It does seem weak for a system with an installed base over 5 million. I mean, this wasn't some spin off throw away game, but a console quality RE title.
It might not be, but it's certainly been treated like one in the west. Hopefully the Japanese promotion was better because Capcom USA completely mishandled it.It does seem weak for a system with an installed base over 5 million. I mean, this wasn't some spin off throw away game, but a console quality RE title.
Mario Kart 7 and Super Mario 3D Land sells pretty good though.Maybe hand held gamers don't want Console like experiences....could explain why the Vita isn't lighting up the charts..
Mario Kart 7 and Super Mario 3D Land sells pretty good though.
3DS will soon get some real competition.
(Famitsu)
It is the same with RE:R. Maybe ot 60 seconds, but i've been told that RE:R was structured for more short burst plays. And then there is always sleep mode on the systemThey're both pick up and play titles where a race can be finished in a few minutes and levels can be finished in as little as 60 seconds. Different beast and tailored to a hand held device.
I doubt it will, but I wouldn't be surprised if RER's a more leggy seller throughout the life of the system. NOA stepping up post launch and actually advertising it will hopefully help push it here. It's also already proving to have better legs than RE5 did in Japan, so hopefully that continues.RE:R tanked in NA and Europe and only did okay/good in Japan. I will be amazed if 3DS gets another exclusive, big budget Resident Evil game.
RE:R tanked in NA and Europe and only did okay/good in Japan. I will be amazed if 3DS gets another exclusive, big budget Resident Evil game.
It is the same with RE:R. Maybe ot 60 seconds, but i've been told that RE:R was structured for more short burst plays. And then there is always sleep mode on the system
Chapters take around an hour, it's far different than a few minutes. That being said I love RE:R and i'm sad it didn't get any marketing push here in the UK.
RE:R is not really structured to be played in short bursts and the existence of sleep mode doesn't change the fact that you can't get a satisfying, short play session out of a game like that.
re: MK7 vs RE:R. I can complete a whole cup in MK7 in 10 minutes, but you're talking about 2-4x that for a single chapter in RE:R. Its episodic structure and Raid mode make it more suited to handheld play, but not in the way that something like MK7 is.
Then i have been told wrong here on GAF, since i remember people saying that RE:R was being more tailored made for a handheld for shorter play sessions.Chapters take around an hour, it's far different than a few minutes. That being said I love RE:R and i'm sad it didn't get any marketing push here in the UK.
Then i have been told wrong here on GAF, since i remember people saying that RE:R was being more tailored made for a handheld for shorter play sessions.
They're both pick up and play titles where a race can be finished in a few minutes and levels can be finished in as little as 60 seconds. Different beast and tailored to a hand held device.
There was zero US advertising until Nintendo themslves decided to feature it in an ad with Mario 3D Land recently. Meanwhile there's been like nonstop ads for ORC and SFXT circulating.Well, it did on the few channels I saw - a reasonably good ad, from what I remember - but it wasn't a particularly long campaign and it was undercut somewhat by the rash of teaser trailers for Resident Evil 6 - a game not out for the best part of a year! - that ran around the same time.
I would generally agree with you, handheld games in order to be successful are supposed to be fully enjoyable even in short sessions, on the other hand I can't fully explain the huge popularity of Monster hunter's series on PSP and 3DS; I mean, I am aware handhelds are more suitable for local multiplayer and commuters thus they're extremely fitting for Japanese lifestyle, still in my experience MH sessions can take some time so I've always thought PSP and 3DS would need more some better batteries.
Will Kingdom Hearts 3D: Dream Drop Distance debut in the middle of these two? At this time I see that it could be anything from 250k to 350k.
3D will be out on Thursday.
I think a fair prediction is around 350k, yeah. Hope for legs, though, considering the 3DS is a young console and it's a Nintendo system.
Comgnet can never be used for a precise forecast but can often give you an idea, it did pretty accurately predict ff132 was gonna bomba
I'm keeping my expectation low. I'm thinking 200K-250K and crawl its way to 500K.
And yes, I expect it to open lower than 358/2 Days.
at the same time, it was very wrong this week though. Shining Blade has more than twice the points of Pokemon + Nobunaga and yet Pokemon + Nobunaga opens about 50% higher than Shining blade.
