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Media Create Sales: Week 4, 2014 (Jan 20 - Jan 26)

That's like saying Wii was never a blue ocean product because Sony and MS had products on the market. If the QOL is a watch with health features then yeah it won't be a blue ocean. But if it is something with fundamental differences to existing products and in the way it targets consumers then it can be a blue ocean just like the Wii.
Blue ocean strategy revolves around creating new and uncontested markets to circumvent more direct competition. The Wii serviced previously untapped demand and brought new audiences into the console space.

This isn't Nintendo creating a new and uncontested market, they're entering a very active very contested space, with a product they hope will be different enough that it will stand out amongst the swathes of competition.

You can't just say, well it's not wearable, so it's a blue ocean, look at us leapfrogging Apple we're so clever; any more than one can say, well it's a smartbelt not a smartwatch so it's not competing with Pebble. The notion of someone saying, we don't have any competition for what we want to do is generally cringe-worthy. No, you're just not looking hard enough.
 

Nirolak

Mrgrgr
That's like saying Wii was never a blue ocean product because Sony and MS had products on the market. If the QOL is a watch with health features then yeah it won't be a blue ocean. But if it is something with fundamental differences to existing products and in the way it targets consumers then it can be a blue ocean just like the Wii.
Do you have an example of an approach to health devices and software that's not yet serviced by a major successful company?
 

Oregano

Member
Releasing a single handheld would eliminate a revenue stream. Releasing two devices that run the same software does not necessarily halve software revenue if people buy say, only the console as that is an expanded market for the same assets. And in a contracting market this may be an effective way to increase software sales.

It also increases efficiency because developers won't get bogged down developing two versions when arguably one will do. For instance the NSMB team would be more free for Pikmin style projects and similarily the Mario Kart team would have more time for Nintendogs style stuff.
 

Log4Girlz

Member
It also increases efficiency because developers won't get bogged down developing two versions when arguably one will do. For instance the NSMB team would be more free for Pikmin style projects and similarily the Mario Kart team would have more time for Nintendogs style stuff.

I think it could be an engaging idea...question is how long to wait for release. I'd imagine a 2015 launch for the handheld and 2016 for the console with the ability to play all handheld games.

Geez I would buy the crap out of such a console
 

heidern

Junior Member
Blue ocean strategy revolves around creating new and uncontested markets to circumvent more direct competition. The Wii serviced previously untapped demand and brought new audiences into the console space.

Are there lots of people that have health issues? Yes
Are there lots of people that have health issues and don't use any products? Yes
Are there people that want to lose weight but are doing nothing about it? Yes
Are there people that want to gain fitness but are doing nothing about it? Yes
Are there people that joined a gym but didn't stick with it? Yes
etc

There's your untapped demand and massive blue ocean that dwarves the videogame market right there.

Do you have an example of an approach to health devices and software that's not yet serviced by a major successful company?

Hmmm, how about an approach to health devices and software that's really really fun?
Or how about an approach that's easier to use?
Or essentially a videogame console but with a library and input dedicated to health?
Is there currently any central platform that you can use regardless your issue?
 
Are there lots of people that have health issues? Yes
Are there lots of people that have health issues and don't use any products? Yes
Are there people that want to lose weight but are doing nothing about it? Yes
Are there people that want to gain fitness but are doing nothing about it? Yes
Are there people that joined a gym but didn't stick with it? Yes
etc

There's your untapped demand and massive blue ocean that dwarves the videogame market right there.
Laugh my ass off. Under your series of questions the entire health and fitness market is a giant blue ocean for any product.

Are there people that like food? Yes.
Are there lots of people who don't currently eat Mexican food? Yes.
Blue ocean!
Is there currently any central platform that you can use regardless your issue?
It's called an iPad.

Also, you think that gamification of healthcare apps is a novel concept...? :/

The only difference at this stage one can gather from the vague slides is that it will probably be tethered to a proprietary base station and that it may be targeting an older demographic.
 
