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Media Create Sales: Week 13, 2015 (Mar 23 - Mar 29)

HGH

Banned
That doesn't really look too alright to me.
Also they released their financial report yesterday which had a noticeable increase in revenue, attributed to western sales.

Is IF not a publicly traded company by the way?
 

Oregano

Member
What do say, that if Hyrule warriors 2 is also released on 3DS you'll be right again? The original argument was if the team would dedicate resources and time (and money) to try a late port on Vita and that clearly didn't happen. DQH2 will have Vita version from the beginning meaning development will follow different path, far from the same.

Except when everybody ruled it out they did so on the basis of SE not supporting Vita and not on the basis of it being a late port(otherwise your comment about them not bothering with Type 0 wouldn't make sense). Duckroll was the only person who mentioned them preferring to do the sequel and I never got the impression that he thought a Vita version was a possibility, he can correct me if I'm wrong.
 

cj_iwakura

Member
Regarding SHUMPs, does anyone know why so many came to the 360 compared to the PS3?

I thought with a much bigger install base these companies would have made more money on PS3

It's a niche genre, and most everyone into that niche gravitated to the 360. As for the devs, they found the hardware easier to make shmups for.
 
The first half of the year has always been a bit scarce; last year was no different (there were less long-sellers and bigger new releases, but not by a wide margin). Declining hw sales are inevitable, but numbers are barely dropping.

strange that 10k for SAO means decline while 3DS Q1 2015 is half of Q1 2013 and the decline is barely visible......
 

duckroll

Member
Except when everybody ruled it out they did so on the basis of SE not supporting Vita and not on the basis of it being a late port(otherwise your comment about them not bothering with Type 0 wouldn't make sense). Duckroll was the only person who mentioned them preferring to do the sequel and I never got the impression that he thought a Vita version was a possibility, he can correct me if I'm wrong.

I never speculated on what form the sequel would take because honestly it wasn't something worth speculating about. When moving on to a new project decisions would be made based on circumstances at that point. You asked about the possibility of a Vita port of DQH, and I explained why I think it was very unlikely.
 
That's what everyone said regarding Dragon Quest Heroes, and are saying regarding Disgaea 5. Just wait and see.

P.S Not suggesting that Dissidia might come to PSV as it runs on UE4. It is not technically possible.

To be fair, I think the problem is that Nippon Ichi probably couldn't get Disgaea 5 running on Vita. They could barely get Disgaea 4 running without ridiculous slowdowns.

Given what Square Enix managed on PSP, I'm sure they'd be a bit more capable of optimizing stuff. Though I don't expect Dissidia to show up on Vita at all, personally.
 
Dengeki Sales: Week 13, 2015 (Mar 23- Mar 29)

