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Media Create Sales: Week 39, 2012 (Sep 24 - Sep 30)

Demoli

Member
Code:
3DS	2,075,596
PS3	  440,221

As you can see, the PS3 is absolutely crushing the 3DS and dominating the attention of every Japanese publisher.

Here are some charts that help prove this.

college10uc3e.jpg


20081120-baltic-dry-s2lfbr.png


It should be obvious to everyone that the PS3 shall continue its domination well into 2018, as the opportunity cost of switching to a new platform is simply too high.

Can someone please explain to me what do these graphs mean? I genuinely can't see the connection.

Thanks in advance.
 

muu

Member
You really believe this? If there were tons of fake pre-orders, it would mean tons of unsold games. Price collapse would happen and investigations would start on why all these fake pre-orders were going on. And you being a veteran sales-ager, you know that Amazon pre-order ranking doesnt mean much for seeing actual sales numbers :)

About unsold games, this is also quite common. It happends with all systems from time to time. Bomba-bins and all that, games being available for months at a low price because of overstock. I dont think this means that many fake pre-orders are going on and that several of game companies are trying to kill of retailers.

It's not the Amazon preorder 'rankings,' it's Amazon stocking up for preorders and then being forced to sell bomba stock when the customer disappears. And yes, it does happen with everything from time to time, but real security measures being put up to counter it (and it was specifically for Aniplex Bluray titles -- nothing else was affected) would suggest that someone was testing the waters in a mass scale.

I do think there's too many caveats to doing this in retail (all it takes is money down on preorders, something that apparently recently started in many of the larger retailers over there), but looking at the ugliness of the situation and the thread's track record it's hard to just throw it out as a joke.
 
If the Vita was as safe evolution of the PSP as you could possibly get, and seeing that the trend in Japan was that the PSP is very succesful, wouldnt this mean that the Vita should have a very good chance of succeed there from the start?

Sony also priced the Vita at the same level as the 3DS. How would the market be today if the 3DS and Vita both were still 25.000 yen? That Nintendo would drop the price with 10.000 yen was not predictable. We didnt know how the Vita support would be further on months before the release of the Vita either. These are reasons why i think hindsight plays much into this senario.

About the western market, personally i'd say that the dual analog on a portable was actually a very good selling point there. But most of these arguements are subjective however. Before every new system being launched, you have arguements on both sides that it will sell very well or that it will sell poorly.



You really believe this? If there were tons of fake pre-orders, it would mean tons of unsold games. Price collapse would happen and investigations would start on why all these fake pre-orders were going on. And you being a veteran sales-ager, you know that Amazon pre-order ranking doesnt mean much for seeing actual sales numbers :)

About unsold games, this is also quite common. It happends with all systems from time to time. Bomba-bins and all that, games being available for months at a low price because of overstock. I dont think this means that many fake pre-orders are going on and that several of game companies are trying to kill of retailers.

No of course I don't believe that, its just a possibility that crossed my mind
 

terrisus

Member
Code:
3DS	2,075,596
PS3	  440,221

As you can see, the PS3 is absolutely crushing the 3DS and dominating the attention of every Japanese publisher.

Here are some charts that help prove this.

college10uc3e.jpg


20081120-baltic-dry-s2lfbr.png


It should be obvious to everyone that the PS3 shall continue its domination well into 2018, as the opportunity cost of switching to a new platform is simply too high.

This is the PS3 we're talking about. Shouldn't "getting a second job" be included on the first graph?
 

saichi

Member
If the Vita was as safe evolution of the PSP as you could possibly get, and seeing that the trend in Japan was that the PSP is very succesful, wouldnt this mean that the Vita should have a very good chance of succeed there from the start?

If PSP is not on the market at the same time and if VITA is getting all the PSP franchise.

Sony also priced the Vita at the same level as the 3DS. How would the market be today if the 3DS and Vita both were still 25.000 yen? That Nintendo would drop the price with 10.000 yen was not predictable. We didnt know how the Vita support would be further on months before the release of the Vita either. These are reasons why i think hindsight plays much into this senario.

If Sony's plan to success hinges on Nintendo not dropping price for 3DS, that's a bad plan to start with.

