bitbydeath
Member
Will jump back in when this arrives.
As well as the over 100 changes and fixes, the patch will revert patrols and spawn rate after feedback from the community to changes made in previous patches.
There’s also the promise of invite-only lobbies, a fix for the unlimited grenade issue, and making super samples available at level six difficulty
And here’s a really welcome change: visible supply lines and attack origins. Currently, planets viewable on the galaxy map have invisible lines between them that determine the path to liberation. To access a planet, Super Earth must have full control of a planet with a supply line connecting to it.
Katherine Baskin, social media and community manager at Arrowhead, said the studio had responded to feedback on Helldivers 2’s warbonds and had changed its approach as a result. For a start, Arrowhead has slowed down the pace at which it releases warbonds “to give us a little bit more time to polish these designs before they’re released.” Baskin continued: “We don’t want to rush anything out of the oven before it’s fully baked.”
Last month, Arrowhead revealed it was in the process of setting the studio up so it could “make more and better stuff” in the long-term.
Helldivers 2’s Next Big Patch Makes Over 100 Changes and Fixes, Including Some That Should Significantly Improve the Game - IGN
Helldivers 2 developer Arrowhead has outlined what to expect from next week's long-awaited balance and gameplay patch.
www.ign.com