Do you live in Japan?
US. Maybe I haven't heard of the game because it has no plans of a NA release.
Do you live in Japan?
Still bundled. DLC probably had a minimal impact.
Regarding the last part, I honestly don't understand what happened here. Whether it was a failure for SE? (not mentioned in FY results) or they just didn't care about its success (which is really strange behavior).It's assumption based.
If we assume the amount of staff was static between the two and look at some of the decisions made, including them announcing the game only started development in September 2013, we can see a relatively short development cycle with decisions that look like notable cost savers (they have the same costumes, many of the same characters in the same outfits, a lot of returning monsters, the visuals are identical down to unaltered texturing, and what appears to be a notably reused world map).
Now, some of this is obviously very reasonable and things you'd expect out of a sequel, others are nota, and when you put it all together you get the sense of them spending less money.
Now, maybe they did spend the same amount of money on development, or maybe they spent twice as much, but if we assume that, we can simply just state it's an even larger failure and that they seem to have spent their money in a very ineffective fashion.
Type-0 HD shipped a million but sellthrough is likely closer to half that. BD outperformed it in both Japan and the west.Regarding the last part, I honestly don't understand what happened here. Whether it was a failure for SE? (not mentioned in FY results) or they just didn't care about its success (which is really strange behavior).
They pretty much did the same with Type-0. Completely ignored its success in Japan, held onto its localization in the West, and then tried to cash on its success with a mobile spin-off. But Type-0 HD was a moderate success (1 million shipped) for a console game so maybe we will see more of it compared to BD, whose future looks shaky right now.
You are comparing a budget handheld release versus a fully priced console releasesörine;162078916 said:Type-0 HD shipped a million but sellthrough is likely closer to half that. BD outperformed it in both Japan and the west.
Regarding the last part, I honestly don't understand what happened here. Whether it was a failure for SE? (not mentioned in FY results) or they just didn't care about its success (which is really strange behavior).
They pretty much did the same with Type-0. Completely ignored its success in Japan, held onto its localization in the West, and then tried to cash on its success with a mobile spin-off. But Type-0 HD was a moderate success (1 million shipped) for a console game so maybe we will see more of it compared to BD, whose future looks shaky right now.
Interesting. However wouldn't a Sony bundle sell better since it would have more exposure? Just having Minecraft art on the systems packaging could do it some favours.most shops, even the smaller ones, have some promotion stuff, like rolling video or fliers, probably because it's a SCEJ product and they put some money in advertising the game
and it's indicative that even it already sold 200k by digital, the retail version is showing really good legs
Well as for BD Asano hinted the BD third like a week before 2nd gets released didn't he? Kinda bad move to execute before 2nd is even out IMHO.
Source: http://gematsu.com/2015/04/bravely-...dy-planning-bravely-third#r5VYSWsduSlBphxj.99Gematsu said:Planning for Bravely Third, the potential sequel to Bravely Second, is already underway, according to producer Tomoya Asano.
“It might make you say ‘What?!’ given the timing, but I already have the concept for Bravely Third in me,” Asano told the latest issue of Famitsu. “If sales for [Bravely Second] are good enough, I’m planning to immediately submit a proposal. Please give me your support!”
Activision let Criterion's James Bond game go out with a whimper when they were going to shut down the studio.
Thanks for this. It was a very useful insight on the publishers and their behavior. It really explains a lot
Revelations 2 has done really well. If we combine the digital + physical sales, the result are pretty good IMO.Famitsu March 2015 Top 10 Digital Sales (Feb. 23rd to March 22nd)
01. [PS4] Dragon Quest Heroes (Square Enix) - 30,764 (10%)
02. [PS4] Resident Evil: Revelations 2 (Capcom) - 30,748 (74.7%)
03. [PSV] Minecraft: PlayStation Vita Edition (Mojang) - 25,322 (69.2%)
04. [PS3] Resident Evil: Revelations 2 (Capcom) - 23,412 (31.8%)
05. [PS3] Dragon Quest Heroes (Square Enix) - 16,245 (3.8%)
06. [PS4] Battlefield Hardline (Electronic Arts) - 11,942 (18.3%)
07. [PSV] Digimon Story: Cyber Sleuth (Bandai Namco) - 10,024 (14.4%)
08. [3DS] Etrian Mystery Dungeon (Atlus) - 7789 (10.2%)
09. [PS4] Final Fantasy Type-0 HD (Square Enix) - 6192 (6.8%)
10. [PSV] God Eater 2: Rage Burst (Bandai Namco) - 5381 (7.2%)
Legend:
Ranking - Platform - Title - Publisher - Digital Sales - Percentage of total units sold digitally
Tanking is anything that jeopardises future releases by the studio due to their previous projects underperforming. Given the market conditions of Japan, 150-200k is in line with other releases on the console but that still doesn't mean that this individual project can create profit or even break-even.