I think it could be an engaging idea...question is how long to wait for release. I'd imagine a 2015 launch for the handheld and 2016 for the console with the ability to play all handheld games.

Geez I would buy the crap out of such a console
Just think if there's only a $50 price difference.

Like the home console I'm thinking of would only need to be about a half step between WiiU and PS4, maybe close to around One level (slanted a little higher than half step) to play any Vita/WiiU caliber software at 1080p..

I think it's necessary that Nintendo gets the handheld out at $150, and given their home console woes $250 is the top end of it.

While such a unit might make it easier to receive the occasional 3rd party port. I wouldn't bet on them making much of anything for it. Japanese devs might love it though. Getting access to Nintendo's handheld market and being able to simply release them to another home console market.

I mean I can see where shinra is coming from, but I honestly think if Nintendo has any chance of saving their home console business they must pull moves as potentially damning as Wii could have been.
 

Sandfox

Member
Are there lots of people that have health issues? Yes
Are there lots of people that have health issues and don't use any products? Yes
Are there people that want to lose weight but are doing nothing about it? Yes
Are there people that want to gain fitness but are doing nothing about it? Yes
Are there people that joined a gym but didn't stick with it? Yes
etc

There's your untapped demand and massive blue ocean that dwarves the videogame market right there.



Hmmm, how about an approach to health devices and software that's really really fun?
Or how about an approach that's easier to use?
Or essentially a videogame console but with a library and input dedicated to health?
Is there currently any central platform that you can use regardless your issue?
There's always going to be a market for health related products, which could actually be seen as a benefit, but that doesn't mean the market is untapped.
 

heidern

Junior Member
Laugh my ass off. Under your series of questions the entire health and fitness market is a giant blue ocean for any product.

You don't get it. You're thinking in terms of products, but blue ocean isn't about products, it's about customers.

Look at it this way. Sony want the entire world to play their videogames. The red ocean is the people that play their videogames. The blue ocean is the people that don't play their videogames.

In health, the red ocean is the people that use existing health products. The blue ocean is the people that don't use existing health products. That blue ocean is massive.

It's called an iPad.

Also, you think that gamification of healthcare apps is a novel concept...? :/

PS3 -> Wii
iPad -> QOL

Videogames weren't a novel concept. Nor were easy to play videogames. Nor games targeted at casuals and non-gamers. Wii was still a blue ocean product. Similarly the QOL can be a blue ocean product.
 
Code:
[B][U]Tsutaya Software Sales Rankings: Week 5, 2014 (Jan 27 - Feb 2)[/U][/B]

[b]1./NEW [PS3] Mobile Suit Gundam Extreme Vs. Full Boost[/b]
[b]2./NEW [PS3] Mobile Suit Gundam Extreme Vs. Full Boost (Premium G Sound Edition)[/b]
3./1. [PS3] Sengoku Basara 4
[b]4./NEW [PS3] Diablo III[/b]
5./2. [3DS] Kirby Triple Deluxe
[b]6./NEW [PSV] Disgaea 4 Return[/b]
7./4. [3DS] PazuDora Z: Puzzle & Dragons Z
8./10. [3DS] Youkai Watch
[b]9./NEW [3DS] Toushin Toshi[/b]
10./7. [3DS] Attack on Titan: The Last Wings of Mankind
11./5. [PS3] Saints Row IV: Ultra Super Ultimate Deluxe Edition
12./3. [PS3] Dragon Ball Z: Battle of Z
13./9. [3DS] The Legend of Zelda: A Link Between Worlds
[b]14./NEW [PSV] Amagami (EBKore+)[/b]
15./6. [PSV] Dragon Ball Z: Battle of Z
16./11. [PS3] Final Fantasy X/X-2 HD Remaster
17./16. [3DS] Pokémon X
18./14. [3DS] Monster Hunter 4
19./13. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle!
20./12. [PSV] Final Fantasy X/X-2 HD Remaster: Twin Pack 
21./15. [PS3] Grand Theft Auto V
[B]* New releases are in bold
3DS - 9
PS3 - 8
PSV - 4[/B]

