Zhuge pls
you know what i meant by that
sengoku basara isn't made by kt
but someone at capcom sure played some kt games
I'm just an elitist haha.
To me the Capcom games are just rip off of the far superior Koei games
Zhuge pls
you know what i meant by that
sengoku basara isn't made by kt
but someone at capcom sure played some kt games
so new hardware is doing better than last year (except xb1) and old hardware is doing worse. vita probably gets another revision in japan to bolster sales another year and take the machine comfortably into the 4.5-5m spot when all is said and done. ps4 should hit a million this year, and once it becomes the go-to place for playstationy games, should start pulling numbers vita was doing in its prime with more regularity. it'll probably clear 5m, but won't cross the wii u until next year.
wii u looks like it will quit selling around 2.5-2.7m. won't quite reach the wonderswan/dreamcast. 3ds might make it to psp numbers, but should at least surpass the ps2. 3.5m from here seems like a stretch though, especially with nx launching next year.
Am I late for the Basara shi**ing on train?I'm just an elitist haha.
To me the Capcom games are just rip off of the far superior Koei games
3rd Super Robot Wars Z: Tengoku-Hen is collapsing hard, this is not unusual for these titles, but overall sales are (especially on Famitsu) way lower than the previous entry.
[PS3 - PSV] 3rd Super Robot Wars Z: Jigoku-Hen <SLG> (Bandai Namco Games) {2014.04.10} (¥8.715) - 334.661
[PS3 - PSV] 3rd Super Robot Wars Z: Tengoku-Hen <SLG> (Bandai Namco Games) {2015.04.02} (¥8.716) - 243.377
Am I late for the Basara shi**ing on train?
j/k
have to wonder if capcom is seeing those musou platform splits
then again, i don't get the sense that sengoku basara 4 sumeragi will blow the doors off on any platform
Xeno is the only big release coming soon, right?
Bad numbers for SS3 but golden week will surely help, hopefully for PS4 as well which is super disappointing, basically flat YOY (I think less then a thousand units up) considering all the big titles which have come out back to back (but expected unless you're one of the few unreasonable people left who keep thinking PS4 has a lock on Japan like it has worldwide). I wonder if Bloodborne could've sold considerably better (50k more) had it not suffered from supposedly stock problems until it got restocked.
Considering how's Nintendo's market cap and amiibos could carry them until E3, they'd be super stupid to not officially reveal NX (handheld platform, imo) at E3, then ride the mobile releases all the way to Christmas with U/3DS games in-between and come back with a new mobile title in February, then release more amiibos + whatever they've announced at E3.
If they play it right they can ride the current stock frenzy until TGS at the very least and plan accordingly to have a successful NX launch in summer 2016. I mean, March 2017 seems way too late for a potential 4DS/NX.
Zelda U is a big "?" to me since they could go multiple ways with it (basically Wii U exclusive or not and its release date).
I also fully expect them to somehow tie in Amiibos and mobile releases, the potentials are huge even if Acti and Disney failed at it.
nx is probably two hardware units coming out in the fall of 2016. it could see launch before november in japan, but i kind of doubt it.
i think times have changed too much. it wouldn't be wise to show it off this year unless it's clearly great and will be on want lists for over a year. product unveilings and releases are less than a year apart and sometimes just months apart these days. the longer they have it known, the longer the wii u and 3ds look dated even by nintendo's standards, and the more opportunities they have for criticism and a narrative to build up around it before they have the chance to set the tone.
zelda is most likely a launch title at this point for nx, and a swan song for wii u. i imagine it has more to do with making sure the nx has enough games versus the machine having a smooth launch. internal devs are probably having a hard time gearing up for next gen after having spent the last three years getting used to current gen. games meant for launch window probably were already pushed back into late 2017. this is basically what happened with the wii u's launch, and it impacted the games that came out on the 3ds.
Nintendo have said enough to imply that their future is about games that play across devices. So they're either both nx or they're both nx compatible, it doesn't really matter.So you believe nx is both the WIi U and 3DSs replacement?
Nintendo have said enough to imply that their future is about games that play across devices. So they're either both nx or they're both nx compatible, it doesn't really matter.
I'm not sure if simultaneous release for home and handheld is a good idea.