[PSP] Shining Blade - 461pt - 122.257
[NDS] Pokemon + Nobunaga - 168pt - 172.027
I see. I just ment that games like Mario and Mario Kart are the same on consoles, but both the console and handheld versions sells good, and these games are originally console games. Personally i dont think it is much different with Resident Evil in this case, but i dont know how people in general feel about it. But i agree that somes genres might be suited better for one system than another.Well, it is in Raid mode - you can blast through some of the stages in 5-10 minutes, and even the longer ones (a couple aside) are fairly quick experiences - but the main story mode is a bit meatier. It's still structured to favour handheld play, with reasonably short chapters, "previously on RE:R" summaries at the beginning of each new section etc., but it falls partway between the kind of bite-size action of, say, Pilotwings, and the flow of a console action-adventure.
From the OT
In May we will get to know if Revelations bombed (in the west) or not.
Launch shipment of 500k+, calling it right here and right now!
at the same time, it was very wrong this week though. Shining Blade has more than twice the points of Pokemon + Nobunaga and yet Pokemon + Nobunaga opens about 50% higher than Shining blade.
[PSP] Shining Blade - 461pt - 122.257
[NDS] Pokemon + Nobunaga - 168pt - 172.027
Maybe hand held gamers don't want Console like experiences....could explain why the Vita isn't lighting up the charts..
I'm imagining a bitter aged Dreamcast seeing this list. "Oh, NOW you buy these games?"
I'm keeping my expectation low. I'm thinking 200K-250K and crawl its way to 500K.
And yes, I expect it to open lower than 358/2 Days.
Just speaking personally here but I don't want a full on RE experience on the 3DS. For the most part, my 3DS is for experiences I can't get elsewhere. My two top played games by hours on my 3DS are Fire Emblem: The Sacred Stones (perfect for playing during breaks at work) and 9 Hours, 9 Persons, 9 Doors. But hey, that's just me.
I don't remember the blog. I think it was azalyn.what is the source on this? Sinobi? Can't view from work.
Who is providing the wholesaler commentary?
Even if preorders are low comgnet is not the undeniable evidence for that.About KH: I was just jokin'!
But preorders ARE low, we'll see how it will perform.
And so did many retailer blogs.Comgnet can never be used for a precise forecast but can often give you an idea, it did pretty accurately predict ff132 was gonna bomba
I think it's pretty unfair to compare RE: Revelations with the same criteria applied to home console games of the same genre / series. Survival horrors have never achieved a big success on handheld, this is the first big effort in a precise direction: Capcom needs to build a fanbase on the console so to have more success with a possible sequel, or a title in the same vein.
3DS will soon get some real competition.
http://i190.photobucket.com/albums/z221/jvsg/3DS-120311.jpg[/MG]
(Famitsu)[QUOTE]
Funny at 13.5 it seems to just head straight up.
It depends on how the comparison is being done. It can be about what content the game offers. It's like Mario Kart for example, its basically the same stuff that is being offered if it is on console or handheld. Or Uncharted: Golden Abyss for Vita. That game could easily have been a console game. Both the 3DS and the Vita supports console-like control schemes, so the only big difference from consoles now is actually just the size of the screen (and the hardware power of course, but both the 3DS and the Vita can do 3D graphics fine).I think it's pretty unfair to compare RE: Revelations with the same criteria applied to home console games of the same genre / series. Survival horrors have never achieved a big success on handheld, this is the first big effort in a precise direction: Capcom needs to build a fanbase on the console so to have more success with a possible sequel, or a title in the same vein.
He is. You can follow quotes back to their source by clicking the arrow btw.
It depends on how the comparison is being done. It can be about what content the game offers. It's like Mario Kart for example, its basically the same stuff that is being offered if it is on console or handheld. Or Uncharted: Golden Abyss for Vita. That game could easily have been a console game. Both the 3DS and the Vita supports console-like control schemes, so the only big difference from consoles now is actually just the size of the screen (and the hardware power of course, but both the 3DS and the Vita can do 3D graphics fine).
