worse even, it kinda confirms it.
does Wukong look significantly better than, say TLOU2? I'd say no.
meanwhile in order to get to 60fps on a PS5 it would need to run at around 720p internally, while TLOU2 comfortably reaches 60fps at 1440p, so 4x the resolution.
in order to add the small visual flairs a game like Wukong has over a game like TLOU2, you need to reduce the render resolution by 75% to get the same performance.
that's the textbook definition of diminishing returns. every step towards more impressive graphics needs more and more hardware power for increasingly less return on additional fidelity.
there is a reason AI powered upsampling and frame generation is pushed hard by Nvidia because they absolutely know that this is the only way to actually push better graphics without destroying image quality and fluidity
this is also why they are pushing Raytracing as hard as they can, because they also knew that rasterisation will hit its limits soon (basically already has) and they need a new path forward.