01./00. [PS4] Bloodborne (Sony Computer Entertainment) {2015.03.26} - 146.630 / NEW <90%>
02./00. [PSV] Sword Art Online: Lost Song (Bandai Namco entertainment) {2015.03.26} - 131.152 / NEW
03./00. [PS3] One Piece: Pirate Warriors 3 (Bandai Namco entertainment) {2015.03.26} - 86.360 / NEW
04./00. [3DS] Theatrhythm Dragon Quest (Square Enix) {2015.03.26} - 70.339 / NEW
05./00. [PS3] Professional Baseball Spirits 2015 (KONAMI) {2015.03.26} - 55.995 / NEW
06./00. [PSV] One Piece: Pirate Warriors 3 (Bandai Namco entertainment) {2015.03.26} - 50.383 / NEW
07./00. [PS3] Sword Art Online: Lost Song (Bandai Namco entertainment) {2015.03.26} - 49.829 / NEW
08./00. [PSV] Senran Kagura Estival Versus (Marvelous) {2015.03.26} - 42.060 / NEW
09./00. [PSV] Professional Baseball Spirits 2015 (KONAMI) {2015.03.26} - 40.711 / NEW
10./00. [PS4] One Piece: Pirate Warriors 3 (Bandai Namco entertainment) {2015.03.26} - 39.217 / NEW
11./00. [3DS] Kuroko's Basketball: Ties to the Future (Bandai Namco entertainment) {2015.03.26} - 33.289 / NEW
12./00. [PS4] Senran Kagura Estival Versus (Marvelous) {2015.03.26} - 30.161 / NEW
13./00. [PS4] Disgaea 5: Alliance of Vengeance (Nippon Ichi Software) {2015.03.26} - 25.612 / NEW
14./04. [PSV] Minecraft: PlayStation Vita Edition (Sony Computer Entertainment) {2015.03.19} - 24.830 / 66.200 (-40%)
15./02. [PS3] Resident Evil: Revelations 2 (Capcom) {2015.03.19} - 20.268 / 89.603 (-71%)
16./10. [WIU] Mario Party 10 (Nintendo) {2015.03.12} - 17.411 / 90.706 (-22%)
17./06. [PS3] Yakuza 0 (Sega) {2015.03.12} - 15.374 / 194.258 (-54%)
18./03. [PS4] Battlefield: Hardline (Electronic Arts) {2015.03.19} - 15.178 / 83.367 (-78%)
19./14. [3DS] Yo-kai Watch 2: Shin Uchi (Level 5) {2014.12.13} - 13.580 / 2.588.161 (+7%)
20./01. [PS4] Final Fantasy Type-0 HD (Square Enix) {2015.03.19} - 13.131 / 103.018 (-85%)
21./08. [PSV] Digimon Story: Cyber Sleuth (Bandai Namco entertainment) {2015.03.12} - 11.880 / 109.175 (-51%)
22./07. [PS3] Battlefield: Hardline (Electronic Arts) {2015.03.19} - 11.158 / 38.997 (-60%)
23./15. [3DS] The Legend of Zelda: Majora Mask 3D (Nintendo) {2015.02.14} - 10.100 / 409.388 (-10%)
24./05. [PS4] Resident Evil: Revelations 2 (Capcom) {2015.03.19} - 9.706 / 48.756 (-75%)
25./21. [3DS] Super Smash Bros. for Nintendo 3DS (Nintendo) {2014.09.13} - 7.774 / 2.201.661 (+23%)
26./11. [PS4] Yakuza 0 (Sega) {2015.03.12} - 7.694 / 117.365 (-56%)
27./13. [PS3] Dragon Quest Heroes (Square Enix) {2015.02.26} - 7.484 / 440.935 (-51%)
28./23. [3DS] Etrian Mystery Dungeon (Atlus) {2015.03.05} - 6.068 / 82.231 (+29%)
29./18. [3DS] Mario Vs. Donkey Kong: Tipping Stars (Nintendo) {2015.03.19} - 5.879 / 13.194 (-20%)
30./19. [PSV] God Eater 2: Rage Burst (Bandai Namco entertainment) {2015.02.19} - 4.837 / 307.345 (-30%)
31./16. [PS4] Dragon Quest Heroes (Square Enix) {2015.02.26} - 4.544 / 310.177 (-41%)
32./26. [3DS] Pokemon Alpha Sapphire (Pokemon) {2014.11.21} - 4.505 / 1.466.220 (+10%)
33./25. [3DS] LEGO City Undercover: The Chase Begins (Nintendo) {2015.03.05} - 4.395 / 28.761 (-4%)
34./12. [3DS] PriPara & Pretty Rhythm: PriPara Detsuka Eruoshare Item 1450! (Takara Tomy Arts) {2015.03.19} - 4.374 / 21.500 (-74%)
35./00. [PSV] Kagero: Mou Hitori no Princess (Koei Tecmo Games) {2015.03.26} - 4.356 / NEW
36./27. [WIU] Mario Kart 8 (Nintendo) {2014.05.29} - 4.256 / 936.207 (+11%)
37./24. [3DS] Monster Hunter 4G (Capcom) {2014.10.11} - 4.142 / 2.535.246 (-11%)
38./28. [3DS] Animal Crossing: New Leaf (Nintendo) {2012.11.08} - 4.105 / 3.826.150 (+13%)
39./29. [3DS] Pokemon Omega Ruby (Pokemon) {2014.11.21} - 3.911 / 1.277.819 (+11%)
40./30. [WIU] Super Smash Bros. for Wii U (Nintendo) {2014.12.06} - 3.850 / 629.048 (+10%)
41./00. [PS4] Kagero: Mou Hitori no Princess (Koei Tecmo Games) {2015.03.26} - 3.400 / NEW
42./00. [PS3] Kagero: Mou Hitori no Princess (Koei Tecmo Games) {2015.03.26} - 3.317 / NEW
43./31. [3DS] Doraemon: Nobita no Uchuu Eiyuuki (FuRyu) {2015.03.05} - 3.032 / NEW (-0%)
44./00. [3DS] Nashi-jiru Busha!! Funassyi Vs. Dragons (Rocket Company) {2015.03.26} - 2.894 / NEW
45./09. [PSV] Phantasy Star Online 2 Episode 3: Deluxe Package (Sega) {2015.03.19} - 2.838 / 26.518 (-88%)
46./00. [PSV] Friend to Lover (Kaga Create) {2015.03.26} - 2.574 / NEW
47./32. [PS3] Dragon Ball: Xenoverse (Bandai Namco entertainment) {2015.02.05} - 2.474 / 95.669 (-15%)
48./36. [3DS] Nanatsu no Taizai: The Seven Deadly Sins - Unjust Sin (Bandai Namco entertainment) {2015.02.11} - 2.447 / 55.390 (+13%)
49./42. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} - 2.411 / 2.386.137 (+20%)
50./39. [3DS] Yo-kai Watch 2: Ganso (Level 5) {2014.07.10} - 2.363 / 1.494.513 (+13%)


