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Or is it just one of Phil's balls in my throat?
Electronic Arts’ EA Sports division dominated sports-based video games throughout the 1990s, having produced multiple FIFA Soccer, John Madden Football, and NBA Live titles. However, very few of these experiences ever set the world on fire in terms of quality, with the average review rating of an EA Sports release settling in around the mid-70s. The publisher’s first venture into America’s favorite pastime with Triple Play Baseball wouldn’t change this pattern, but it did open the door for the action sports game that would—SSX.
SSX debuted alongside the PlayStation 2 in 2000 and attracted a worldwide audience that guaranteed its place as one of the best-reviewed games on Sony’s flagship platform. Its development also begat the founding of EA Sports BIG, a label that produced more experimental, action-heavy sports projects than the standard EA Sports fare. The first SSX wouldn’t go down as the BIG vertical's last success story, either. In particular, the Snowboard Super Cross franchise continued to thrive for the next several years, courtesy of two sequels that received just as much praise as their predecessor.
The final three installments launched between 2005 and 2012. While none enjoyed the critical acclaim afforded to the original trio, the 2012 reboot performed appreciably at launch, counting among the top five best-selling games in the United States for the month of March. Despite holding its own against juggernauts including EA’s own Mass Effect 3, SSX’s revival never earned a follow-up entry, thus leaving the brand dormant yet again for over a decade.
This is the Rise and Fall of SSX.