slaughterking
Member
PSO2 is not like Monster Hunter at all and God Eater being on Vita is pure speculation. And Sony didn't convince anyone with SS considering they are publishing it themselves.
So it's been nearly a year since the Monster Hunter Betrayal and so far no potential big or interesting monster Hunter clone has been announced for 3DS. The following weeks and announcements should be interesting in that regard, will most 3rd Partys follow or could Sony still have convinced them that Vita is the right fit for their titles. After all PSO2, Soul Sacrifice and the rumored God Eater 2 port are on Vita.
Being on Vita would mean having less competition since MH isn't in the Plattform and also the possibility dual SKUs supporting PSP or even PS3.
Never mind the Vita situation, there haven't been any new 3DS offerings in that area which is surprising. But I'll wait the following weeks before judging, this fall would be the right time to announce such projects if they exist. Tri G sold well and MH4 its on its way.PSO2 is not like Monster Hunter at all and God Eater being on Vita is pure speculation. And Sony didn't convince anyone with SS considering they are publishing it themselves.
So it's been nearly a year since the Monster Hunter Betrayal and so far no potential big or interesting monster Hunter clone has been announced for 3DS. The following weeks and announcements should be interesting in that regard, will most 3rd Partys follow or could Sony still have convinced them that Vita is the right fit for their titles. After all PSO2, Soul Sacrifice and the rumored God Eater 2 port are on Vita.
Being on Vita would mean having less competition since MH isn't in the Plattform and also the possibility dual SKUs supporting PSP or even PS3.
I've been told that it's the sort of situation that the word "bomb" was created for.do we know what games like DQMJ2 sold in the West?
I've been told that it's the sort of situation that the word "bomb" was created for.
How do you mean? It is a 1st party game, why wouldnt they publish it themself?And Sony didn't convince anyone with SS considering they are publishing it themselves.
How do you mean? It is a 1st party game, why wouldnt they publish it themself?
Marvelous AQL and SCEJ as far as i know. But even if it was a Marvelous AQL game only, i dont see why Sony would have to convince others to publish it.Isn't a Marvelous AQL game?
Isn't a Marvelous AQL game?
There are not 70k people in the west who would pay to play a Dragon Quest MMO monthly. Especially not one like DQ10 that is not quest-driven like post-WoW MMOs, or one that is on the Wii. Honestly, do you know anything about how the game actually plays? I like the game; I'm having a great time with it, but I have no illusion that its design is not even remotely progressive.DQIV on DS shipped 260k in the West, DQV something less. But expecting just 70k units of DQX from Europa+North America seems pretty low.
How do you mean? It is a 1st party game, why wouldnt they publish it themself?
Oh, like that, i understand.The point was that 1st party games don't support the argument that Monster Hunter clones could go to the Vita.
After Joker 2's dismal failure, there is no way they're gonna try again unless they're crazy. The main games are by far an easier sell, but DQ10 is not equivalent to DQ9. An offline DQ11 would be sellable just like 9 was.After playing Joker 2 I feel like the Monsters series might be an easier sell to the west than the main games.
That said, the road is littered with the corpses of games that attempted to appeal to the Pokemon audience.
After Joker 2's dismal failure, there is no way they're gonna try again unless they're crazy. The main games are by far an easier sell, but DQ10 is not equivalent to DQ9. An offline DQ11 would be sellable just like 9 was.
I think that game could have been an easier sell than an original DQM since many people have nostalgia for the original, but it doesn't seem like Nintendo thinks that'll be enough....But...I want Terry's Wonderland here in the West
Which different products would that be? A gaming store can't sell expensive smartphones which are also DD-only without becoming a completely different store. In that case they might as well support DD in Vita and 3DS. You're going in circles.If Nintendo went in the same direction, retailers would stop promoting EITHER handheld in that case and, in the case of major retailers that sell different products and make up the majority of game hardware sales, would say "I'd recommend a smartphone instead" and point them to that section of the retail outlet.
I think that game could have been an easier sell than an original DQM since many people have nostalgia for the original, but it doesn't seem like Nintendo thinks that'll be enough.