TOP50

3DS 18
Vita 10
PS4 10
PS3 9
Wii U 3

SOFTWARE

Code:
-------------------------------------------------------
| Model | This Week | Week (%) |  FY 2014   | FY (%)  |
-------------------------------------------------------
| Vita  | 341.971   | 28.00%   | 5.235.009  | 13.00%  |
| PS4   | 310.267   | 25.40%   | 2.838.845  | 7.10%   |
| PS3   | 280.949   | 23.00%   | 6.592.475  | 16.40%  |
| 3DS   | 242.787   | 19.90%   | 21.535.176 | 53.60%  |
| Wii U | 38.364    | 3.10%    | 3.073.599  | 7.70%   |
| PSP   | 6.279     | 0.50%    | 738.500    | 1.80%   |
| XB1   | 917       | 0.10%    | 133.105    | 0.30%   |
-------------------------------------------------------
| Total | 1.221.534 | 100.00%  | 40.146.709 | 100.00% |
-------------------------------------------------------

HARDWARE

Code:
------------------------------------------------------
| Model | This Week | Week (%) |  FY 2014  | FY (%)  |
------------------------------------------------------
| PS4   | 46.881    | 38.80%   | 802.755   | 14.00%  |
| 3DS   | 31.232    | 25.90%   | 3.042.088 | 53.20%  |
| Vita  | 29.198    | 24.20%   | 921.883   | 16.10%  |
| PS3   | 6.751     | 5.60%    | 332.518   | 5.80%   |
| Wii U | 6.436     | 5.30%    | 570.229   | 10.00%  |
| XB1   | 307       | 0.30%    | 49.184    | 0.90%   |
------------------------------------------------------
| Total | 120.805   | 100.00%  | 5.718.657 | 100.00% |
------------------------------------------------------

*FY 2014 refers to the period from April 1, 2014 through March 31, 2015

Dengeki Sales: Week 12, 2015 (Mar 16 - Mar 22)

Dengeki Sales Archive
2009 | 2010 | 2011 | 2012 | 2013 | 2014
 

duckroll

Member
To be fair, I think the problem is that Nippon Ichi probably couldn't get Disgaea 5 running on Vita. They could barely get Disgaea 4 running without ridiculous slowdowns.

Given what Square Enix managed on PSP, I'm sure they'd be a bit more capable of optimizing stuff. Though I don't expect Dissidia to show up on Vita at all, personally.

Personally I think that if Dissidia were a 2015 game, at this point there's a chance it could be on the Vita. But it's not. I think it'll be exclusive to arcades for a significant period of time (6 months to a year a least), which means any home version will be out in 2016 or later. By then the Vita might no longer be a very worthwhile platform to target.
 
Oh lol we're getting people
coming out of nowhere
like last week to say Sonydomination/beast mode/etc. Outside of Bloodborne and SAO...
Do you think that these numbers will hold and that this has nothing to do with the usual schedule before the end of the financial year?

inb4 people throw "no fun allowed" pics at me like last week as well...
Its a forum. People aren't "coming out of nowhere".
 

