Nope. PSSR modes in Ratchet and Spiderman 2 only use medium RT reflection settings. High RT Reflections, RTAO, RT Shadows and their new SSGI solution are all limited to Fidelity mode which does not use PSSR. All other settings are disabled as soon as you switch to the PS5 Pro mode.GT also has issues with RT+PSSR
Ratchet and spider man use PSSR + only RT reflections, correct? Maybe also RT shadows?
The most issues seem to come from RT AO, RT GI and some forms of normal SSAO as well (like in SB and DD2).
Vast majority of Sony games don't have any RT so if they trained PSSR only on them this would explain the issues.
Exactly.GT7 has some issues with RT+PSSR, but it's overall better than what's available on base PS5. We've seen it in action already, so no need to be weird about this. Some games have some issues with DLSS 3.7, but it doesn't mean it's not done well.
Things don't have to be perfect, to be good. There are some games that use PSSR and it's HORRIBLE! GT7 isn't even close to the class.
Nope. The general consensus was that PSSR was better than all other upscalers that weren’t DLSS. Otherwise, some examples would help your point.Remember all the people swearing PSSR was equivalent to DLSS.
Correct me if I'm wrong but no sony FP game has had RTGI, so if they trained PSSR on their own games like Horizon, Spider Man etc, they've been trained on games with no RT or very specific types of RT.
GT7 has some issues with RT+PSSR, but it's overall better than what's available on base PS5. We've seen it in action already, so no need to be weird about this. Some games have some issues with DLSS 3.7, but it doesn't mean it's not done well.
Things don't have to be perfect, to be good. There are some games that use PSSR and it's HORRIBLE! GT7 isn't even close to the class.
Nope. PSSR modes in Ratchet and Spiderman 2 only use medium RT reflection settings. High RT Reflections, RTAO, RT Shadows and their new SSGI solution are all limited to Fidelity mode which does not use PSSR. All other settings are disabled as soon as you switch to the PS5 Pro mode.
Recently upgraded to a RTX card and i have been nothing but blown away by DLSS. I have tested a lot of games over the last few days and DLSS often looks better than native res to me.That didn’t take long. Remember all the people swearing PSSR was equivalent to DLSS. This should surprise no one.
Also the vast VAST majority of games especially big games have zero issues with DLSS.
Yeah, I said this in another thread but the decision to limit their best studios to cross gen games, and their refusal to update their games with RT effects inadvertently created this mess where Sony's own games were too basic and simple to train PSSR.Yeah, no Sony game has any RTGI or even complex software GI, as far as I know.
Combination of PSSR+RT Reflections seem to be the least problematic. Some Sony games had RT reflections on PS5 but none of them had any other form of hardware RT or software RT (like lumen).
So it's confirmed, Sony only use RT+PSSR in their games. No other form of RT with PSSR.
Yeah, I said this in another thread but the decision to limit their best studios to cross gen games, and their refusal to update their games with RT effects inadvertently created this mess where Sony's own games were too basic and simple to train PSSR.
It's a hilarious self own goal all thanks to lazy devs and their greedy corporate overlords.
As for RT reflections, the noise generated by RT reflections in Alan Wake 2's quality mode is insane and likely due to PSSR. it applies to a lot more surfaces unlike GT7 and Spiderman 2 which is likely why its failing there.
Again, the issue is the RT noise. Nvidia knew about this even before DLSS1 because they were developing RT alongside DLSS. There are presentations and research papers on this that Sony refused to look up. I played Metro Exodus the day it came out on DLSS1.0 and it did not have this issue. Control I actually played at 960p on day one and while it looked blurry, it did not have this noise flickering issue we are seeing in many RT games. And it had six different RT effect. It was literally using RT for debris generated from destruction. If DLSS had these issues back then the whole image wouldve been a flickering mess. Edit: Also, FSR didnt have this issue either. I never used FSR1, but used FSR2 in games like starfield and star wars jedi survivor and they didnt have this shimmering/flickering issue.
But you'd acknowledge that DLSS 1.0 and even 2.0 had issues in some games, right? And of course we all know FSR2 and FSR3 have issues in modern games too. No A.I. tool so far has been perfect for every single game it's been in.
