duckroll said:So what do we have to say about Nintendo's efforts to publish certain core games on the Wii? For example, we have Xenoblade which was recently released. It's a huge effort from the developer (owned by Nintendo), with a development span of about 3 years. It is a huge RPG, with massive scale and tons of content. The game also has great reviews and word of mouth.
Yet it sells less than half of what White Knight Chronicles achieved on the PS3, despite the horrible reviews that got. Both are first party titles. Both are RPGs. Both are developed by RPG developers which is known by the core target audience.
Clearly this shows a problem with the Wii base being receptive to a first party title, and it also shows that Nintendo is indeed interested in getting an audience on their system for this genre, but has basically failed. Does the blame then lie with third parties alone? Should Nintendo be blaming third parties for not helping to build a stronger base for RPGs?
Obviously if the platform holder is interested in the genre, and they try to release a major effort on their platform, when it under-performs it is also the blame of the first party - they have failed to attract that audience to their system.
I used to think that Nintendo could help the market for core gaming experiences for third party developers but that's where they themselves dropped the ball. Nintendo's marketing of core games for the Wii, those being their own published games, has been non-existent, outside "Mario" branded software and the "Wii" line of casual games. Core experiences like Takt of Magic, for instance, despite being a solid title, have gone fairly unnoticed by the consumer, which in return has hurt the overall health of core gaming on the Wii. Nintendo could be to blame, but overall, they are not solely responsible for the sucess or failure of third party efforts. There's plenty of gray area.
Even in Xenoblade's case, however, the sales of the game has been fairly strong in comparison to either Tales of Symphonia: DotNW and Tales of Graces. As far as RPGs go on the platform, its pretty much surpassed my expectations. Additionally, with good word of mouth and critical acclaime, Xenoblade may have just improved the environment for similar upcoming games as The Last Story, Earth Seeker and ultimately Dragon Quest X. Of course, Dragon Quest X has a great shot at being a hugely succesful title, and not just because two lesser DQ games have been released on the platform, but because of the overall strength of the brand (which everyone knows of course). Xenoblade's sales in comparison to White Knight Chronicles has much to do with where the consumer for those kind of games is, and in comparison the PS3 should have a higher percentage of RPG players.
Nintendo could've easily created a better market for core gamers if they put more time and effort to market games like Metroid Prime 3, Takt of Magic, Punchout!, ExciteBots, etc... but they basically just threw those games out there with little exposure. However, they have not. And for games like Murumasa and No More Heroes 2, which I both adore, their lackluster retail sales cannot be blamed on Nintendo. Unfortunately, far more exposure would be needed to reach out to consumers, but with the scale and budgets behind both these games, I can't see that much money being thrown into dangerous waters on the platform.
Epic Mickey however I see being a huge success on the Wii. Super Mario Galaxy, New Super Mario Bros, etc... have already created a great environment for that type of game on the platform. Hell, why else would we still see better Sonic support on the Wii if a healthy market wasn't available for those games.