I see some of my rares have been put to good use. Nice.
As for magic gear, maybe we should put up a rule that they need to have at least 1 good roll, like you did with the flasks with only regen. No need to clog the stash with trash.
I may be t3h suXXor at POE2 but I feel melee is just unfairly tuned against everything.
aRPG pedigree:
Grim Dawn
Last Epoch
Diablo 2,3,4
This is a game I feel just forces you to play a ranged style. Hell I don't see anyone playing melee on streams.
Warrior here, on Act 3 and I've been cruising through the game with only 2 or 3 bosses giving me an actual hard challenge.This is a game I feel just forces you to play a ranged style. Hell I don't see anyone playing melee on streams.
Maybe we could do a community post about this game?
I just wish the loot would be instanced meaning everyone in the party would have his own loot drop.
Really? Thats great news. thx.You can. Change the game settings in the options.
Warrior is a bit slow to start off with but Monk absolutes destroys as soon as you get Tempest bell. I didn’t die the entire act 1 and one shot the act end boss. Good guide I followed here:I may be t3h suXXor at POE2 but I feel melee is just unfairly tuned against everything.
aRPG pedigree:
Grim Dawn
Last Epoch
Diablo 2,3,4
This is a game I feel just forces you to play a ranged style. Hell I don't see anyone playing melee on streams.
In the communities forum, there's threads for people playing a specific game (gt7, genshin impact etc...)What's a community post?
Well, yeah, quarterstaff is 2h and starter item for Monk class.I keep seeing this but I am running all classes and my Warrior is on easy mode. I haven't died to any boss since Devourer. One tried Geonor yesterday. Are you two handing? Maybe it's cause I always use a shield. With my Merc and Sorc I died to Lachlann twice and the Mist guy at least once. He was like a straight up Souls boss for my Monk who is rocking two uniques even though I used the ranged spell.
Well, yeah, quarterstaff is 2h and starter item for Monk class.
Nah better visabily here, the community board is dead. Stick to this thread then make a new one once 1.0 launches. if we get moved by the mods in the meantime so be it.In the communities forum, there's threads for people playing a specific game (gt7, genshin impact etc...)
Seeing as we're in it for the long run it might be a good idea to create a thread there
Thats where im up to.i need to take a break, Jamanra is ticking me off, his second phase portals.. id rather have an colonoscopy without the lube.
I loaded up on some lightning resist but at some point I need to step away. I am liking monk lightning more than ice.. Still the boss is a bit$#.Thats where im up to.
When you hit a boss and you know it aint happening, it aint happening.
Get some decent lightning res. Oh, you already did.i need to take a break, Jamanra is ticking me off, his second phase portals.. id rather have an colonoscopy without the lube.
Bout ready to call it on the game. It just feels like a slog and a chore. Act 3 took the wind out entirely from me. It was as long as Act 2 and half of act 1 put together.
The idea of redoing all 3 acts, and all the quests to keep full clearing every insanely large map with piss poor mobility is just not it. They missed the mark immensely on this game. For how inspired it is by Diablo 2 you would think movement speed would have come up in the designing phase to get people to Stealth armor buff base speed ASAP.
The maps are just too big. Half the size would be ideal to me, but i'd settle shaving off a third. I also cannot stand all the mobs respawning if I happen to die. It's worse than level down in final fantasy xi online. I fucking loathe it.
I can't believe my most anticipated game of 7+ years is this big of a let down. Mind you it's good, but I can't subject myself to the tedium anymore. There is no reward feeling whatsoever in the game. It's just constant torture without dopamine the longer you play it...
Side quests. Side quests can give permanent resistances, permanent 2 skill points, and more. In order to find them often you are clearing 80% of the map or full.Why are you clearing the map each time? It just seems the same as diablo 2 to me?
says the name doesnt existMay I have a invite to the guild plz (sardaukarama on PC) TY
I just wish the loot would be instanced meaning everyone in the party would have his own loot drop.
I'd help you out but I'm short as well. I changed my passive tree a few levels ago and emptied all my gold. I need to stop salvaging and disenchanting and stack some goldI just lost 5k purchasing the wrong gear. I was exited because of the stats lol. I rarely got yellow gear around my level from drop.
F*ck. I am still early, I need that coin man. Remember to double or triple check guys.
I can't believe my most anticipated game of 7+ years is this big of a let down. Mind you it's good, but I can't subject myself to the tedium anymore. There is no reward feeling whatsoever in the game. It's just constant torture without dopamine the longer you play it...
I guess my ocd about clearing the whole map is what prevents me for hating this.Side quests. Side quests can give permanent resistances, permanent 2 skill points, and more. In order to find them often you are clearing 80% of the map or full.