Well, I believe I told you why DQMJ2 took so long in another thread. I don't think they'd be likely to wait that long with another game under different circumstances. We'll see, though.I still hope it'll be announced in the next future. It's been released not so long ago ( just a bit more than two months ago), there's still the concrete possibility IMHO. Joker 2 came out something like one and 1/2 year after the Japanese release, I hope that, if it's released, we won't wait that long XD
There are not 70k people in the west who would pay to play a Dragon Quest MMO monthly. Especially not one like DQ10 that is not quest-driven like post-WoW MMOs, or one that is on the Wii. Honestly, do you know anything about how the game actually plays? I like the game; I'm having a great time with it, but I have no illusion that its design is not even remotely progressive.
Well, I believe I told you why DQMJ2 took so long in another thread. I don't think they'd be likely to wait that long with another game under different circumstances. We'll see, though.
Yeah, I'm pretty sure it was you. Although it may have been about DQ6 instead of DQMJ2. The reasoning is the same, though. SE was working on the game and decided to give up on it and the DQ series itself in the west. Nintendo took it over later and finished it off....To me? I've never asked why DQMJ2 took so much, and I don't know the reason. XD Could you post the explanation, since I'm curious?
Yeah, I'm pretty sure it was you. Although it may have been about DQ6 instead of DQMJ2. The reasoning is the same, though. SE was working on the game and decided to give up on it and the DQ series itself in the west. Nintendo took it over later and finished it off.
It also means that the MH crowd that they are trying to appeal to would be on another platform. I thought the reason we saw so many MH clones on the PSP was to try and cash in on MH's popularity. Releasing on the vita seems to go against this.
Famitsu is teasing a surprise scoop for next week.
It will probably end as many other scoops and be nothing worth teasing but we are close to TGS and these coming weeks are when announcements are usually made. Plus Nintendo Direct should be happening soon.
Will there be a Nintendo Direct this month?
Monster HunterFamitsu is teasing a surprise scoop for next week.
It will probably end as many other scoops and be nothing worth teasing but we are close to TGS and these coming weeks are when announcements are usually made. Plus Nintendo Direct should be happening soon.
There are not 70k people in the west who would pay to play a Dragon Quest MMO monthly. Especially not one like DQ10 that is not quest-driven like post-WoW MMOs, or one that is on the Wii. Honestly, do you know anything about how the game actually plays? I like the game; I'm having a great time with it, but I have no illusion that its design is not even remotely progressive.
I don't know, but below 70k is too much pessimistic. Given the franchise, and maybe Nintendo publishing it, 70k would be almost impossible. Sure, it's a MMORPG, but it has a free month, and surely some sort of deal when launched to incentivize the purchase. Well, even a game like Etrian Odyssey could manage 70k, come on.
The future of console MMOs is looking very, very dim. Nintendo or Squeenix would need to market the shit out of DQX to make any impact, and I doubt they'd be willing to.
MAG is a FPS, not RPG (although it is massive, up to 256 players at once). DC Universe is the only newer MMO on console i can think of right now (it also excist for PC for that matter).But it's a console MMO. The most successful one is probably FFXI, although I don't know what the PC/console split is. What's after that, MAG? DC Universe?
The future of console MMOs is looking very, very dim. Nintendo or Squeenix would need to market the shit out of DQX to make any impact, and I doubt they'd be willing to.
Which different products would that be? A gaming store can't sell expensive smartphones which are also DD-only without becoming a completely different store. In that case they might as well support DD in Vita and 3DS. You're going in circles.
Have there been MMORPGs on Wii? The Wii and future Wii U audience is untested as far as I'm concerned for this genre and the selling point would be that Nintendo markets it as a game that's suited for the controller.
Nintendo also didn't sell Wii Sports to fans of sports games but to an audience that previously didn't play many games. Although DQX would be more comparable to Pikmin and its PC RTS type of game as console game approach.
We don't know what they'll do but the whole Square Enix merger was to make DQ more successful in the West (from the Enix side of the deal) and that still didn't live up to Horii's expectations. I'm sure SE and Nintendo have plans for DQX in the West (as SE has plans for FFXIV). If they'll succeed is another question.
