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Media Create Sales: Week 17, 2015 (Apr 20 - Apr 26)

Considering the first day report, Bravely Second probably had some weekend legs, on par (if not slightly more) than BD (see my post in the other thread to get what I mean). After all, it's not such an awful opening, considering how it seems to be a pretty cheap (but good, quality-wise!) sequel with (especially) not that much promotion. Hopefully, in the end it sells "well enough" for a Bravely Third to be made. Sort of decent debut, I'd say.

Toukiden...it's the worst result for a late port on PS4, isn't it? Also, Neptunia slightly less than I thought.

I think Neptunia is decent too
 

Principate

Saint Titanfall
did you notice it has sold 18,000,000 LTD?

About to the point to where there is no one else left to buy

Yeah but considering it's the sole "healthy" console in Japan and pretty much still is the Japanese console industry, and last generation had 2 consoles in the 20 million range, you'd estimate the console to be tracking a bit closer to last year on the run up to golden week, hence why I said not healthy and this is after a revision late last year.
 

Hiltz

Member
For all we know, Xenoblade X's shipment numbers are low. I hope it still sells well, but Japan will probably disappoint us.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Yeah but considering it's the sole "healthy" console in Japan and pretty much still is the Japanese console industry, and last generation had 2 consoles in the 20 million range, you'd estimate the console to be tracking a bit closer to last year on the run up to golden week, hence why I said not healthy.

Last year had the Theatrhythm special edition. That's why, while being up YOY in the past few weeks, it's down this week compared to 2014's corresponding one.
 

Nightbird

Member
So what are the Chances of 3DS reaching 20 Million? I mean 19 Million are a Lock before the next Handheld hits the Stores, but 20? Not sure about that
 

Kanann

Member
Xenoblade X still available in stock for all Yodobashi chain stores


This not gonna end well, folk........................
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
I think Neptunia is decent too

No, well, while I was expecting a bit more, it's still a decent result for Neptunia, indeed.

Now that I think about it, I wonder how different things will be in Media Create charts.
 
Ha. At least Bravely Second is better than I was expecting based on the retailer showing. Quite a poor result though, disappointing.

Also disappointing for Neptunia. Sold as much as as the first spinoff on Vita did at a similar (ish) point in its life:

105 PSV Hyperdimension Neptunia: Producing Perfection 23,394 / 26,441

Won't have legs either.

On the plus side, it gave PS4 a nice boost.

Umihara Kawase port is pretty poor too, sadly.

At least Tropico did "well". I use that term relatively because it's still poor numbers, but:

242 360 Tropico 3 4,430 / 9,644 Russel 2010-05-20

Better than it ever performed on 360.
 

Principate

Saint Titanfall
Last year had the Theatrhythm special edition. That's why, while being up YOY in the past few weeks, it's down this week compared to 2014's corresponding one.

That makes sense, without something like that yoy comparison was very odd.
 
Ugh, low numbers for Bravely Second, I was expecting more. But it's obvious Asano is struggling with budget constraint to create a classic jrpg series so I guess SE has not much faith in the IP...
 

Chris1964

Sales-Age Genius
For all we know, Xenoblade X's shipment numbers are low. I hope it still sells well, but Japan will probably disappoint us.

For all we know Nintendo shipped 100k for Xenoblade 3D. X first shipment should at least match that number.
 
Imagine if they released an official bundle.

most shops, even the smaller ones, have some promotion stuff, like rolling video or fliers, probably because it's a SCEJ product and they put some money in advertising the game

and it's indicative that even it already sold 200k by digital, the retail version is showing really good legs
 

Nirolak

Mrgrgr
For Bravely Second I think it was less the back half of the game and more that the sequel looked generally unexciting. When people see a sequel that really impresses them, they go out and buy it. Just look at how Fire Emblem: Awakening did.

They're pretty much getting the crowd that was up for more Bravely Default without necessarily knowing if it would be better (or even up to par).

While I wouldn't be surprised if it had less marketing, I feel that's not the driving factor. If there was some bowl over amazing sequel here, it would do a lot of the retention selling on its own due to the existing fanbase and awareness. I'd be really surprised if the people who bought the first game didn't know the sequel existed given it's a niche game.

As an aside, looking at the upcoming weeks, I'm expecting the PS4 to go comatose soon.
 

ivysaur12

Banned
Yeah, Bravely Second looks like it could be an expansion, not a sequel. And there already was an expansion released.

Ahh, well...
 
For Bravely Second I think it was less the back half of the game and more that the sequel looked generally unexciting. When people see a sequel that really impresses them, they go out and buy it. Just look at how Fire Emblem: Awakening did.

They're pretty much getting the crowd that was up for more Bravely Default without necessarily knowing if it would be better (or even up to par).

While I wouldn't be surprised if it had less marketing, I feel that's not the driving factor. If there was some bowl over amazing sequel here, it would do a lot of the retention selling on its own due to the existing fanbase and awareness. I'd be really surprised if the people who bought the first game didn't know the sequel existed given it's a niche game.

