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Naughty Dog's next game will offer lots of player freedom - you are not ready for how amazing it looks

Hypereides

Gold Member
Ross Gellar GIF
I like how people are puffing around ND's "credentials" and neglecting to mention the fact that most of the people who were involved in those games have long since left. Like most AAA game studios, people come and go often. ND is one of those houses with a high turnover rate too.
 
I like how people are puffing around ND's "credentials" and neglecting to mention the fact that most of the people who were involved in those games have long since left. Like most AAA game studios, people come and go often. ND is one of those houses with a high turnover rate too.

Literally can be said about any top 10 developer with credentials sooo nobody has credentials lol
 

Fafalada

Fafracer forever
Genuinely baffling how people still think linear, narrative focused design has relevance today. The market has spoken and the market overwhelmingly prefers open world, player choice driven games.
  • Black Myth: Wukong — 20.1 million copies;
  • Palworld — 20 million copies;
Overwhelmingly preferring open-world by negative 0.5% 🤷‍♂️

Seriously though - I would like to see more actual interactivity in a NDD game. TLOU2 is where the animation fidelity got good enough that it paints a jarring contrast to how lifeless and static game worlds actually are (and that applies to the two games above too). We've been stuck in the interactivity of the 00s (which was also a regression from 90ies) for over 2 decades now - in anything with an actual $$$ budget.
And it gets even worse if we look at multi-player stuff.
 

Vick

Member
TLOU2 is where the animation fidelity got good enough that it paints a jarring contrast to how lifeless and static game worlds actually are (and that applies to the two games above too). We've been stuck in the interactivity of the 00s (which was also a regression from 90ies) for over 2 decades now - in anything with an actual $$$ budget.
I would disagree personally. That game in particular made me feel more connected to the environments than any other third person game I can recall at the moment.







 
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Men_in_Boxes

Snake Oil Salesman
  • Black Myth: Wukong — 20.1 million copies;
  • Palworld — 20 million copies;
Overwhelmingly preferring open-world by negative 0.5% 🤷‍♂️

Seriously though - I would like to see more actual interactivity in a NDD game. TLOU2 is where the animation fidelity got good enough that it paints a jarring contrast to how lifeless and static game worlds actually are (and that applies to the two games above too). We've been stuck in the interactivity of the 00s (which was also a regression from 90ies) for over 2 decades now - in anything with an actual $$$ budget.
And it gets even worse if we look at multi-player stuff.

The only thing I'm hoping for with the next Naughty Dog game is shiite graphics. I want them making a game with PS3 quality assets for exactly that reason...interactivity. Bleeding edge visuals feels like more and more of a complete waste as gaming enters its new era.
 

//DEVIL//

Member
The last game they released was in 2020

after that, they got one canned game that couldn't complete for shit under the excuse it's too hard and it will take away from them all the time they have to tweet about woke shit. they even tried to play Concord but Sony pulled that off from them.

We also got a remaster of the same games they released and called them remakes because clearly, they don't know the difference between a remaster and a remake. just trying to milk the player.

so yeah.. ill hold my judgment.

even GoT2 looks from SP looks like a PS4 game with more grass. same goes for spider man 2 to be honest. this is not the generational leap from PS4 to PS5.


In those 4 years, I believe Naughty Dog and many of Sony studios have lost lots of their talent.

The fact they were trying to push for Concord was kinda telling they lost it.

ill be happy to be wrong though. so we will see.
 
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The last game they released was in 2020

after that, they got one canned game that couldn't complete for shit under the excuse it's too hard and it will take away from them all the time they have to tweet about woke shit. they even tried to play Concord but Sony pulled that off from them.

We also got a remaster of the same games they released and called them remakes because clearly, they don't know the difference between a remaster and a remake. just trying to milk the player.

so yeah.. ill hold my judgment.

even GoT2 looks from SP looks like a PS4 game with more grass. same goes for spider man 2 to be honest. this is not the generational leap from PS4 to PS5.