It fits the general strategy of Nintendo to do things differently than the rest of the industry, even when they do similar things. Sometimes that works, sometimes it doesn't. I don't think it will stop them from trying.
MAG is a FPS, not RPG (although it is massive, up to 256 players at once). DC Universe is the only newer MMO on console i can think of right now (it also excist for PC for that matter).
FF11 PC/Console split was 2console:1PC in Japan, other way in the US ~2006. Posted source a few threads ago.
Not sure about FE but in case of Theatrhythm it's tied to the 3DS.
She said 70k monthly. Meaning 70k people paying to play every single month. I have to agree with her there. I can see numbers doing well if the game is marketed, and then jumping off a cliff. There's a reason why what few console MMOs there are, are mostly F2P.
Which different products would that be? A gaming store can't sell expensive smartphones which are also DD-only without becoming a completely different store. In that case they might as well support DD in Vita and 3DS. You're going in circles.
Is it possible to see how well an old game is doing that doesn't make the top 50 anymore?
I'm always curious how Professor Layton and the Miracle Mask is doing now in Japan (i.e. if it's selling a few thousand a week and slowly going past 500,000).
There used to be new games every year, haven't seen one is a year and a half now in Japan.
We get a Top 1000 every year with updated YTD/LTD figures for a lot of games selling under the radar.Is it possible to see how well an old game is doing that doesn't make the top 50 anymore?
I'm always curious how Professor Layton and the Miracle Mask is doing now in Japan (i.e. if it's selling a few thousand a week and slowly going past 500,000).
There used to be new games every year, haven't seen one is a year and a half now in Japan.
It's not the dedicated gaming specialty shops that would be the biggest concern. But the dedicated shops make up a fairly small percentage of overall sales.
The retail partnerships which would be in jeopardy are the big box retailers - WalMart, BestBuy, Fry's, ToysRUs, Target, Future Shop, CostCo, etc. - and the similar chains in the other parts of the world.
It's not an immediate problem, but it absolutely is a long-term concern for the Big 3. These retailers really aren't interested in selling the hardware. Huge up-front costs with tiny margins, and it takes up tons of precious floor space. They sell the hardware to help sell more software, which is what makes the whole venture worthwhile for them. If their software sales start drying up due to a DD market that comes with equal or lower pricing than what they can offer - they will be more than happy to replace all that floor space with other products which will sell and which will give them a profit margin.
These retailers don't have any loyalty to video games, but they are crucial partners if the Big 3 want to be able to survive selling dedicated gaming systems to the masses.
I can see it become a problem in the long run and maybe stores are already thinking ahead so far
It's not an immediate problem, but it absolutely is a long-term concern for the Big 3.
You seem to be looking at this more from your own personal wishes - and I agree, it's not ideal for the consumer.
I've tried to respond to your points without repeating myself over and over again. If you have specific points that I haven't yet discussed, fire away!but you ignored some of my more important points.
As I explained before, it's a balancing act that the Big 3 are trying to work their way through. As I said before, the point of DD right now is to offer it as an option for people who want it. It's for people who prefer shopping digitally, or for people who have to get the game right now this very instant and don't mind paying a small premium for that instant gratification. People who want to save a few bucks can grab it from retail.What is the point of DD, in a retail compatible mode no less, if you scare away customers with high prices?
I'm not seeing all the countless disadvantages that you are in this case. DD pricing vs. retail pricing isn't an issue for DD point cards that parents buy for their children. Parents buy a set amount on the card and the kid uses it up buying games at his/her own leisure. Most of the time, the parent won't even have any idea exactly how much the child is spending on each DD game vs. the retail cost.A parent will not want to store their credit card data on their kid's DS or charge their funds all the time. So they will buy them point cards or download cards from said retail outlets which the kids then can use themselves. So now that Nintendo found a way to sell their audience DD in coorporation with stores, in a model that isn't in danger of collapsing into direct DD, why make the model so unappealing with a single (debatable) advantage versus countless disadvantages (price being the most obvious one)?