DLSS was worthless until 1.9
I've never once said most if them are bad you CLOWN ...go actually read my posts. You're a fanboy trying to run damage control for Sony at this point.The point is made. Most Pro patches have been successful, despite claims of otherwise from folks such as yourself. Not every patch is going to be transformative, but most of them damn sure aren’t bad!
i blame both.Will people still be blaming the Devs instead of the tech?
"you CLOWN"...I've never once said most if them are bad you CLOWN ...go actually read my posts. You're a fanboy trying to run damage control for Sony at this point.
My point is that those 6 or 7 bad patches are how people like you SHOULD be measuring the console instead of focusing on the majority of games that have higher native resolution. The fact that these games were bad on base PS5 and are STILL BAD on the Pro is the most damning thing about the console. Guys like you simply can't be logical because you just want to tell yourself (and others, which is the problem with people like you), that everything is just fine with this product...you want to feel justified in your purchase which is understandable but you try to literally run damage control and put out false info such as "this isn't PSSRs/Pros fault it's the DEVS" ....NO IT ISN'T!
Good Pro patched games
Balder's Gate III, The Callisto Protocol, Call of Duty Black Ops 6, The Crew: Motorfest, Dead Island 2, Dead Rising Deluxe Remaster, Demon's Souls, Diablo IV, Dying Light 2: Stay Human, F1 2024, Final Fantasy VII: Rebirth, The Finals, Fortnite, God of War: R, Gran Turismo 7, Hogwarts Legacy, Horizon: Zero Dawn, Horizon: Forbidden West, The Last of Us: Part I, The Last of Us: Part II Remastered, Lies of P, The Lords of the Fallen, Marvel Spider-Man, Marvel Spider-Man: Miles Morales, Marvel Spider-Man 2, No Man's Sky, Ratchet & Clank: Rift Apart, Resident Evil 4: Remake, Resident Evil Village, RoboCop, Stellar Blade, Until Dawn, Warframe
So-So Pro patched games
Dragon's Dogma 2
Bad Pro patched games
Alan Wake 2
Avatar: Frontiers of Pandora
Silent Hill 2: Remake
Star Wars: Outlaws
Star Wars: Jedi Survivor
I'll continue to update this post as I learn what games have patches, how good/bad they are, and draw a conclusion based on that. Nothing wrong with a little perspective.
So basically in 2019.
1.0 was trained per game.
1.9 was experimental version running on shaders in Control.
2.0 (2020) was good since day one. It only got better since then.
So let's give PSSR a year to see of they can smooth out the issues with RTGI. Sounds good to me.
Will people still be blaming the Devs instead of the tech?
Darktide (timestamped):
Shimmering mess again, despite much higher resolution (~900p vs ~1200p).
This unstability is seen even in Sony games (to a lesser degree thanks to higher resolutions) so it's a trademark of this technique right now.
Yep. Most of the reports I've seen have been positive/happy with its patch. And its particularly better in motion too.It's not a shimmering mess. I've been playing this since it came out and it's actually a pretty good implementation. Period.
It's not a shimmering mess. I've been playing this since it came out and it's actually a pretty good implementation. Period.
Yep. Most of the reports I've seen have been positive/happy with its patch. And its particularly better in motion too.
I'm still glad that any downsides are flagged to devs/Sony. Anything that ends up with further improvements as a result has got to be good.
But yeah saying its a shimmering mess is an exaggeration. It mainly looks softer, with some extra noise on edges from what I could see when stationary but far clearer in motion. It would have been interesting if they dropped PSSR though and instead used that rendering time to further increase base resolution...
That's what i see on the video. It's less stable than PS5 version in most places.
In quality mode when PS5 version is 1440p it looks much better:
So yeah, using PS5 version AA and higher internal res on Pro would give the best results.
That's what i see on the video. It's less stable than PS5 version in most places.
In quality mode when PS5 version is 1440p it looks much better:
So yeah, using PS5 version AA and higher internal res on Pro would give the best results.
Lol yeah I don't think that people who bought a PS5PRO will be satisfied with that.So let's give PSSR a year to see of they can smooth out the issues with RTGI. Sounds good to me.
Like I say, I dont think this one is too bad. Reports I've read find people happy with it.
Now if you were to talk about SW Outlaws and wanted to use "shimmering mess" I'd be onboard and keen to add "disco lights" and "fluctuating textures" on top.
Lol yeah I don't think that people who bought a PS5PRO will be satisfied with that.