As an aside, looking at the upcoming weeks, I'm expecting the PS4 to go comatose soon.



The driving factor is everything was lower budget.
Marketing was lesser... considering BD had nearly no marketing.
How can a publisher expect growth for a title that had no marketing and sold in spite of them ?

BD sold nearly a million WW and 300k in Japan. Instead of giving it a bigger budget, they did the opposite: smaller budget.
 

-Horizon-

Member
The driving factor is everything was lower budget.
Marketing was lesser... considering BD had nearly no marketing.
How can a publisher expect growth for a title that had no marketing and sold in spite of them ?

BD sold nearly a million WW and 300k in Japan. Instead of giving it a bigger budget, they did the opposite: smaller budget.

Wow I didn't know this, Square Enix gonna Square Enix I suppose. Shame too.
 

mclem

Member
Seeing Tropico's sales got me thinking a bit.

I'm not really familiar sims of that nature from Japanese developers; heavy on building a community or industry of some description. There's The Tower in its various forms, and A-Train, and beyond that, I'm struggling to think of any.

Are there any high-profile ones I'm not aware of? Or indeed something obvious I've missed?
 

Go_Ly_Dow

Member
whats tanking?

You have to understand its a jrpg on the WiiU. 150-200k (hopefully the latter) LTD.

Tanking is anything that jeopardises future releases by the studio due to their previous projects underperforming. Given the market conditions of Japan, 150-200k is in line with other releases on the console but that still doesn't mean that this individual project can create profit or even break-even.

It's kind of a pointless thing to bring up anyway since they don't make budgets public knowledge and Nintendo may be writing off these titles considering the Wii-U's performance til now.
 
Here's Umihara Kawase differences since I looked it up.

10./00. [3DS] Sayonara Umihara Kawase <ACT> (Agatsuma Entertainment) {2013.06.20} (¥4.980) - 9.334 / NEW <40-60%>
25./00. [PSV] Yumi's Odd Odyssey: Chirari <ACT> (Agatsuma Entertainment) {2015.04.23} (¥5.184) - 3.645 / NEW <40-60%>

Still waiting for my copy to arrive though.
 
What was the budget for Bravely Default and Bravely Second?

I am wondering why you keep asking this type of questions when you obviously know that no one knows the budget of these games (people already discussed this with you many times). The budget could be inferred by signals sent by the software house, though; for example, early impressions said that many assets were recycled from the first game (towns, dungeons, characters, and so on), and therefore an obvious conclusion was that the budget was not that high; also, SQEX did not do much to promote the game, also signalling a low effort in marketing.


Yeah, Bravely Second looks like it could be an expansion, not a sequel. And there already was an expansion released.

Ahh, well...

For the Sequel was not really an expansion, but more a revised version. If I remember correctly, there were no new contents such as Origina Island in Fantasy Life Link.
 

QaaQer

Member
The driving factor is everything was lower budget.
Marketing was lesser... considering BD had nearly no marketing.
How can a publisher expect growth for a title that had no marketing and sold in spite of them ?

BD sold nearly a million WW and 300k in Japan. Instead of giving it a bigger budget, they did the opposite: smaller budget.

The interesting question is why. Maybe these kinds of games/franchises aren't worth investing in long-term. Does SE plan on making new content for traditional handheld hardware post 3DS?

IMO, the best strat would be to make phone games and port some of the less exploitative ones to handheld going forward, unless you are Nintendo or Capcom.
 

test_account

XP-39C²
I am wondering why you keep asking this type of questions when you obviously know that no one knows the budget of these games (people already discussed this with you many times). The budget could be inferred by signals sent by the software house, though; for example, early impressions said that many assets were recycled from the first game (towns, dungeons, characters, and so on), and therefore an obvious conclusion was that the budget was not that high; also, SQEX did not do much to promote the game, also signalling a low effort in marketing.
I'm asking because it was explicitly mentioned in this case that the budget was lower. It was written like an statement, not as an opinion, thats why i'm asking. They might not know the exact amount, but specific things about a budget (like that it was lower compared to another game) might be mentioned in an interview or something. After all, every game is an unique case, so info might variate from game to game, so you might see me asking that several of times. If its based just on a guess based on different factors, fair enough, then thats the answer to my question. If i'm asking "how much was the budget?" or "how do you know that its lower?", i would probably recieve the aproximately same answer anyway :)
 
Nobody knows exactly how much Bravely Default & Bravely Second cost other than the publisher. However, just looking at Bravely Default, you can tell it was done on the cheap:

Simple town & dungeon maps
Few cinematics
Extensive reuse of content in the latter parts of the game.

Bravely Second reuses a lot of assets and locations from the previous game so it can't have been too expensive either.
 
The interesting question is why. Maybe these kinds of games/franchises aren't worth investing in long-term. Does SE plan on making new content for traditional handheld hardware post 3DS?

IMO, the best strat would be to make phone games and port some of the less exploitative ones to handheld going forward, unless you are Nintendo or Capcom.



Not every publisher makes sense.
Why would you give less budget and less marketing for a new IP that could see growth ?
 
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