Prelude.

Member
You shouldn't assume that a game can't run on Vita because it struggles/it's not on PS3 so it should be overly downgraded, especially this soon in the gen.
Being a way more modern piece of hw has a lot of advantages and in some aspects (which are not raw power, of course) it puts it ahead. Just to make a recent example, Akiba's Trip 2 runs better on Vita than on PS3.

As for Disgaea 5, as it is, yes, it can run only on PS4 but no one will care if it's not filled with 5gb of enemies on screen on Vita. They bet on not making it cross-gen so they're just trying to frontload sales as much as possible.

Regarding SHUMPs, does anyone know why so many came to the 360 compared to the PS3?

I thought with a much bigger install base these companies would have made more money on PS3
Microsoft was very smart (and generous) at the start of the gen and Sony was really, really dumb so a lot of smaller games ended up being on 360 creating a few niche audiences. A super duper niche genre like shmups didn't really need a bigger install base since most shmup fans bought a 360 solely for that reason.
 

duckroll

Member
You shouldn't assume that a game can't run on Vita because it struggles/it's not on PS3 so it should be overly downgraded, especially this soon in the gen.
Being a way more modern piece of hw has a lot of advantages and in some aspects (which are not raw power, of course) it puts it ahead. Just to make a recent example, Akiba's Trip 2 runs better on Vita than on PS3.

He's not talking about Disgaea 4 on PS3, he's talking about Disgaea 4 on Vita. It has bad slowdown issues. NIS is a crappy developer. :p
 

small44

Member
When a studiosay a console can't run a specific games it only mean they don't want to release it on it.
Konami said mgs4 can't be ported on xbox360 and after that they released Rising on xbox360 i don't see how it can run rising and not mgs4
 

FluxWaveZ

Member
Konami said mgs4 can't be ported on xbox360 and after that they released Rising on xbox360 i don't see how it can run rising and not mgs4

Different engines, different assets, different file sizes, different scope? I fail to see how this comparison is reasonable.
 

noobie

Banned
HARDWARE

Code:
------------------------------------------------------
| Model | This Week | Week (%) |  FY 2014  | FY (%)  |
------------------------------------------------------
| PS4   | 46.881    | 38.80%   | 802.755   | 14.00%  |
[B]| 3DS   | 31.232    | 25.90%   | 3.042.088 | 53.20%  |[/B]
| Vita  | 29.198    | 24.20%   | 921.883   | 16.10%  |
| PS3   | 6.751     | 5.60%    | 332.518   | 5.80%   |
| Wii U | 6.436     | 5.30%    | 570.229   | 10.00%  |
| XB1   | 307       | 0.30%    | 49.184    | 0.90%   |
------------------------------------------------------
| Total | 120.805   | 100.00%  | 5.718.657 | 100.00% |
------------------------------------------------------

*FY 2014 refers to the period from April 1, 2014 through March 31, 2015

Dengeki Sales: Week 12, 2015 (Mar 16 - Mar 22)

Dengeki Sales Archive
2009 | 2010 | 2011 | 2012 | 2013 | 2014

I wander if PS4 & PS VITA will be able to stop 3DS from taking > 50% market share in FY 2015. I dont expect others (PS3, XBO, WiiU) to contribute more than 10% in FY 2015
 

Redhood

Member
MGS rising dosn't look technically less impresive then MGS4 i don't believe xbox360 can't run MGS4

Lets not forget the early version on devkit ps3 was much better than the one we got on retail ps3. Plus there was sony footing some of the dev costs too.

Any game can be made to run on any system. How much is to be sacrificed is to be decided.

MGS4 tech demo was running on vita.
 

crinale

Member
Epic has been pushing the UE4 engine a lot in Japan this year there were a bunch of conferences folks attended.

I see. I was just wondering whether that is related to the the job offer SE was posting regarding Dragon Quest (the one duckroll has posted a while ago).
 

Hellraider

Member
Different engines, different assets, different file sizes, different scope? I fail to see how this comparison is reasonable.

This particular comparison isn't the best but the point still stands. The only reason MGS4 isn't on 360 is a business one. A lot of work might be needed to be ported and/or they simply see no reason to.

