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Media Create Sales: Week 11 {2012.03.12 - 2012.03.18}

guek

Banned
while higher RE:R sales would be most welcome, I'm content with capcom seeming to be satisfied with its performance.
 
It does seem weak for a system with an installed base over 5 million. I mean, this wasn't some spin off throw away game, but a console quality RE title.
It might not be, but it's certainly been treated like one in the west. Hopefully the Japanese promotion was better because Capcom USA completely mishandled it.
 

Rock_Man

Member
3DS will soon get some real competition.

3DS-120311.jpg

(Famitsu)
 

Spiegel

Member
RE:R tanked in NA and Europe and only did okay/good in Japan. I will be amazed if 3DS gets another exclusive, big budget Resident Evil game.
 

test_account

XP-39C²
They're both pick up and play titles where a race can be finished in a few minutes and levels can be finished in as little as 60 seconds. Different beast and tailored to a hand held device.
It is the same with RE:R. Maybe ot 60 seconds, but i've been told that RE:R was structured for more short burst plays. And then there is always sleep mode on the system :)
 
RE:R tanked in NA and Europe and only did okay/good in Japan. I will be amazed if 3DS gets another exclusive, big budget Resident Evil game.
I doubt it will, but I wouldn't be surprised if RER's a more leggy seller throughout the life of the system. NOA stepping up post launch and actually advertising it will hopefully help push it here. It's also already proving to have better legs than RE5 did in Japan, so hopefully that continues.
 
RE:R is not really structured to be played in short bursts and the existence of sleep mode doesn't change the fact that you can't get a satisfying, short play session out of a game like that.
 
RE:R tanked in NA and Europe and only did okay/good in Japan. I will be amazed if 3DS gets another exclusive, big budget Resident Evil game.

I thought RE:R did around the 100k mark for its first reported month in the US? I wouldn't be surprised if it managed to sneak up to 200k eventually there. Europe looked bad, that first week in the UK charts aside, though. A million worldwide looks out of the question, unless there's some serious under-the-radar growth in the US and Europe, so it's a bit of a disappointment.

I'd imagine the only thing that would increase the chances of a second, similar RE title on the 3DS is that they have the tech in place and it should be possible to produce a second game more cheaply than RE:R.

EDIT:

re: MK7 vs RE:R. I can complete a whole cup in MK7 in 10 minutes, but you're talking about 2-4x that for a single chapter in RE:R. Its episodic structure and Raid mode make it more suited to handheld play, but not in the way that something like MK7 is.
 

jonno394

Member
It is the same with RE:R. Maybe ot 60 seconds, but i've been told that RE:R was structured for more short burst plays. And then there is always sleep mode on the system :)

Chapters take around an hour, it's far different than a few minutes. That being said I love RE:R and i'm sad it didn't get any marketing push here in the UK.
 

jimmypython

Member
The blue 3DS launches this week and there will be a KH3D 3DS next week.

I can see 100K+ 3DS sales for the upcoming two weeks.

Also, I personally think KH3D is positioned as Chains of Memory. They both link to the next numbered entry to the series.
 
Chapters take around an hour, it's far different than a few minutes. That being said I love RE:R and i'm sad it didn't get any marketing push here in the UK.

Well, it did on the few channels I saw - a reasonably good ad, from what I remember - but it wasn't a particularly long campaign and it was undercut somewhat by the rash of teaser trailers for Resident Evil 6 - a game not out for the best part of a year! - that ran around the same time.
 

test_account

XP-39C²
RE:R is not really structured to be played in short bursts and the existence of sleep mode doesn't change the fact that you can't get a satisfying, short play session out of a game like that.
re: MK7 vs RE:R. I can complete a whole cup in MK7 in 10 minutes, but you're talking about 2-4x that for a single chapter in RE:R. Its episodic structure and Raid mode make it more suited to handheld play, but not in the way that something like MK7 is.
Chapters take around an hour, it's far different than a few minutes. That being said I love RE:R and i'm sad it didn't get any marketing push here in the UK.
Then i have been told wrong here on GAF, since i remember people saying that RE:R was being more tailored made for a handheld for shorter play sessions.

