• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

So, two decades later, have we all agreed mobile games are damaging for the hobby?

nkarafo

Member
Remember when we used to call them "handheld games"? But when mobile phones start having games, we called them "mobile" games from day 1. Why the distinction? It's like we knew how these games are not the same as the other ones. There was something that differentiates them. Some will say it's because the device is called a "mobile" phone, i think it's because the quality of the games was at a different rank, that of shit.

I believe the quality problem started by the fact that phones are not designed for gaming. They are not good for that, they never were. They are just devices everyone and their mother carry so that's the only reason they are used. That's why mobile games where simple, casual and more about time killing than having actual fun.

I always thought gaming is not about "killing time" though. It's always about having fun for me. You can have other things to do and still pick gaming because it's more fun that some other activity. But all games on phone i ever played felt like time killers, not fun games. Like, you don't have anything else to do waiting for the bus so that's a better option i guess? I would never choose to play them if i have more choices. Even on the bus i prefer listening to music or idling browse the internet than playing those "games".

Of course now, they are more than just time killers. Now they exploit people's gambling addictions or the small dopamine surges of earning something shiny that glows. There's no "gameplay" or "game design". There's no difficulty balance. The "game" is either impossible/takes forever to progress, or it's too easy and trivial if you pay for abilities, "boosters", etc. There's no skill or strategic thinking involved. There is no satisfaction of overcoming a challenge, there's only the satisfaction of a shiny, glowing thing you added in your collection of shiny things that glow.

I just tried Mario Kart Tour. I thought, hey, it's been a while since i tried a mobile game. And this is Mario Kart, by Nintendo. I love Mario Kart, i have all the games, this is the only one i never tried. So i did. And what the hell was that shit? This is not Mario Kart. It's some kind of collectathon where you spend more time in menus and opening "presents" and things you earn left and right and less time racing. They even made it so every race ends at two rounds. And the gameplay during those rounds? The controls are so awful, the game almost plays by itself. There is no way to get out of the road for instance, the game automatically pushes you back on track. I mean, it's touch controls. The worst controls ever created, even worse than randomly waggling the Wiimote. At least for the majority of genres. It's great for turn based strategy games where you pick things but for racing? Or most other things? Not so much.

Now it's the time where someone will interrupt by saying "not all mobile games are like that" and "you should play this game and that game". Eh, no. I used to try almost every game everyone ever suggested to me in the past. I think the only game i ever enjoyed was a Game Dev simulation, i don't remember the exact title. And that got boring after the first time you became a successful, big dev, which didn't really require too much thinking or strategy tbh. That's it. And eve if there's one masterpiece or two, having one every 100 shitty apps is not good enough for a "not all games are bad" argument. And that's not a hyperbole, i truly believe if there's one good game, there should be at least 100 crapy ones to compensate.

So it's bad but is it damaging? Does it poison the actual gaming in consoles and PCs? I think it does. There is no handheld gaming anymore, for instance. Even Nintendo doesn't have a handheld device anymore, they have a "hybrid". Because now handheld gaming is permanently associated with "killing time" not fun. That and gambling/shitty/casual apps. There's also the case of game IPs getting murdered after going mobile. Dungeon Keeper being the one that hurt most for me. Mobile gaming is also so successful (because of the way it exploits people with very easy to make and cheap apps) that it's seen as easy money for devs and studios. So the mobile space is stealing devs and studios from gaming and rarely the other way around. So many studios, devs, recourses, time, wasted for making useless mobile apps. And if that's not enough, a lot of devs who refuse to go mobile still use mobile app practices in their console/PC games. All this gambling loot boxes, shiny item collecting and monetization is poisoning the console/PC space for a while now.

I remember some forum discussions many years ago, where this case was argued. There was a lot of debate. Is there such a debate anymore? Just making sure.
 

Three

Member
I thought this this was going to be about Mighty Doom, the mobile game that's turned doom into a topdown roughlite-lite. But yes I agree mobile games are seen as easy money for devs now. What's the point of doing all this detailed artwork and high budget games to make less than the latest mobile fad that was a lot less work and money. Their answer has become to copy mobile game monetisation.
 
Last edited:

azertydu91

Hard to Kill
I hate mobile games for how they normalized exploitative monetization, for millions of people that had never gamed.
And after that, this cancer started to creep into PC and console games, more and more. And now they are the norm.
Damn best explanation of what mobile games did to gaming from entertainning to whale hunting(is the term whale used in english too?(the people that will spend a lot on let's say gacha for example)).
 

cireza

Member
My experience with mobile gaming :

I look at the news saying a new "game" is getting released then I look at the news saying that the services is being shutdown. They are not games anyway.

Good handheld gaming died with the 3DS.
 