If it is more about sales comparison, then it could be different factors indeed. Some games/genres might be more prefered on a big screen. But as far as content and experience (as in what content that is being offered) goes, i think it is a fair comparison.
Just speaking personally here but I don't want a full on RE experience on the 3DS. For the most part, my 3DS is for experiences I can't get elsewhere. My two top played games by hours on my 3DS are Fire Emblem: The Sacred Stones (perfect for playing during breaks at work) and 9 Hours, 9 Persons, 9 Doors. But hey, that's just me.
Survival horrors don't have any history on handheld, sales-wise. People must get used to the idea of playing such games on smaller screen. Capcom should stress on this direction because Revelations was very well received by critics and video gamers; it needs to create an environment, step by step. It's not like the first serious effort in the RE brand on a handheld becomes RE5.
Hardly.but it looks like the market has spoken, and it doesn't want Resident Evil on a handheld.
As far as America is concerned, I think that "Resident Evil on a handheld" being an unknown quantity left a lot of people looking to reviews for direction on it. Reviews were often mixed (or in some cases outright saying "You should not play this game,"), so a lot of people wrote it off as a failed experiment from the getgo. Not that playing it would have changed their minds, necessarily, but I just don't think Resident Evil + Handheld is something that could have sold well in the west.It might not be, but it's certainly been treated like one in the west. Hopefully the Japanese promotion was better because Capcom USA completely mishandled it.
Indeed. Combine that with how Capcom literally just sent RE:Revelations out there to die, not bothering to advertise it at all and instead running tons of Raccoon City ads around the time it launched (so people hungry for an RE fix would have waited for something like that instead, since it's what Capcom actually let people know existed and was only a month away), and it's not exactly easy to make any conclusions on whether or not the market actually wants RE on a handheld or not. Capcom ended up deciding to send it out to die and we have no way of knowing how things would have been different had Capcom actually decided to space out Revelations, Raccoon City (seriously, whose idea was it to release Revelations and ORC within about a month of each other, and how did they think that could turn out any way but poorly for one or the other?), and RE6 better and bothered to actually advertise Revelations the same way they advertised ORC, so it's hard to say what Revelations' sales actually say about interest in a handheld RE title.Hardly.
We're seeing what we've always seen: slow-burning hadheld titles.
~400k WW in one month in console land would be considered a bomb. That same amount in one month on a handheld, made with a fraction of the budget of a console release, isn't that bad.
Hell, Capcom disagrees with you when they say it's meeting expectations. Couple this with an intensified marketing campaign from Nintendo and it could eclipse ~600k WW next month.
Perhaps. Along that same line of thinking though, if people were skeptical about the idea, it really wouldn't have helped that Operation Raccoon City was only about a month away, so if people were skeptical about the idea of Revelations, they'd probably have just waited for ORC instead since it was so close. Perhaps people really weren't interested in the idea either way, but in any case, putting Revelations and ORC so close to each other (and having RE6 coming out later in the year as well) definitely didn't really give people much of reason to try out/entertain the idea of a handheld RE to begin with and couldn't have done Revelations any favors.ShockingAlberto said:As far as America is concerned, I think that "Resident Evil on a handheld" being an unknown quantity left a lot of people looking to reviews for direction on it. Reviews were often mixed (or in some cases outright saying "You should not play this game,"), so a lot of people wrote it off as a failed experiment from the getgo. Not that playing it would have changed their minds, necessarily, but I just don't think Resident Evil + Handheld is something that could have sold well in the west.
Although revelations is far behind Portable Ops, shouldn't those 2 be a pretty good comparison?
Both had brand buildup with other releases before release, both are brands people associate with console games and both did relatively poorly in the west (right?)
Outside of Portable Ops probably having 80% less budget and clearly being a lower quality spinoff missing key components of what people liked from previous Metal Gear games, I would say yes, it's a pretty good comparison.
And for the record, I'm not suggesting RE:R would do any better on the other three handhelds at this moment.
Although revelations is far behind Portable Ops, shouldn't those 2 be a pretty good comparison?
Both had brand buildup with other releases before release, both are brands people associate with console games and both did relatively poorly in the west (right?)