But i remember playing Resident Evil 1 on PSP (PS1 version) and i had no problem with that. Saving was almost always "around the corner", and then there was sleep mode too. I could fine play the game for like 30 minutes and still enjoy it.
 
Then i have been told wrong here on GAF, since i remember people saying that RE:R was being more tailored made for a handheld for shorter play sessions.

Well, it is in Raid mode - you can blast through some of the stages in 5-10 minutes, and even the longer ones (a couple aside) are fairly quick experiences - but the main story mode is a bit meatier. It's still structured to favour handheld play, with reasonably short chapters, "previously on RE:R" summaries at the beginning of each new section etc., but it falls partway between the kind of bite-size action of, say, Pilotwings, and the flow of a console action-adventure.
 
They're both pick up and play titles where a race can be finished in a few minutes and levels can be finished in as little as 60 seconds. Different beast and tailored to a hand held device.

I would generally agree with you, handheld games in order to be successful are supposed to be fully enjoyable even in short sessions, on the other hand I can't fully explain the huge popularity of Monster hunter's series on PSP and 3DS; I mean, I am aware handhelds are more suitable for local multiplayer and commuters thus they're extremely fitting for Japanese lifestyle, still in my experience MH sessions can take some time so I've always thought PSP and 3DS would need more some better batteries to play MH in ideal conditions.
 
Well, it did on the few channels I saw - a reasonably good ad, from what I remember - but it wasn't a particularly long campaign and it was undercut somewhat by the rash of teaser trailers for Resident Evil 6 - a game not out for the best part of a year! - that ran around the same time.
There was zero US advertising until Nintendo themslves decided to feature it in an ad with Mario 3D Land recently. Meanwhile there's been like nonstop ads for ORC and SFXT circulating.
 

jonno394

Member
I would generally agree with you, handheld games in order to be successful are supposed to be fully enjoyable even in short sessions, on the other hand I can't fully explain the huge popularity of Monster hunter's series on PSP and 3DS; I mean, I am aware handhelds are more suitable for local multiplayer and commuters thus they're extremely fitting for Japanese lifestyle, still in my experience MH sessions can take some time so I've always thought PSP and 3DS would need more some better batteries.

Monster Hunter, Pokemon...every now and then a phenomenon comes along that doesn't adhere to any models.
 

saichi

Member
Will Kingdom Hearts 3D: Dream Drop Distance debut in the middle of these two? At this time I see that it could be anything from 250k to 350k.

3D will be out on Thursday.
I think a fair prediction is around 350k, yeah. Hope for legs, though, considering the 3DS is a young console and it's a Nintendo system.

I'm keeping my expectation low. I'm thinking 200K-250K and crawl its way to 500K.

And yes, I expect it to open lower than 358/2 Days. :(

Comgnet can never be used for a precise forecast but can often give you an idea, it did pretty accurately predict ff132 was gonna bomba

at the same time, it was very wrong this week though. Shining Blade has more than twice the points of Pokemon + Nobunaga and yet Pokemon + Nobunaga opens about 50% higher than Shining blade.

[PSP] Shining Blade - 461pt - 122.257
[NDS] Pokemon + Nobunaga - 168pt - 172.027
 
I'm keeping my expectation low. I'm thinking 200K-250K and crawl its way to 500K.

And yes, I expect it to open lower than 358/2 Days. :(



at the same time, it was very wrong this week though. Shining Blade has more than twice the points of Pokemon + Nobunaga and yet Pokemon + Nobunaga opens about 50% higher than Shining blade.

[PSP] Shining Blade - 461pt - 122.257
[NDS] Pokemon + Nobunaga - 168pt - 172.027

Nintendo games tend to do better than their comg points suggest and psp games tend to do worse, one of themany quirks noticable, though this is perhaps one of the most extreme example i've yet notice
 

test_account

XP-39C²
Well, it is in Raid mode - you can blast through some of the stages in 5-10 minutes, and even the longer ones (a couple aside) are fairly quick experiences - but the main story mode is a bit meatier. It's still structured to favour handheld play, with reasonably short chapters, "previously on RE:R" summaries at the beginning of each new section etc., but it falls partway between the kind of bite-size action of, say, Pilotwings, and the flow of a console action-adventure.
I see. I just ment that games like Mario and Mario Kart are the same on consoles, but both the console and handheld versions sells good, and these games are originally console games. Personally i dont think it is much different with Resident Evil in this case, but i dont know how people in general feel about it. But i agree that somes genres might be suited better for one system than another.
 
