VerTiGo said:
Nintendo isn't meant to create the market for each and every genre on the platform. Third parties should do what they can to convince the Wii owner that their game is right for them. However, most third party success stories on the platform are usually games that are directly influenced by Nintendo's own success stories on the platform. Most have dropped the ball, but as the market continues to grow and develop for the casual gamer on home consoles, be it the Wii, Move or Natal. No one should be worried about Epic Mickey's sales performance on the Wii by the way.
So what do we have to say about Nintendo's efforts to publish certain core games on the Wii? For example, we have Xenoblade which was recently released. It's a huge effort from the developer (owned by Nintendo), with a development span of about 3 years. It is a huge RPG, with massive scale and tons of content. The game also has great reviews and word of mouth.
Yet it sells less than half of what White Knight Chronicles achieved on the PS3, despite the horrible reviews that got. Both are first party titles. Both are RPGs. Both are developed by RPG developers which is known by the core target audience.
Clearly this shows a problem with the Wii base being receptive to a first party title, and it also shows that Nintendo is indeed interested in getting an audience on their system for this genre, but has basically failed. Does the blame then lie with third parties alone? Should Nintendo be blaming third parties for not helping to build a stronger base for RPGs?
Obviously if the platform holder is interested in the genre, and they try to release a major effort on their platform, when it under-performs it is also the blame of the first party - they have failed to attract that audience to their system.
Ignis Fatuus said:
Where are you getting
these numbers from?
If you're in a Media Create thread and you want to be taken seriously, I suggest you learn to:
a) not use worldwide shipment numbers
b) discuss Japanese sales