About the western market, personally i'd say that the dual analog on a portable was actually a very good selling point there. But most of these arguements are subjective however. Before every new system being launched, you have arguements on both sides that it will sell very well or that it will sell poorly.

dual analog with no game supports it is not a very good selling point.
 

XOMTOR

Member
Moral of the story: UMD is an awful format.

Sadly, I don't think the UMD needed to be a terrible format. It actually could have been a cheap way to distribute software through retail channels, much like PC DVDs. When the UMD was conceived, Sony should have used it as a delivery vector similar to how PC software is sold. Basically, each UMD would require a license code and games could be installed onto the device without the need for constant use of the UMD itself. This of course would mean that used sales would go 'bye-bye' (desirable from a publishers viewpoint anyway), but it also means that your physical copies could now be tied to your PSN account. Essentially, you'd be getting a physical and digital copy with each purchase, similar to how some retail PC games can be activated on Steam.

What does this mean for Vita? It means that Vita would automatically be BC since your UMDs would already be tied to your PSN account.

Basically Sony and other console manufacturers need to start thinking about getting off retail's dick and begin the transition to digital.
 

jman2050

Member
Sadly, I don't think the UMD needed to be a terrible format. It actually could have been a cheap way to distribute software through retail channels, much like PC DVDs. When the UMD was conceived, Sony should have used it as a delivery vector similar to how PC software is sold. Basically, each UMD would require a license code and games could be installed onto the device without the need for constant use of the UMD itself. This of course would mean that used sales would go 'bye-bye' (desirable from a publishers viewpoint anyway), but it also means that your physical copies could now be tied to your PSN account. Essentially, you'd be getting a physical and digital copy with each purchase, similar to how some retail PC games can be activated on Steam.

What does this mean for Vita? It means that Vita would automatically be BC since your UMDs would already be tied to your PSN account.

Basically Sony and other console manufacturers need to start thinking about getting off retail's dick and begin the transition to digital.

The problem with transitioning to digital is that the consoles still need to be sold and distributed somehow. Retail is responsible for that, and they have no interest in selling consoles if they can't reap the benefits of software sales along with it.
 

Takao

Banned
Sadly, I don't think the UMD needed to be a terrible format. It actually could have been a cheap way to distribute software through retail channels, much like PC DVDs. When the UMD was conceived, Sony should have used it as a delivery vector similar to how PC software is sold. Basically, each UMD would require a license code and games could be installed onto the device without the need for constant use of the UMD itself. This of course would mean that used sales would go 'bye-bye' (desirable from a publishers viewpoint anyway), but it also means that your physical copies could now be tied to your PSN account. Essentially, you'd be getting a physical and digital copy with each purchase, similar to how some retail PC games can be activated on Steam.

What does this mean for Vita? It means that Vita would automatically be BC since your UMDs would already be tied to your PSN account.

Basically Sony and other console manufacturers need to start thinking about getting off retail's dick and begin the transition to digital.

Do remember, PSP launched in 2004. PSN wouldn't exist for another 2 years.
 

XOMTOR

Member
The problem with transitioning to digital is that the consoles still need to be sold and distributed somehow. Retail is responsible for that, and they have no interest in selling consoles if they can't reap the benefits of software sales along with it.

PC software can and is still sold at retail but the benefit is that many of those DVDs can also be turned into a digital product; it's the best of both worlds and appeases retailers as well as offering consumers better value. Pretty much kills used sales but isn't that a good thing in the eyes of devs and pubs?

Do remember, PSP launched in 2004. PSN wouldn't exist for another 2 years.

Wouldn't matter, every UMD being tied to a code would mean that it could automatically be tied to future "digital" accounts. Of course this would have required foresight on Sony's part to ensure the infrastructure was in place but it's not unfathomable. Funny enough, Vita carts are still not sold or distributed this way, with physical and PSN versions being separate. Old habits die hard I guess.
 

test_account

XP-39C²
It's not the Amazon preorder 'rankings,' it's Amazon stocking up for preorders and then being forced to sell bomba stock when the customer disappears. And yes, it does happen with everything from time to time, but real security measures being put up to counter it (and it was specifically for Aniplex Bluray titles -- nothing else was affected) would suggest that someone was testing the waters in a mass scale.