Yup just make sure you link your accounts (psn and steam) on the website firstCan you play same characters between PC and PS5?
(comment not intended as an insult).Bout ready to call it on the game. It just feels like a slog and a chore. Act 3 took the wind out entirely from me. It was as long as Act 2 and half of act 1 put together.
The idea of redoing all 3 acts, and all the quests to keep full clearing every insanely large map with piss poor mobility is just not it. They missed the mark immensely on this game. For how inspired it is by Diablo 2 you would think movement speed would have come up in the designing phase to get people to Stealth armor buff base speed ASAP.
The maps are just too big. Half the size would be ideal to me, but i'd settle shaving off a third. I also cannot stand all the mobs respawning if I happen to die. It's worse than level down in final fantasy xi online. I fucking loathe it.
I can't believe my most anticipated game of 7+ years is this big of a let down. Mind you it's good, but I can't subject myself to the tedium anymore. There is no reward feeling whatsoever in the game. It's just constant torture without dopamine the longer you play it...
I need Jesus to give me resistance. LolGet some decent lightning res. Oh, you already did.
I have played a TON of PoE1. Current PoE1 I can hit end game so fast. The maps are nowhere near this size in campaign. The base movement speed is much better. Blink abilities exist.(comment not intended as an insult).
Did you play very much POE1? This is the same cycle that happens in that game as well.
End game is far more difficult (imo) than the 2nd clear and to echo Antwix statement, you don't need to do a full map clear. I main line through the 2nd playthrough and keep to the core quests. Those quests provide the boosts (like spirit) and saves you a ton of time in your climb to end game.
Not defending, just wanted to understand your background with the source material. I am not a fan of the double clear myself, I understand the reasons for it, but was simply curious if you were a new player.There's no defending the current slog this game puts you through.
Isn'tSame, I was thinking about changing to permanent allocation but people seeing stuff I skipped and not being able to pick it up and vice versa would be frustrating lol
I really like that, hope they keep it this way since there's already POE1 for those that want a faster game.I have seen a lot of people mention their dislike of the slow/methodical approach to movement and exploration too.
I prefer the slow burn approach rather then zoomer style of play PoE1 had. Makes you pay attention and use your brain a little. On top of that you feel like you are fighting the enemies and bosses. Plenty of engagement.I have seen a lot of people mention their dislike of the slow/methodical approach to movement and exploration too.
It's not about making it like PoE1. It's about simple things that older games solved long ago. There's a balance to these things. Diablo 4 struggled with some of them initially.I really like that, hope they keep it this way since there's already POE1 for those that want a faster game.
Was having a similiar conversation in another thread. I have really enjoyed exploring each of the areas so far. Taking my time through them and playing as two different characters (alternating) and still find new encounters/stuff to enjoy on both.I prefer the slow burn approach rather then zoomer style of play PoE1 had. Makes you pay attention and use your brain a little. On top of that you feel like you are fighting the enemies and bosses. Plenty of engagement.
Isn't
Short Allocation" - The allocation lasts 5 seconds then becomes available to all players
actually the right thing for you?
I think the current size is fine. The last levels of act 3 sure are on the big side but I don't mind, it's just more game to play.It's not about making it like PoE1. It's about simple things that older games solved long ago. There's a balance to these things. Diablo 4 struggled with some of them initially.
For example, this game has great mob density. However, the current map sizes and lack of mobility will give it issues. You're forced to get movement speed on boots. That's generally the case in ARPGs, but the base movement speed in the game coupled with giant map size, and lack of teleport like abilities means the mob density becomes overtuned if you die.
The map sizes being cut down would let this mob density shine and allow the movement speed to be acceptable. If not, then you need to add blink abilities or movement speed buff auras to help players go quicker.
I'm of the camp just make maps about 1/3rd smaller to test it out since it's in early access. It's like the sweet spot to create a better flow to the overall scheme of things.
Controller support is great in this game and one of the reasons I enjoy it so much. You have a lot of control in what you do whether it's Melee or Ranged. Feels great. Hit a roadblock with Act 2 final boss. Since I plan on rerolling to Huntress when the class releases I'll probably take a break. But the dungeon exploration, boss encounter design and world building is fantastic.Was having a similiar conversation in another thread. I have really enjoyed exploring each of the areas so far. Taking my time through them and playing as two different characters (alternating) and still find new encounters/stuff to enjoy on both.
Again, cannot praise the movement controls enough in this game. I tried WASD thinking it was going to be awful, now if I am on pc (and not using a controller) its my go to.
Flavor text/lore for the item.
Finally got my first orange tier weapon, not that it applies to my class but... why does a weapon I actually have say COMING SOON?