BLACK AMERICAN PSYCHO
Junior Member
Globally yes. In Japan first three sold more.
ah okay
Globally yes. In Japan first three sold more.
It'll be irony if the top gun of mobile market tries to gain foothold on traditional market, and quite easy at that, while big traditional publishers like Capcom and SE struggling to make significant gain within the mobile market.And if that's the case, then there'll be no reason for pulishers not to try the Premium route for iOS/Android games. It's worked for Puzzle & Dragons, and according to Iwata, there's several publishers who contacted Nintendo because they were interested in doing just that.
...
I'd actually love to learn more about that (which publishers? which games?)
Damn Nirolak, I'm on diet hereI think if I were to make a food comparison with Square Enix it would basically be that Square Enix is a hamburger fast food place, but the country they're in is rapidly converting to Hinduism. There is still a strong demand for hamburgers abroad, but people notably prefer the hamburgers made by everyone else.
However, chicken patties, breakfast meals, and salads are taking off like mad and Square Enix is heavily investing in getting into those markets to the point that focusing on their hamburger business is pretty low priority now when it comes to determining where resources go.
Basically Square Enix is just putting out what they feel matters of their main properties (hence why we're getting FFXV, KH3, and DQ11) and then focusing almost everything else on mobile, MMOs, online games for Asia, Western console titles, and Western f2p games.
Because they are significantly more numbers than the average BlazBlue game which the game's framework is based on and we have a generation where once heavy hitters like Tekken, Dead or Alive and Soul Calibur struggle to sell 200k. Street Fighter is really the only real major success story for traditional fighters (and much of that success comes from the West anyway).
Well we don't know as per Ni No Kuni since we have no precedence for a Studio Ghibli RPG. Studio Ghibli certainly has a presence in the west that could have worked to its favour but we just don't know how that game would have fared on PS2. As far as traditional RPGs go, it is really charming and accessible. This does not translate to big success for SMT, though, which couldn't be a more different type of experience. There are always going to be individual success stories here and there: even on the 3DS we saw it with Fire Emblem and Bravely Default, but that's not enough reason to extrapolate those sales as an argument in favour of a relatively obscure franchise like mainline SMT. But I can't say you are wrong since we'll never know. I just know that the last SMT game with a decent budget sold around 70k in the US
As far as Tales is concerned, Symphonia GC is still by far the most successful entry in the franchise in the west and really was the anomaly when we look at the big picture. There's been growth sure, but only really because Namco is bothering to localise more Tales games. The individual entries still mostly do <200k in the US. Symphonia GC did >400k.
Was thief profitable?
Yeah, I knew it was the best selling tales game but I don't think it affected Tales as awhole. It came in the right place at the right time imo. GC needed a RPG.
Ghibli was definitely a factor, I still don't think it would have sold as much and reviewed as well(game was ass).
No it did. Just couldn't maintain it.
Also, are you talking about Ni No Kuni? I believe that came sold because of artstyle and name attachment alone.
I should note that the context of this was an small note on page six of an eight page interview with a business magazine covering a very wide swath of topics.Kinda weird for Bravely Default, what with all the drama that followed ("Yeah, we saw the errors of our way, we ask players for their forgiveness in us not understanding they liked JRPG too!").
Thief went through a few senior development teams. The last one seemed interested in making something a bit more complex, but had to deal with what the previous teams poached from Ubisoft had made.They made a dumb decision by making it overly designed, dishonored clone, mainstream trash. I actually think the game would sold better if it was more similar to the old thief games(I feel the same about Splinter Cell). We don't have to many true stealth games, it could have been something special. Will we get Dues EX early next year?
It'll be irony if the top gun of mobile market tries to gain foothold on traditional market, and quite easy at that, while big traditional publishers like Capcom and SE struggling to make significant gain within the mobile market.
Damn Nirolak, I'm on diet here
Nice analogy, but you forget to add that their chicken patties, breakfast meals, and salads doesn't sell really well, at least when compared to their competitor. They don't have particular menu that makes people craze over like what the big outlets have. Their big names as hamburger outlet didn't help either, if not makes things worse for them.
Globally yes. In Japan first three sold more.
Persona could probably do those numbers with a PS4 port.
ah okay
No it did. Just couldn't maintain it.
Also, are you talking about Ni No Kuni? I believe that came sold because of artstyle and name attachment alone.
I think the production values and lack of competition is the reason why it did well. Reviews helped too.