I do think there's too many caveats to doing this in retail (all it takes is money down on preorders, something that apparently recently started in many of the larger retailers over there), but looking at the ugliness of the situation and the thread's track record it's hard to just throw it out as a joke.
He said that he had seen high pre-orders for Vita games on Amazon, i was only referring to this :)

The conspiracy theory you posted earlier focused on that this would start happening in general term, and that it was about in-store pre-orders as well. It also said that Sony is known more or less for destroying markets when they pull out of something (which market have Sony ever destroyed?), indicating that this could start happening in general terms. No offence to the guy who wrote it, but for me personally, this is a joke.

I guess that it is not 100% impossible that it could be done with some selected products online, but it could also be that someone wanted to sabotage (placing many fake orders, Amazon get stuck with overstock and be caution about future purchases from Aniplex). But on general terms? Not happening.


Did Amazon comment anything on this by the way? Hypothetically, how did Amazon notice all the fake pre-orders? What about all the other online websites that you can order from? If someone was doing this in mass scale, would it be smart to only use one online retailer? But i hope that nothing serious happened, because if someone tries to tricks with this, for profit or sabotage, it is something that needs to be taken seriously. But personally i will not take it very seriously before i see some actual statements from Amazon themself backing this up. What is the 2chan thread track record about?


No of course I don't believe that, its just a possibility that crossed my mind
I understand, fair enough :)


If PSP is not on the market at the same time and if VITA is getting all the PSP franchise.
Exactly, "if" is the keyword :) We're talking about hindsight and these things were not very clear before the Vita was launched. We didnt know for sure where every PSP franchise would move next. Even at this time, it is still unclear exactly where every PSP franchise will go next.


If Sony's plan to success hinges on Nintendo not dropping price for 3DS, that's a bad plan to start with.
I agree. But talking about hindsight, this 10.000 yen pricedrop wasnt obvious. I think no one saw it coming.


dual analog with no game supports it is not a very good selling point.
True indeed. But he said that nothing stood out about the Vita (which i understood he was referring to the hardware), and i replied my personal opinion on it.


Wouldn't matter, every UMD being tied to a code would mean that it could automatically be tied to future "digital" accounts. Of course this would have required foresight on Sony's part to ensure the infrastructure was in place but it's not unfathomable. Funny enough, Vita carts are still not sold or distributed this way, with physical and PSN versions being separate. Old habits die hard I guess.
I think most people are extremely happy about this. Locking the physical copy to one account like many retail PC games does would probably do more harm than good. I see the retail PC games that are locked to an account more as a way to save time and bandwidth downloading the digital copy.
 
Code:
3DS	2,075,596
PS3	  440,221

As you can see, the PS3 is absolutely crushing the 3DS and dominating the attention of every Japanese publisher.
Please...

Famitsu Top 30 (Feb 21,2011 - Sep 16,2012) **
Software Sales - Third Party

PS3 11,726,742
PSP 11,305,513
3DS 7,039,383
PSV 811,002


**Since the 3DS launched


This is the biggest week on the SW side since FFXIII days. (You won’t believe RE 6 sales).After that
PS3 - 860 pt (11)

PSP - 261 pt (7)

3DS - 148 pt (2)


Parmenides is writing a rebuttal dissertation as we speak.

I need information to make investment decisions and sometimes I write to organize thoughts.Obviously it's important to listen to other people.

So what's the problem? the PS3? I never touched one until 2011. I didn't like the platform and I don't have time to spare. However,it’s going to outsell the Wii whether you like it or not.The thing is that we never had a platform like the PS3,so people keep making the same mistakes over and over.Sometimes I might be a little sarcastic,so I apologize.

Moreover,I find it to be quite strange that people talk about me,a guy who barely posted on GAF,and since I don’t like what I see,it's time to say goodbye.

Just an advice: don't let others do your thinking for you
 

Man God

Non-Canon Member
I mean he'll sure show us when the PS3, a console truly unlike any other in terms of predictable end of cycle sales, outsells the Wii.

But no, he'll have left us in the dust with our predictable models of the future of this generation!
 

donny2112

Member
Please...

Famitsu Top 30 (Feb 21,2011 - Sep 16,2012) **

Starting from a userbase of 0 for 3DS. Let's start a little higher.

