Oh and in shocking news Miku will likely show up on PS4 at some point: http://m.neogaf.com/showthread.php?t=758024
"At some point" seems to be a trend. I suspect that Japanese next generation development will be lagging behind yet again :/
Oh and in shocking news Miku will likely show up on PS4 at some point: http://m.neogaf.com/showthread.php?t=758024
I think the main problem with Stamima, at least for me, would be the fact that once I'm enthralled by the game I want to keep playing that game and no game else. I don't want to take a break, I want to finish the level, beat the boss, see the next cutscene. Stamima mode basically uses all these attributes which make me a dedicated gamer and which make me fall in love with my favourite games and uses it against me.With the stamina system one thing that started sticking out to me is we're getting toward the point where there will be enough social mobile games that are games that if you rotated them, you could keep going for a notably long time without having to break out a handheld or do something else instead.
I'm kind of curious to see if that has any impact over the next couple of years, either with software sales continuing to slide or an even slower uptake on the next handheld.
Of course, a number of things could cause that, so it might not be a great evidence set without a player usage study.
Yeah, we're about one month from the PS4's launch and there's still nothing getting announced in a remotely concrete fashion."At some point" seems to be a trend. I suspect that Japanese next generation development will be lagging behind yet again :/
I totally get where you're coming from.I think the main problem with Stamima, at least for me, would be the fact that once I'm enthralled by the game I want to keep playing that game and no game else. I don't want to take a break, I want to finish the level, beat the boss, see the next cutscene. Stamima mode basically uses all these attributes which make me a dedicated gamer and which make me fall in love with my favourite games and uses it against me.
Stamima mode is great for mobile games though, if we are seeing them as a time-wasting opportunity when waiting for the bus or sitting on a toilet. If we are to take mobile games as substitute for traditional games which many Japanese seem to want to make happene then it works quite against attracting the intended audience. Having said that Stamima is exactly what the mobile gamers wants, as opposed to the more full priced console-like games as demonstrated by the f2p titles employing Stamima vastly outgrossing titles like the FF re-releases or Deus Ex.
Thanks. I think it might be a bit lengthy for someone anyone will read though outside of a context like this. I'll think it over though and maybe refactor.Very informative post, you should make this into its own thread. Although there's will be a probable case of 'lol mobile' drive by posts.
MoHu 4G + 2DS release this fall would do wonders for Nintendo.
2DS is not coming out in Japan. No one would buy it there, and Nintendo knows this.
MoHu 4G + 2DS release this fall would do wonders for Nintendo.
If MH4 + Pokemon didn't do it I doubt MH4G would.
2DS is not coming out in Japan. No one would buy it there, and Nintendo knows this.
Is the ??? meant to be a joke like "secret PS3 exclusive" or is there actually some big game being teased for 2014?Freedom Wars is scheduled for a summer release in Asia, there will be a demo available too: http://www.famitsu.com/news/201401/26047151.html
I guess Phantasy Star NOVA and ??? will be the big holiday releases over there.
That's probably not true. It would be a lot cheaper than the normal 3DS.2DS is not coming out in Japan. No one would buy it there, and Nintendo knows this.
Uhh what? They moved a lot of hardware and the games sold a lot. They didn't push the 3DS YoY (or even above 5M) as a long-term effect on hardware sales, but it is silly to downplay the impact they had.If MH4 + Pokemon didn't do it I doubt MH4G would.
That's probably not true. It would be a lot cheaper than the normal 3DS.
I don't think Capcom as a whole has anything new cooking for 3DS and not because of an apathy towards the system but simply because the company is trying to transition and focus on online and mobile offerings (which I think is a mistake). MH make sense simply because that's what makes Capcom money. It's similar to SE's drop off in support of the handhelds.I remember Nirolak was asking, a few weeks ago, what was Capcom going to bring to the platform.
Well, it seems Capcom answered this week XD
Hopefully, we'll see something more than AA and MH...Shu Takumi's new title?
I guess it is not as portable as the regular 3DS and the XL.I think the actual design of the device would hold it back in Japan.
If MH4 + Pokemon didn't do it I doubt MH4G would.
If Nintendo could pull of 4G, Pokemon Z, 2DS and Dragon Quest XI someway, 3DS could have a decent year again.
Whilst not a bad schedule, I do think the predictable nature of such a line up characterises the banality of Nintendo at the moment.
Why else do you think a lot of people were sick of last gen and wanted new IP'sEh last gen consoles survived on such banality for the majority of the generation.
If Nintendo could pull of 4G, Pokemon Z, 2DS and Dragon Quest XI someway, 3DS could have a decent year again.
And maybe Bravely Second and a Youkai Watch sequel. Now, some new IPs would be wonderful on top of that, especially since we're talking about whether the system can push ~5 million again this year.
5 million seems insanely high considering 3DS HW sales so far this year are down ~35% from 2012 and 2013.
Is the ??? meant to be a joke like "secret PS3 exclusive" or is there actually some big game being teased for 2014?
If sold at a cheap decent price, it would sell
Nothing's been teased, just speculating that they would probably want more than PSN.
Oh right thanks. Well they do have GR2 to slot in somewhere though I doubt that's gonna be any bigger than 130k LTD.Nothing's been teased, just speculating that they would probably want more than PSN.
How does updated MH games compare to the original in sales?
