Fuck yeah. Awesome.From next Jan tracker will include DL numbers as well, so as I heard.
Now I'm not sure that applies for Dengeki or Famitsu.
Wii U has both DQ and MH, just sayin'God Eater doing that well should tell Capcom that Monster Hunter ( main series ) would both sell systems and sell plenty of units to bring back their investment.
Come on Sony, you know what to do.
Then get on Square-Enix to get Dragon Quest onto the Vita/PS4. And that will be the end of any sort of conversation about a failing PS4/Vita in Japan.
Only ports of existing titles which has been released before on more popular systems.Wii U has both DQ and MH, just sayin'
You think Capcom doesn't know that MH would sell Vita systems? How stupid do you think these publishers are? xDGod Eater doing that well should tell Capcom that Monster Hunter ( main series ) would both sell systems and sell plenty of units to bring back their investment.
Come on Sony, you know what to do.
Then get on Square-Enix to get Dragon Quest onto the Vita/PS4. And that will be the end of any sort of conversation about a failing PS4/Vita in Japan.
Such beautiful numbers for predictionPrediction League December, 2013
Predict how much these titles will sell in the month (from Nov 25 to Dec 29):
[PSV] Hardware (35 days) - 210.012
[3DS] Hardware (35 days) - 1.313.131
[WIU] Hardware (35 days) - 252.525
[WIU] Super Mario 3D World (35 days) - 234.234
[3DS] Hatsune Miku Project Mirai 2 (32 days) - 135.531
[PS3] Gran Turismo 6 (25 days) - 256.256
[3DS] Inazuma Eleven Supernova / Big Bang (25 days) - 222.222
[3DS] Puzzle & Dragons Z (18 days) - 777.777
[PS3] Final Fantasy X / X-2 HD (4 days) - 212.121
[PSV] Final Fantasy X / X-2 HD (4 days) - 111.111
[3DS] Zelda: A Link Between Worlds (4 days) - 222.222
Only ports of existing titles which has been released before on more popular systems.
You think Capcom doesn't know that MH would sell Vita systems? How stupid do you think these publishers are? xD
Their is more money to be made on 3DS, people who will wanna play the game will own a 3DS if that's changes in the future they will revise their strategy. Once Vita has a Userbase of 5-6 million in Japan Capcom might be willing to throw in more substantial support.Are you saying it is sabotage then? Capcom is sticking it to Sony? Are they having a lovers quarrel?
Are you saying it is sabotage then? Capcom is sticking it to Sony? Are they having a lovers quarrel?
Are you saying it is sabotage then? Capcom is sticking it to Sony? Are they having a lovers quarrel?
It's naive to think that Persona 3 won't be receiving another re-release. There's a series of theatrical anime films coming out, and I doubt Atlus won't jump on that publicity. It's especially obvious as there is no definitive version of Persona 3. While I do agree that another release of that game is a bit much, the fanbase would probably eat it up. The team doing that likely wouldn't step on original productions like Persona Q as that seems like it's a rebranded Etrian Odyssey game.
.
Capcom are just cheap. They will reuse assets as long as its possible.
Amazon.co.jp page for New Love Plus+ shows three 3DS XL bundles with the game. It sounds like what Konami did with New Love Plus.
Megaton, wow!From next Jan tracker will include DL numbers as well, so as I heard.
Now I'm not sure that applies for Dengeki or Famitsu.
I love how people assume Capcom would suddenly stop using those assets because of dat OLED, please if anything Vita would get an even cheaper version lol.Capcom are just cheap. They will reuse assets as long as its possible.
That would be pretty nice. Hope it is available separate from retail numbers.From next Jan tracker will include DL numbers as well, so as I heard.
Now I'm not sure that applies for Dengeki or Famitsu.
That would be pretty nice. Hope it is available separate from retail numbers.
From next Jan tracker will include DL numbers as well, so as I heard.
Now I'm not sure that applies for Dengeki or Famitsu.
sadly you can't put mods on ignoreI guess Sammy has me and Takao on ignore.
sadly you can't put mods on ignore
Yeah...download numbers won't be as useful if they are just lumped into one large total.
What would be really nice is two separate charts, one for retail and one for digital.
This might actually have a kernel of truth if the rumors of Sony blocking the release of MHP3 HD in the west are to be believed.Are you saying it is sabotage then? Capcom is sticking it to Sony? Are they having a lovers quarrel?
Capcom are just cheap. They will reuse assets as long as its possible.
Their is more money to be made on 3DS, people who will wanna play the game will own a 3DS if that's changes in the future they will revise their strategy. Once Vita has a Userbase of 5-6 million in Japan Capcom might be willing to throw in more substantial support.
As long as main MH titles can sell +3 million on a system Capcom won't risk drastic platform changes. Same reason why SE stuck with the DS for DQ, of course a DQ PSP title would have sold well... But why confusing the fantasy when the sales are satisfying and der costs can be held low.
its not that they are cheap, more like they don't have a lot of money left to burn.