Famitsu Top 30 Third-party sales (Dec 26, 2011 - Sep 16, 2012) (i.e. 2012 YTD Top 30 third-party software)

1. 3DS - 4.5m
2. PS3 - 4.1m

Please...
 
Starting from a userbase of 0 for 3DS. Let's start a little higher.

Famitsu Top 30 Third-party sales (Dec 26, 2011 - Sep 16, 2012) (i.e. 2012 YTD Top 30 third-party software)

1. 3DS - 4.5m
2. PS3 - 4.1m

Please...

PS3 is the alpha and omega of 3rd parties. You'll see next year.
 

donny2112

Member
PS3 is the alpha and omega of 3rd parties. You'll see next year.

And as the original numbers Nirolak used were for FY H1 ...

Famitsu Top 30 Third-party sales (Mar 26, 2011 - Sep 16, 2012) (i.e. ~2012 FY H1 Top 30 third-party software)

1. 3DS - 2.8m
2. PS3 - 2.1m

3DS overtook PS3 after the first three months of the year.

All of this is facetious, or course, as PS3 is a poor measuring stick to use for third-party software sales on a system compared to past generations. 3DS is doing okay in third-party sales just looking at the current generation, but it's still a pretty far cry from past generations. Overall software is pretty good, if you ignore the DS, though. :p

05./02. [3DS] New Super Mario Bros. 2 <ACT> (Nintendo) {2012.07.28} (¥4.800) - 36.607 / 1.187.078 (-2%)

TiD1d.jpg

At least it wasn't that picture of legs.
 

extralite

Member
It's not the Amazon preorder 'rankings,' it's Amazon stocking up for preorders and then being forced to sell bomba stock when the customer disappears. And yes, it does happen with everything from time to time, but real security measures being put up to counter it (and it was specifically for Aniplex Bluray titles -- nothing else was affected) would suggest that someone was testing the waters in a mass scale.

I do think there's too many caveats to doing this in retail (all it takes is money down on preorders, something that apparently recently started in many of the larger retailers over there), but looking at the ugliness of the situation and the thread's track record it's hard to just throw it out as a joke.

I guess Amazon has had to deal with this problem on varying scales from the beginning. As you mentioned, it's not unusual to see pre-order bonus sets on Amazon well after launch indicating canceled pre-orders (the ones I've seen had the usual price reductions Amazon offers for all their goods though, so they weren't all strictly bombas, from what I've seen in the past).

Also they usually stop taking pre-orders for big titles to avoid overstocking in case of cancelations well before launch date, resulting in higher prices from other sellers which then are the only ones with available stock until launch. This would help smaller retailers in general, they can sell their stuff at a high price on a well frequented platform and it is also making local stores become competetive with stuff available on Amazon pre-launch.
 

Cipherr

Member
Starting from a userbase of 0 for 3DS. Let's start a little higher.

Famitsu Top 30 Third-party sales (Dec 26, 2011 - Sep 16, 2012) (i.e. 2012 YTD Top 30 third-party software)

1. 3DS - 4.5m
2. PS3 - 4.1m

Please...

donny2112 said:
And as the original numbers Nirolak used were for FY H1 ...

Famitsu Top 30 Third-party sales (Mar 26, 2011 - Sep 16, 2012) (i.e. ~2012 FY H1 Top 30 third-party software)

1. 3DS - 2.8m
2. PS3 - 2.1m

I knew something was janky with his numbers, but I hadn't thought about the fact that starting right at launch handicapped the 3DS 3rd party software sales because of the timeline starting at a 0 userbase. These numbers clarify things a great deal.
 

Hero

Member
Sadly, I don't think the UMD needed to be a terrible format. It actually could have been a cheap way to distribute software through retail channels, much like PC DVDs. When the UMD was conceived, Sony should have used it as a delivery vector similar to how PC software is sold. Basically, each UMD would require a license code and games could be installed onto the device without the need for constant use of the UMD itself. This of course would mean that used sales would go 'bye-bye' (desirable from a publishers viewpoint anyway), but it also means that your physical copies could now be tied to your PSN account. Essentially, you'd be getting a physical and digital copy with each purchase, similar to how some retail PC games can be activated on Steam.