PS2 Monster Hunter 288,559
PS2 Monster Hunter G 232,239
PSP Monster Hunter Portable 1,122,604 (+ PSP the Best & BEST reprint)
PS2 Monster Hunter 2 692,005 (+ BEST)
PSP Monster Hunter Portable 2nd 1,720,397
PSP Monster Hunter Portable 2nd G 4,155,472 (+ BEST & BEST Reprint)
2DS is not coming out in Japan. No one would buy it there, and Nintendo knows this.
However, this case is still unusual since mainline games originated on console until 4. Handhelds are obviously much more popular for this series.
Also, can someone remind me what the new Garaph is? I need to bookmark it.
I asked what they were bringing that wasn't Monster Hunter or Ace Attorney. ^_^I remember Nirolak was asking, a few weeks ago, what was Capcom going to bring to the platform.
Well, it seems Capcom answered this week XD
Hopefully, we'll see something more than AA and MH...Shu Takumi's new title?
It's like that with Capcom's console output too now. At this point in PS3's cycle we already knew about DMC4, MH3, RE5 and Lost Planet while on PS4 all they have is Deep Down.I don't think Capcom as a whole has anything new cooking for 3DS and not because of an apathy towards the system but simply because the company is trying to transition and focus on online and mobile offerings (which I think is a mistake). MH make sense simply because that's what makes Capcom money. It's similar to SE's drop off in support of the handhelds.
I asked what they were bringing that wasn't Monster Hunter or Ace Attorney. ^_^
Shu Takumi's game wouldn't be a bad guess outside of that, but still not seeing much.
Eh, I seriously hope to see something else, especially more than one title that isn't AA or MH.
However, any updates for DQM's performance on iOS?
I don't have a Japanese iPhone so I'm unsure how to check, but let me look.Eh, I seriously hope to see something else, especially more than one title that isn't AA or MH.
However, any updates for DQM's performance on iOS?
sörine;98529488 said:It's like that with Capcom's console output too now. At this point in PS3's cycle we already knew about DMC4, MH3, RE5 and Lost Planet while on PS4 all they have is Deep Down.
Eh, I seriously hope to see something else, especially more than one title that isn't AA or MH.
However, any updates for DQM's performance on iOS?
Yes their lineup is very anemic in general outside of social-mobile.sörine;98529488 said:It's like that with Capcom's console output too now. At this point in PS3's cycle we already knew about DMC4, MH3, RE5 and Lost Planet while on PS4 all they have is Deep Down.
I asked what they were bringing that wasn't Monster Hunter or Ace Attorney. ^_^
Shu Takumi's game wouldn't be a bad guess outside of that, but still not seeing much.
Yes I think the difference between this and the math I just did does a good job of showing why paid for mobile apps are considered a side business instead of the core business on mobile.Since I brought up DQM, for information sake:
Just checked DQ8 on Android: only now is in the 50,000 - 100,000 ballpark. Given how it was progressing, looking at AppAnnie graphs weeks ago, it's safe to say it's just over 50,000 units, and that it'll last in that period for a looong time.
Given the iOS DQVIII graph, and how usually the iOS / Android has been...175,000 - 200,000 units total (iOS + Android) could be a good estimate.
And maybe Bravely Second and a Youkai Watch sequel. Now, some new IPs would be wonderful on top of that, especially since we're talking about whether the system can push ~5 million again this year.
Vita's in the exact same boat as 3DS. Everything big this year is a sequel to something already on the system or in an already saturated genre on the system. There's not really anything to drive userbase up out of the norm and I don't see the system really increasing sales YOY overall.Now it's time for the Vita to shine. PSP best years were once the DS craze slowed down. I'm not telling is going to start selling 60.000 systems a week (obviously), but 2014 and 2015 could be the system best years.
All right, we potentially have some numbers from someone in the know.
Each month that Square Enix can stay up in the top 4-5-ish range (to account for fluctuation up and down above their average earnings, which is common with event driven social games), they reach the equivalent of selling approximately 500,000 copies of Dragon Quest VII on 3DS.
Obviously if they start tanking faster than a month, they don't earn nearly as much.
Yes I think the difference between this and the math I just did does a good job of showing why paid for mobile apps are considered a side business instead of the core business on mobile.
All right, we potentially have some numbers from someone in the know.
Nicolas Godement is the general manager of gumi Europe. gumi makes Brave Frontier and has spent a lot of time at the top of the Japanese iOS Top Grossing charts, including positions like #2 and #3.
He estimates that Dragon Quest Monsters: Super Light is bringing in around $1 million a day currently being in the top ~2-4 range.
Source: https://twitter.com/NicolasG_B/status/427406309089357825
For comparison, Dragon Quest VII went out at 6090 yen, which is the equivalent of $59.47.
Games on iOS have a (notably healthy) 70% margin, but we'll ignore that for now in case Nintendo waives the licensing fee for Dragon Quest games on 3DS.
Each month that Square Enix can stay up in the top 4-5-ish range (to account for fluctuation up and down above their average earnings, which is common with event driven social games), they reach the equivalent of selling approximately 500,000 copies of Dragon Quest VII on 3DS.
Obviously if they start tanking faster than a month, they don't earn nearly as much.
Yes I think the difference between this and the math I just did does a good job of showing why paid for mobile apps are considered a side business instead of the core business on mobile.