So you believe nx is both the WIi U and 3DSs replacement?
i believe that nx is a 'platform' that will be available on different devices. this allows nintendo to do more regular hardware updates on both consoles and handhelds, while giving them freedom to experiment more with said hardware. imagine a super duper high end handheld that shames vita and sells at about $300, netting nintendo a small profit, but selling to tech enthusiasts, while they also sell a little cheapo version under $130 at launch and it plays most of the same games. they can also throw out a $400 vr device and do so at a profit without the machine being a peripheral or requiring a separate library of games. they can do this with any kind of hardware innovation, really.
combining libraries helps with their lineup too. instead of playing mario kart 9 and then mario kart 10, the mario kart team could make mario kart 9 and then have a shot at f-zero afterwards. ead tokyo wouldn't be doing mario 3d land and then mario 3d world - they could do super mario 3d 8 and follow it up with one of the original titles they had in the oven several years back. on the subject of third-party support, they'd get those precious few they have through partnerships like fatal frame and devil's third, plus all the third-party titles they get for having the most successful japanese dedicated gaming device.
Ohh ok.
I guess it would allow them to make more games. However, wouldn't sales be sacrificed if say a MK7 and MK8 were kind of combined into a single product?
From before, you believe Zelda U will a launch title for it?
There are merits to the type of segmentation you're describing, in terms of meeting specific customer group needs. And they already do it to an extent anyway. But the underlying issues remain in all these variant devices - they're either out-competed on order-winning factors, e.g. cost and simplicity in the low-end market, or fail to order qualify at all on certain factors, e.g. third party support in the high end market. In the end, the segmentation is still only really being applied to and reducing surplus in a particular niche market: the Nintendo core fanbase.i believe that nx is a 'platform' that will be available on different devices. this allows nintendo to do more regular hardware updates on both consoles and handhelds, while giving them freedom to experiment more with said hardware. imagine a super duper high end handheld that shames vita and sells at about $300, netting nintendo a small profit, but selling to tech enthusiasts, while they also sell a little cheapo version under $130 at launch and it plays most of the same games. they can also throw out a $400 vr device and do so at a profit without the machine being a peripheral or requiring a separate library of games. they can do this with any kind of hardware innovation, really.
There are merits to the type of segmentation you're describing, in terms of meeting specific customer group needs. And they already do it to an extent anyway. But the underlying issues remain in all these variant devices - they're either out-competed on order-winning factors, e.g. cost and simplicity in the low-end market, or fail to order qualify at all on certain factors, e.g. third party support in the high end market. In the end, the segmentation is still only really being applied to and reducing surplus in a particular niche market: the Nintendo core fanbase.
(Unless you're also suggesting something will be done to redress these problems that have developed.)
my assumption is that they would be able to take more risks in developing hardware if it means they can be available in different varieties from the start. imagine that instead of 3d being the core feature of the 3ds (or at least being marketed that way), the 2ds was the basic machine and the 3ds was the 'innovative' one.
regarding third-parties, western devs are done with nintendo. not to deal in absolutes, but i don't see any way nintendo feasibly 'gets them back'. the third-party support they have is third-party support they already have: games from square-enix, sega/atlus, capcom, level-5, bandai namco, and koei tecmo. the idea is that their games wouldn't be made to be nx handheld exclusive, but nx exclusive. so if you wanted to play those games on a handheld you could, and if you wanted to play them on a console you could too.
that's more of a short-term plan though, or maybe more like laying the groundwork. i feel like in 10-15 years, consoles will be almost gone, and the new gaming platforms will be largely digital and have exclusives of their own demanding attention from customers. more like how netflix offers original programming despite also sharing shows and movies with competing services. so far this generation shows that the market is contracting rather severely, and i don't think it will stop with certain kind of hardware. i think that there will still be a market for it, but it will be for really hardcore enthusiasts, like the people who enjoy building their own pcs, or the folks who supported snk with various neo geo platforms.
Well, probably almost all sales of MK8 (if not all of them) comes from the bundle at this point.
Comgnet again
What's the new Neptunia game expected to sell? Around 30k?
I think the boost might be there but still it's gonna be small. Although according to Famitsu, there were "massive preorders" for the Neptunia plated PS4s, leading to production problems.I hope Hyperdimension Neptunia Victory II will boost ps4 next week
The prediction was "a bit less than 35K". The company's target is 40~50K.
