This is Sega's doing, right? It's still weird, but if it's Nintendo using a Yakuza demo instead of their other games... why.
It is really odd. It is like Nintendo is acting like this is Yakuza 6 and not a year old HD port.
This is Sega's doing, right? It's still weird, but if it's Nintendo using a Yakuza demo instead of their other games... why.
It is really odd. It is like Nintendo is acting like this is Yakuza 6 and not a year old HD port.
I feel the thought process is probably:
A.) It's one of the only games they have coming out soon.
B.) It's one of the only games they have coming out soon that doesn't appeal to their traditional audience.
It's a lot like when they spent a ton of time advertising MGS3 for 3DS, even when the HD collection on PS3/360 was already announced.
Crippled horses sometimes win lolI suppose, and I guess it shows some good faith towards Sega and all..but still, seems like they are betting on a horse that never had a chance to get out of the gate.
Edit- thinking a bit more on it, I think I see where Nintendo is going- even though it is a late HD port, it is still the first Yakuza game to hit a N platform. I imagine they are going to try reasonably hard to push for an audience.
It is very revealing that for example Dragon Ball Z: Battle of Z is skipping Wii U. A game from a company that apparently has a good relationship with Nintendo and doesn't have trouble supporting as many systems as possible. Even Wii got Dragon Ball Z: Budokai Tenkaichi 2 (which sold as much as Dragon Ball Z: Burst Limit) and Dragon Ball Z: Budokai Tenkaichi 3.
Right now Namco has nothing announced for the platform and the only games released on it so far were Tekken Tag and Tanks!
It appears they are heavily backing Sony right now- Vita is getting a lot of multi-platform stuff.
I would still expect a Taiko Drum game sooner or later though..
It's funny though, Nintendo are collaborating with them on SSB, a huge game, but in return Nintendo gets nothing. What kind of deal is that?
Sounds like Nintendo came to Bandai with the SSB proposition, so they feel like they don't need to give anything back.It's funny though, Nintendo are collaborating with them on SSB, a huge game, but in return Nintendo gets nothing. What kind of deal is that?
It's funny though, Nintendo are collaborating with them on SSB, a huge game, but in return Nintendo gets nothing. What kind of deal is that?
Right now Namco has nothing announced for the platform and the only games released on it so far were Tekken Tag and Tanks!
It appears they are heavily backing Sony right now- Vita is getting a lot of multi-platform stuff.
I would still expect a Taiko Drum game sooner or later though..
Nintendo appears to have decent relationships with many Japanese 3rd parties and yet Wii U support is pretty much non existent.
I don't know who else to blame other than Nintendo.
It's funny though, Nintendo are collaborating with them on SSB, a huge game, but in return Nintendo gets nothing. What kind of deal is that?
I hope Nintendo/Iwata wakes up very soon. Depending on goodwill will sink you sooner or later. All these collabs and Nintendo gets nothing in return. Make active deals, Iwata! Not like this, the "let's wait, cause we gave them SSB, they get their name out there and maybe they'll give us Tekken 7 or whatever in return" kind of deal.
It's funny though, Nintendo are collaborating with them on SSB, a huge game, but in return Nintendo gets nothing. What kind of deal is that?
Nintendo get SSB on shelves before 2016. That's what they get out of it.
Nintendo appears to have decent relationships with many Japanese 3rd parties and yet Wii U support is pretty much non existent.
I don't know who else to blame other than Nintendo.
Betting on the ever shrinking portable market is exactly not what they should be doing. Look how difficult it was to get 3DS to sell properly. And the system is still largely just a nintendo games machine outside of Japan, which takes away resources from building games for the Wii U, judging by the amount of Nintendo games coming out for the 3DS.Seeing such an embarassing situation third party wise in Japan is what makes me think the next Nintendo home console will just be...a device that receives the signal from the handheld console, allowing to play games on the big TV screen, using the portable console as controller, a reversed Wii U.
I never thought going into gen 8 we'd see heavy Namco support for PC and next to none for Wii U.
Nintendo screwed up securing the next "SKU" spot for PS3 titles, i thought after they lost a bunch of games to the PSP last gen, they would have thought their lesson. But it seems that once again the Sony portable will be able the prefered console for ports. Titles like One Piece Musou 2 oder Dragon Ball Z not hitting WiiU was already a bad sign.
Unless Nintendo is paying for the port, I can see how a PS3 port makes little sense right now for 3rd parties. At least with Vita there is a unique feature that could lead to some sales- the portable nature of the platform.
