Foil said:
No thanks. Capcom needs to leave the new RE games like RE5, RE6, etc, to PS3/360/PC. So they can really max out those systems and push the series forward as much as it can. When the next Wii console comes along in the next gen it can get ports of those games.
For Wii, they need to re-release (at budget prices) REmake and RE0 with waggle control, and the RE4 camera as an option. When I say option, I mean make it so that a player can choose to play the games with either the classic fixed cameras or the RE4 behind the back camera. Please both camps with one game. After that, they need to remake RE2, RE3, and RE:CV for the Wii in the same style. That way we'll have the complete collection remade on one console, outside of the new games. Once that's done, they can take an upgraded RE4 engine and create a brand new spin off game for the Wii.
Downgrading the hell out of RE5 to fit on the Wii is a stupid idea. It's better if Wii gets it's own game, so we can have more from the series. If you don't own a PS3 or 360, too bad buy one or miss out on the game. The more RE games the better, imo. People need to stop all this annoying ass whining about RE5 on Wii.
It's always the same thing we are talking about. Gamers wanna games only on PS3/X360 because of the graphical power of the systems. But editors don't make decision because of what gamers want. Simply, their objective is, and only is, make money. So, what is the best strategy ?
Make games for X360/PS3, with big budgets and high times of developments, or for Wii, with a very soon bigger installed base, lower developments costs and times ?
If we consider only these factors, power or not, the Wii is the best option to make money.
But, as Moku underlined it in another thread, others factors comes in the play: the prejudjement that Third Party games don't sell well on Nintendo's systems because of the dominance of First Party titles, the abysmal historic relationships between Nintendo and Third parties and the convinction that the Wii is still only a fad.
But look at the DS: it sold almost 45 millions worldwide. it is surpassing the SNES. And how BIG games Capcom developed for the handheld ? BIG I mean (in the sense that are potential million sellers) ! You know the answer: none. Instead, they made Monster Hunter Portable 1 & 2 for PSP (nothing wrong with the games, they're absolutely great !) and Dead Rising for X360 and RE5 for both X360/PS3.
The installed base is not a SO big factors for all third parties. Capcom is using all his power to escape from Nintendo's web. They aren't almost developing games specifically for Japan (where Nintendo dominate literally); they're concentrated on the western audience overall and their weak support for the Wii consists only of ports. The only exception is Zack and Wiki. A rare exception.
Remember that even on Gamecube, the decision to make the (in ?)-famous Capcom 5, is a result of a PERSONAL deal between Miyamoto and Shinji Mikami. I'm sure that if it was for Capcom, Nintendo wouldn't have saw a single big game on GC !
So, I'll say you sincerely that I'm not optimistic for the future of the Wii concerning BIG, quality games from third parties. Yeah, this is not true for all developers and there are (and will be) exceptions (zack and Wiki, irony, comes from Capcom, but we cannot define the game "BIG". it's another Okami in term of sales), but don't expect any "WOW" exclusivity on Wii like White Knights, Gear of Wars or Little Big Planet. Seriously, don't; or you'll be disappointed.
But expect big, BIG things from Nintendo and co. !!! That's why I'm favorable to the aquisition of Studios like Monolith Soft: because, even if it's a risk, it's the only way to being sure that the production will have relativity high standard and it will not be shadowed by budgets or lazyness or extern, "decisional" factors.