So 150-180k launch week is possible. Not bad for a new IP, even more considering it is a Sony IP.
Even more so because Sony don't have any bundle for it.
So 150-180k launch week is possible. Not bad for a new IP, even more considering it is a Sony IP.
Hmm? Sony is one of the best when it comes to releasing new IPs, their problem is keeping that IP relevant through the years.So 150-180k launch week is possible. Not bad for a new IP, even more considering it is a Sony IP.
I'm not including PSP in the comparison.Well GE2 released for both PSP and Vita so a Vita only title would have difficulty matching up anyway.
Hmm? Sony is one of the best when it comes to releasing new IPs, their problem is keeping that IP relevant through the years.
I'm not including PSP in the comparison.
Totally missed that news during E3 week... Apparently, there's a Youkai Watch movie coming out on Dec. 20 in Japan. Pre-order tickets can get you a special Fuyunyan medal, apparently.
So Youkai Watch is going to get another spike on top the normal Christmas one? Level-5 continues to capitalize on this success. Good for them =).
Youkai Watch 2: The Ogre in December then?
I remember Spike teasing a new AoT game. Maybe it will be announced soon.
the Hyrule Warriors push seems to have slowed down from Tecmo Koei for a few days
I guess they have time but can't wait for the Japan numbers for that
August seems so far away
I suspect that's more a shift in the relevance of the products they're making.So Nirolak, I remember you saying something about the poor collective showing of Japanese publishers and their announcements at E3 this year. It seems as though we're getting more threads about special guests and special announcements at Japan Expo this year.
Could this be a sign of a shift in where publishers choose to announce their games? I mean, I'm not expecting too much, but maybe that's where we'll start to see some more meaty announcements.
I suspect that's more a shift in the relevance of the products they're making.
Things like Naruto, Bravely Default, Senran Kagura, Tales, 999, and similar titles aren't big ticket items so they're hard to show off at E3 and get attention. However, they can get attention at Anime Expo given the audience crossover and the fact they're the only games there.
Yeah, I'm expecting mostly handheld news.I see, also, your previous point was more towards console representation as well, which the Expo hasn't exactly emphasized so far.
Well, according to Wikipedia:GE2 meet Bamco expextation, but why there isn't any GEB2 news at all?
So expect info soon?Namco Bandai teased a new God Eater project with an event known as God Eater Fes 2010 which was scheduled to take place in Akiba Square on July 11, 2010. However, five days prior to the event, Famitsu revealed God Eater Burst, an "evolved" version of the original God Eater. The game was confirmed to contain additional arms, a new story, characters, enemies along with rebalanced gameplay and brushed up graphics.
Yes, at least in the studio sense.Didn't the team behind God Eater work on Freedom Wars?
Freedom Wars was a collaborative effort between multiple development studios (3 according to Wikipedia: SCEJ Studio, Shift (GE dev), and Dimps), so I imagine not everyone at Shift worked on Freedom Wars.Didn't the team behind God Eater work on Freedom Wars?
Square Enix's aggressive Chinese push as indicated in their financial briefing is actually much more aggressive than I thought.
Currently they have less than 2% of their Asian revenue coming in from China, but want to raise that to 30-40% of their Asian revenue within the next several years.
Via 1st Courses' thread: http://www.bloomberg.com/news/2014-...partners-for-asia-expansion-profit-boost.html
Given that's just China, it's possible they want almost half of their Asian revenue to not come from Japan, and I would expect to see aggressive investments in that direction (as in a heavy mobile, browser, online, and f2p push even beyond what we see now), given that console and handheld games aren't going to get them that in China.
Didn't the team behind God Eater work on Freedom Wars?
In order to do that, I gathered a number of well-known developers with an impressive pedigree for creating some of Japans most beloved titles developers Shift and Dimps. These two developers both produce high-quality, interesting titles, but in this case I wanted to utilize both of their strengths, so I asked Shift to be in charge of game design, character design and story, while Dimps handled programming, graphics and direction.
http://www.famitsu.com/news/201407/01056380.html
Japanese Version release date sets!
August 21, almost month later than other region.
Price is 5800 Yen for BD, 4900 Yen for Download.
edit: Oops mistakes
I would say my pessimism stems more from market relevance (since this is a sales thread), but I do admittedly also have a personal pessimism on output since I think structural issues often result in things like great former Konami designers getting stuck on loli school girl mobile titles and eight good to great Square Enix teams getting merged into a gigantic blob to make one gigantic console game that may never come out and may be very troubled if it does without any of them splintering off to do what they used to do well.
We do see some change with people like Inafune and potentially IGA taking off to kickstarter, but it feels few and far between, without many signs of pick up in the future.
Company loyalty runs deep in Japan (both from an employer and employee perspective), so if the companies go down hill, the careers of those who work for them often follow unless the companies literally go bankrupt or the employees break with tradition.