Really to put into perspective Capcom could be gone by the end of next generation (2019~2020) if they don't improve their financials.
I guess Sammy has me and Takao on ignore.
Well, Takao is also banned for some reason...
From next Jan tracker will include DL numbers as well, so as I heard.
Now I'm not sure that applies for Dengeki or Famitsu.
Capcom are just cheap. They will reuse assets as long as its possible.
Has 3D Land sold 50k yet?
wot?
Has 3D Land sold 50k yet?
I think he means 3D World.
Super Mario 3D Land has sold 50,000 units.
It was after the initial reveal of 3D World, where a few compared it to an uprezzed 3DS game. That thread was a hilarious read after the recent, and much better organised second preview. :loloh, you were joking? that's hilarious
It's not that Capcom is "cheap" for the sake of it; it's that it's highly unlikely that switching to higher-quality assets would increase franchise sales at all, let alone enough to justify the considerable expense of creating said assets.
sadly you can't put mods on ignore
Where did you hear that?
Famitsu does monthly rankings for download stores in their magazines for over a year, but the results are shown in points, not actual sales (I don't know how they estimate the sales or what the points mean). Past history: Way back when (before 1996) the Famitsu top 30 was also shown with points instead of actual sales.
3D Land has sold more than 50kHas 3D Land sold 50k yet?
Is there any data on used copy sales number?3D Land has sold more than 50k, yes.used copies
All right, since Japan started announcing games again, I'm bringing back the game announcement highlights, but doing it in a new way.
Instead of just listing the games, I'm going to pick industry topics that relate to said games to discuss in brief along with a description of the game.
The topic is the start, and the game is (parenthetical).
Take a series and/or team, apply a more popular brand (Persona Q and Noire Gekishin Black Heart)
Persona Q appears to be the Etrian Odyssey team making an Etrian Odyssey-esque game, but with notably higher production values, some gameplay systems out of Persona, and using the Persona brand.
This tactic has been popular since at least the PS1 era, though I feel it may be somewhat slowing down. A very notable example is the Quest team moving from Tactics Ogre to Final Fantasy Tactics, which applies both the team transition and the series transition, as Tactics Ogre largely did not continue past that point while we continued to receive Final Fantasy Tactics games. For more recent examples, Pokemon Conquest took the formula of Nobunaga's Ambition and applied the Pokemon branding, while Koei has teamed up (often with Namco) to do Musou (Dynasty Warriors-like games) + Popular Brand (Gundam, First of the North Star, One Piece) titles to great success.
The games I listed above are mostly successes, and I feel an important part of this is that the series and/or team that was being applied to the more popular brand had the following important traits:
1.) The team making the game worked in a genre that was their strength. Final Fantasy Tactics is a strategy RPG, which is a genre the Quest team could actually make a great game in, thus resulting in a quality product. Had they been tasked with making a Tomb Raider clone instead, things probably would have went quite poorly.
2.) They team respected the brand they were working with, so fans of the brand actually had a connection to the spin-off game they could relate to, and thus might actually be enticed to pick up the game even if they never played other products by the development team.
3.) For brands that were also highly successful video game series already (Final Fantasy, Pokemon), there were still mainline games being made, so fans of that series felt they were getting this game *in addition* to more mainline games as opposed to *instead* of more mainline games. For titles that totally failed this test, see games like Syndicate.
4.) The actual production values/effort applied on the spin-off were at least as high if not higher than games that the development team worked on previously. This helps ensure that fans of the previous games the developer made don't feel like they're getting a crappy game with a popular brand applied to make up for its shortcomings, and are instead still getting a very high quality game from the team they like.
Another, more destructive form of this is simply taking a team that would be making a different series and putting them on a whatever your most popular brand is. For example, most of what made up the Silent Hill team got absorbed into the Metal Gear Solid 4 team, and then lower profile devs were handed the Silent Hill franchise. This ultimately resulted in the destruction of the Silent Hill brand. However, as the number of non-mobile games that Japanese publishers make at any given time has went down vastly, a lot of smaller teams have ended up getting absorbed into teams surrounding a company's biggest properties in order to support growing production demands. This has left many series either dead or decaying.
With Persona Q, since it seems to follow most if not all of the above rules, I feel it has a good chance at success. I suspect it will attract the vast majority of the Etrian Odyssey audience, and my primary question would be how many Persona fans it can attract who either haven't tried or don't like Etrian Odyssey.
Noire Gekishin Black Heart I mention in this same section as it's an SRPG by Sting (this is one of their best known strengths) applied to... the Neptunia brand. We have no other details yet, but um, uh... um... I guess it could be good despite the brand?
I have a couple more to do, but I find super long posts can be overwhelming so I'll stop for now.
Ummm.....why? I don't get it, Nintendo.
I don't get it.
From the excerpt of Dengeki and Famitsu for this week. The guy was just dumping information for both mags and that's why I'm not sure he was talking about Famitsu or Dengeki.
(My guess is both would do that from January, if this is true).
I have a couple more to do, but I find super long posts can be overwhelming so I'll stop for now.