Dynasty8
Member
Just venting here... To put it simply: "Infantilization is the prolonged treatment of one who is not a child, as though they are a child."
This is mainly a gameplay problem, but there are parts that have bled into story/narrative, cosmetics and more. Let's look at some timestamped examples in recent memory:
GoW: Ragnarok treating players like they are toddlers:
Horizon... Aloy constantly reminding you of obvious things. Over and over and over again.
The infamous "Bharv" scene where it's designed to scold players like they're children and "teach them a lesson". It doesn't do the game's story any favors here, quite the opposite. There are dozens of other examples as well. Bioware traded a mature dark fantasy for adults in favor of PG13 Disney fantasy...the game also has dozens of other gameplay issues where it treats players like children.
Old Tomb Raider vs New Tomb Raider
Old Resident Evil vs New Resident Evil
FFXVI being overly forgiving, removing any depth and substance...
Call of Duty's cosmetics/monetization has also gone full infantilization, trading its' iconic military theme to desperately become Fortnite.
Just venting here. This goes beyond "accessibility" at this point. I really think it's caused a nosedive to the innovation, creativity and overall "game design".
Many Developers/Publishers are playing it so incredibly safe in fear of losing some players... Yet, I think it's having the opposite effect here. More complex games like Elden Ring, Sekiro and Baldur's Gate 3 continue breaking records and sweeping Game of the Year awards. We have Path of Exile 2 coming out tomorrow and Kingdom Come Deliverance: II in a couple months. Watch both of those games that have more depth and are more complex continue shattering records. The market for these type of games (that don't hold your hand and don't treat you like a child) is MUCH bigger than what some of these "Player Testing" and "consulting" groups have led big companies to believe. I think that's a big problem.
This is mainly a gameplay problem, but there are parts that have bled into story/narrative, cosmetics and more. Let's look at some timestamped examples in recent memory:
GoW: Ragnarok treating players like they are toddlers:
Horizon... Aloy constantly reminding you of obvious things. Over and over and over again.
The infamous "Bharv" scene where it's designed to scold players like they're children and "teach them a lesson". It doesn't do the game's story any favors here, quite the opposite. There are dozens of other examples as well. Bioware traded a mature dark fantasy for adults in favor of PG13 Disney fantasy...the game also has dozens of other gameplay issues where it treats players like children.
Old Tomb Raider vs New Tomb Raider
Old Resident Evil vs New Resident Evil
FFXVI being overly forgiving, removing any depth and substance...
Call of Duty's cosmetics/monetization has also gone full infantilization, trading its' iconic military theme to desperately become Fortnite.
Just venting here. This goes beyond "accessibility" at this point. I really think it's caused a nosedive to the innovation, creativity and overall "game design".
Many Developers/Publishers are playing it so incredibly safe in fear of losing some players... Yet, I think it's having the opposite effect here. More complex games like Elden Ring, Sekiro and Baldur's Gate 3 continue breaking records and sweeping Game of the Year awards. We have Path of Exile 2 coming out tomorrow and Kingdom Come Deliverance: II in a couple months. Watch both of those games that have more depth and are more complex continue shattering records. The market for these type of games (that don't hold your hand and don't treat you like a child) is MUCH bigger than what some of these "Player Testing" and "consulting" groups have led big companies to believe. I think that's a big problem.