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Digital Foundry: Dragon Age: The Veilguard - PS5/Xbox Series X|S Tech Review - Impressive Visuals, Good Performance

Kangx

Member from Brazile
All the console versions are a mess, I don't understand what is going through the mind of a company that thinks shipping a game with 540p drops is okay.
This is why I laugh at some posters here for complaining about sony first party not going for more pc like real time lighting and RT features.

They think these base consoles can handle these new pc tech port when the cpu can barely handle 60fps and the GPU produces mostly pixelated RT reflections.

Sony first parties are in the right path here. Until the ps6 which can handle these modern features, I don't see the incentive for the trade off.
 

vkbest

Member
1080p for Performance mode. It could drop lower when busy, but typical res should be around 1080p. Fidelity should be around 1440p. With PSSR i expect both mode to look much better especially the fidelity mode.

I do hope they offer the 40fps mode, but seeing the base consoles don't have it, I guess it is a no.
PS5 Pro is going to be 720P with PSSR and RT from fidelity mode
 
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cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Meanwhile, with the same engine, on last gen consoles, running at actual 1300-1440p on Pro and 1800p-4K on the 1X, 60fps and also including an online multiplayer with 64 simultaneous players (+ additional bots and air + ground battles)



And yeah I know not every element holds up and there are definitely things that DA is doing better. But is the visual upgrade we've gotten really worth 9X LOWER resolution?

Yeah. I don’t get it either. Baffling how older games look and run better.
 

Kangx

Member from Brazile
PS5 Pro is going to be 720P with PSSR and RT from fidelity mode
The base consoles performance are already at 720p. The pro performance mode only have RTAO which barely costing anything couple that with selective RT placement. The pro performance mode will be closer to 1080p.
 

DenchDeckard

Moderated wildly
The base consoles performance are already at 720p. The pro performance mode only have RTAO which barely costing anything couple that with selective RT placement. The pro performance mode will be closer to 1080p.

I would hope it's 1080p for the cost of the box. I don't get how they find twice the performance of ps5 with 60 percent raster uplift though.
 
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Kangx

Member from Brazile
I would hope it's 1080p for the cost of the box. I don't get how they find twice the performance of ps5 with 60 percent raster uplift.
Sometime it's not straight forward. For pure performance on res alone, It should be able to go from 1080p to 1440p. For frame rate it can go from 30 to 60 depend on certain games. For game like Dragon dogma it can look better Than the the ps5 reslution mode and have 15 to 20 fps advantages because of PSSR.
 
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To be honest this is the first time that current gen console equivalent hardware (RTX 3060) age better than both PS5 and Xbox Series X.
Console Optimization for 3rd Party developer means jack shit now.
 

Putonahappyface

Gold Member
"Fidelity: At or around 1080p and Performance at or around 720p with low DRS seen at 540p."

What The Fuck GIF
 

Vick

Member
This is why I laugh at some posters here for complaining about sony first party not going for more pc like real time lighting and RT features.

They think these base consoles can handle these new pc tech port when the cpu can barely handle 60fps and the GPU produces mostly pixelated RT reflections.

Sony first parties are in the right path here. Until the ps6 which can handle these modern features, I don't see the incentive for the trade off.
Careful, last time I've attempted to explain this exact concept in another Thread it ended in a complete shitshow.

Believe it or not some people just don't give a shit about optimization, performance and resolution. They don't even care about similar (in some cases identical or actually better than what console-level RT offers) but cheaper techniques achieving the same visual result, even when they require much more talent, hours of work and artistry to pull off, and even when they translate into additional technical features (that those people don't even notice) being added into the game.

Some people just need that "RT label", even going as far as saying "DF should dock points for not including any ray tracing features" referring to those very few selected games the only truly appreciable difference console-like RT would provide is lower resolution and framerate.
 
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The game looks nice and it gives me the witcher 3 vibes, but do I need to play previous Drsgon Age games to understand the events in Veilguard?
 