Code:
[B][U]Comgnet Software Sales Rankings: Week 5, 2014 (Jan 27 - Feb 2)[/U][/B]

[b]1. [PS3] Mobile Suit Gundam Extreme Vs. Full Boost – 491pt[/b]
[b]2. [PS3] Mobile Suit Gundam Extreme Vs. Full Boost (Premium G Sound Edition) – 208pt[/b]
3. [PS3] Sengoku Basara 4 – 71pt
[b]4. [PSV] Disgaea 4 Return – 69pt[/b]
5. [3DS] Kirby Triple Deluxe – 68pt
[b]6. [PS3] Diablo III – 57pt[/b]
7. [3DS] PazuDora Z: Puzzle & Dragons Z – 49pt
8. [3DS] Youkai Watch – 43pt
9. [3DS] Disney Magic Castle: My Happy Life – 28pt
[b]10. [3DS] Toushin Toshi – 28pt[/b]
11. [3DS] Monster Hunter 4 – 22pt
12. [PS3] Grand Theft Auto V – 20pt
[b]13. [PSV] Amagami (EBKore+) – 19pt[/b]
14. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle! – 19pt
15. [PS3] Dragon Ball Z: Battle of Z – 17pt
16. [3DS] Attack on Titan: The Last Wings of Mankind – 15pt
17. [3DS] The Legend of Zelda: A Link Between Worlds – 15pt
18. [PSV] Uta Kumi 575 – 14pt
19. [PS3] Gran Turismo 6 – 13pt
20. [PS3] Saints Row IV: Ultra Super Ultimate Deluxe Edition – 13pt
[B]* New releases are in bold
* 1 pt = 1 sale
3DS - 9
PS3 - 8
PSV - 3[/B]


Code:
[B][U]New releases not present in either Top 20:[/U]

[PSV] Rozen Maiden: Wechseln Sie Welt ab
[PSV] Rozen Maiden: Wechseln Sie Welt ab (Limited Edition)

[PSP] Arabians Doubt
[PSP] Arabians Doubt (Deluxe Edition)
[PSP] Arabians Lost & Arabians Doubt: Twin Pack
[PSP] Shinobi, Koutsutsu
[PSP] Shinobi, Koutsutsu (Limited Edition)
[PSP] Suzunone Seven! Portable
[PSP] Fate/Extra CCC (PSP the Best)



[WIU] Wii Fit U
[WIU] Wii Fit U (Fit Meter Red)
[WIU] Wii Fit U (Fit Meter Black)
[WIU] Wii Fit U (Fit Meter Set)
[WIU] Wii Fit U (Wii Balance Board + Fit Meter Set)[

[PS3] Rozen Maiden: Wechseln Sie Welt ab
[PS3] Rozen Maiden: Wechseln Sie Welt ab (Limited Edition)
[PS3] Sniper Elite V2 (Ubi the Best)[/B]


For the people who aren't regulars in Media Create threads:

What is Tsutaya?
Tsutaya is a major retailer with 1,440 retail stores (612 that sell new games) all across Japan.

What is Comgnet?
Comgnet is the website for the retailer "COMG!" that has 17 retail stores across the Niigata Prefecture in Japan.

Why post these rankings?
They are released three days before Media Create + Famitsu + Dengeki give us nationwide sales, so we get a general indication of how well the games will perform relative to their competition.

How accurate is Tsutaya compared to nationwide retail tracking services?
It's large enough that it gives a very probable indication of future sales rankings, but it's not large enough to be definitive.

