Count Dookkake
Member
I hope Sony learns from their experience with the Vita, but I don't expect them to.
Imo, the double screen is the most overlooked, though important, innovation DS brought with it 7 years ago.
3DS won't live up to DS, nothing will in Japan.Because DS sold 90k during the same week in 2006 and it had pretty huge supply problems . 3DS is failing against it predesessor. Probably soon against GBA too. (although in the end it should easily surpass GBA's lifetime numbers because GBA was killed so early)
I would suggest selling your DS and 3DS then, cause you seem dead set against something fun.
There are a lot of things that the second screen makes the user experience less complicated and more palatable to do than without a second screen. Like Etrian Odyssey's mapping. Or Rhythm Heaven's touch control scheme that doesn't make your hand obscure the main screen. Delegating the map screen to the bottom screen in Shiren instead of overlaying it on the main screen like in the console games. These aren't gimmicks, these are real improvements to the user experience.
The biggest problem the DS had was that touch controls obscured your field of vision. This is much better on 3DS as you have a fancy screen for graphics and a functional one for controls and menus.
I'd say KI:U wouldn't be possible with just one screen.
Also, you have to admit that menu controls are much better on a touchscreen. DQIX's battles were so quick to select commands in, they were actually not boring. It's convenient to have menus and maps always on without the need to switch between game graphics and menus. Even with lazy implementation, they're always useful.
Also, you have to draw your own maps in EO4. This wouldn't realistically be possible without two screens, since you draw what you see. You need both screens.
In many ways it could work with a single touch screen - but not now with 3DS. You can't have a workable 3D touch screen (gets dirty/scratches ruin the effect); so it is working.
I think the term 'gimmick' is unfair. It does do a lot in terms of functionality. Wii U will be the same - sure you could do it in normal ways on another system but no where near as quickly/easily.
I think Sony is waiting with the Vita pricedrop because:
1. No need to compensate early adopters.
2. More interesting games to make the pricedrop much more effective.
If they drop the price now it might sell better for a couple of weeks but the games are still not there. Kinda sad considering how everyone went on about how Vitas game library being the best ever on a launch etc.
You mean just like your dead set on your opinion? Look, if 2-3% of your overall games use the screen in a great way you can't blame me for thinking it's a gimmick. 90%+ of non-phone games use face buttons, that's not a gimmick, analog stick too, shoulder buttons, etc. and they use them effectively.
They should price drop it when P4G comes out in Japan if they're smart.I think Sony is waiting with the Vita pricedrop because:
1. No need to compensate early adopters.
2. More interesting games to make the pricedrop much more effective.
If they drop the price now it might sell better for a couple of weeks but the games are still not there. Kinda sad considering how everyone went on about how Vitas game library being the best ever on a launch etc.
We will agree to disagree but you are railing against everyone in this thread who is telling you the second screen is super useful so i think i will rest knowing my opinion in this case has been backed up by quite a few others, keep fighting the fight killgore.
Some people slightly agree with me. Also, it's a Nintendo handheld, name me one Nintendo handheld people hated? Not even the Micro
and Mario Party 9 has outsold Skyward Sword. lol
What I'm getting at is that these excuses of "but it shows the options/menu/maps/etc on the bottom screen" is understandable but what I'm getting at is that most of these things can easily be worked around with, especially with Vita's screen size.
Virtual Boy
Because DS sold 90k during the same week in 2006 and it had pretty huge supply problems . 3DS is failing against it predesessor. Probably soon against GBA too. (although in the end it should easily surpass GBA's lifetime numbers because GBA was killed so early)
PSP(2011 YTD)= 919,165
PSP+PSV(2012)=629,573(-31.5%)
Looking ahead to Week 20, PSP did 30,528 in 2011.
3DS+DS(2011 YTD)=1,419,926
3DS+DS(2012 YTD)=1,711,158(+20.5%)
Looking ahead to week 20, 3DS+DS did 27,512 in 2011.
All handhelds(2011 YTD)=2,339,091
All handhelds(2012 YTD)=2,340,731
Some people slightly agree with me. Also, it's a Nintendo handheld, name me one Nintendo handheld people hated? Not even the Micro People started by hating the 3DS but now the flame has died down and a mario game is announced and people will love the handheld. People hated 3D when Sony announced it for the PS3, bashed it to hell, still do, but I barely see hate for 3D on the 3DS.
I guess that must be Famatsu numbers because last years MC numbers are 124,052 total.Total sum 114,095 units
This week: 127,888 units
The next worst week on the list had 150,448.
Which makes this week, as best as I can tell, the second-worst week since the DS/PSP launched ("this generation").
Whereas Vita just chucks functions in the hope of doing everything. Its daft and only increases costs without adding to the systems actual value.
Except ofc people bash the 3D on 3DS ALL THE TIME! Are you really claiming no one called it a gimmick?
Not to mention on a console you need daft glasses and its unnecessary. Its a main part of the 3DS and all games have to use it. Bit like the Dual Screen - its called the Nintendo DS!
Whereas Vita just chucks functions in the hope of doing everything. Its daft and only increases costs without adding to the systems actual value.
People started by hating the 3DS but now the flame has died down
Does anyone think the Fire Emblem resurgence is because it features DLC? Nintendo promises new characters, maps, etc and hyped the hell out of it.
Probably not a popular idea here, but its possible.
3DS won't live up to DS, nothing will in Japan.
Oh and I'm quite sure 3DS will annihilate GBA software sales.
and Mario Party 9 has outsold Skyward Sword. lol
definitely higher, think its still supply constrained
Hard at work on 3DS XLIt is? Seriously?
WTF @ Nintendo.
It's been dead for years. That's why the 3DS and PSV seemed like blatant attempts to cater to the increasingly portable-centric Japanese market, and why the latter's lack of performance there is a bit surprising.Is the home console market in Japan basically dead?