It's kind of a pointless thing to bring up anyway since they don't make budgets public knowledge and Nintendo may be writing off these titles considering the Wii-U's performance til now.
Niche appeal... BD sold almost 400k considering For the Sequel.
PS4 is higher than I expected, but woof at those game sales. It looks like Toukiden should've been PSN-only in Japan. Bravely's defaulted. Neptunia is selling more like a random Vita spinoff than a new game.
Sony better have shipped more Minecraft this week.
Yes, but it was essentially in the context of "please buy this game or it's not going to be around":
Source: http://gematsu.com/2015/04/bravely-...dy-planning-bravely-third#r5VYSWsduSlBphxj.99
Yes, but it was essentially in the context of "please buy this game or it's not going to be around":
Source: http://gematsu.com/2015/04/bravely-...dy-planning-bravely-third#r5VYSWsduSlBphxj.99
It's amusing when I read for things I'm supposed to have said.
I'm pretty certain you said something to that effect. I would check, but I'm on mobile.
I'm pretty certain you said something to that effect. I would check, but I'm on mobile.
Maybe it will drop at 4 digits after Golden Week.
Thanks for this. It was a very useful insight on the publishers and their behavior. It really explains a lot
Revelations 2 has done really well. If we combine the digital + physical sales, the result are pretty good IMO.
it probably won't happen that soon, but I wouldn't be surprised if it does sometime during the summer
BD was fully priced too. In fact I won't be surprised if BD's million end up having sold at a higher ASP than Type-0 HD given it's low sellthrough. It's going to get bomba binned hard in the west.You are comparing a budget handheld release versus a fully priced console release
I can bet the remaster was even cheaper than BD. They didn't even create any new asset for it.
sörine;162078916 said:Type-0 HD shipped a million but sellthrough is likely closer to half that. BD outperformed it in both Japan and the west.
sörine;162088654 said:BD was fully priced too. In fact I won't be surprised if BD's million end up having sold at a higher ASP than Type-0 HD given it's low sellthrough. It's going to get bomba binned hard in the west.
And Hexadrive did do new asset work for Type-0 I thought?
Only a tiny thing, but you're thinking of Bizarre Creations (previously Project Gotham Racing who made Blood Stone). Criterion are the Burnout devs who were bought by EA and pushed onto Need for Speed before being downsized to a skeleton staff a couple of years ago.
Didn't NepNep have a bunch of hardware bundles to go with its release, I wonder if the niche pick-up crowd isn't hiding the baseline decline so to speak.
sörine;162088654 said:BD was fully priced too. In fact I won't be surprised if BD's million end up having sold at a higher ASP than Type-0 HD given it's low sellthrough. It's going to get bomba binned hard in the west.
And Hexadrive did do new asset work for Type-0 I thought?
Saturated. It would be much worse if it weren't for the n3DS, that bought them another year.The fuck is going on with that 3DS hardware, does not seem healthy
Famitsu Top 30 (Retail + Digital) {2015.2.23 - 2015.3.22}
01.[PS3] Dragon Quest Heroes {2015.2.26} - 445,044 | Retail: 428,799; Digital: 16,245
02.[PS4] Dragon Quest Heroes {2015.2.26} - 338,906 | Retail: 308,142; Digital: 30,764
03.[PS3] Yakuza 0 {2015.3.12} - 198,623 | Retail: 195,413; Digital: 3,210
04.[PS4] Yakuza 0 {2015.3.12} - 123,760 | Retail: 118,946; Digital: 4,814
05.[PS4] Final Fantasy Type-0 HD {2015.3.19} - 97,285 | Retail: 91,093; Digital: 6,192
06.[PS3] Resident Evil: Revelations 2 {2015.3.19} - 97,027 | Retail: 73,615; Digital: 23,412
07.[3DS] The Legend of Zelda: Majora's Mask 3D {2015.2.14} - 96,727 | Retail: 92,505; Digital: 4,222
08.[3DS] Etrian Mystery Dungeon {2015.3.5} - 84,134 | Retail: 76,345; Digital: 7,789
09.[PSV] God Eater 2: Rage Burst {2015.2.19} - 80,456 | Retail: 75,057; Digital: 5,381
10.[PSV] Digimon Story: Cyber Sleuth {2015.3.12} - 79,491 | Retail: 69,467; Digital: 10,024
11.[WIU] Mario Party 10 {2015.3.12} - 77,914 | Retail: 75,706; Digital: 2,208
12.[PS4] Battlefield: Hardline {2015.3.19} - 77,131 | Retail: 65,189; Digital: 11,942
