Kresnik258
Member
Well, if 11 people have pre-ordered it, that's more sales than all of FuRyu's previous titles combined.
Ohhhhh snap.
(But To Love Ru got 31 points, because that was exactly COMG's type of thing!)
Well, if 11 people have pre-ordered it, that's more sales than all of FuRyu's previous titles combined.
I feel that's why Masuda is now pursuing more mid-tier on portables/consoles again with the caveat that they are still being very conservative. The amounts shipped for BD:FF and FF:Ex seemed to suggest that they were expected to perform similar to 4 Heroes of the Light and the Crystal Chronicles games on the DS and they both did in their first weeks.
duckroll has influenced you too much, NirolakWell, if 11 people have pre-ordered it, that's more sales than all of FuRyu's previous titles combined.
People always seem to forget that Smash 3DS and Wii U were announced in 2011, a year and a half before the Wii U was even released and during a time when the 3DS was tanking REALLY badly.
That's why I always laugh at the people who suggest that making Smash 3DS was a "bad" idea, hahahaha.
ßig;144878200 said:I can believe that. For some reason 3DS games have really small windows between announcement and release. At this point in 2013 we didn't know about Monster Hunter 4G. Or the Youkai Watch sequels.
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1.) Bravely Second - This seems to be a title built on heavy very heavy asset re-use from the first game with an 18 month development cycle, and doesn't really seem to try and push any new boundaries. I don't mean that in terms of reusing the cast, but in terms of using the same costumes, maps, bosses/fights, having identical graphics, and things of that nature. In many ways it's a lot more like a -2 release to a mainline Final Fantasy game as opposed to a high effort sequel. If someone told me this game had half the budget of the first, I'd believe them. This feels like a definite mid-tier title instead of a follow-up meant to push the series to new sales heights.
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I'm not quite willing to call it completely on board yet, given we're still talking about a pretty low volume here, but I think 1-2 more games of this nature (DQM doesn't count), and we have a solid trend of Square Enix bringing back their mid-tier handheld games as part of their general strategy. It still feels reduced in volume from before, but well, that's true of just about every part of the industry as standards go up.
Interestingly their mobile output doesn't seem to have slowed at all. They actually seem to have a fair bit more output than before (especially when taking effort into account), and more internal output on mobile to boot, so if they have both more handheld and more mobile games coming out, this suggests the mid-tier titles don't seem to be leaching resources from the mobile department. That leaves the options of FFXIV needing less staff now that it's launched (the update rate and expansion pack kind of suggests otherwise though), there being less AAA games to work on (plausible with only FFXV and KH3), or them simply hiring a lot and/or contracting more studios than they used to (certainly not impossible).
Overall I think it's a good thing for SE if they can manage all the different types of product. I don't think it's any coincidence that Namco Bandai is the number one third party in Japan and happens to have a very diverse portfolio, supporting all platforms.
duckroll was actually looking this up the other day and they'd fallen to I think it was fifth place (behind Nintendo, Level 5, Pokemon, and Capcom) despite having an astronomical 52 titles. They weren't exactly really close to the others either.
This was also as of the end of November so there's a possibility they're even further behind now.
They did have an abysmal per game record of like 62K or something to boot.
I do think their strategy worked well historically, but as the market polarizes I can understand why most other publishers are more cautious.
That is interesting but not entirely surprising when you consider Level 5 and Capcom had Yokai Watch 2 and MonHun 4G respectively. Namco Bandai has allocated significant resources towards Smash Bros(and now Pokken too) and their big game(Tales) is coming out next month.
That is interesting but not entirely surprising when you consider Level 5 and Capcom had Yokai Watch 2 and MonHun 4G respectively. Namco Bandai has allocated significant resources towards Smash Bros(and now Pokken too) and their big game(Tales) is coming out next month.
That is all very true but doesn't Bandai Namco benefit greatly from the Bandai side of things owning a few properties and also being responsible for stuff like merchandising as well.?
I imagine the business of licensed video games is slightly different for BN than it is for a purely gaming company.
17 PS4 waiting for new owners
15./16. [3DS] Sumikko Gurashi: Koko ga Ochitsukundesu <ETC> (Nippon Columbia) {2014.11.20} (¥5.184) - 19.848 / 55.901 (+62%)
Shipment reaches 100k
Were the total software sales for the Vita this year really much lower than last year ?
To think I own almost all these games. AND Chocolate Dog RPG!I predicted this the week it opened at just 11k
Nippon Columbia has a history on DS and 3DS; its best-selling title is Kobito Dukan on 3DS, with a first week of 26k units and an incredible LTD of 254k units:
The sequel wasn't near as successful, selling only 10k. But they found some more success with Hoppe-chan, which opened at 8k and went to sell 34k units:
Nothing spectacular, but Nippon Columbia has always been a company producing niche games from kidsì IPs. Its best-selling DS game is Akogare Girls Collection: Wan Nyan Doubutsu Byouin, with 60k units:
Therefore, they're definitely a company that found more success on 3DS than DS!