Last edited:

cireza

Member
Ι need to get one of these. My last decent handheld experience was the DS.
Prices for the console and games tends to get higher, I suspect that this is because people are realizing it is the last proper handheld dedicated experience. There is a lot of demand.
 
Last edited:

64bitmodels

Reverse groomer.
And that's not a hyperbole, i truly believe if there's one good game, there should be at least 100 crapy ones to compensate.
If there is at the very least one good mobile game, that argument of "not all of them are bad!" works. That's kind of the whole point.

Personally, yes. It used to be another form of gaming like all others, but the slow F2P MTX nightmare creeped in and what was once a novel, fun type of game for your smartphone transformed into a fucking casino where the worst developers sip money out of peoples pockets. I hate the state that mobile gaming has fallen into since 2014 but I can't say it wasnt inevitable, it's simply just the consequences of what happens when you have to support a free game. it doesn't prevent me from booting up Angry Birds and going to town, or getting a decent emulator


Good handheld gaming died with the 3DS
It resurrected itself with the Steam Deck. It's 10% off too before the day ends
 
Last edited:

RoboFu

One of the green rats
Group think on the publishers side is holding back mobile gaming. Phones are very powerful right now and could be used just like Nintendo switch , but publishers all have those mtx stars in their eyes.
 

Wildebeest

Member
Smartphones suck, but if you are developing games, you have to go where the customers are.

There are good things about them, like the challenges and opportunities of very diverse customer bases and the creativity that comes from adapting to restrictions such as simple levels of interaction and short play sessions.

Many of the criticisms of them, pioneering "forever games" that always seem to demand cash for progression, probably would have happened anyway due to the rise of always online gaming. Console and PC devs are knee-deep in the world of harvesting user "telemetry" and working out what can keep users hooked on their game and tempted to keep paying. This is the world modern web development gave us.
 

nkarafo

Member
Phones are very powerful right now and could be used just like Nintendo switch

Phones are powerful but the Switch is designed for games. It has those joycons you attach on it. They are supposed to work with it hassle free, no bluetooth shenanigans or input lag concerns, etc. I did try playing Sonic 1 and 2 on my phone (the native games, not via emulation) using my XBOX one controller via bluetooth and the input lag was noticeably higher VS playing the same games on my PC emulator setup. To the point where it was unplayable for me, but i suppose it's "good enough" for a casual player.

No, i don't think raw power is the only thing that makes a device good for gaming. The controls are just as important, if not more.
 

UnNamed

Banned
No.

But we can agree people are annoying since they don't want to spend 70€ for a console/PC game and don't want to spend money for a mobile game.

Games are made by faires with the power of love.
 

KXVXII9X

Member
It is more the monetization than anything else. I really liked mobile gaming before freemium/MTX started to appear.

Most weren't big games but they were enjoyable for casual experiences. I didn't think of them as time wasters. A lot of them felt like indies people would like today. You also had some well made games at the time like Zenonia 1-4, Chaos Rings, and N.O.V.A. 3.

There is nothing stopping mobile phones from being like older handhelds except greed and the fact that everyone wants everything for free.
 

Filben

Member
No. They're functioning in a completely different way than "traditional" video games. They're like two seperate worlds with their own laws. Most mobile games are shops or microtransaction portals with in inshop-game. Limited time offers, a myriad of currencies, play time obstacles, easy to play, ceiling and limits by time and money and not skill.
 

cireza

Member
Vita, Switch, Steam Deck?
I own both Vita and Switch Lite. These are not proper handhelds, as stated above. Games are not optimized for handheld display. You can barely read the smaller text in Brigandine on Switch for example. Space is wasted displaying nothing while on handheld it should use all space available up to the borders of the screen and have bigger text. You get this all the time.
 
Last edited:

Damigos

Member
The purpose of a mobile game is to be "free" and to generate the maximum profit available. Devs and publishers are not after pure fun or technical marvels. Only systems with mechanisms to generate engagement and profit.
There are also A FEW games that can be normally bough (usually around 4.99) that are ok, but the massive appeal of the free to p(l)ay model has almost extinguished them.
Free to play games are a plague and engagement systems are a plague and they are interfering with the quality of my favourite hobby. Please, end them

(I know its impossible to end them XD)
 
Mobile gaming as in playing on a touch based interface always found me uninterested. Handheld gaming (ie 3DS), on the other hand, was what carried me through last generation. Leaving out the ungodly amount of man hours put into making games look shiny altogether allows the developers to focus on tighter and arguably more fun mechanics. Unfortunately the Switch, while still underpowered, is not benefitting from that walled environment of portables and developers are trying to port over games that are not very suited for the mobile experience, as far as I'm concerned.
 

