Gaiff
SBI’s Resident Gaslighter
Xbox vs PC
- Xbox RTGI is lower than PC's lowest
- Xbox AF is equivalent to PC's medium, but looks worse due to VRS. It can look almost as bad as PC's lowest setting
- Xbox volumetrics are lower than PC's lowest setting
- Xbox shadows are closest to medium
- Xbox reflections are closest to ultra
PC
- Texture Pool size does not affect the quality of textures all the time, but it does allow for a larger amount of textures to be cached, resulting in the highest quality textures always being present instead of the more aggressive streaming of lower settings
- Low can initially load low-quality textures and swap in higher quality ones as you look at the game. Sometimes the high-res ones don't load at all
- Optimized settings not necessary. The game's performance doesn't dramatically change from lowest to highest settings
- The settings that matter most are those that are memory-bound as this game seems to be built around 12GB of VRAM
- The RTX 3080 cannot run the Ultra Texture Pool option at 1440p+DLAA, it runs out of VRAM
- Setting the texture pool size to Supreme when running at 1080p causes a bug that breaks the visual
- Does not recommend to set shadows at anything above medium on 8GB GPUs
- Hair setting needs to be set to low at 1440p on 8GB GPUs, otherwise, the VRAM overflows
- Default LOD is too low as even on PC, there is obvious shadows and objects pop-in, but there is an option to increase it using the developer console
- Shadows even on ultra are very low-res and have cascading issues
- DRS currently only works with TAA, not DLSS
- No FSR or XeSS
- Checkpoints cause frame time spikes. On some levels, it gets very distracting as they are frequent
- 30fps animations also affect PC
- Frame-time spikes on camera cuts, just like on Xbox
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