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Digital Foundry: Alan Wake 2 - RTX Mega Geometry Tested - A Game-Changer?

Kronark

Member
And yet it runs like shit. It's one of the only games where I need to run DLSS to get playable framerates on medium settings.
 

blastprocessor

The Amiga Brotherhood
But why? Up to 60% memory improvement,15% CPU improvement and looking better doing it. Not seeing the downside.

What the performance difference on modern GPUs like the 4000 and 5000 series? NADA.

Season 8 Wow GIF by The Office
 
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I just want there to be no discrepancies between what you see in the game world and what's done in the ray traced world. Right now you get a lot of stuff that either doesn't render or stuff that's completely frozen like shadows of trees. It's really annoying and destroys the whole illusion.
 

IbizaPocholo

NeoGAFs Kent Brockman


Threat Interactive's eleventh video will cover Alan Wake 2 and its graphic approach to end the poor arguments defending this game.
It's time to end the LIES about how great the graphics are and how it's a "9th gen wonder" by exposing the disgusting botchery of rasterized graphics to promote their sponsor's (Nvidia) unneeded vendor accelerated software.

Chapters:
Intro: 0:00
First Frame Notes: 0:52
Bloated Foliage Movement: 1:42
Prepass: 2:21
Culling & Shadows: 3:05
Terrain Basepass(Biggest Perf Hit): 3:48
Complete Basepass: 4:14
Lighting Draws: 4:32
More Lighting With Post Processing & Effects: 5:20
FSR2: 5:45
Ending Draws & Final Timing: 6:40
Raytracing & Foliage Problems: 7:05
Geometric Woes: 7:58
Everyone Forgets The Bad Shadow Situation: 9:43
Understanding The Lighting Logic: 10:41
The Specular Logic in AW2: 11:48
The Diffuse Logic in AW2: 12:38
SSAO: 13:11
Forcing Consumers To Perceived More Value in RT Than Deserved: 13:47
Dismantling A Recent Slander Tatic & Outro: 14:50

We are here to provide the PROOF for gamers and guide developers about the modern issues with how realism is being destroyed by poor shader designs, workflows and false narratives.
 
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