KXVXII9X

Member
I own both Vita and Switch Lite. These are not proper handhelds, as stated above. Games are not optimized for handheld display. You can barely read the smaller text in Brigandine on Switch for example. Space is wasted displaying nothing while on handheld it should use all space available up to the borders of the screen and have bigger text. You get this all the time.
Hmm. I have a Switch OLED and it is a bigger jump in readability to the OG Switch.

Are you talking about handheld devices where the games are specifically tailored to handheld experiences and not console game shrunk down to handheld size? If so, I mostly agree.
 

Damigos

Member
And since i forgot to answer OP with my rambling : YES, they are not only damaging but outright killing traditional, full of quality videogames.
And its impressively sad that 2 decades later we are still wondering wether they re damaging or not
 

sainraja

Member
Mobile gaming is gaming on the go. I don't see how any of what you are saying supports what you are saying. Gaming is a time killer lol, having fun doing it does not change that.
 

64bitmodels

Reverse groomer.
feel like mobile gaming would be a lot better if developers just charged 20 or more dollars for their games rather than making them all free and pushing MTX on us
 

Foilz

Banned
Mobile games are not bad for the hobby/industry. It's the largest gaming market on the planet and it helps devs make money. Yes probably 50% are grap but there's A LOT of original mobile games out there that are absolutely wonderful.

As for big franchises making their way to mobile in some form or another I'm perfectly fine it. I love doom and I also love the archero so Bethesda combined the 2 and made mighty doom. It's a free archero clone with a doom skin on it. Great, it's fun and free. Tomb raider did the same thing , same style of game and it works.

Mobile legends/LoL WR are awesome mobas on phones.

Maybe y'all are just old
 

JCK75

Member
It's like the first Plants vs Zombies, Monument Valley, even stuff like angry birds.. these were games that just fit that quick on the go play session and were quite enjoyable..
once they decided to stop the simple fun 99cent games and try to put out Call of Duty Mobile.. that's where I'm done.
 

duck_sauce

Member
Mobile games are just games on another plattform. All good in my book
We the gamer decide what plattform will be successful. If mobile games are thriving than that obviously is what people want.
 

Nautilus

Banned
It's like the first Plants vs Zombies, Monument Valley, even stuff like angry birds.. these were games that just fit that quick on the go play session and were quite enjoyable..
once they decided to stop the simple fun 99cent games and try to put out Call of Duty Mobile.. that's where I'm done.
Plant vs Zombies released first on PC.
 
Last edited:

KungFucius

King Snowflake
I fucking hate them. My kids play them a lot and I try to get them to play real games. Mobile games are designed to be repetitive, addictive and in many cases, predatory. They also are simple and shit out by people. Real games tend to have plot, progression and are created by teams that devote years of work to get them right.
 

theHFIC

Member
If I like a game, I play it regardless of platform. If I don’t like a game, I don’t play it. I have also come to accept that there may be games I like that others don’t. And there are also games out there that I don’t like but others do.

40+ years of video games and people are still telling people “you’re playing it wrong” in all new and innovative ways 😂
 

StereoVsn

Gold Member
Group think on the publishers side is holding back mobile gaming. Phones are very powerful right now and could be used just like Nintendo switch , but publishers all have those mtx stars in their eyes.
It's not just that. Customers have been trained not to pay upfront for games in mobile. Nobody is going to buy a $30-60 game in sufficient quantities to justify even a decent port.

Partially it's also on Google and Apple. They change and deprecate APIs all the time. When a dev makes a game and sells it on PS4, there is a guarantee that it's going to work for the lifetime of the console and "hopefully" beyond through BC.

Developer/Publisher doesn't have to support the game throughout the years. On Mobile, they will need to constantly update it due to API changes. It's not worth it for most games except for live service ones or some ever green titles (like FF for Square Enix).
 

poppabk

Cheeks Spread for Digital Only Future
Mobile gaming has made video games more popular and more accepted than ever. The only really major downside is the pay to win bullshit. If people want to pay for skins etc that's fine, but games that have pay to win mechanics are effectively ruined for anyone who wants a 'regular' game.
 

ReBurn

Gold Member
It's not just that. Customers have been trained not to pay upfront for games in mobile. Nobody is going to buy a $30-60 game in sufficient quantities to justify even a decent port.

Partially it's also on Google and Apple. They change and deprecate APIs all the time. When a dev makes a game and sells it on PS4, there is a guarantee that it's going to work for the lifetime of the console and "hopefully" beyond through BC.