Well, I didn't make myself clear but I was speaking strictly on the Japanese market. KOFXIII for example opened with just 21k in Japan. And I disagree about BlazBlue because P4A is remarkably similar to that game and they're by the same developers afterall, but yes it has always been a niche fighter and I am not arguing that. I just think P4A's sales are very impressive when looked at in that market context.I... Maybe Japanese fighting games sure, but considering almost every western one has sold over that number last gen Including all the realistic ones I just find your genralization strange. (Actually didn't KOFXIII sell over 200k?) Blazeblu is a bad comparison anyway to be honest. GG/BB were never really more than a niche.
There better be a P5 port of PS4 considering its coming in 2015. Kickstart it lol!
Re6 sod surprisingly well in JP. I don't know if theres a BEST version yet but it could get to 1 million. Its at 850k iirc (PS360)
I think it was a mix between great word of mouth, good reviews and a eye catching art style.
A couple of their browser and mobile have been performing really well for them.
Sengoku IXA has been listed as a solid performer for around three years now, and Million Arthur, especially in mainland Asia, has been doing really well for around two or so years as well.
Dragon Quest Monsters: Super Light is their first really big long term hit in the top grossing charts for Japanese mobile.
I should mention that Wada actually took over this division and they've been doing a better since he was moved there.
Basically it's taking them a lot of time to wind up, but they're starting to find success. Whether they can continue is an open question, but they are taking this much more seriously than they used to.
Yeah i figured that's maybe what you were referring to (although the numbers are barely bigger of you include those games with NA sales.) But back to your point, I though the Persona series was a constant 500,000ish like series there. So i figured 200k would be a bit poor, but I guess since it's a spin-off and the 3rd title with P4 in it, 200k is not too bad.Well, I didn't make myself clear but I was speaking strictly on the Japanese market. KOFXIII for example opened with just 21k in Japan. And I disagree about BlazBlue because P4A is remarkably similar to that game and they're by the same developers afterall, but yes it has always been a niche fighter and I am not arguing that. I just think P4A's sales are very impressive when looked at in that market context.
Re6 sod surprisingly well in JP. I don't know if theres a BEST version yet but it could get to 1 million. Its at 850k iirc (PS360)
Their insistence and IPs certainly net them some sure foothold on the market. But at current rate, how long will they reach at least half of the what Gungho's have with their PnD?
Well lots of the reviews talked about the name attachment and the artstyle. So it all flows together into the soup that is uh... soup.
I... Maybe Japanese fighting games sure, but considering almost every western one has sold over that number last gen Including all the realistic ones I just find your genralization strange. (Actually didn't KOFXIII sell over 200k?) Blazeblu is a bad comparison anyway to be honest. GG/BB were never really more than a niche.
Even if RE6 sells another 300k (and that's not happening), it'll still be behind RE1-3 in Japan. PS1 power!
Name attachment will only get you so far in a review. It was also a great game. Now if we're saying that Ghibli being involved helped the quality of the game then I agree. The story was very heart warming.
Yo the PS1 was fricking crazy. I'm looking at some of the software sales...
Derby Stallion: 1.7 million
Tekken: 1.1 million
Parappa the Rappa: 900k+
Intelligent Cube: 750k
SE's jrpgs did 700-1 million+, and SCE also had an uncanny amount of hits
Yo the PS1 was fricking crazy. I'm looking at some of the software sales...
Derby Stallion: 1.7 million
Tekken: 1.1 million
Parappa the Rappa: 900k+
Intelligent Cube: 750k
SE's jrpgs did 700-1 million+, and SCE also had an uncanny amount of hits. Truly was a golden age of console games in Japan in sales and quality.
Yo the PS1 was fricking crazy. I'm looking at some of the software sales...
Derby Stallion: 1.7 million
Tekken: 1.1 million
Parappa the Rappa: 900k+
Intelligent Cube: 750k
SE's jrpgs did 700-1 million+, and SCE also had an uncanny amount of hits
It will probably be a while.
EA's conversion from licensed game garbage company that shipped 80+ titles a year that all sold pretty low amounts to releasing a few ultra blockbuster games and having monstrous digital revenue took about six years.
Activision's turn around from having the same model as EA to the same state EA hit took about 3-4 years as well, but was heavily aided by a merger with Vivendi who was already a digital titan.
So, 3-6 years would be my estimate assuming they continue to focus and learn.