In May we will get to know if Revelations bombed (in the west) or not.

Launch shipment of 500k+, calling it right here and right now!

Considering sales will be getting closer to 300k in japan and its likely sold over 100k in both the usa and europe by now thats a pretty safe bet
 

muu

Member
at the same time, it was very wrong this week though. Shining Blade has more than twice the points of Pokemon + Nobunaga and yet Pokemon + Nobunaga opens about 50% higher than Shining blade.

[PSP] Shining Blade - 461pt - 122.257
[NDS] Pokemon + Nobunaga - 168pt - 172.027

PSP games tend to score higher, and items with preorder bonuses from COMG doubly so. Shining Blade had some preorder bonus, Miku last week also likely had a point/sales boost at COMG because of this.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
I think Revelations can do one million in the end, considering even UC, which had a pretty similar start to Revelations in US, and will be outsold in Japan in just a few weeks. Remember that software for handled consoles sell a lot under the radar, especially in the US...and that the console is still young, especially outside Japan, where it's doing pretty good, but hasn't exploded yet. And 1 million would be a decent result for such an effort, which has also seen pretty low advertisement costs ( much much lower than normal main RE...heck, even lower than ORC in US, NONE in Europe, where thanks to Nintendo distribution it's pure profit for them ) and also development costs already a bit recouped by Mercenaries 3D, developed by part of the same team...
 

matmanx1

Member
Maybe hand held gamers don't want Console like experiences....could explain why the Vita isn't lighting up the charts..

Just speaking personally here but I don't want a full on RE experience on the 3DS. For the most part, my 3DS is for experiences I can't get elsewhere. My two top played games by hours on my 3DS are Fire Emblem: The Sacred Stones (perfect for playing during breaks at work) and 9 Hours, 9 Persons, 9 Doors. But hey, that's just me.
 
So I was looking at games that were close to One Piece Musou's first weeks' performance, LTDs of +/- 50K. Three matches from best to worst: Pokémon Mystery Dungeon Time/Darkness, Dragon Quest IV DS, and Final Fantasy XIII-2.
300


If we get a bit tracker-mashy and use MC's 35K for the third week, Pokémon drops from the list.
 

frostbyte

Member
I'm keeping my expectation low. I'm thinking 200K-250K and crawl its way to 500K.

And yes, I expect it to open lower than 358/2 Days. :(

What's with the low expectations? Sure, it's on a new platform (small install base) but I'm pretty sure this is going to do at least 2/3 of BBS sales. I'm betting on a 290-320k debut that legs to about 550k at min, probably 600k.

This is the leadup to the elusive KH3 and this game is probably going to drive up unit sales as well.

Not to mention it's got the longest cutscene yet!
 

beril

Member
Just speaking personally here but I don't want a full on RE experience on the 3DS. For the most part, my 3DS is for experiences I can't get elsewhere. My two top played games by hours on my 3DS are Fire Emblem: The Sacred Stones (perfect for playing during breaks at work) and 9 Hours, 9 Persons, 9 Doors. But hey, that's just me.

Pretty sure you can get that experience on a GBA
 
I think it's pretty unfair to compare RE: Revelations with the same criteria applied to home console games of the same genre / series. Survival horrors have never achieved a big success on handheld, this is the first big effort in a precise direction: Capcom needs to build a fanbase on the console so to have more success with a possible sequel, or a title in the same vein.
 
It's great to see Kid Icarus get such a swift positive reception from consumers, based on reports.

The problem is, when restocks come in Post-KH3D, will it be too late to build from that initial success?
 

Chris1964

Sales-Age Genius
what is the source on this? Sinobi? Can't view from work.

Who is providing the wholesaler commentary?
I don't remember the blog. I think it was azalyn.
About KH: I was just jokin'! :D
But preorders ARE low, we'll see how it will perform.
Even if preorders are low comgnet is not the undeniable evidence for that.
Comgnet can never be used for a precise forecast but can often give you an idea, it did pretty accurately predict ff132 was gonna bomba
And so did many retailer blogs.
 