How accurate were Tsutaya's rankings last week?
Code:
1./NEW [PS3] Sengoku Basara 4 - #1 with Media Create (same ranking)
2./1. [3DS] Kirby Triple Deluxe - #2 with Media Create (same ranking)
3./NEW [PS3] Dragon Ball Z: Battle of Z - #5 with Media Create (2 places off)
4./2. [3DS] PazuDora Z: Puzzle & Dragons Z - #3 with Media Create (1 place off)
5./NEW [PS3] Saints Row IV: Ultra Super Ultimate Deluxe Edition - #4 with Media Create (1 place off)
6./NEW [PSV] Dragon Ball Z: Battle of Z - #6 with Media Create (same ranking)
7./50. [3DS] Attack on Titan: The Last Wings of Mankind - #8 with Media Create (1 place off)
8./NEW [PS3] Sengoku Basara 4 (Hyakka Ryouran Tamatebako Box) - N/A (SKU discrepancies)
9./3. [3DS] The Legend of Zelda: A Link Between Worlds - #10 with Media Create (1 place off)
10./7. [3DS] Youkai Watch - #7 with Media Create (3 places off)

Accuracy:

[LIST]
[*]Total Deviation (excluding combined SKUs): 9 places

[*]The average Top 10 Tsutaya ranking was ~1.0 places different from the average Top 10 Media Create ranking.

[*]90% unadjusted / 100% adjusted of Media Create's Top 10 was reflected within Tsutaya's Top 10.[/LIST]History:

Week 47, 2013: ~1.3 places different
Week 48, 2013: ~2.4 places different
Week 49, 2013: ~1.4 places different
Week 50, 2013: ~2.4 places different (70% unadjusted / 88% adjusted of MC Top 10 in Tsutaya Top 10)
Week 51, 2013: ~1.4 places different (60% unadjusted / 75% adjusted of MC Top 10 in Tsutaya Top 10)
Week 52, 2013: ~2.1 places different (60% unadjusted / 75% adjusted of MC Top 10 in Tsutaya Top 10)
Week 1, 2014: ~2.5 places different (70% unadjusted / 77% adjusted of MC Top 10 in Tsutaya Top 10)
Week 2, 2014: ~2.0 places different (70% unadjusted / 77% adjusted of MC Top 10 in Tsutaya Top 10)
Week 3, 2014: ~1.5 places different (80% unadjusted / 89% of MC Top 10 in Tsutaya Top 10)

Famitsu: ~3,600 stores
Media Create + Dengeki: >3,000 stores
Tsutaya: 612 stores
Comgnet: 17 stores

2013 Tsutaya + Comgnet Weekly Sales Archive
2014 Tsutaya + Comgnet Weekly Sales Archive
 

Road

Member
Famitsu Sales (Retail and Digital): December, 2013 (Dec 2 - Jan 5)

29. [PS3] Call of Duty: Ghosts - Subtitled Edition <ACT> (Square Enix) {2013.11.14} (¥7.980) – 75.267 (1.069) / 76.336

I think that's the dubbed edition.

Code:
Highest download / packaged ratio:

62.2%	WIU	Dragon Quest X: Nemureru Yuusha to Michibiki no Meiyuu Online ** DLC
25.5%	3DS	Bravely Default: For the Sequel ** DLC
13.5%	PSV	Shin Dynasty Warriors: Gundam ** LOW STOCK
11.3%	3DS	Monster Hunter 4
11.1%	PSV	Final Fantasy X / X-2 HD Remaster Twin Pack ** LOW STOCK
10.6%	3DS	Attack on Titan: Jinrui Saigo no Tsubasa ** LOW STOCK
8.6%	3DS	The Legend of Zelda: A Link Between Worlds ** LOW STOCK

Code:
Highest download / packaged average:

sys	AVG	N	SDEV
WIU	13.4%	 5	24.4%
PSV	12.3%	 2	 1.2%
3DS	 5.8%	15	 6.2%
PS3	 2.7%	 7	 1.2%

3DS and Wii U results skewed due to the DLC, while Vita sample is only 2 games.

Code:
Total download / packaged:

PSV	11.9%
WIU	5.0%
3DS	4.5%
PS3	2.9%
 

Y2Kev

TLG Fan Caretaker Est. 2009
You don't get it. You're thinking in terms of products, but blue ocean isn't about products, it's about customers.