I think the boost might be there but still it's gonna be small. Although according to Famitsu, there were "massive preorders" for the Neptunia plated PS4s, leading to production problems.
If you mean what's left of the western third parties and their games targeting the 13-34 y,o. male demographic, than yes. Otherwise, I wouldn't quite say so. The family friendly titles still do relatively well on Nintendo consoles considering the absolute anemic # of Wii Us out there, so with a larger install base, I assume they'd be more willing to just support NX in general with multiplatform titles. Thus it'd put at least the token Western software alongside whatever the Japanese companies (lol @ Square Enix being one of them...) throw at Nintendo.
so new hardware is doing better than last year (except xb1) and old hardware is doing worse. vita probably gets another revision in japan to bolster sales another year and take the machine comfortably into the 4.5-5m spot when all is said and done. ps4 should hit a million this year, and once it becomes the go-to place for playstationy games, should start pulling numbers vita was doing in its prime with more regularity. it'll probably clear 5m, but won't cross the wii u until next year.
wii u looks like it will quit selling around 2.5-2.7m. won't quite reach the wonderswan/dreamcast. 3ds might make it to psp numbers, but should at least surpass the ps2. 3.5m from here seems like a stretch though, especially with nx launching next year.
I think the boost might be there but still it's gonna be small. Although according to Famitsu, there were "massive preorders" for the Neptunia plated PS4s, leading to production problems.
You are underestimating everything.
[3DS] Bravely Second: End Layer <RPG> (Square Enix) (¥6.458)
Such beatiful covers similar to Tactics Ogre (ok first one more than this one) for so ugly chibi artstyle in actual game
Such beatiful covers similar to Tactics Ogre (ok first one more than this one) for so ugly chibi artstyle in actual game
Japan has bad taste
[PS4] Toukiden: Kiwami <ACT> (Koei Tecmo) (¥7.344)
Bravely Second has beautiful boxart
Does the game still have that utterly forgettable main? Tiz or whatever? Even his name is awful and generic, sheesh
Bravely Second has beautiful boxart
Does the game still have that utterly forgettable main? Tiz or whatever? Even his name is awful and generic, sheesh
------------------------------------------------------
| Model | This Week | Week (%) | FY 2014 | FY (%) |
------------------------------------------------------
| 3DS | 167.765 | 44.00% | 483.616 | 31.80% |
| PS4 | 72.649 | 19.00% | 240.419 | 15.80% |
| Vita | 58.126 | 15.20% | 365.491 | 24.00% |
| PS3 | 56.655 | 14.90% | 334.834 | 22.00% |
| Wii U | 20.891 | 5.50% | 84.688 | 5.60% |
| PSP | 3.018 | 0.80% | 10.212 | 0.70% |
| XB1 | 2.287 | 0.60% | 3.821 | 0.30% |
------------------------------------------------------
| Total | 381.391 | 100.00% | 1.523.081 | 100.00% |
------------------------------------------------------
----------------------------------------------------
| Model | This Week | Week (%) | FY 2014 | FY (%) |
----------------------------------------------------
| 3DS | 23.281 | 37.90% | 82.379 | 37.20% |
| PS4 | 16.103 | 26.20% | 57.937 | 26.20% |
| Vita | 12.833 | 20.90% | 48.659 | 22.00% |
| Wii U | 5.517 | 9.00% | 17.866 | 8.10% |
| PS3 | 3.592 | 5.80% | 13.908 | 6.30% |
| XB1 | 168 | 0.30% | 623 | 0.30% |
----------------------------------------------------
| Total | 61.494 | 100.00% | 221.372 | 100.00% |
----------------------------------------------------
edit: also didn't realise the subtitle was end layer, seems a bit random but I suppose it likely has some importance in the story (flying fairy was pointless though).
edit: also didn't realise the subtitle was end layer, seems a bit random but I suppose it likely has some importance in the story (flying fairy was pointless though).
[PS4] Toukiden: Kiwami <ACT> (Koei Tecmo) (¥7.344)
wii u looks like it will quit selling around 2.5-2.7m. won't quite reach the wonderswan
I take it you didn't reach a certain point in the game then ...
No I dropped that shit like it was hot after it started repeating, though I can't imagine, the term flying fairy being used in some mind blowing manner.