What does this mean for Vita? It means that Vita would automatically be BC since your UMDs would already be tied to your PSN account.

Basically Sony and other console manufacturers need to start thinking about getting off retail's dick and begin the transition to digital.

Digital only certainly helped the PSP Go, right? Right?

Retail isn't going anywhere. Digital is getting bigger but retail will still be the focus for the foreseeable future.

05./02. [3DS] New Super Mario Bros. 2 <ACT> (Nintendo) {2012.07.28} (¥4.800) - 36.607 / 1.187.078 (-2%)

TiD1d.jpg

And people were saying this was bombing. Even at 30K a week from here until December that's 270K, that puts it just shy of 1.5 million. December being a holiday month should certainly spike sales. I'll bet on NSMB 2 being 2 million by 2013, if not just shy of it.

We still haven't heard anything about digital sales numbers though, huh?
 
Digital only certainly helped the PSP Go, right? Right?

Retail isn't going anywhere. Digital is getting bigger but retail will still be the focus for the foreseeable future.



And people were saying this was bombing. Even at 30K a week from here until December that's 270K, that puts it just shy of 1.5 million. December being a holiday month should certainly spike sales. I'll bet on NSMB 2 being 2 million by 2013, if not just shy of it.

We still haven't heard anything about digital sales numbers though, huh?

Apparently ~5%, Oni Tore ~20%
 

DCharlie

And even i am moderately surprised
re: conspiracy theory on in store preorders - since quite a while back a lot of places (Sofmap, bic, yodo) now require -full amount down- on preorders (for big ticket items)

whether that carries for the Wii U , i'm not sure - but it definitely was the case for the 3DS XL so i don't see why it would not be the case.


re: PSP - i've mentioned it in this thread before - the PSP is the budget gamer platform of choice. By lightyears. the 2nd hand market is utterly insane and it dwarfs pretty much everything. Plus the bargains to be had are insane. As mentioned - one weekend i'll do a "tokyo library builder" on 10,000 yen and i bet i can build a library that would keep most people entertained for years. And that's what is happening it seems - PSP has been a weird marvel for sony, whilst the Vita probably seemed like it was the obvious upgrade path, it's just not happened. Maybe someway down the line, but i don't see the machine getting the crazy insane library -unless- there's some sort of mass drop in PSP game download prices or some PS+ deal where you can "rent" games as part of the cost.
 

Aostia

El Capitan Todd
about 3DS lineup: are we still waiting for the "mid october" announcements anticipated by Chris to take place, or the recent sudden investor meeting/Nintendo Direct already revelead everything? Such as the new 3DS bundles, the Wii u supply problem for launch and so on...?
 

Kenka

Member
Do we have any clue about DD rate among Vita users for some games ? I am not talking about reviews but hard numbers. It may sound a bit like I want to fuel a handheld war argument but it is just for plain curiosity.
 

hiska-kun

Member
[3DS] Nintendo 3DS LL Pink × White <H-W> (Nintendo) (¥18.900) - 26.000

01./00. [PSP] SD Gundam G Generation: Overworld <SLG> (Bandai Namco Games) {2012.09.27} (¥6.280) - 209.815 / NEW <85,95%>