Erethian

Member
I think it's pretty unfair to compare RE: Revelations with the same criteria applied to home console games of the same genre / series. Survival horrors have never achieved a big success on handheld, this is the first big effort in a precise direction: Capcom needs to build a fanbase on the console so to have more success with a possible sequel, or a title in the same vein.

It might also be one of those franchises/genres that benefits from a big screen experience. Like how Tales fans seem to prefer the series on consoles.
 

test_account

XP-39C²
I think it's pretty unfair to compare RE: Revelations with the same criteria applied to home console games of the same genre / series. Survival horrors have never achieved a big success on handheld, this is the first big effort in a precise direction: Capcom needs to build a fanbase on the console so to have more success with a possible sequel, or a title in the same vein.
It depends on how the comparison is being done. It can be about what content the game offers. It's like Mario Kart for example, its basically the same stuff that is being offered if it is on console or handheld. Or Uncharted: Golden Abyss for Vita. That game could easily have been a console game. Both the 3DS and the Vita supports console-like control schemes, so the only big difference from consoles now is actually just the size of the screen (and the hardware power of course, but both the 3DS and the Vita can do 3D graphics fine).

If it is more about sales comparison, then it could be different factors indeed. Some games/genres might be more prefered on a big screen. But as far as content and experience (as in what content that is being offered) goes, i think it is a fair comparison.
 
It depends on how the comparison is being done. It can be about what content the game offers. It's like Mario Kart for example, its basically the same stuff that is being offered if it is on console or handheld. Or Uncharted: Golden Abyss for Vita. That game could easily have been a console game. Both the 3DS and the Vita supports console-like control schemes, so the only big difference from consoles now is actually just the size of the screen (and the hardware power of course, but both the 3DS and the Vita can do 3D graphics fine).

If it is more about sales comparison, then it could be different factors indeed. Some games/genres might be more prefered on a big screen. But as far as content and experience (as in what content that is being offered) goes, i think it is a fair comparison.

Survival horrors don't have any history on handheld, sales-wise. People must get used to the idea of playing such games on smaller screen. Capcom should stress on this direction because Revelations was very well received by critics and video gamers; it needs to create an environment, step by step. It's not like the first serious effort in the RE brand on a handheld becomes RE5.
 
Just speaking personally here but I don't want a full on RE experience on the 3DS. For the most part, my 3DS is for experiences I can't get elsewhere. My two top played games by hours on my 3DS are Fire Emblem: The Sacred Stones (perfect for playing during breaks at work) and 9 Hours, 9 Persons, 9 Doors. But hey, that's just me.

I don't want survival horror on a handheld/tiny screen. It just seems like a poor fit for the system.

Survival horrors don't have any history on handheld, sales-wise. People must get used to the idea of playing such games on smaller screen. Capcom should stress on this direction because Revelations was very well received by critics and video gamers; it needs to create an environment, step by step. It's not like the first serious effort in the RE brand on a handheld becomes RE5.

No they don't. They can choose to ignore it and go back to playing those games in a home setting. People can try and rationalize it all they want, but it looks like the market has spoken, and it doesn't want Resident Evil on a handheld.
 
but it looks like the market has spoken, and it doesn't want Resident Evil on a handheld.
Hardly.

We're seeing what we've always seen: slow-burning hadheld titles.

~400k WW in one month in console land would be considered a bomb. That same amount in one month on a handheld, made with a fraction of the budget of a console release, isn't that bad.

Hell, Capcom disagrees with you when they say it's meeting expectations. Couple this with an intensified marketing campaign from Nintendo and it could eclipse ~600k WW next month.
 
It might not be, but it's certainly been treated like one in the west. Hopefully the Japanese promotion was better because Capcom USA completely mishandled it.
As far as America is concerned, I think that "Resident Evil on a handheld" being an unknown quantity left a lot of people looking to reviews for direction on it. Reviews were often mixed (or in some cases outright saying "You should not play this game,"), so a lot of people wrote it off as a failed experiment from the getgo. Not that playing it would have changed their minds, necessarily, but I just don't think Resident Evil + Handheld is something that could have sold well in the west.
 