13.[PS4] Resident Evil: Revelations 2 {2015.3.19} - 71,917 | Retail: 41,169; Digital: 30,748
14.[PSV] Minecraft: PSVita Edition {2015.03.19} - 61,915 | Retail: 36,593; Digital: 25,322
15.[3DS] Yo-Kai Watch 2: Shin Uchi {2014.12.13} - 60,280 | Retail: 58,609; Digital: 1,671
16.[PSP] Uta no Prince-Sama: All Star After Secret {2015.3.12} - 52,623
17.[3DS] Pokemon Omega Ruby / Alpha Sapphire {2014.11.21} - 34,630 | Retail: 33,923; Digital: 707
18.[3DS] Ansatsu Kyoushitsu: Korosensei Daihouimou!! {2015.3.12} - 34,238 | Retail: 31,611; Digital: 2,627
19.[3DS] New Prince of Tennis: Go to the Top {2015.3.5} - 28,367 | Retail: 27,370; Digital: 997
20.[PS4] Evolve {2015.3.5} - 27,841 | Retail: 23,688; Digital: 4,153
21.[3DS] Super Smash Bros. for Nintendo 3DS - 27,568 | Retail: 26,118; Digital: 1,450
22.[PS3] Battlefield: Hardline {2015.3.19} - 26,663 | Retail: 25,034; Digital: 1,599
23.[3DS] LEGO City Undercover: The Chase Begins {2015.3.5} - 25,396 | Retail: 23,379; Digital: 2,017
24.[3DS] Monster Hunter 4G {2014.10.11} - 23,052 | Retail: 21,359; Digital: 1,693
25.[WIU] Mario Kart 8 {2014.5.29} - 20,297 | Retail: 19,308; Digital: 989
26.[PS3] Dragon Quest: Xenoverse {2015.2.5} - 20,070 | Retail: 19,267; Digital: 803
27.[PSV] Phantasy Star Online 2 Episode 3: Deluxe Package {2015.3.19} - 20,056
28.[3DS] PriPara & Pretty Rhythm: PriPara Detsuka Eruoshare Item 1450! {2015.3.19} - 19,312 | Retail: 19,073; Digital: 239
29.[3DS] Nanatsu no Taizai: The Seven Deadly Sins - Unjust Sin {2015.2.11} - 17,713 | Retail: 16,532; Digital: 1,190
30.[PSV] Diabolik Lovers: Dark Fate {2015.2.26} - 17,463 | Retail: 16,589; Digital: 874
3DS games are sold for $60 too? Type-0 HD was even expensive in Japan compared to other HD Remasters.sörine;162088654 said:BD was fully priced too. In fact I won't be surprised if BD's million end up having sold at a higher ASP than Type-0 HD given it's low sellthrough. It's going to get bomba binned hard in the west.
And Hexadrive did do new asset work for Type-0 I thought?
You should not do that. Thats like me saying DkS sold 462k when in reality the updated version was bought by the same audience who bought the first game.
I see BD at 296k.
Imagine if they wouldn't go mobile. This year would have been pretty bad for them otherwise.
Yep. Though they were Sony-store-exclusive, which hasn't provided a massive boost to console sales in the past iirc.
So what are the Chances of 3DS reaching 20 Million? I mean 19 Million are a Lock before the next Handheld hits the Stores, but 20? Not sure about that
I see. I wonder if Nintendo might try something like that with mobile in the future.It's well suited to mobile both in terms of how to monetize and the length of play per unit. It's a game that should be service oriented. Honestly though there aren't a lot of games like it that I can think of.
Oh, right. I saw his reply, but i didnt pay attention to what his username was =)He's quoted below
(sorry not sure how to say your username on gaf as a short one)
But yeah, since I can't seem to find the interview I was talking about, it's mostly assumptions. I'm sure I've seen something about how it was to support the 3DS without spending too much, but it's probably a mix of posts here, vague interviews from the CEO, and some development details.
I'd love if we had more development budget details in this industry in general as well, even if it can be understandable to be vague about it.
For the Sequel was available on eShop at a budger price for those who purchased the original one. Why should people bought the same game twice when they could get a discounted update? Also, For the Sequel did not receive any Limited or Special Edition, so incentives to re-purchase the game at full price were nihil.
Dragon Ball
Thanks, this is very good read in here.
Nice one hereIt also had a title financial professionals should find offensive
What happened to Bravely Default?
Not sales wise.
I mean, when the game came out all I heard was postive praise for it. I assumed it was really good. Recently, I haven't heard a good thing about the game. Weird.
To support the developer.... I can't say for sure but I have bought Persona 3 like 5 times for little reason.