Look at it this way. Sony want the entire world to play their videogames. The red ocean is the people that play their videogames. The blue ocean is the people that don't play their videogames.

In health, the red ocean is the people that use existing health products. The blue ocean is the people that don't use existing health products. That blue ocean is massive.



PS3 -> Wii
iPad -> QOL

Videogames weren't a novel concept. Nor were easy to play videogames. Nor games targeted at casuals and non-gamers. Wii was still a blue ocean product. Similarly the QOL can be a blue ocean product.

Using your definition, there is a blue ocean and a red ocean for literally every product (people that use vs. people that do not). I could be mistaken but that's not usually what it is used to describe...
 
You don't get it. You're thinking in terms of products, but blue ocean isn't about products, it's about customers.

Look at it this way. Sony want the entire world to play their videogames. The red ocean is the people that play their videogames. The blue ocean is the people that don't play their videogames.

In health, the red ocean is the people that use existing health products. The blue ocean is the people that don't use existing health products. That blue ocean is massive.

PS3 -> Wii
iPad -> QOL

Videogames weren't a novel concept. Nor were easy to play videogames. Nor games targeted at casuals and non-gamers. Wii was still a blue ocean product. Similarly the QOL can be a blue ocean product.
No I'm thinking in terms of market spaces; you're thinking in terms of products, in the sense that if something doesn't exist exactly like it on the market then that means it's an uncontested space. Which is false. The healthcare market is heavily contested, whether that's in the form of an app, a wearable, a portable, a stationary device, services, subscriptions, personal trainers, gyms and memberships; there's plentiful competition constantly emerging to try and vie for "people that don't use a health product".

Your definitions make no sense. GAP wants the whole world to buy their clothes. The red ocean is people who buy their clothes. The blue ocean is people who don't buy their clothes? What?

The Wii was considered a blue ocean product because it created a new market that was previously largely uncontested, from an audience that wasn't being properly served by other vendors. There weren't a myriad of companies looking to offer them interactive entertainment back in 2006. There weren't a myriad companies focused on getting that audience's dollars.

If you were saying the blue ocean is high wealth, older, less tech savvy potential customers it would make more sense, although it's still not really true. But simply saying "the blue ocean is everyone not using a product right now and Nintendo are going to capture them" is nonsensical.
 

Valkyria

Banned
Using your definition, there is a blue ocean and a red ocean for literally every product (people that use vs. people that do not). I could be mistaken but that's not usually what it is used to describe...

Exactly, he better do a quick search before talking nonsense.

Blue oceans, in contrast, denote all the industries not in existence today – the unknown market space, untainted by competition. In blue oceans, demand is created rather than fought over. There is ample opportunity for growth that is both profitable and rapid. In blue oceans, competition is irrelevant because the rules of the game are waiting to be set. Blue ocean is an analogy to describe the wider, deeper potential of market space that is not yet explored

A Conversation with W. Chan Kim and Renee Mauborgne
authors of BLUE OCEAN STRATEGY


Source
 

ksamedi

Member
Blue red ocean aside, &#304; think there is a huge untapped market when it comes to quality of life products. A lot of people do not exersize for various reasons, be it busy schedules or demotivation. A lot of people also do not use smartphones to their fullest potential. &#304;f executed well, Nintendo could make a product that can motivate a lot of people to exersize more, or to monitor their health. &#304; can imagine them bringing out a health focused console/platform that takes the Wiifit idea to the next level. Something that is exclusively geared toward fitness and health apps with an easy to understand and intuitive interface.
 

heidern

Junior Member
Your definitions make no sense. GAP wants the whole world to buy their clothes. The red ocean is people who buy their clothes. The blue ocean is people who don't buy their clothes? What?

Sorry, there was a mistype. Here's a more correct definition.
Sony wants the world to buy their console games. The red ocean is people who play console games. The blue ocean is people who don't play console games.(non-gamers, lapsed gamers)

In health, the red ocean is the people that use existing health products. The blue ocean is the people that don't use existing health products.

