So let me digest this. Drinky is saying that anything that's technologically old has to be worse than a more advanced unit.
Sure, that's true if you're talking about machinery which do a fairly standardized job, like make widgets and you want the one that make more widgets per hour with fewer defects.
This doesn't hold in the content delivery business. Video game companies are highly differentiated players, that is, the products they produce aren't interchangeable (see porter's 5 forces, one of which describes product differentiation as a way of create competitive advantage).
An inferior hardware is by no means an inferior product. VHS v. Beta, GameBoy v. the world pretty much proved that. There's a lot more behind consumer valuation of products than technology.