Developer/Publisher doesn't have to support the game throughout the years. On Mobile, they will need to constantly update it due to API changes. It's not worth it for most games except for live service ones or some ever green titles (like FF for Square Enix).
It's also on consumers. When smartphones launched you could get fun games and apps for $5 or less and mobile developers could make a million bucks on one dollar downloads. But people refused to pay even that much. Reviews on Apple and Google app stores griping because everyone thought mobile apps should be free. Jail breaking and side loading became such a major vector for piracy that the mobile app industry responded with what we have now. Everything being free to download but once you get it you have to pay to access the good stuff.
 
No. Mobile games have grown and normalized the hobby, making it accessible for hundreds of millions of people who couldn't play games otherwise.

I wouldn't even classify most mobile games as games anymore.

They're so choc full of predatory microtransactions, they're more like casino games than traditional games.

So I disagree with your premise. No one who picks up candy crush clone No.91981292982 and dumps their week's wages into the in-game loot boxes is going to consider picking up a console to buy the next COD. So mobile gaming is not expanding the hobby in any meaningful sense.
 

64bitmodels

Reverse groomer.
I did try playing Sonic 1 and 2 on my phone (the native games, not via emulation) using my XBOX one controller via bluetooth and the input lag was noticeably higher VS playing the same games on my PC emulator setup.
i haven't played the mobile ports with bluetooth in a long time but uh.... you shouldn't be using emulators for sonic 1 and 2.

there are ARM based emulation handhelds like the Odin and retroid which run android. i wonder if those having built in controls negates the input lag issue a bit
 
Last edited:

ReBurn

Gold Member
I wouldn't even classify most mobile games as games anymore.

They're so choc full of predatory microtransactions, they're more like casino games than traditional games.

So I disagree with your premise. No one who picks up candy crush clone No.91981292982 and dumps their week's wages into the in-game loot boxes is going to consider picking up a console to buy the next COD. So mobile gaming is not expanding the hobby in any meaningful sense.
It doesn't really matter how we classify them. The market classifies them as games because they are games and they make more more money every year than console and PC combined.

Shovelware isn't a uniquely mobile problem. It exists on every platform where games exist and has since the first generation of consoles. There are some people who dump their week's wages into mobile games, but you've generalizing everyone who plays mobile games with that caricature. People today soak tons and tons of money into jumping burrito-type games on PS and Xbox just to inflate trophy counts and gamerscore. You don't have to like how they spend their money but it's really none of our business.

Your statement is also contradictory. You say mobile isn't expanding the hobby in any meaningful way but you also said that people are buying consoles and COD which is absolutely expanding the hobby by bringing it more into the mainstream. Mobile gaming has helped pull video games out of the nerdy basement subculture they've been known for into the mainstream and that rising tide has brought more casual gamers to console. It's this that actually makes "true gamers" angry. They don't like that casuals as a group outspend them in every way that matters so devs are catering more to them.
 
Last edited:

nkarafo

Member
i haven't played the mobile ports with bluetooth in a long time but uh.... you shouldn't be using emulators for sonic 1 and 2.

there are ARM based emulation handhelds like the Odin and retroid which run android. i wonder if those having built in controls negates the input lag issue a bit
I specifically mentioned i didn't use emulators.
 

Minsc

Gold Member
I don't really think mobile games hurt console games or that mobile games ever really evolved much from 10 years ago. Situation is pretty much the same as before.

Mobile doesn't really have a market for console games, but console does have some market for mobile-type games (GAAS/F2P), however that hasn't removed the traditional market by any means.
 

64bitmodels

Reverse groomer.

nkarafo

Member

CGNoire

Member
I always thought gaming is not about "killing time" though. It's always about having fun for me. You can have other things to do and still pick gaming because it's more fun that some other activity. But all games on phone i ever played felt like time killers, not fun games. Like, you don't have anything else to do waiting for the bus so that's a better option i guess? I would never choose to play them if i have more choices. Even on the bus i prefer listening to music or idling browse the internet than playing those "games".
Its not about killing time its about "Killing Thought".

Its about people who struggle forming inner dialouge avoiding or "Killing" any opprotunity for "Intropection". Its too uncomfortable to the uninitiated.

But dont worry "Smart" phones are here to rescue us from that pesky pesky "Thinking" that use to occupy our down time.
 
Last edited:

ResurrectedContrarian

Suffers with mild autism
The smart phone is a plague on the human being anyway, pure cancer.

If you've lived long enough to remember what adult life was like before any of these things arrived, you'll notice that the people currently alive are the most distracted, least mentally capable & least introspectively aware the world has probably ever produced (...even while priding themselves on somehow being more enlightened than the past, but don't get me started on that one again).

It doesn't matter if it's "games" or TikTok, the smartphone as a medium is a horrible poison, no good can come of using it more or putting more distractions onto the platform.
 
Last edited:
Top Bottom