In those 4 years, I believe Naughty Dog and many of Sony studios have lost lots of their talent.

The fact they were trying to push for Concord was kinda telling they lost it.

ill be happy to be wrong though. so we will see.
What is this. The new Ghost game might be the best looking game announced this year. You okay?

And Somy lost their talent just like that? Huh…
 

T0minator

Member
The last game they released was in 2020

after that, they got one canned game that couldn't complete for shit under the excuse it's too hard and it will take away from them all the time they have to tweet about woke shit. they even tried to play Concord but Sony pulled that off from them.

We also got a remaster of the same games they released and called them remakes because clearly, they don't know the difference between a remaster and a remake. just trying to milk the player.

so yeah.. ill hold my judgment.

even GoT2 looks from SP looks like a PS4 game with more grass. same goes for spider man 2 to be honest. this is not the generational leap from PS4 to PS5.


In those 4 years, I believe Naughty Dog and many of Sony studios have lost lots of their talent.

The fact they were trying to push for Concord was kinda telling they lost it.

ill be happy to be wrong though. so we will see.
I'm pretty sure Naughty Dog has two development teams. After 2017s Uncharted Lost Legacy one of the 2 teams started development of their next IP. It's been in development for several years. A reveal could be within this next year
 

.Xeno

Neo Member
I'm pretty sure Naughty Dog has two development teams. After 2017s Uncharted Lost Legacy one of the 2 teams started development of their next IP. It's been in development for several years. A reveal could be within this next year
Last I heard the new IP was sci fi, that was the rumors a couple of years ago at least.
 

nowhat

Gold Member
Crash 2 should have been impossible to do on PS1. Look up the making of Crash 2. That they made it in a year is mind boggling. It was also crazy how they made Crash 1 btw.
To those interested, there's a lengthy series of blog posts from Andy Gavin about the creation of Crash 1:


They pulled all kinds of hacks to get it running. Including abusing the CD drive way more than was officially recommended/sanctioned, but hey, just don't tell Sony.
 

RJMacready73

Simps for Amouranth
It's embarrassing hearing all the "woke" labels thrown at ND for creating an adult game with heavy themes... What exactly was woke about it? The fucking game was as bleak as they get, I was emotionally exhausted after playing what was simply an outstanding achievement in entertainment, oh noes they had a diverse range of characters all of whom where fully fleshed out and believable considering the absolute Trainwreck of a world they inhabited..

Anyways whatever ND release all you hardcore antiwoke crowd will be first in line to buy it, ain't nobody with a playstation gonna be passing up a new ND game ffs
 
It's only been 4 years since TLOU2. Your characterization is about as accurate as your username.
hehe, the username represents my approach to my backlog rather than time between game releases.

I find it wild, how they haven't shown anything.. not even a teaser trailer for what they're working on.

Perhaps it's part of a new strategy from Sony not to show things off too early? But it does seem like many people aren't happy with the quantity or quality of releases this generation.
 
you are not ready for how woke it looks







Ps: sorry guys, im not a troll, but i can't stand and can't hold myself to make some jokes about tlou and horizon
 
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Fafalada

Fafracer forever
I would disagree personally. That game in particular made me feel more connected to the environments than any other third person game I can recall at the moment.
These just support what I said - outside of water waves, the environments are 100% static and non-interactive.
And this is by no means unique to TLOU2 - even games that get 'hailed' for interactivity are really not - eg. Control, where we got a static environment that spawns particle colliders (and occasional rigid body) - but basic interaction model is still - Character capsule vs. static collision mesh.
And the better the animations get - the more obvious the issue of 'animated objects are capsules, and the rest is static collider or rare props that fly around' become. As I said in previous post - we've been stuck in this limbo for 25 years (give or take) - nothing that TLOU2 does interaction wise hasn't already been done on PS2 class hardware at least as well (sometimes better).
 
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They are going to make something even more open world like Lost Legacy. I can really see them doing a space game like Savage Starlight and having like 10-15 really in depth planets.
 