Is the home console market in Japan basically dead?
Because DS sold 90k during the same week in 2006 and it had pretty huge supply problems . 3DS is failing against it predesessor. Probably soon against GBA too. (although in the end it should easily surpass GBA's lifetime numbers because GBA was killed so early)
Having one single large screen doesn't have the same design considerations as for multiple screens. At the basic level, allocation of screen space for various display elements is a key user experience design element. Screen size, resolution, DPI, number of screens, screen symmetry, orientation all affect the designer's choices in creating the interface. However, having a secondary screen that also has user input capabilities adds another layer of complexity. For example, suppose you created a game that used keyboard inputs for text chat. Building that as a PC game which uses a physical keyboard separate from the screen, or as an iPad game where the user pops up the virtual keyboard or has the keyboard available at all times, or as a DS game where the virtual keyboard is always on the lower screen are all going to have different results for the user, regardless of whether you think one is better than the other.I'm not sure about Etrian Odyssey since I've never played it but Rhythm Heaven can easily be done in a handheld like the Vita, with such a large screen you could have a section for the touch rhythms and the center to show the main action. What I'm getting at is that these excuses of "but it shows the options/menu/maps/etc on the bottom screen" is understandable but what I'm getting at is that most of these things can easily be worked around with, especially with Vita's screen size. No, I'm not a Vita fanboy, what I'm saying is that if Nintendo would make a handheld with a screen as large as Vita, then it wouldn't need the second screen.
I hope Sony learns from their experience with the Vita, but I don't expect them to.
Except ofc people bash the 3D on 3DS ALL THE TIME! Are you really claiming no one called it a gimmick?
Not to mention on a console you need daft glasses and its unnecessary. Its a main part of the 3DS and all games have to use it. Bit like the Dual Screen - its called the Nintendo DS!
I said people hated on it and the flame has died down, not that it's completely dead.
Game & Watch did it waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay before. DS popularising it was another issue entirely.Imo, the double screen is the most overlooked, though important, innovation DS brought with it 7 years ago.
It's so funny, when the Vita was announced Yoshida actually claimed that they had learned from the mistakes with PS3 and that they made sure not to make the Vita as expensive. What they apparently don't get is that 250$ (+hidden costs) for a handheld is almost as bad as 600$ for a console. Both were steep steps upward on the price scale of their respective hardware class (and Nintendo "learned" a bad thing from Sony).Many thought they learned from their experience with PSP and PS3. Now we have this situation with VITA.
It's so funny, when the Vita was announced Yoshida actually claimed that they had learned from the mistakes with PS3 and that they made sure not to make the Vita as expensive. What they apparently don't get is that 250$ (+hidden costs) for a handheld is almost as bad as 600$ for a console. Both were steep steps upward on the price scale of their respective hardware class (and Nintendo "learned" a bad thing from Sony).
Vita is starting to circle the drain. Is there any territory where people are buying this thing? What 3rd party in their right mind will want to make games for a system thats in the hands of so few?
That's the million dollar question. When the 3DS didn't takeoff immediately, rumors began suggesting third-parties were halting development of games for it. Vita is performing a lot worse than 3DS was, so, if those 3DS game cancellations were true, you have to assume the same is happening for Vita.
That's the million dollar question. When the 3DS didn't takeoff immediately, rumors began suggesting third-parties were halting development of games for it. Vita is performing a lot worse than 3DS was, so, if those 3DS game cancellations were true, you have to assume the same is happening for Vita.
If people are buying BW2 in similar levels to the originals, along with 3DS to experience the apps and to invest in the future, a lot of oxygen is taken from the rest of the market.You think that Pokémon for DS will affect everything else that much for a long period of time?
I'm pretty sure that MP9 would have outsold SS even if it hadn't flopped. Though obviously not this fast.Vita deeeeeeeeeeeAAAAAAAAAAAAAAAAAAAAAAADDDDDDDDDDD
and Mario Party 9 has outsold Skyward Sword. lol
That's the million dollar question. When the 3DS didn't takeoff immediately, rumors began suggesting third-parties were halting development of games for it. Vita is performing a lot worse than 3DS was, so, if those 3DS game cancellations were true, you have to assume the same is happening for Vita.
They weren't rumours. When Iwata was explaining the price cut to 3DS, he came right out and said one of the factors for the dramatic nature of the price cut was because 3rd-party partners were starting to reevaluate their commitment to the platform.
And the price drop was 5.5 months after the system's launch in Japan. Vita has now been out 5 months, and those 5 months have been a good deal worse than Nintendo's first 5.5 months. So if Iwata was already worried about 3rd-parties bailing at this point in time, it's pretty easy to imagine how things must look for Vita right about now.
I just don't know if Sony has the will or desire to try to take the same drastic steps as Nintendo did with 3DS. They just went through the same thing trying to salvage the PS3 a few years ago - and they lost billions, and sacrificed all of their PSP support in order to try to save the PS3. But the PS3 was their flagship product. I just don't think Vita is anywhere near as important to them. And with the PS4 efforts starting to ramp up, they really can't afford to divert a huge chunk of their resources to try to save Vita.
Haha. And that first one is probably thanks to the DS shortages between holiday 2005 and Lite.4th worst selling overall hardware week since 2004...
Only worse weeks:
2006-02-06
2011-05-16
2011-08-01
Isn't this the way the original Wii Classic Controller went? Full size L/R, littler ZL/ZR nearer the center.KillGore said:Side by side? I don't think I would like that,
My jaw dropped on the Vita numbers until I saw 3DS's plunge, as well as everything else. Bad week for gaming in Japan period.
you are basically saying sony should step out of the handheld arena, alltogether.