The main benefit they view from this is that they're leaving markets that are dying (much like licensed games were) and entering ones that are growing and/or notably healthy with a potential for growth.
It can be fairly sad from a consumer perspective, but I get the logic.
See when games were selling like this it made perfect sense to go all in on console games, which Square Enix did at the time.
Now that mobile is the field that most resembles this, they're just doing the same thing.
See when games were selling like this it made perfect sense to go all in on console games, which Square Enix did at the time.
Now that mobile is the field that most resembles this, they're just doing the same thing.
Yeah, it's a point I've been trying to bring up every now and then in these threads. It's very interesting to look at historical sales while also looking at current sales and the future they hold. There was this period with the launch of the PS1 where Japan was really swept up in videogames in a really crazy way. The sales clearly indicate that it was a time where people were really willing to buy anything they were interested in regardless of genre, and once something caught mainstream buzz it could sell millions, literally.
So when looking for a threshold for what the ultimate ceiling could be for a given sort of game in a series or genre, I think it's very helpful to look to that period and see what people were buying. Nothing is for sure, but I feel that if something sold [x] at that time, it would be a very challenging task to sell more than [x] for something similar today.
I should note that the context of this was an small note on page six of an eight page interview with a business magazine covering a very wide swath of topics.
I'm not sure they meant this as a major statement on its own.
Comgnet's retail chain preorder comparisons, as of May 12th, 2014
[3DS] Yokai Watch 2 - 147pt + 113pt = 260pt
[Wii] Mario Kart Wii - 148pt
[3DS] Mario Kart 7 - 126pt
[WiiU] Mario Kart 8 - 124pt
[PSV] Persona 4 The Golden - 127pt
[3DS] Etrian Odyssey IV - 47pt
[3DS] Shin Megami Tensei IV - 91pt
[3DS] Etrian Odyssey Untold: The Millennium Girl - 42pt
[3DS] Persona Q: Shadow of the Labyrinth - 92pt
[PSV] Hyperdimension Neptunia Re;Birth 2 - 27pt
[PSV] Chō Megami Shinkō Noire: Gekishin Black Heart - 36pt + 19pt = 55pt
In particular, at over 2 million, RE2 sold more than twice as much as RE5 in Japan. That's the sort of gap we're talking about. The PS1 era was insane. People would buy pretty much anything which had buzz. Those days are dead and buried.
was there any franchise actually sell more on PS3 then on PS1/PS2 where the series debuted?
Globally I'm not sure of either. Capcom lists it that way on their IR site but that only because they started combining platforms with PS3 & 360 which is something they never did for even day and date multiplatform games before.Globally yes. In Japan first three sold more.
Monetization rate is usually pretty low. Around ~2-3% of users for f2p mobile games with around 0.5% or so representing half the revenue (known as the whales).Sure, but when S-E gives a number for downloads for a F2P game, I always wonder how they're able to monetize those downloads and what the revenue stake is. When they mentioned 5 million+ downloads for Dragon Quest Monsters Super Light, its probably only a fraction are paying anything to play that game, and I have further doubts that DQMSL is making revenue like say, Puzzle and Dragons is.
They are undeniably late on this front.The thing is though, SE had an insane number of hits on PS1. How many relative hits have SE had on mobile?
Probably not. They're still making Bravely Default. It just isn't a big money maker for them.Ah fair enough. It still ended up as a major statement, since the press talked a lot about it. I wonder if they regret making that statement now.
See when games were selling like this it made perfect sense to go all in on console games, which Square Enix did at the time.
Now that mobile is the field that most resembles this, they're just doing the same thing.
Monetization rate is usually pretty low. Around ~2-3% of users for f2p mobile games with around 0.5% or so representing half the revenue (known as the whales).
They're currently #20 in top grossing apps on iOS and #16 on Android. The two OSes have about the same app revenue in Japan.
They're obviously not making $4.2 million a day like Puzzle & Dragons was at its peak, but if that's our bar, then almost every publisher in the industry is failure.
In the top 20 we're still looking at quite a few hundred thousand a day based on what people have told me who work in social mobile, which can add up to well over a hundred million in a year of very high margin revenue.
Hmm, good to know. Thanks for the information.
Yeeah defiently, I'm not saying a PS3 version would have been more profitable but I'm saying it would have sold more. I don't think 3DS was a bad decision financially. It would have been interesting to see the numbers it put up in the west though. I think it could have done(at least) Ni No Kuni numbers.
