friskykillface
Banned
poor rayman
but like others have said, sent out to die, what a terrible time to release it now.
but like others have said, sent out to die, what a terrible time to release it now.
I find it just as frustrating when downloadable $10 or $15 games don't sell well, I mean, you guys are giving $60 as an excuse basically, the core fact is that demand for a game like that is not high right now...if it were high enough, people would buy it at $60...in the 16-bit days, people bought platformers for $60 or more all the time, people in Japan routinely drop 5800 yen (almost $70) on games that have nothing but 2D art and voice acting...it's all about supply and demand.
I wish that there could be a "November XBLA/PSN sales results" thread with lots of attention, people barely respond to Rlan's Gamasutra leaderboard analysis threads. Kotaku/Joystiq/Destructoid/etc need to champion XBLA/PSN gaming, or it will die off in the future to be replaced by models gamers will not be very happy with.
Nintendo's number is from their PR response to the NPD data.It also helps that Nintendo knows how many it sold through Walmart unlike npd.
Random three d:
blue hedgehog < 20k
doukutsu story < 10k
ninja < 3k
acahl < 2k
what platforms? your sonic number is handheld alone...
unless its SUPER bomb on consoles
Like I don't even know how a Sonic game could perform worse than Rayman. Like I understand, no Wii and all, but holy shit.
Jesus poor sonic. That makes Rayman look like a 500k seller in comparison lol
The audience just isn't there with sonic outside of the wii. Perhaps there's too much competition, perhaps something about being on the same console as mario lets some people give it more consideration.
choosing a platform and not having to worry about optimizing for the others means you can just hone in on development for that platform. the quality of the game would be better even if the sales might not have been.
Random three d:
blue hedgehog < 20k
doukutsu story < 10k
ninja < 3k
acahl < 2k
I had a derp moment and completely neglected the three dee comment. So that's Sonic, Cave Story, Shinobi 3D, and ???
I had a derp moment and completely neglected the three dee comment. So that's Sonic, Cave Story, Shinobi 3D, and ???
Batman is way too low ... I thought it should have made into top 5.
Saints Row is too high. Shit shouldn't have charted.
TES5 is well deserved.
Ace Combat.
Random three d:
blue hedgehog < 20k
doukutsu story < 10k
ninja < 3k
acahl < 2k
Ace Combat.
I wonder how Sega and NISA feel about waiting now?
Lol. Just the 3DS version guys. Crisis adverted.
Here's a scary thought for fans of platformers like myself: What if the 50k is better than Rayman would have sold without the holiday season to boost it?
I'm not sure that it would have done better being released at any other time of the year.
Rayman should have been a $15 XBLA/PSN title. I was very surprised and instantly turned off to learn it was a $60 retail game.
I don't care how much depth it has, how many levels, etc...it's a 2D platform game featuring a character that hasn't had a big release in 8 years. People comparing it to Donkey Kong and Mario are so far off the mark.
Third parties on Nintendo hardware.Random three d:
blue hedgehog < 20k
doukutsu story < 10k
ninja < 3k
acahl < 2k
I hate to be a wet blanket, but these numbers point to a 3DS western 3rd party situation eerily similar to the DS.
No one is going to be happy with these kinds of numbers in the biggest sales months of the year, with virtually zero competition on the console aside from two (two!) big first party games.
I hate to be a wet blanket, but these numbers point to a 3DS western 3rd party situation eerily similar to the DS.
No one is going to be happy with these kinds of numbers in the biggest sales months of the year, with virtually zero competition on the console aside from two (two!) big first party games.
Sorry if this argument has been made already, but I don't really understand people saying Rayman should have been $15.
Let's say out of the $60, Ubisoft gets $35. And out of digital sales of $15, Ubi gets $10. This is all theoretical since I'm not sure of the exact cut. To attain the profit Ubi got at retail on the digital market instead, they would need to sell over 175,000 copies on Xbox Live/Steam/PSN. Could they do it? Possibly, but it's hard to say.
At least this way they can hit retail first, then after a few months hit the digital market at a cheaper price and scoop up a few more sales. It's still a pretty bad outlook for Rayman either way, but I don't think it was a mistake to go for retail at $60.
I'm not sure why you mentioned western when all those games are Japanese.
Third parties on Nintendo hardware.
It's never gonna change.
? A "platform game" now. It's a genre just like any other. Are certain genres are worth more money?.
Shinobi was actually developed in the US, but none of those games are major titles anyways. Sonic did decently on 3DS given it was going up against Mario.
Thank you for giving me a dim view of humanity.If the games are of the same quality? YES And honestly alot of it has to do with other games of it's genre. Super meat boy is by far the best 2d platformer this gen and it was 10/15 (forgot which) on XBLA and cheaper multiple times due to sales on steam. Rayman could have been the greatest 2d platformer of all time and had 100s of hours of content and I still wouldn't have found 60$ appealing.
Sorry if this argument has been made already, but I don't really understand people saying Rayman should have been $15.