540p?
Jesus Christ these resolutions are really competing with the PS3 hell what was the average PS2 resolution ?
I know they are upscaled and shit but the base resolution still going as low as 540p is shocking
 
540p?
Jesus Christ these resolutions are really competing with the PS3 hell what was the average PS2 resolution ?
I know they are upscaled and shit but the base resolution still going as low as 540p is shocking
It was like that with Jedi Survivor too, just it had shit framerates to boot at release.
 

Kangx

Member from Brazile
Careful, last time I've attempted to explain this exact concept in another Thread it ended in a complete shitshow.

Believe it or not some people just don't give a shit about optimization, performance and resolution. They don't even care about similar (in some cases identical or actually better than what console-level RT offers) but cheaper techniques achieving the same visual result, even when they require much more talent, hours of work and artistry to pull off, and even when they translate into additional technical features (that those people don't even notice) being added into the game.

Some people just need that "RT label", even going as far as saying "DF should dock points for not including any ray tracing features" referring to those very few selected games the only truly appreciable difference console-like RT would provide is lower resolution and framerate.
I just watched some horizon remaster video and I am shaking my head at the notion that DF laugh at the dev for still using the hero lighting. I mean does it matter that much if the technique look that good?

I mean image Clarity and stability/quality wise, it look a generational leap over this game. Here don't believe? Go to 19:45 in the cave, damn it looks so good. Aloy looks almost cg like in the cave.

Imagine how this look on the pro in the same scence?
 
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Vick

Member
I just watched some horizon remaster video and I am shaking my head at the notion that DF laugh at the dev for still using the hero lighting.

I mean image Clarity and stability/quality wise, it look a generational leap over this game. Here don't believe? Go to 19:45 in the case, damn it looks so good. Aloy looks almost cg like in the cave.

Imagine how this look on the pro in the same scence?

Well, Horizon, unlike other games discussed in that shitshow, do to its dynamic nature, absence of PCSS and lack of artifact free SSR, would actually at least benefit from RT noticeably.
No sure it would be ultimately worth it from a performance nor IQ point of view on a console, but RT would at least improve its rendered fidelity in one appreciable manner.

And given how it runs on regular PS5, some nice RT features could be added on Pro and especially PC with not much effort.
But it's fine, and the manual, monumental work they've done on this Remaster is actually way more future proof than simple RT features added to the original Zero Dawn because absolutely nothing stops these kind of automated features to be implemented in the future, just on a much better looking base.
 

SABRE220

Member
I don't understand what exactly is so demanding in this game.... it's hardly pushing fidelity has no rt in performance mode and looks freaking unimpressive. Dragon age inquisition looked pretty damn great on the ps4 and was 1080p and a solid 30. What the hell has happened to bioware. This game can hold 1080 and 40+fps on a freaking 3060 with rt on....what a shitshow and digital foundry has the audacity to say these are impressive visuals on the consoles are they blind?! They always pick and choose developers to praise or criticize but this is ridiculous looks like a damn 16bit game on performance.
 

Doczu

Member
Whew, 480p upscaled for Series S performance mode.
I'd say it's the preffered way to play to hide those nasty top scars.

M MetalFreak goddamn i just saw your scars post.
 
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720p with drops to 504p along with last gen assets and animations is impressive? Needless to say, the coverage for DA VeilGuard is very suspect.
 
Well, Horizon, unlike other games discussed in that shitshow, do to its dynamic nature, absence of PCSS and lack of artifact free SSR, would actually at least benefit from RT noticeably.
No sure it would be ultimately worth it from a performance nor IQ point of view on a console, but RT would at least improve its rendered fidelity in one appreciable manner.

And given how it runs on regular PS5, some nice RT features could be added on Pro and especially PC with not much effort.
But it's fine, and the manual, monumental work they've done on this Remaster is actually way more future proof than simple RT features added to the original Zero Dawn because absolutely nothing stops these kind of automated features to be implemented in the future, just on a much better looking base.
Knowing now that Nixxes started working on this remaster even before Forbidden West was released it's not really surprising that they didn't use some RT features for it because they are basically juste using HFW tech but obviously it would have been nice if they used some kind of Raytracing like RT reflections for the water.