---

21./00. [PSV] Nobunaga's Ambition: Way of Heaven with Power-Up Kit <SLG> (Koei Tecmo) {2012.09.27} (¥7.140)
22./18. [WII] Wii Sports Resort # <SPT> (Nintendo) {2009.06.25} (¥4.800)
23./11. [3DS] Samurai Warriors: Chronicles 2nd <ACT> (Koei Tecmo) {2012.09.13} (¥6.090)
24./00. [NDS] Tokumei Sentai Go-Busters <ACT> (Bandai Namco Games) {2012.09.27} (¥5.040)
25./23. [3DS] Monster Hunter 3 Ultimate # <ACT> (Capcom) {2011.12.10} (¥5.800)
26./19. [3DS] Kobitodzukan: Kobito Kansatsu Set <ETC> (Nippon Columbia) {2012.07.26} (¥5.040)
27./00. [PSV] DJ Max Technika Tune # <ACT> (CyberFront) {2012.09.27} (¥6.090)
28./21. [WII] Mario Party 9 <ETC> (Nintendo) {2012.04.26} (¥5.800)
29./27. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800)
30./20. [WII] Just Dance Wii 2 <ACT> (Nintendo) {2012.07.26} (¥5.800)
31./30. [3DS] Little Battlers eXperience: Explosive Boost <RPG> (Level 5) {2012.07.05} (¥4.400)
32./26. [WII] Kirby's Dream Collection: Special Edition <ACT> (Nintendo) {2012.07.19} (¥3.800)
33./00. [360] Sleeping Dogs <ACT> (Square Enix) {2012.09.27} (¥7.980)
34./10. [PSP] Hunter x Hunter: Wonder Adventure <ADV> (Bandai Namco Games) {2012.09.20} (¥5.230)
35./24. [PSV] Hatsune Miku: Project Diva f # <ACT> (Sega) {2012.08.30} (¥7.329)
36./31. [3DS] Dragon Quest Monsters: Terry's Wonderland 3D # <RPG> (Square Enix) {2012.05.31} (¥5.490)
37./25. [WII] Taiko no Tatsujin Wii: Definitive Edition # <ACT> (Bandai Namco Games) {2011.11.23} (¥5.040)
38./00. [3DS] Chibi Devi! <ACT> (Alchemist) {2012.09.27} (¥5.040)
39./35. [3DS] Super Mario 3D Land # <ACT> (Nintendo) {2011.11.03} (¥4.800)
40./37. [PS3] Call of Duty: Modern Warfare 3 - Dubbed Edition (Bargain Edition) <ACT> (Square Enix) {2012.09.06} (¥3.990)
41./00. [3DS] Kokuga <STG> (G.Rev) {2012.09.27} (¥5.040)
42./43. [3DS] Rune Factory 4: A Fantasy Harvest Moon <SLG> (Marvelous Entertainment) {2012.07.19} (¥5.229)
43./44. [PS3] Call of Duty: Black Ops - Dubbed Edition (New Price Edition) <ACT> (Square Enix) {2012.09.06} (¥2.940)
44./48. [PS3] Assassin's Creed I + II Welcome Pack <ACT> (Ubisoft) {2012.07.19} (¥2.940)
45./46. [3DS] Nintendogs + Cats: French Bulldog / Shiba / Toy Poodle & New Friends <ETC> (Nintendo) {2011.02.26} (¥4.800)
46./32. [3DS] Devil Summoner: Soul Hackers <RPG> (Atlus) {2012.08.30} (¥6.279)
47./28. [PSP] Lost Heroes <RPG> (Bandai Namco Games) {2012.09.06} (¥6.280)
48./42. [3DS] Senran Kagura Burst: Guren no Shoujotachi <ACT> (Marvelous AQL) {2012.08.30} (¥5.980)
49./14. [PSP] Kiyoka no Ori: Hiiro no Kakera 4 # <ADV> (Idea Factory) {2012.09.20} (¥6.090)
50./00. [WII] Super Smash Bros. Brawl <FTG> (Nintendo) {2008.01.31} (¥6.800)

Top 50

3DS - 20
PS3 - 7
WII &#8211; 7
PSV - 6
PSP - 6
NDS - 2
360 - 2

SOFTWARE
Code:
--------------------------------------------------------------------------
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |
--------------------------------------------------------------------------
|  ALL  |    884.000 |    582.000 |    749.000 | 34.684.000 | 33.371.000 |
--------------------------------------------------------------------------

According to Media Create Gundam G Generation: Overworld had 110k pre-orders.
Last year, Gundam G Generation: World had 80 pre-orders on PSP and 15 on Wii (95k in Total).

http://www.m-create.com/ranking/
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
20 titles in top 50. It's the first time so many 3DS titles chart, right? Let's see when
(if)
"30 titles in top 50" will happen. :p
 

squall23

Member
3. Pentavision doesn't give a fuck about low numbers, they seem to be able to make profit from selling barely anything.
I'm honestly inclined to believe that most of their profit are from selling arcade machines, personal game data cards, and in app purchases (re: songs and song packs) from their IOS music games. Which leads me to think that their profits are not something to laugh at. This post would be irrelevant if all you were talking about are the PSP and Vita games.
 