Let's say out of the $60, Ubisoft gets $35. And out of digital sales of $15, Ubi gets $10. This is all theoretical since I'm not sure of the exact cut. To attain the profit Ubi got at retail on the digital market instead, they would need to sell over 175,000 copies on Xbox Live/Steam/PSN. Could they do it? Possibly, but it's hard to say.
At least this way they can hit retail first, then after a few months hit the digital market at a cheaper price and scoop up a few more sales. It's still a pretty bad outlook for Rayman either way, but I don't think it was a mistake to go for retail at $60.
I'm not sure why you mentioned western when all those games are Japanese.
chubigans said:Sorry if this argument has been made already, but I don't really understand people saying Rayman should have been $15.
Let's say out of the $60, Ubisoft gets $35. And out of digital sales of $15, Ubi gets $10. This is all theoretical since I'm not sure of the exact cut. To attain the profit Ubi got at retail on the digital market instead, they would need to sell over 175,000 copies on Xbox Live/Steam/PSN. Could they do it? Possibly, but it's hard to say.
At least this way they can hit retail first, then after a few months hit the digital market at a cheaper price and scoop up a few more sales. It's still a pretty bad outlook for Rayman either way, but I don't think it was a mistake to go for retail at $60.
Thank you for giving me a dim view of humanity.
If the games are of the same quality? YES And honestly alot of it has to do with other games of it's genre. Super meat boy is by far the best 2d platformer this gen and it was 10/15 (forgot which) on XBLA and cheaper multiple times due to sales on steam. Rayman could have been the greatest 2d platformer of all time and had 100s of hours of content and I still wouldn't have found 60$ appealing.
Because the game has way more scope and variety and the production values are about 1000 times higher?Perhaps Ubisoft (and some posters here) should explain why this game costs 4x as much as Super Meat Boy, which many regard as one of the best games of 2010.
But the real question is, what is the worth you give to Super Meat Boy? Knowing the game now, and knowing its your platformer of the gen and the amount of entertainment you got from it, was it worth more than it's price of entry? How many 60$ gave you 4 times the fun you had? (15$ x4).
Then there's productions values. I agree it CAN influence the price and in a certain way it should, but just not as much as the promise of entertainment. Super Meat Boy is probably worth at least 30$
$40 price tag and functional retardation in terms of release window from third parties on Nintendo Platforms...it's never gonna change.Third parties on Nintendo hardware.
It's never gonna change.
$40 price tag and functional retardation in terms of release window from third parties on Nintendo Platforms...it's never gonna change.
Why did they wait until Mario? Why did they charge that $40 premium? Once third parties wrap their heads around those points, their software will flounder.
That being said, Sonic and Cave Story performed better than I thought they would.
Also take a much bigger risk in having a bunch of unsold product.
Lol. Just the 3DS version guys. Crisis adverted.
I think perception of production values greatly influences pricing. When people buy a game that looks like a Hollywood movie, they justify $60. When they buy a game with a shiny plastic peripheral, they justify $99.
Consumers now expect games of flash quality to cost .99 to $5. They expect the same of puzzle games to an extent. They expect expansion packs to be $30 or less. They expect dance games to be $39 or less. They expect handheld games to be $39 or less. This comes from years of established competitive pricing from a variety of sources (HD consoles, iOS, Steam, retail). No consumer product exists in a vacuum, they are all influenced by market expectations. If you buck expected pricing trends, you do so at your own risk.
Everyone likes Angry Birds. You could not release Angry Birds 1080p-HD Special Edition for $59.99 and expect it to sell as well as the iOS version.
Hah, completely forgot about that one.
Sorry if this argument has been made already, but I don't really understand people saying Rayman should have been $15.
Let's say out of the $60, Ubisoft gets $35. And out of digital sales of $15, Ubi gets $10. This is all theoretical since I'm not sure of the exact cut. To attain the profit Ubi got at retail on the digital market instead, they would need to sell over 175,000 copies on Xbox Live/Steam/PSN. Could they do it? Possibly, but it's hard to say.
At least this way they can hit retail first, then after a few months hit the digital market at a cheaper price and scoop up a few more sales. It's still a pretty bad outlook for Rayman either way, but I don't think it was a mistake to go for retail at $60.
I agree production value plays a role. I just think it's a bit too strong. Also, people are not necessarily good as dicerning production values, case in point, Rayman is having tremendously higher production values than your average flash game or Angry Birds. It probably did cost triple what Angry Bird needed too.
I personally see Rayman Origins something that should have been sold at like 39$ or something. Maybe 29$. The game probably wouldn't make more money at PSN/XBLA price range of 10-15$ bucks.
Determining the difference in production values and actually caring about those differences are two different things.
Random three d:
blue hedgehog < 20k
doukutsu story < 10k
ninja < 3k
acahl < 2k
Plenty of variety in the games on Live in terms of both content and budget.Of course people don't have to care. But I hope that people like to play the same AAA games over and over again then. Because no publisher will risk anything when they get the shaft the second they put the toe outside the line.