Your definition can also be applied:
The QOL will be considered a blue ocean product because it created a new market that was previously largely uncontested, from an audience that wasn't being properly served by other vendors.

That new market will be created from the blue ocean of people that don't use existing health products. And they don't use them because they're not being properly served by other vendors, whether that's in the form of an app, a wearable, a portable, a stationary device, services, subscriptions, personal trainers, gyms and memberships.

This new market space will be called the non-wearables(assuming Nintendo get all this right).

And yes, people that use existing health products can also be valid customers for this new market space.
 
Code:
[B][U]New releases not present in either Top 20:[/U]

[B][PSV] Rozen Maiden: Wechseln Sie Welt ab
[PSV] Rozen Maiden: Wechseln Sie Welt ab (Limited Edition)

[PSP] Arabians Doubt
[PSP] Arabians Doubt (Deluxe Edition)
[PSP] Arabians Lost & Arabians Doubt: Twin Pack
[PSP] Shinobi, Koutsutsu
[PSP] Shinobi, Koutsutsu (Limited Edition)
[PSP] Suzunone Seven! Portable
[PSP] Fate/Extra CCC (PSP the Best)

[PS3] Rozen Maiden: Wechseln Sie Welt ab
[PS3] Rozen Maiden: Wechseln Sie Welt ab (Limited Edition)
[PS3] Sniper Elite V2 (Ubi the Best)[/B][/B]

Wii Fit U? Wiki say it was released on 1st February (Saturday).
 

Steel

Banned
And yes, people that use existing health products can also be valid customers for this new market space.

And they're also the most likely to even realize that a new QOL product exists. There are tons of health apps, hell nintendo has already done the exercise QOL thing with the wii and even the 3ds to an extent. Most of their consumers will be in a red ocean, with alternative products already within reach. Unless nintendo does something truly beyond the scope of at least my imagination with a nonwearable. Very curious as to what you might think that is.
 

Chris1964

Sales-Age Genius
sörine;99356003 said:
GE2 sold only 75k more. It's also the only Vita game to outsell DKCR3D.

Vita GE2 has sold 100k more retail only and counting.

It´s odd to compare a 3 year old port to a new game either way. Especially considering the original sold ~1 million units.

When sales for Tropical Freeze come you'll see it makes perfect sense.
 

Darius

Banned
The translated Q&A seems to support the possibility I formulated yesterday.

Iwata_"It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems."

Vita GE2 has sold 100k more retail only and counting.



When sales for Tropical Freeze come you'll see it makes perfect sense.

Tropical Freeze sales performance will be negatively influenced by WiiUs small userbase, DK3DSs performance isn´t indicative of the general appeal of the IP, for already mentioned reasons, similar sales between TF and DK3DS are possible in my opinion but will be just a coincidence due to WiiUs current market situation.
 

heidern

Junior Member
And they're also the most likely to even realize that a new QOL product exists.

That's where market research comes in. Nintendo can research the lifestyles of people that don't use health products, what tv programmes they watch, what places they go to etv and look for ways to advertise to them.
 

Road

Member
Prediction League 2014 Year

Predict how much these titles will sell in 2014 (2013-12-30 to 2014-12-28):


[PS4] Hardware -
[3DS] Hardware -
[PSV] Hardware -
[WIU] Hardware -
[3DS] Monster Hunter 4 G -
[3DS] Super Smash Bros. -
[WIU] Super Smash Bros. -
[WIU] Mario Kart 8 -

-----------------------------------------------------------------------------------
Deadline: Feb, 12 08:00 am (EST) (when Famitsu or Media Create first make their weekly sales public)
t1392210000z1.png


Attention:
  • THIS IS FOR 2014, not just one month..
Rules:
  • Do not edit your post after the deadline. If you do, you'll be disqualified.
  • The official yearly hardware sales will be the yearly total published by Famitsu or the sum of weekly numbers for all versions of the system available.
  • The official yearly software sales will be from the Famitsu Top 100 or the latest total available.
  • Any game not released in the period will be taken out of the predictions.
 