Danny22

Member
This is perhaps an unpopular opinion, but I thought The Last of Us Part 2 was too long. It's surprising it wasn't split into two games for maximum profit.
It's not unpopular. Many singleplayer games became more than double in length in the ps4 generation. Look at God of war 2018 vs GOW 3. Or even Naughty Dog's own Uncharted 4 vs Uncharted 3 or 2.

In the ps3 gen, it was all 'short 8 hour game', later it become 'bloated' campaign complaints.
 
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Xdrive05

Member
Any chance they'll go back to a more stylized, non-human (or non proportional) design rather than Uncharted and TLoU?

I actually really like what they were doing with Jak and Daxter, and Crash before that. Be nice to see them lean hard into a cartoonish setting while actually pushing the platform. I'm sure they could way outdo Kena at that kind of approach.
 
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ND is an apex entity, so I’m sure I’ll be floored by whatever they are working on. I do, however, hope that it’s something more light-hearted than TLOU. Not to take anything away from their achievements with those games, but I for one had a lot more fun with Uncharted.
 

qbxwhi

Member
I like how people are puffing around ND's "credentials" and neglecting to mention the fact that most of the people who were involved in those games have long since left. Like most AAA game studios, people come and go often. ND is one of those houses with a high turnover rate too.
there was a fairly recent last of us 2 documentary, it looked like some top developers are still there . they are older now though and tired it looks like and they themselves say they arent working as fast as they used to
 

BennyBlanco

aka IMurRIVAL69
Title: Sundown Rising

Synopsis: In Sundown Rising, players join a powerful underground resistance made up entirely of lesbians of color with diverse disabilities, each fighting to liberate Solaris City from the iron grip of Reginald Mason—a ruthless white conservative bigot who has turned the city into a stronghold of oppression and surveillance. Mason’s regime is marked by strict, exclusionary policies that target anyone who defies his narrow worldview, with marginalized communities bearing the brunt of his oppressive rule.

Players navigate an open-world Solaris City, forging alliances, reclaiming neighborhoods, and using a blend of skills that reflect the diversity and adaptability of each member of the resistance. From advanced tech skills to innovative strategies that make use of adaptive equipment, players must outsmart and undermine Mason’s forces, all while building a powerful network of support within the city. Sundown Rising is a story of resilience and unity, showcasing the courage of those who fight not just to survive but to reclaim their home from the hands of tyranny.

cant-wait-football.gif
 

Men_in_Boxes

Snake Oil Salesman
I like how people are puffing around ND's "credentials" and neglecting to mention the fact that most of the people who were involved in those games have long since left. Like most AAA game studios, people come and go often. ND is one of those houses with a high turnover rate too.
There's a reason why many studios have a sterling track record for 20 plus years. High turnover typically happens in the less important positions. As long as creative leadership is stable, you can swap out the other parts without h a drop in quality.
 

Hypereides

Gold Member
there was a fairly recent last of us 2 documentary, it looked like some top developers are still there . they are older now though and tired it looks like and they themselves say they arent working as fast as they used to
That's the "tip" of the studio. Most if not all people who worked on Crash? Mostly gone. Those who worked on Jak? Mostly gone. Uncharted? Same deal. AAA developers come and go. Very few stay behind. Druckmann and his inner circle have gotten himself a new batch of warm bodies on their current project until those burn out.

Reading some reasonable testimonies from former developers doesn't exactly paint a great image of the inner workings in the studio atm.

Flaunting their past history is pointless when those people aren't there anymore. People are clinging to a label. Nothing else.

The dude you are responding is well known for knowing very little.
Ouch. Not a fan I assume.
 
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Well, I mean… you’re factually wrong. Yes, teams shift because of the nature of development, but core teams tend to remain as long as the work environment allows for it. As they have at Sucker Punch, Insomniac, and ND. If you can’t retain the core, then that’s a real warning sign, but not necessarily doom. Like Respawn, where the entire senior core team left to start a new studio.
 
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