A publisher or developer saying that a game can't be done on another hardware is nine out of ten times a lie.
 

mao2

Member
Theatrhythm Dragon Quest is already 34% off on Amazon Japan. PS4 version of Final Fantasy Type-0 HD is 52% off.
 

Parakeetman

No one wants a throne you've been sitting on!
I see. I was just wondering whether that is related to the the job offer SE was posting regarding Dragon Quest (the one duckroll has posted a while ago).

That am not sure of do not have any contacts in the dev side of SQEX anymore who could find out.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Theatrhythm Dragon Quest is already 34% off on Amazon Japan. PS4 version of Final Fantasy Type-0 HD is 52% off.

It's still a bit fluid. It's been 38% off for some hours past week, then again at 28%, or then even at 26% off, not directly from Amazon.co.jp so far. Still, it's usually higher than the usual discount on average. Current FF Type-0 HD deal is from a different vendor, but FF Type-0 HD had an around 45% discount directly from Amazon.co.jp for a few days.
 
To be honest, Penny, the same question could be asked to you. :p

You can find the debate and my point here.

Also, I didn't say SAO decline on PSV was huge; in fact, it wasn't; total game sales increased, but PSV version decreased in light of the PS3 release. This demonstrates userbase overlapping and, along with OPM and SK in that very week, players that are willing to migrate elsewhere; therefore, as long as PSV is going to get multi with PS3/4, it cannot be "saved" (this was answering the post as you can read in the link).
 

Nirolak

Mrgrgr
I don't believe Dissidia's engine was every announced.

Now, for Square Enix, both Kingdom Hearts 3 and School of Ragnarok run on the engine, and it looks somewhat similar to UE4 games in terms of how things like lighting are handled, but I believe we know neither the developer nor engine yet.
 

Prelude.

Member
He's not talking about Disgaea 4 on PS3, he's talking about Disgaea 4 on Vita. It has bad slowdown issues. NIS is a crappy developer. :p
I was talking in general, "X can't run on Vita because Y".

You can find the debate and my point here.

Also, I didn't say SAO decline on PSV was huge; in fact, it wasn't; total game sales increased, but PSV version decreased in light of the PS3 release. This demonstrates userbase overlapping and, along with OPM and SK in that very week, players that are willing to migrate elsewhere; therefore, as long as PSV is going to get multi with PS3/4, it cannot be "saved" (this was answering the post as you can read in the link).
lol, are you seriously taking 10k copies as an evidence of userbase overlapping/migrating? You know, it's not like people that bought HF are held at gunpoint until they buy LS. If anything, the only thing you can get from the total sales it's that there's a somewhat decent audience for it on PS3, which is understandable considering the install base.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Illusory Revelations # Comgnet retail store chain: preorders stats / comparisons, as of April 2nd, 2015

[PS3] 3rd Super Robot Taisen Z: Time Prison Chapter - 188pt
[PSV] 3rd Super Robot Taisen Z: Time Prison Chapter - 90pt
[PS3] 3rd Super Robot Taisen Z: Celestial Prison Chapter - 156pt
[PSV] 3rd Super Robot Taisen Z: Celestial Prison Chapter - 106pt

[3DS] Puzzle & Dragons Z - 319pt*
[3DS] Puzzle & Dragons: Super Mario Bros. Edition - 77pt

[Wii] Dragon Quest X: Nemureru Yuusha to Michibiki no Meiyuu Online - 30pt*
[WiiU] Dragon Quest X: Nemureru Yuusha to Michibiki no Meiyuu Online - 22pt / < 22pt*
[Wii] Dragon Quest X: Inishie no Ryuu no Denshou Online - 37pt
[WiiU] Dragon Quest X: Inishie no Ryuu no Denshou Online - 35pt

[PS3] Hyperdimension Neptunia - 23pt**
[PS3] Hyperdimension Neptunia Mk2 - 53pt**
[PS3] Hyperdimension Neptunia Victory - 41pt + 29pt = 70pt*
[PSV] Hyperdimension Neptunia: PP - 21pt*
[PSV] Hyperdimension Neptunia Re;Birth 1 - 28pt*
[PSV] Hyperdimension Neptunia Re;Birth 2: Sisters Generation - 25pt
[PSV] Hyperdevotion Noire: Goddess Black Heart - 34pt + 18pt = 52pt
[PSV] Hyperdimension Neptunia U - 29 + 18pt = 47pt
[PSV] Hyperdimension Neptunia Re;Birth 3: V Generation - 27pt
[PS4] Hyperdimension Neptunia Victory II - 33pt+ 21pt = 54pt