Yeah the Vita even lets you use PS3 shaders with zero modifications and run them on Vita, on top of also still being a LibGCM based system, so porting is pretty easy.First Vita ports also didn't set the world on fire, but they kept going at it. And yes, Vita as a portable has a and advantage for japanese titles. But they are not even trying with new WiiU games, just cause off Off-TV alone WiiU skus might attract customers.
Sonys dev-kit environment must be great if its easier and more straight forward to port games to Vita instead of WiiU. Just didnt expect WiiU to end up with less 3rd party support from japanese publishers than 360 in its 8th year.
Yeah the Vita even lets you use PS3 shaders with zero modifications and run them on Vita, on top of also still being a LibGCM based system, so porting is pretty easy.
Yeah the Vita even lets you use PS3 shaders with zero modifications and run them on Vita, on top of also still being a LibGCM based system, so porting is pretty easy.
Thanks, this explains much. The PS3/PSV/PS4 eco-system is probably the most attractive for multiplatform development concerning Japanese Non-3DS title. Sony probably is also in a better position to discuss ports since the PS4 will probably the go-to console worldwide this time.
Iwata should have secured ports before the system even launched to make sure, that even if sales are slow publishers will have to bring their games for the first 12-18 months to the system. He probably expected a Wii sales like situation, where 3rds would rally up to bring their games to the system once they see its sales figures.
Once again Nintendo were in a position of strength in the console market, but they screwed it up worse than most of us would have predicted.
Does L5 want to kill the franchise or what?
I think L5 has proven time and time again that they have the worst brand management of all time. Its as if they actively try to ruin their franchises.Little Battlers Wars is getting released 2 months after Little Battlers W Explosion Boost or whatever the expansion is called now (September 26th). And it's an ugly looking, low budget strategy game
Does L5 want to kill the franchise or what?
One thing it is port friendly with though is Wii technology, which helped get things like Monster Hunter and DQX going quickly along with Nintendo's internal games.Right, that's the other factor. Amazingly, it appears that Nintendo designed a system that isn't port friendly for current or future gen systems.
One thing it is port friendly with though is Wii technology, which helped get things like Monster Hunter and DQx going quickly along with Nintendo's internal games.
The hardware choices they made were very inward focused instead of third party focused and well... It shows.
It is not friendly with the 3DS though which Nintendo has mention they regret and want to fix in future handheld/console pairings.
I still maintain the launch lineup was solid. It was the follow up that has been terrible, both 1st and 3rd party wise.
I think L5 has proven time and time again that they have the worst brand management of all time. Its as if they actively try to ruin their franchises.
One thing it is port friendly with though is Wii technology, which helped get things like Monster Hunter and DQx going quickly along with Nintendo's internal games.
The hardware choices they made were very inward focused instead of third party focused and well... It shows.
It is not friendly with the 3DS though which Nintendo has mention they regret and want to fix in future handheld/console pairings.
It's funny though, Nintendo are collaborating with them on SSB, a huge game, but in return Nintendo gets nothing. What kind of deal is that?
Are we still talking about (up/down) porting or are you referring to other aspects such as scope of connectivity and cross-platform integration?O
It is not friendly with the 3DS though which Nintendo has mention they regret and want to fix in future handheld/console pairings.
Taking the same engine, art assets, and tools pipeline and being able to scale between the two platforms relatively easily.Are we still talking about (up/down) porting or are you referring to other aspects such as scope of connectivity and cross-platform integration?
Earth Defense Force 4 (this week biggest release)
http://www.true-gaming.net/home/162866/
More releases for the week
http://www.true-gaming.net/home/162861/
BTW the Top 50 is out, and MC has SMTIV at #33, is it low because it's the last of the shipment (1st?)?
No, it received a new shipment a couple of weeks ago, this kind of titles are usually very frontloaded.
Why is that? Second hand market?
So Nintendo x Platinum doesn't sound like it's on the verge of a decades long super-partnership or an imminent buyout: http://www.neogaf.com/forum/showthread.php?t=614076
However, even if Nintendo stops publishing Platinum games after Bayonetta 2, I'm not sure that would have any negative effect on the platform given that Bayonetta 2 would pretty much attract any Platinum Games fans who were willing to buy a Wii U anyway.
If Nintendo can ship enough copies, yes.
Odds are they won't -- gotta push those downloads.