIES about how great the graphics are and how it's a "9th gen wonder" by exposing the disgusting botchery of rasterized graphics to promote their sponsor's (Nvidia) unneeded vendor accelerated software.
Chapters:
Intro: 0:00
First Frame Notes: 0:52
Bloated Foliage Movement: 1:42
Prepass: 2:21
Culling & Shadows: 3:05
Terrain Basepass(Biggest Perf Hit): 3:48
Complete Basepass: 4:14
Lighting Draws: 4:32
More Lighting With Post Processing & Effects: 5:20
FSR2: 5:45
Ending Draws & Final Timing: 6:40
Raytracing & Foliage Problems: 7:05
Geometric Woes: 7:58
Everyone Forgets The Bad Shadow Situation: 9:43
Understanding The Lighting Logic: 10:41
The Specular Logic in AW2: 11:48
The Diffuse Logic in AW2: 12:38
SSAO: 13:11
Forcing Consumers To Perceived More Value in RT Than Deserved: 13:47
Dismantling A Recent Slander Tatic & Outro: 14:50
We are here to provide the PROOF for gamers and guide developers about the modern issues with how realism is being destroyed by poor shader designs, workflows and false narratives.