Boney

Banned
Although revelations is far behind Portable Ops, shouldn't those 2 be a pretty good comparison?

Both had brand buildup with other releases before release, both are brands people associate with console games and both did relatively poorly in the west (right?)
 
Hardly.

We're seeing what we've always seen: slow-burning hadheld titles.

~400k WW in one month in console land would be considered a bomb. That same amount in one month on a handheld, made with a fraction of the budget of a console release, isn't that bad.

Hell, Capcom disagrees with you when they say it's meeting expectations. Couple this with an intensified marketing campaign from Nintendo and it could eclipse ~600k WW next month.
Indeed. Combine that with how Capcom literally just sent RE:Revelations out there to die, not bothering to advertise it at all and instead running tons of Raccoon City ads around the time it launched (so people hungry for an RE fix would have waited for something like that instead, since it's what Capcom actually let people know existed and was only a month away), and it's not exactly easy to make any conclusions on whether or not the market actually wants RE on a handheld or not. Capcom ended up deciding to send it out to die and we have no way of knowing how things would have been different had Capcom actually decided to space out Revelations, Raccoon City (seriously, whose idea was it to release Revelations and ORC within about a month of each other, and how did they think that could turn out any way but poorly for one or the other?), and RE6 better and bothered to actually advertise Revelations the same way they advertised ORC, so it's hard to say what Revelations' sales actually say about interest in a handheld RE title.

ShockingAlberto said:
As far as America is concerned, I think that "Resident Evil on a handheld" being an unknown quantity left a lot of people looking to reviews for direction on it. Reviews were often mixed (or in some cases outright saying "You should not play this game,"), so a lot of people wrote it off as a failed experiment from the getgo. Not that playing it would have changed their minds, necessarily, but I just don't think Resident Evil + Handheld is something that could have sold well in the west.
Perhaps. Along that same line of thinking though, if people were skeptical about the idea, it really wouldn't have helped that Operation Raccoon City was only about a month away, so if people were skeptical about the idea of Revelations, they'd probably have just waited for ORC instead since it was so close. Perhaps people really weren't interested in the idea either way, but in any case, putting Revelations and ORC so close to each other (and having RE6 coming out later in the year as well) definitely didn't really give people much of reason to try out/entertain the idea of a handheld RE to begin with and couldn't have done Revelations any favors.
 

Spiegel

Member
Although revelations is far behind Portable Ops, shouldn't those 2 be a pretty good comparison?

Both had brand buildup with other releases before release, both are brands people associate with console games and both did relatively poorly in the west (right?)

Outside of Portable Ops probably having 80% less budget and clearly being a lower quality spinoff missing key components of what people liked from previous Metal Gear games, I would say yes, it's a pretty good comparison.

And for the record, I'm not suggesting RE:R would do any better on the other three handhelds at this moment.
 

Boney

Banned
Outside of Portable Ops probably having 80% less budget and clearly being a lower quality spinoff missing key components of what people liked from previous Metal Gear games, I would say yes, it's a pretty good comparison.

And for the record, I'm not suggesting RE:R would do any better on the other three handhelds at this moment.

Oh yeah totally missed the part where I was gonna say that one is crap and the other is supposedely good, but was Portable Ops such a low budget and low importance endeavor? I realize it's no Peace Walker in that regard, but I always thought it was a relatively big project.

I guess something like the MGO team worked on it?
 

Dalthien

Member
Although revelations is far behind Portable Ops, shouldn't those 2 be a pretty good comparison?

Both had brand buildup with other releases before release, both are brands people associate with console games and both did relatively poorly in the west (right?)

I'm not sure what you mean by "far behind"?

Revelations is actually tracking very similarly with Portable Ops. In Japan, it opened the same (lower in MC, higher in Famitsu), and it's already at 250k. 300k seems certain, and I wouldn't be at all surprised if it crept up towards 350k when all is said and done.

In the US, RE:R opened just slightly below Portable Ops, but MGS:pO was a December release. And again, I wouldn't be surprised at all to see RE:R finish somewhere around Portable Ops' LTD in the US.

I have no idea about Europe, but the two games seem to be performing very similarly at this point.
 
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