sonycowboy said:
Well, I think you're jumping to conclusions regarding what Keith was saying. All he was talking about was marketshare and revenue.
And how is revenue guaranteed to drop then? I mean there's absolutely no possible way it won't? How can you ensure that?
sonycowboy said:
In 7 weeks, Nintendo has gone from $77M in revenue to $61M in the handheld market arena (a 20% drop). And that's with an incredibly strong DS launch in terms of hardware units. And DS software sales are anemic at this point (so are PSP's), so you have to assume much lower software sales.
Well, you need to look at the release schedules. Last year GBA had Famicom Mini round 1, Yu-Gi-OH! 7, Gyakuten Saiban 3, the Famicom Mini SP design and Pokemon FR/LG. This year DS had a Yoshi puzzle game in the same span. GBA had an unusally front loaded 2004, I doubt you'd see GBA sales similarly high in past years for the same period.
sonycowboy said:
You're also making a number of assumptions.
No I'm not, I'm still allowing room for possibilities, just not inevitabilities.
sonycowboy said:
1) DS card have higher margin than GBA cards. They certainly have higher prices, but there is substantially more development costs, and especially this early, they are even higher as the DS is a "new" system whereas the GBA developers have had years to develop GBA software engines thus lowering the development costs.
Resource demands on both GBA and DS are so low that's it's basically negligible. Mobile only developers (Gameloft, Interactive Brains, Tasuke, etc) are moving to DS development because it's so low cost. DS kits are actually cheaper than GBA kits. Hell, most DS games don't look far beyond GBA level really, most we've seen are likely converted GBA projects.
Also, the margins I mentioned weren't due to higher pricing, in fact DS software is priced identically to GBA in Japan. The increased margins are thanks to manufacturing savings by moving to 3DM from traditional Silicon ROM. The design allows dramatically more memory per wafer, resulting in huge savings and efficiency gains in manufacturing, plus data can be written post production like optical media, meaning an elimination of turn around delays. If you'd like more specifics I'd suggest looking at
Matrix Semiconductor's website.
sonycowboy said:
Plus, I'd bet that DS sales are much, much lower than GBA (even forgetting the Pokemon game last year). I just don't see the DS being appreciably more profitable than the GBA and my personal opinion would lead me to think that it's significantly less profitable.
Again, that's mainly due to release schedule. There was far more than just Pokemon fueling GBA sales last year, to reach any well founded conclusions you'll really need GBA sales for the past 4 years.
sonycowboy said:
2) Nintendo won't necessarily have a drop in handheld revenue. I think it's guaranteed that Nintendo will have a drop in handheld revenue. The GBA was a monster and the DS & PSP have killed it and split it's revenue.
Both are in a post launch drought. Yes it's clear GBA's base is being eaten but that's what tends to happen in Japan when successor platforms hit market. Same happened to PS1. Still, GBA software seems to be continually moving, notably Super Robot Taisen OG2 which had outsold all 2005 DS & PSP releases combined to that point.
sonycowboy said:
I'm not predicting any doom at all for Nintendo as they consistently produce excellent profits. However, lower revenue = lower profits 99% of the time, especially if the revenue is significantly less.
Fortunately both are far from ensured at this point.
sonycowboy said:
What will be interesting is if the market does expand and if the DS & PSP can actually increase the pathetically low tie ratio that has accompanied handheld sales historically.
Well, market research indicates both platforms attracting a substantially older audience. However both platforms allowing other functions beyond platform specific gaming might make things a bit harder, I sort of doubt them breaking free and yielding console level attach ratios.