But yeah, while I'm off on a tangent now, this is a large part of what makes me regret the direction things went on a personal level even if I think the publishers in question are largely making the right business decisions. I just try to not let that color my business analysis which is "mobile, social, asian online, and a few key retail titles is the best way forward for a traditional Japanese publisher in the modern market", since it focuses on proven growth areas without giving up the biggest impact titles that work in the remaining dedicated market and what little is left of Japanese publisher market share in the West.
Square Enix's aggressive Chinese push as indicated in their financial briefing is actually much more aggressive than I thought.
Currently they have less than 2% of their Asian revenue coming in from China, but want to raise that to 30-40% of their Asian revenue within the next several years.
Via 1st Courses' thread: http://www.bloomberg.com/news/2014-...partners-for-asia-expansion-profit-boost.html
Given that's just China, it's possible they want almost half of their Asian revenue to not come from Japan, and I would expect to see aggressive investments in that direction (as in a heavy mobile, browser, online, and f2p push even beyond what we see now), given that console and handheld games aren't going to get them that in China.
So Youkai 2 will have long ass legs as well eh? Movie bump on top of Christmas bump.
What about the localization of the first game?
Right, that's why I said the lack of a flourishing indie industry was unfortunate.I don't begrudge these companies making strategic decisions in order to survive, whether that means getting into the gym business or making Chinese f2play games as opposed to developing a $70 000 000 USD AAA jrpg.
I'm no expert, but it doesn't take one to see Japan as whole is having trouble competing and making compelling products across the board, not just in gaming. Maybe the upcoming 3rd Arrow of Abenomics will change things up and we'll see more innovation, entrepreneurialism, and immigration into Japan.
Right, that's why I said the lack of a flourishing indie industry was unfortunate.
The economics make no sense at the AAA scale, but it would have been nice for more developers to not go from Silent Hill to slot machines, even if their companies did.
It's hard to leave guaranteed employment to start something, especially if they have families. Maybe less job security will mean more startups. I think getting rid of employment for life is part of the reform package?
Takao said:http://www.famitsu.com/news/201407/01056300.html
More info at Japan Expo. It's an RPG.
edit:
Some news from the Famitsu interview :
-Will release in September.
-Freemium. The game is balanced so that the scenario is beatable without having to spend money.
-Uematsu is composing 20 tracks.
-Sakaguchi is planning some sort of collaboration with other game creators.
-Would like to make a console version in the future if given the opportunity.
On a non smartphone-related success story: Demon Gaze passes 200k units worldwide.
https://twitter.com/CHIKAMI_EXP/status/483979175913467906
Very impressive for such a niche developer and genre on Vita.
Considering their previous titles were Japan-only and doing like 5k-10k on consoles, that number is quite spectacular.On a non smartphone-related success story: Demon Gaze passes 200k units worldwide.
https://twitter.com/CHIKAMI_EXP/status/483979175913467906
Very impressive for such a niche developer and genre on Vita.
On a non smartphone-related success story: Demon Gaze passes 200k units worldwide.
https://twitter.com/CHIKAMI_EXP/status/483979175913467906
Very impressive for such a niche developer and genre on Vita.
On a non smartphone-related success story: Demon Gaze passes 200k units worldwide.
https://twitter.com/CHIKAMI_EXP/status/483979175913467906
Very impressive for such a niche developer and genre on Vita.
On a non smartphone-related success story: Demon Gaze passes 200k units worldwide.
https://twitter.com/CHIKAMI_EXP/status/483979175913467906
Very impressive for such a niche developer and genre on Vita.
Roughly 150k in the west, then. That's great.
On a non smartphone-related success story: Demon Gaze passes 200k units worldwide.
https://twitter.com/CHIKAMI_EXP/status/483979175913467906
Very impressive for such a niche developer and genre on Vita.
Roughly 150k in the west, then. That's great.
So if Japan is at 58k how do you get to 200k if they sold only 30k in the west?And to think their initial expectation was 10k sold.
It wasn't 150k in the West. The game had shipped to retailers and sold over 120k last time they informed, I'm sure it sold more than that since then and western sales are around 30k at best.
It sold more than that in Japan. I cant find any sources right now unfortuantely, but i mean to remember have seeing a ~90k number for Japan a while ago.So if Japan is at 58k how do you get to 200k if they sold only 30k in the west?
It sold more than that in Japan. I cant find any sources right now unfortuantely, but i mean to remember have seeing a ~90k number for Japan a while ago.
Yeah I seem to remember seeing that it was nearly 100k shipped/digital in Japan as well.
They probably won't be super high. The musou audience isn't on Nintendo systems and it would take a sustained period of exclusivity for the series to move it there.
150k in the West......sweet Jesus just how did it do that.