Guerrilla clearly said they liked the tech and kind of teased that they will use it. We need to see more of it to be sure but DS2 seem to be using RTGI and if it's really the case, i think we can expect Guerrilla to also use Raytracing for their next games.
 

pasterpl

Member
Let me get back my 486 so I can remember what 480 looks like. Ok it was maybe interleaved at this time.
With 486 you can probably match ps5 and Xbox series x amazing 540p

Meanwhile, with the same engine, on last gen consoles, running at actual 1300-1440p on Pro and 1800p-4K on the 1X, 60fps and also including an online multiplayer with 64 simultaneous players (+ additional bots and air + ground battles)



And yeah I know not every element holds up and there are definitely things that DA is doing better. But is the visual upgrade we've gotten really worth 9X LOWER resolution?


540p for this ugly looking game is clearly a developer issue.

Anthem didnt drop that low on base ps4 and looked better.

I seriously don’t have an idea how devs are doing this - we have got better tech this gen, but most games barely look better than what we have seen last gen. Usually runs at lower resolution, it is like they are going backwards, and they take more time to develop games. WTF is going on? Where are all of the destructions, physics etc that we have see in lots of games in the past 2-3 gens.




Flying body parts;


Etc.

We have got only 3-5 eye-candy games this gen and the rest is barely better looking than past gen AAA but with barely other innovation except the graphics.
 
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SKYF@ll

Member
The performance mode of this game has too low a resolution.
I'm looking forward to seeing how it improves with the PS5 Pro version.
By the way, PS5 and Xbox Series X are like twins.
U9mikL8.jpg
FB0PnpL.jpg
 
Whew. One week until the Pro!

Yeah... so it can upscale from 720p instead. :messenger_smirking:

Seriously though, it will likely be using PSSR and upscale from 720p to 1080p at a guess so should look much better than PS5 or Xbox Series X. And, yes, I will be getting a PS5 Pro myself next week although I will be playing this game on PC.

432p on Series S though. Wow! I don't even think Switch games target resolutions that low. Do they?
 
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CloudShiner

Member
Impressive at 720p with drops below that? WTF? Am I back in 2007?

Surprised Oliver at DF sold out his integrity to boosterise this game the same way his pals at Eurogamer did. If it had been John 'three-chins' Linneman doing this review then fine, expected from that one. But not Oliver. Not like this.
 
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sachos

Member
Damn this game looks to be extremelly GPU limited if they need to drop the res that low. At least it almost locked 60, thats good. I must admit i expected worse IQ in motion after seeing the screens on this thread, i think i agree with Oliver, at times it really does look good (artistic choices aside), great lighting, nice RTAO, geometric detail and hair... but at other times it looks quite flat so it is a mixed bag. Really looking forward to the Pro patch video, since the game its pretty much locked 60 already i expect a big upgrade.
 
How can anyone claim that a game that drops to 504p can be "visually impressive"? We literally have games like Horizon that run with absolutely jaw-dropping picture quality running on the same hardware and a full suite of FX (absent of RTRT). There's nothing here so impressive to justify this laughable picture quality.
 

boris1979

Neo Member
The good thing about performance mode is every character is nonbinary because you can’t make out wtf is happening on screen.

1mcQg1N.jpeg


Nice mobile game from 2010, stupid. It would be less insulting if they just locked it at 30 fps and be done with it.

1785254-the_scythian.png
Maybe its better to have eyes and watch video? Image quality is good in both modes.
 

boris1979

Neo Member
How the F can they call that pixelated SHIT "impressive visuals?"

I've seen them nitpick the most minor shit in insanely better looking games. They've lost the damned plot.
Not zoomed it doesnot look pixelated at all. Much better quality Than last two final fantasy games.
 
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