Bruno MB

Member
Prediction League 2014 Year

Predict how much these titles will sell in 2014 (2013-12-30 to 2014-12-28):

[PS4] Hardware - 1.650.000
[3DS] Hardware - 3.300.000
[PSV] Hardware - 1.600.000
[WIU] Hardware - 1.000.000
[3DS] Monster Hunter 4 G - 3.000.000
[3DS] Super Smash Bros. - 1.350.000
[WIU] Super Smash Bros. - 800.000
[WIU] Mario Kart 8 - 1.000.000
 

Road

Member
Prediction League 2014 Year

Predict how much these titles will sell in 2014 (2013-12-30 to 2014-12-28):

[3DS] Super Smash Bros. - 1.350.000 (hopefully it won't be released the last week of the year xD)

If possible, I'd rather you guys didn't make comments like that and left the guesses isolated, since it's easier to fetch automatically. I don't even know what I'll be doing in one year, but just in case.

Thanks.
 

Spiegel

Member
Naruto Shippuden Ultimate Ninja Storm 3 shipped 1.8M worldwide.

http://headlines.yahoo.co.jp/hl?a=20140131-00000046-famitsu-game

Prediction League 2014 Year

Predict how much these titles will sell in 2014 (2013-12-30 to 2014-12-28):

[PS4] Hardware - 1.900.000
[3DS] Hardware - 3.650.000
[PSV] Hardware - 1.850.000
[WIU] Hardware - 700.000
[3DS] Monster Hunter 4 G - 2.700.000
[3DS] Super Smash Bros. - 1.050.000
[WIU] Super Smash Bros. - 600.000
[WIU] Mario Kart 8 - 850.000
 

Chris1964

Sales-Age Genius
Tropical Freeze sales performance will be negatively influenced by WiiUs small userbase, DK3DSs performance isn´t indicative of the general appeal of the IP, for already mentioned reasons, similar sales between TF and DK3DS are possible in my opinion but will be just a coincidence due to WiiUs current market situation.

This works both ways and doesn't lead anywhere.

Sales of Donkey Kong Country Returns could be just a coincidence due to Wii's market situation at the moment the game came out.

Tropical Freeze will be judged from its sales and nobody cares if Wii U is the one to blame or not.
 

Spiegel

Member
Sales of Donkey Kong Country Returns could be just a coincidence due to Wii's market situation at the moment the game came out.

Yeah, DKCR was released during the holidays and had an impressive multiplier in the next few weeks thanks to that.

Code:
2010-12-06 	3 	165,859 	165,859
2010-12-13 	4 	165,625 	331,484
2010-12-20 	3 	228,484 	559,968
2010-12-27 	2 	132,611 	692,579
2011-01-03 	2 	 73,223 	765,802
2011-01-10 	3 	 34,883 	800,685

Tropical Freeze won't have the holiday effect, so I wouldn't be surprised if it gets similar drops to Pikmin 3 after the first week.

I'm betting on
~80k FW / 170k at the end of 2014
 
[PS4] Hardware - 1400k
[3DS] Hardware - 3450k
[PSV] Hardware - 1500k
[WIU] Hardware - 1100k
[3DS] Monster Hunter 4 G - 2750k
[3DS] Super Smash Bros. - 900k
[WIU] Super Smash Bros. - 700k
[WIU] Mario Kart 8 - 1100k

~80k FW / 170k at the end of 2014

Seems a little pessimistic. I think it can crack 250k and maybe even 300 by the end of the year. I don't think it will sell much beyond this year though.

By the way, did the results of last year's full year predictions ever come out?
 

