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Future Immersive Entertainment Concept | Sony Official

onQ123

Gold Member
Headset-free VR? Is this the future? That would be crazy.
See when I say stuff like this people think I'm crazy & they charge the name of my thread 😭

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CamHostage

Member

Yeah, sounds like it's a consumer version of The Volume.
Or a non-headset version of The Void.


(Sony already has experimented with "interactive space" rooms like this in the past with a Ghostbusters and Jumanji installation. Never had the money to try any of these myself, these things seem like places I only know of from Disney World vacations.)
 
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sounds dumb but if they could develop a diffuser that can reproduce various scents on the fly and quickly switch between scents, itd be crazy
smell is highly correlated to memory and other stuff.

imagine walking into a hospital room in silent hill 2 and smelling blood and latex.
or going into a cave and it smelling damp.

guess the most reliable way would be to have something that goes into your nose, but who would want to do that
 
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jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.

yogaflame

Member
PS6 special feature preview? Well PS6 , 4 or 5 years from now, has to be different because all next gen console are expected to have same great graphics AI upscaling, Rt, path tracing, ray tracing, 60-120 fps standard, etc. Ps6 has to have something new just like what Sony did with ps5 with the haptics features and triggers which was very cool and fun. Well for now Im happy with my Ps5 and with my psvr2.
 
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Aces High

Member
Headset-free VR? Is this the future? That would be crazy.
It's lacking the stereoscopic 3D effect of VR. You're looking at a single flat 2D image.

So it's a downgrade in terms of immersion, but has no stereoscopic side-effects.

Since there is very little z axis movement in this showcase (you would walk into a screen at some point), it shows scenes that naturally come with very little side effects for VR users.

It's definitely not the future because it looks super expensive to set up compared to even the most high-end VR experiences.

Also why is there Horizon at the beginning when its about TLOU? They're just trolling us at this point.
 

FunkMiller

Member
So, you stand still in place with a gun, while stuff is projected around you that you can shoot. That about it?

Feels like VR for people who can't do VR. Which has a market, I'm sure.
 

CamHostage

Member
It's lacking the stereoscopic 3D effect of VR. You're looking at a single flat 2D image.

So it's a downgrade in terms of immersion, but has no stereoscopic side-effects.

Since there is very little z axis movement in this showcase (you would walk into a screen at some point), it shows scenes that naturally come with very little side effects for VR users.

An array of single flat 2D images, if I'm understanding the set-up correctly, but yeah.

You'd walk into a room filled with wall-to-wall TVs and props (maybe even some carefully-placed additional TVs for creatures to appear on nearer to you, which would switch to like bookcases when not showing a zombie?) and you'd look around and shine a flashlight and interact with the images, and it'd all be very high fidelity and cool to look at from a distance but it'd still only ever be as close as a TV on the wall is to you in the middle of your room.

The magic of The Volume is that it's all oriented towards the camera. So there's a fake horizon line and there's corners added to flat spaces and there's proportional parallax movement when needed as the camera pans/zooms and there's whatever needs to fill up the frame for the camera to work with. Yes, the overall effect is better than bluescreen for actors since they know what generally the place their character is inhabiting and the mood of the scene, but it's not like actors step on a digital set and forget that they're not actually there.

NEWS_FI_POV_Lauren_2.jpg


Maybe in this immersive entertainment concept, there would be versions with a vehicle (with wind and water and haptics and fun stuff like that) which moves around the set? Then maybe they could choreograph some of the parallax motion to give you more of a sense of speed and traversal than you are actually traveling. (Just the thought of that though is giving me motion sickness pangs.) It'd still be flat walls you're wheeling around, but if you're not in control of your perspective by being on foot, perhaps they could add in more fake details to make it seem more real.
 

onQ123

Gold Member
It's lacking the stereoscopic 3D effect of VR. You're looking at a single flat 2D image.

So it's a downgrade in terms of immersion, but has no stereoscopic side-effects.

Since there is very little z axis movement in this showcase (you would walk into a screen at some point), it shows scenes that naturally come with very little side effects for VR users.

It's definitely not the future because it looks super expensive to set up compared to even the most high-end VR experiences.

Also why is there Horizon at the beginning when its about TLOU? They're just trolling us at this point.

You do know that view depended rendering give you the same effect as the head tracking in a VR headset right? Add that with the full 360 or 180 field of view & full scale immersion with multiple people in the room & I bet it's a better experience than the VR of today.
 

CamHostage

Member
Wasn't expecting it but this thing isn't just a concept, it's an actual attraction Sony built and people are "playing" it at CES.


Sounds like a 1-room demo (but the concept shows dark ride-style corridors) and you have to stay withing a certain threshold of space in the room (possibly for safety, possibly for technical reasons. The thing I wasn't expecting (but it is in the video if you watch close) is that the floor is wired for haptics, so not only do you smell and see and hear terror, the floor can shake to freak you out or deliver an impact.

Seems fun as a mall stop, but the issues that it's a room full of TVs and you're supposed to convince yourself the creatures are actually coming at you is a notable issue. That, and the motion-sensing on whatever tracked the flashlights and guns was hinky. I still think the VR attractions like this will be better for a long time (it's just got a huge technical hurdle that it's TVs on walls attempting to substitute for a complete 3D space) but this is the infancy of the tech. Maybe some of the transparent OLEDs they are coming out with could help fill out these rooms too?
 
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