Not in the west. Not sure there will ever be another Symphonia at this rate. Vesperia was a good enough game for it and tanked (in comparison) and most games have sold around the same or less (in the west) since.
Well we don't know as per Ni No Kuni since we have no precedence for a Studio Ghibli RPG. Studio Ghibli certainly has a presence in the west that could have worked to its favour but we just don't know how that game would have fared on PS2. As far as traditional RPGs go, it is really charming and accessible. This does not translate to big success for SMT, though, which couldn't be a more different type of experience. There are always going to be individual success stories here and there: even on the 3DS we saw it with Fire Emblem and Bravely Default, but that's not enough reason to extrapolate those sales as an argument in favour of a relatively obscure franchise like mainline SMT. But I can't say you are wrong since we'll never know. I just know that the last SMT game with a decent budget sold around 70k in the US
As far as Tales is concerned, Symphonia GC is still by far the most successful entry in the franchise in the west and really was the anomaly when we look at the big picture. There's been growth sure, but only really because Namco is bothering to localise more Tales games. The individual entries still mostly do <200k in the US. Symphonia GC did >400k.
Is Japan heading towards a "hardcore video game crash"? Where only phone/tablet games remain, and everything else is considered dead? Because it sure seems that way. Both the industry and the end consumer seem to just don't give a fuck anymore.
What if the upcoming mobile FF game and whatever other rpgs they have planned for the platform end up being more successful than FFXV and KH3?
Is Japan heading towards a "hardcore video game crash"? Where only phone/tablet games remain, and everything else is considered dead? Because it sure seems that way. Both the industry and the end consumer seem to just don't give a fuck anymore.
What ridiculous journalism. If next year has Dragon Quest 11 then they go up. If next year has Nintendogs, cats and goldfish then it goes down.In some unsurprising but sad news: Golden week sales down 30% year on year.
http://www.siliconera.com/2014/05/12/japans-golden-week-sales-dropped-30-compared-to-last-year/?utm_source=feedburner&utm_medium=twitter&utm_campaign=Feed%3A+siliconera%2FMkOc+%28Siliconera%29
Is Japan heading towards a "hardcore video game crash"? Where only phone/tablet games remain, and everything else is considered dead? Because it sure seems that way. Both the industry and the end consumer seem to just don't give a fuck anymore.
What if the upcoming mobile FF game and whatever other rpgs they have planned for the platform end up being more successful than FFXV and KH3?
Tales has absolutely grown in the West. Symphonia was an anomaly. No other Tales game in the PS2/GC gen crossed the 100k mark. On the other hand, we have Vesperia, Dawn of the New World, and Xillia crossing 100k. That's not possible without growth.
Also Tales growth has more to do than just more localizations, although that helps. Namco at least localized all the 3D games for PS2/GC, but again none crossed 100k. Then Vesperia and Dawn came early for 360/Wii, but did manage to cross.
Is Japan heading towards a "hardcore video game crash"? Where only phone/tablet games remain, and everything else is considered dead? Because it sure seems that way. Both the industry and the end consumer seem to just don't give a fuck anymore.
Is Japan heading towards a "hardcore video game crash"? Where only phone/tablet games remain, and everything else is considered dead? Because it sure seems that way. Both the industry and the end consumer seem to just don't give a fuck anymore.
Well. Tales of Symphonia was localized in Multi-5 (English, German, French, Italian and Spanish) and on a console where JRPG fans were starving. That sure helped. Tales of the Abyss and Tales of Legendia (PS2) didn't even released in Europe. So it's obvious that releasing in 3 regions will mean more sales than releasing in 2 of them.
Let's all not forget that Tales of Symphonia was properly advertised (I remember lots of ads on TV, in magazine and stuff... it was everywhere for a while), which helped probably more than the the "starving" of JRPG fans.
Unlike the sequel. Still incredibly bitter that they decided not localise Tales of Grace Wii because a mediocre sequel that was basically sent to die didn't sell according to their expectations. But hey, guess that's another debate altogether, not fit for a Media Create thread.
But I agree that the Tales of series has quite a bit of potential for growth.
Unlike the sequel. Still incredibly bitter that they decided not localise Tales of Grace Wii because a mediocre sequel that was basically sent to die didn't sell according to their expectations. But hey, guess that's another debate altogether, not fit for a Media Create thread.