[3DS] Bravely Default: Flying Fairy - 25pt*
[3DS] Bravely Second: End Layer - 31pt

[Wii] Xenoblade Chronicles - 72pt**
[3DS] Xenoblade Chronicles 3D - 26pt

[Wii] Xenoblade Chronicles - 21pt / < 21pt
[WiiU] Xenoblade Chronicles X - 22pt

[PS4] Dying Light - 17pt

[PS4] Earth Defense Force 4.1 The Shadow of New Despair

* = Comg preorder pts from 2012/2013
** = Comg preorder pts up to 2010/2011

Note: Comgnet's ratio between actual sales and pts has grown overall in the past year / years, and older preorder points are not as reliable for comparisons as most recent ones, especially if they are from years and years ago
 
lol, are you seriously taking 10k copies as an evidence of userbase overlapping/migrating? You know, it's not like people that bought HF are held at gunpoint until they buy LS. If anything, the only thing you can get from the total sales it's that there's a somewhat decent audience for it on PS3, which is understandable considering the install base.

No. As I wrote it's more in general terms. SK went to sell close to 100k on PSV only to sell less than 50k on PSV and 26k on PS4; OPM3 also decrease on PSV (though also on PS3), and PS4 sold not so badly.
 

Prelude.

Member
No. As I wrote it's more in general terms. SK went to sell close to 100k on PSV only to sell less than 50k on PSV and 26k on PS4; OPM3 also decrease on PSV (though also on PS3), and PS4 sold not so badly.
It's not exacly a fair comparison, SV was launched with a Vita price cut during its anime while this time the PS4 version was pushed as hell treating it almost as the only version available. Basically, the two scenarios on which they launched are super skewed.
And, well, I assume people that bought a PS4 want to start using it somehow.

As for OPM, I have the feeling that for this type of games people mostly stick to the platform where they bought the previous entries, meaning that the Vita, which missed the first game, will not gain more sales until they drop the PS3. And I think the same will happen with DQH2.
 
A bit bummed about Disgaea but it shouldn't be a surprise to anyone given the extremely unintelligent release date. I have absolutely no idea what anyone was thinking when they picked this. The only upside here is that it's become a franchise that's expected to pick up some slack internationally as a fairly "mainstream" NIS title.
 
It's not exacly a fair comparison, SV was launched with a Vita price cut during its anime while this time the PS4 version was pushed as hell treating it almost as the only version available. Basically, the two scenarios on which they launched are super skewed.
And, well, I assume people that bought a PS4 want to start using it somehow.

As for OPM, I have the feeling that for this type of games people mostly stick to the platform where they bought the previous entries, meaning that the Vita, which missed the first game, will not gain more sales until they drop the PS3. And I think the same will happen with DQH2.

If we're doing a comparison on the same platform, Senran Kagura almost dropped 50% with respect to the previous entry; given also the fact that this type of games is what primarily composed PSV lineup, the fact that sales are lost also in favor of PS4 is quite worrying.

Also, OPM2 was on PSV and opened at 54k.
 

Prelude.

Member
If we're doing a comparison on the same platform, Senran Kagura almost dropped 50% with respect to the previous entry; given also the fact that this type of games is what primarily composed PSV lineup, the fact that sales are lost also in favor of PS4 is quite worrying.
I just said why.
And "these type of games" are what primarily composes the PS3 lineup and will primarily compose the PS4's. This maymay is getting old.

Also, OPM2 was on PSV and opened at 54k.
And? I said that it missed the first so there won't be any big jump until/if they drop the PS3 version. (btw, if it opened at 54k then where's the drop?)
 
I just said why.
And "these type of games" are what primarily composes the PS3 lineup and will primarily compose the PS4's. This maymay is getting old.


And? I said that it missed the first so there won't be any big jump until/if they drop the PS3 version. (btw, if it opened at 54k then where's the drop?)

So, you're agreeing with me that as long as those games are multi with PS3/4, PSV cannot be saved, which was the original post I was replying to.

Also, PS3 and PS4 have SK-like games, but the top sellers are other games.
 
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