Weird. That would be their final game too since Namco shut the studio down around the same time as it's release.Speaking of Bandai Namco teams, I just remembered a REALLY bizarre pairing of game and dev by them; Pac-Man Party 3D on 3DS was by Namco Tales Studio. Wat.
It's true, it's in the game's boot up.
tbh was expecting 200k for FFEX.. lol
Just realised something... Sonic Toon (Boom in the West) was supposed to come out on Dec. 18, yet it's nowhere to be seen in MC's Top 50.
Bomba of the year? Can't say I'm surprised tbh, and I still don't understand why SEGA bothered at all since they initially didn't plan to release thsoe games in Japan.
First Week Sales: (Media Create)
[WII] Sonic and the Secret Rings (SEGA) {2007.03.15} - 11.246
[WII] Sonic Unleashed (SEGA) {2008.12.18} - 7.393
[WII] Sonic and the Black Knight (SEGA) {2009.03.12} - 4.799
[WII] Sonic Colors (SEGA) {2010.11.18} - 4.102
[WIU] Sonic: Lost World (SEGA) {2013.10.24} - 2.430
[WIU] Sonic Boom: Rise of Lyric (SEGA) {2014.12.18} - ?
Also does anybody have LTD on FE: Awakening (Old, I know D
I've gone grey waiting for the 5 remake.http://www.amazon.co.jp/gp/bestsellers/2014/videogames/
FFEX is the #20 best selling game on Amazon in 2014. Come through!
Now we wait for FFV and FFTA3.
http://www.amazon.co.jp/gp/bestsellers/2014/videogames/
FFEX is the #20 best selling game on Amazon in 2014. Come through!
Now we wait for FFV and FFTA3.
There were a couple of similar games on mobile about 12 months later IIRC.FFTA3 is the one that seems a no brainer after FE: Awakening's success but no one has really rushed to get in on that. It is truly bizarre.
There were a couple of similar games on mobile about 12 months later IIRC.
Oh, no, I agree with the overall sentiment. It's just my best guess at what happened.FE Awakening was released on 3DS, though. It seems weird, indeed, that few companies chased the huge success of this game (500k units for a tRPG on console was really something in 2012), by releasing games in the same genre.
There were a couple of similar games on mobile about 12 months later IIRC.
FE Awakening was released on 3DS, though. It seems weird, indeed, that few companies chased the huge success of this game (500k units for a tRPG on console was really something in 2012), by releasing games in the same genre.
Oh, no, I agree with the overall sentiment. It's just my best guess at what happened.
Like just a week or two ago we were talking about Monster Hunter's success on 3DS and the people who chased that almost all showed up on Vita.
We even have Square Enix releasing their Uncharted competitor as an Xbox timed exclusive.
There's sometimes an odd "target a different platform" approach with Japanese publishers.
Oh, no, I agree with the overall sentiment. It's just my best guess at what happened.
Like just a week or two ago we were talking about Monster Hunter's success on 3DS and the people who chased that almost all showed up on Vita.
We even have Square Enix releasing their Uncharted competitor as an Xbox timed exclusive.
There's sometimes an odd "target a different platform" approach with Japanese publishers.
Oh, no, I agree with the overall sentiment. It's just my best guess at what happened.
Like just a week or two ago we were talking about Monster Hunter's success on 3DS and the people who chased that almost all showed up on Vita.
We even have Square Enix releasing their Uncharted competitor as an Xbox timed exclusive.
There's sometimes an odd "target a different platform" approach with Japanese publishers.
Most hunting games for Vita were probably in development before the Monster Hunter betrayalton, there's also the chance of Monster Hunter 3DS selling less than expected.
Remember when God Eater 2 vanished from the face of the earth?
FFT's issue might be that a lot of the main staff work in notable positions on FFXIV and Square places that as higher priority.
Excluding Nippon Ichi for a second, are there a lot of other publishers who make notable TRPGs?
Like platformers do really well on 3DS, but no one competes with those either.
Yeah it's not exactly new, but I feel we never see this in the West outside of 5 person indie teams.Afaik that approach actually existed from a few generations before.
(The "different platform" must have install base though).
Support from other platform holders, competition within a platform, and distribution channel may be factors to it. There must be more factors I missed too, for sure.
Yeah it's not exactly new, but I feel we never see this in the West outside of 5 person indie teams.
Even Western developed games that tried to do this like The Conduit had to find Japanese publishers.
IIRC that was because the character design was panned by audience and they had to redo the whole thing.
IIRC that was because the character design was panned by audience and they had to redo the whole thing.
FFT's issue might be that a lot of the main staff work in notable positions on FFXIV and Square places that as higher priority.
Excluding Nippon Ichi for a second, are there a lot of other publishers who make notable TRPGs?
Like platformers do really well on 3DS, but no one competes with those either.
I'm guessing it's a scale of economics issue.I don't think it's a completely bad idea but I would think usually(and definitely in the case of The Conduit) it would be case where a genre or niche is heavily covered on one system and not the other.
In the case of FE:Awakening there wasn't much else in the genre(Devil Survivor?) and Nintendo has even left quite a big gap. They could have had a new FE out by now.