Jostifer said:You're not including development time for Tourist Trophy and GT PSP.
No.. but then would you like me to do a comparison of the amount of people working at both studios? =P
Jostifer said:You're not including development time for Tourist Trophy and GT PSP.
skybaby said:Carporn indeed, some rear action going on there!
cyberheater said:Are we likely to get any real in game shots for GT5 in the next couple of days or so? Sure, these cgi/in game engine high resolution bullshot renders look nice and all but they are not going to be representative of the actual driving experience.
skybaby said:Carporn indeed, some rear action going on there!
szaromir said:I read this sentence 5 times and I still don't understand it.
something called 'rear penetration'.skyfinch said:What the hell is going on here?
jett said:Unlike _all_ of the screenshots Team10 has released, amirite? I likes me some hypocrisy.
FFChris said:GT5 ~5 years in development.
FM2 ~2.5 years in development.
I'd be surprised if GT5 wasn't the better featured game.
Jostifer said:You're not including development time for Tourist Trophy and GT PSP.
And somehow Forza 2 development isn't counted but GT5p development time is.
Polyphony has a staff of 110. Pretty standard these days.FFChris said:No.. but then would you like me to do a comparison of the amount of people working at both studios? =P
jett said:Unlike _all_ of the screenshots Team10 has released, amirite? I likes me some hypocrisy.
I know this has been mentioned, but it bears repeating. A lot of people are focusin on how the car models meld together, but that's not the biggest flaw this GIF shows.shinnn said:No, it's not. Even worse. I never seen this in prologue.
Niks said:
Ingame.
credit MrJollyLivesNextDoor for the pics.
Jostifer said:Polyphony has a staff of 110. Pretty standard these days.
1080p native vs 720p native
1000cars vs 400cars
Polyphony modeling standard (future proofed) vs lower T10 modeling standard
16cars on track vs 8cars
Godly Polyphony lightning engine
WRC & Nascar licenses
Rally racing
Head tracking
KHarvey16 said:"cgi/in game engine high resolution bullshot renders" doesn't exactly describe FM3 photomode or replay system.
skyfinch said:Too late.
Melfice7 said:so cyberheater it's ok to jerk over F3 photomode bullshots but not GT's?
Jostifer said:Polyphony has a staff of 110. Pretty standard these days.
1080p native vs 720p native
1000cars vs 400cars
Polyphony modeling standard (future proofed) vs lower T10 modeling standard
16cars on track vs 8cars
Godly Polyphony lightning engine
WRC & Nascar licenses
Rally racing
Head tracking
Jostifer said:1080p native vs 720p native
Jostifer said:1000cars vs 400cars
Jostifer said:Polyphony modeling standard (future proofed) vs lower T10 modeling standard
Jostifer said:16cars on track vs 8cars
Jostifer said:Godly Polyphony lightning engine
Jostifer said:WRC & Nascar licenses
Rally racing
Jostifer said:Head tracking
m0dus said:This would be a good place to pimp the G.A.M.E. 6 thread.
The theme is, if you haven't heard, "GT vs Forza Soundtrack Battle"
You may now go back to gleefully slinging shit at one-another . . .
KHarvey16 said:"cgi/in game engine high resolution bullshot renders" doesn't exactly describe FM3 photomode or replay system.
facts are facts naturally... but one question.Jostifer said:1080p native vs 720p native
1000cars vs 400cars
Polyphony modeling standard (future proofed) vs lower T10 modeling standard
16cars on track vs 8cars
Godly Polyphony lightning engine
WRC & Nascar licenses
Rally racing
Head tracking
is the answer GT PSP?Brandon F said:Just curious which game will have an ACTUAL progressive caRPG career mode, and which will just throw a bunch of cars on a track and expect us to give a crap.
AMUSIX said:edit: and I can't believe I just posted in this thread...I was supposed to be reading it for entertainment.
Jostifer said:Nascar license
i wouldn't call it a negative either. clearly for people that like Nascar its a huge draw. i don't think it puts many if any people off of getting GT5.Gaz Pwnage said:yeah... what a heap load of great fun that will be...
i wouldnt call that a plus point.
AMUSIX said:I
What we're seeing is complete lack of AI. The red car approaches the crash off a long straight (longer than shown here) and makes no effort to adjust it's course or speed, showing that not only is it unaware of the player's car position, but also ignores the position of other AI vehicles.
eso76 said:ingame ? well, fuck me sideways.
while fm3 car models have similar detail as far as geometry goes, i believe that kind of detail is just for homespace/photo mode/menus in T10 game.
otherwise
<fm3 photomode shot>
Gaz Pwnage said:yeah... what a heap load of great fun that will be...
i wouldnt call that a plus point.
Wow...you nailed the feeling exactly.m0dus said:It's like jumping into a swamp, isn't it? :lol
plagiarize said:facts are facts naturally... but one question.
what does the 'future proofed' modelling standard mean to me?
how does it make GT5 better than Forza Motorsport 3?
plagiarize said:what does the 'future proofed' modelling standard mean to me?
Redbeard said:Forza 3's physics have already been destroyed by the experts at Top Gear so not sure why the Turn 10 fanatics keep bringing that up as a plus point :lol
Redbeard said:Forza 3's physics have already been destroyed by the experts at Top Gear so not sure why the Turn 10 fanatics keep bringing that up as a plus point :lol
Gaz Pwnage said:yeah... what a heap load of great fun that will be...
i wouldnt call that a plus point.
Redbeard said:Forza 3's physics have already been destroyed by the experts at Top Gear so not sure why the Turn 10 fanatics keep bringing that up as a plus point :lol
phil_t said:Yep, we've got magic carpet on one side, pinball machine on the other, when will the devs get their cak together?