Lexxism

Member
[PS4] Hardware - 1500000
[3DS] Hardware - 3900000
[PSV] Hardware - 1500000
[WIU] Hardware - 1200000
[3DS] Monster Hunter 4 G - 2200000
[3DS] Super Smash Bros. - 1000000
[WIU] Super Smash Bros. - 800000
[WIU] Mario Kart 8 - 1200000
 
[PS4] Hardware - 1500k
[3DS] Hardware - 3500k
[PSV] Hardware - 2000k
[WIU] Hardware - 1000k
[3DS] Monster Hunter 4 G - 2500k
[3DS] Super Smash Bros. - 1000k
[WIU] Super Smash Bros. - 500k
[WIU] Mario Kart 8 - 1000k
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Well, it's about time to see how PS4 is faring on Amazon.co.jp, after all the Comgnet charts. Let's see what the big chain says.

Japan, as of January 3rd, 22:39 GMT

19 days to go

PS4 First Limited Pack (Knack: Platformer of the Year Edition included) | 39,994 (5% off from 41,979) - 17th

Metal Gear Solid V: Ground Zeroes (DLC for The Phantom Pain included for preorders) | 2,427 (19% off from 2,981) - 24th

Yakuza: Ishin (CD included, don't know what) | 6,983 (19% off from 8,600) - 25th

PS4 First Limited Pack with Camera(Knack: Platformer of the Year Edition included) | 52,000 - 43rd

Killzone Shadow Fall | 5,878 (19% off from 7,245) - 55th

Battlefield 4 (with China Rising) | 6,215 (19% off from 7,665) - 63rd

Final Fantasy XIV: A Realm Reborn | 2,783 (18% off from 3,394) - 72nd

Tomb Raider: Definitive Edition | 4,118 (14% off from 4,800) - 90th
 

Spiegel

Member
[WIU] Mario Kart 8 - 1100k



Seems a little pessimistic. I think it can crack 250k and maybe even 300 by the end of the year. I don't think it will sell much beyond this year though.

By the way, did the results of last year's full year predictions ever come out?

I was going to say 250k at first too, but cheking the sales of Pikmin 3 the game barely doubled its FW sales 102k/222k in 5 months + holidays, and DKC:TF seems to have even less hype.

Anyway, I can see it doing better too, of course.
 

Thorgal

Member
Well, it's about time to see how PS4 is faring on Amazon.co.jp, after all the Comgnet charts. Let's see what the big chain says.

Japan, as of January 3rd, 22:39 GMT

19 days to go

PS4 First Limited Pack (Knack: Platformer of the Year Edition included) | 39,994 (5% off from 41,979) - 17th

Metal Gear Solid V: Ground Zeroes (DLC for The Phantom Pain included for preorders) | 2,427 (19% off from 2,981) - 24th

Yakuza: Ishin (CD included, don't know what) | 6,983 (19% off from 8,600) - 25th

PS4 First Limited Pack with Camera(Knack: Platformer of the Year Edition included) | 52,000 - 43rd

Killzone Shadow Fall | 5,878 (19% off from 7,245) - 55th

Battlefield 4 (with China Rising) | 6,215 (19% off from 7,665) - 63rd

Final Fantasy XIV: A Realm Reborn | 2,783 (18% off from 3,394) - 72nd

Tomb Raider: Definitive Edition | 4,118 (14% off from 4,800) - 90th

I wish Japanese stores would throw some rankings out regarding PS4 (games) preorders.Even anecdotal stuff if need be.

Just looking at Amazon To base how PS4 will perform is not giving us a full picture .
 

Darius

Banned
This works both ways and doesn't lead anywhere.

Sales of Donkey Kong Country Returns could be just a coincidence due to Wii's market situation at the moment the game came out.

Tropical Freeze will be judged from its sales and nobody cares if Wii U is the one to blame or not.

A games success will be judged objectively by its sales numbers/profit.
Taking DKC3ds as indication of how new DKC titles will perform isn´t the most logical thing to do. That´s like looking at FFX/X-2 numbers on PSV/PS3 and expect similar sales for FFXV.

TF sales could be similar to DK3ds for obvious reasons, coincidence due to other factors and not due to DKCs viability as an IP. Talking about DK3ds it´s safe to assume that a new title, instead of the 3 year old port it was, would have sold more last year on 3ds. Which makes it even more obvious how flawed the comparison actually is.
 
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