And people were saying this was bombing. Even at 30K a week from here until December that's 270K, that puts it just shy of 1.5 million. December being a holiday month should certainly spike sales. I'll bet on NSMB 2 being 2 million by 2013, if not just shy of it.

We still haven't heard anything about digital sales numbers though, huh?

Well we'll have to see how both NSMBU coming out so soon affects it. And I think the discussion about NSMB2's sales were more discussing how much of a huge drop it faces compared to NSMB DS.
 

Road

Member
Dengeki Sales: Sep 24 - Sep 30, 2012 (Week 39)

01. (__) [PSP] SD Gundam G Generation Overworld (Bandai Namco) - 209,856 / 209,856 [ST: ~80% => 262,000]
02. (__) [3DS] Style Savvy: Trendsetters (Nintendo) - 70,339 / 70,339 [ST: ~50% => 141,000]
03. (__) [PS3] Dead or Alive 5 (Koei Tecmo) - 57,869 / 57,869
04. (__) [PSV] Ys: Foliage Ocean in Celceta (Nihon Falcom) - 39,957 / 39,957
05. (02) [3DS] New Super Mario Bros. 2 (Nintendo) - 33,141 / 1,199,697 (-14%)
06. (__) [PSV] Earth Defense Force 2017 Portable (D3 Publisher) - 30,025 / 30,025
07. (01) [PSP] Final Fantasy III (Square Enix) - 18,545 / 65,640 (-61%)
08. (__) [PSP] Love, Election & Chocolate Portable (Kadokawa Games) - 17,018 / 17,018
09. (03) [3DS] Art Academy: Lessons for Everyone (Nintendo) - 15,332 / 74,956 (-33%)
10. (__) [360] Dead or Alive 5 (Koei Tecmo) - 13,429 / 13,429
11. (__) [PS3] Sleeping Dogs (Square Enix) - 13,057 / 13,057
12. (06) [3DS] Run For Money Tousouchuu: Shijou Saikyou no Hunter-tachi kara Nigekire! (Bandai Namco) - 10,872 / 154,326 (-28%)
13. (04) [PS3] Kingdoms of Amalur: Reckoning (Spike Chunsoft) - 9,494 / 29,616 (-53%)
14. (05) [PS3] Tekken Tag Tournament 2 (Bandai Namco) - 8,328 / 91,653 (-53%)
15. (13) [3DS] Taiko Drum Master: Chibi Dragon to Fushigina Orb (Bandai Namco) - 7,833 / 226,590 (-14%)
16. (15) [NDS] Pokémon Black Version 2 (Pokemon Co.) - 7,789 / 1,483,885 (+2%)
17. (12) [3DS] Samurai Warriors Chronicles 2nd (Koei Tecmo) - 6,317 / 52,519 (-32%)
18. (14) [NDS] Pokémon White Version 2 (Pokemon Co.) - 6,184 / 1,305,095 (-22%)
19. (19) [WII] Dragon Quest X: Mezameshi Itsusu no Shuzoku Online (Square Enix) - 5,933 / 541,236 (-11%)
20. (__) [PSV] Nobunaga's Ambition: Tendou with Power-Up Kit (Koei Tecmo) - 5,813 / 5,813

*ST: Sell-through => estimated copies shipped.


Other software (first week / LTD):

2008-10-23 [NDS] Style Savvy (Nintendo) - 84,000 / 929,000
2011-02-24 [PSP] SD Gundam G Generation World (Bandai Namco) - 236,000 / 369,000


- 3DS LL Hardware: 53,000. Pink x White: ~45% (~24,000).


http://news.dengeki.com/elem/000/000/543/543171/
http://news.dengeki.com/soft/ranking/ranking.html (backup)

Dengeki Sales: Week 38, 2012 (Sep 17 - Sep 23)

Previous Dengeki Posts (Thanks Cap. Smoker!)
2009 | 2010 | 2011 | 2012
 

Chris1964

Sales-Age Genius
First day sellthrough

Resident Evil 6 - 70%
World Soccer Winning Eleven 2013 - same sellthrough and sales with WE2012
Summon Night 3 - 80%
Sol Trigger < 50%
 
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