UPDATE: New interview by Heidi Kemps exploring the question much more in depth:
START OF ORIGINAL POST:
Gamespot interview with Square Enix producer Shuichi Kobayashi on "Star Ocean: Integrity and Faithlessness--due out in North America on June 28 and Europe July 1--as well as why he sees the game as a series reboot, the recent outcry over visual changes to localized games, and whether or not we'll ever get another Valkyrie Profile."
On green-lighting Star Ocean 5:
On the Japanese console market:
On appealing to Western markets:
On the relationship between tri-ace and Square Enix:
On Valkyrie fucking Profile 3 (bless Alexa Ray Corriea for asking the question and answering back like that):
More at the link, including localization and panties talk: www.gamespot.com/articles/star-ocean-5s-producer-on-localization-challenges-/1100-6438661/
Tri-Ace was recently purchased by Nepro Japan, a mobile-focused company. Has this changed the way you work with them at all?
Since it's not about our company, we can't really go into detail. There's a lot we don't really know, either. It was mostly for monetary reasons. From what I hear, tri-Ace is a lot healthier now. They still want us to utilize their skills in creating games, so our relationship hasn't changed at all. We've rebuilt our relationship with them through this title, and I'd like to work with them even more in the future.
Is that a hint of Valkyrie Profile 3 in the works?
[laughs] I really want to make Valkyrie Profile 3! If SO5 is successful, I'd love to work on Valkyrie Profile 3 as soon as possible. But it's a challenge, for sure. Frankly, Valkyrie Profile 1 was a masterpiece, with a lot of unique story and system elements. Valkyrie Profile 2, however, was more like a traditional RPG, and it wasn't as successful. If we do create a new VP, we really need to figure out what users want out of it. Even if we make a Valkyrie Profile 3, we won't be able to make a great game without doing the proper research on what the fans would like. I've been constantly thinking about it.
Let me ask you: If there's a Valkyrie Profile 3, what kind of game would you like it to be?
Me?! Uh, well… do you, uh, want a nice big list of everything I want in a VP3? [laughs] Seriously, though, I love the game's non-traditional structure. I think one of my favorite things about the original Valkyrie Profile was learning about the world and its sorry state through the tragic stories of the Einherjar who Lenneth recruits. The whole game had such a unique, somber tone to it. You didn't get quite the same sense of sorrow in the second game.
Oh, I completely understand what you mean by that! Did you see the very last ending of Valkyrie Profile? Lenneth ascends to godhood, but I don't know what we can do after that. How to expand the story from there is boggling.
You've still got Hrist.
Yes, we do! [laughs] Well, the probability of another VP sequel happening would definitely increase should SO5 become a success!
START OF ORIGINAL POST:
Gamespot interview with Square Enix producer Shuichi Kobayashi on "Star Ocean: Integrity and Faithlessness--due out in North America on June 28 and Europe July 1--as well as why he sees the game as a series reboot, the recent outcry over visual changes to localized games, and whether or not we'll ever get another Valkyrie Profile."
On green-lighting Star Ocean 5:
Kobayashi: In Japan, I feel that consumer [interest] in console games is dwindling right now. At Square Enix, as a whole, I feel that it's very dangerous for even us. Of course there are big titles like Final Fantasy, Dragon Quest, and Kingdom Hearts--we have those--but I feel that all the other IPs Square Enix holds are all falling into the most casual line, like mobile games. I also feel that the Japanese market for consumer titles is getting smaller. I felt that this was very dangerous, so I wanted to reboot Star Ocean. Originally I was thinking of creating the new Star Ocean as a more challenging game, deeper and more core--but I thought we needed to acquire more players to get this reboot started.
This is the fifth installment in the series, but I feel like it's more the first title in a reboot.
On the Japanese console market:
Q: You say the console market is dwindling in Japan, and mobile is more popular--I'm curious how you feel about the state of Japanese role-playing games as a genre?
This is my personal thought on JRPGs: As Dragon Quest was the beginning of the breakout of JRPGs in general, I feel that JRPGs are something that anyone can reach the ending of, no matter what kind of skill set they have. As long as they put the time into it, they can always definitely reach the end. That gives a satisfying or fulfilling feeling to a player. I feel that being able to role-play and adventure and journey in a world as the protagonist is what makes a JRPG a JRPG, and what makes it good. The JRPGs out now are grounded in Japanese culture, where you can become a protagonist of something like Japanese anime or manga, and experience being one of them in a scenario-driven game. Once you finish, it stays with you, in your memory--it becomes a part of your experience. I feel that JRPGs won't change as long as that doesn't change.
Because a lot of those type of games and IPs are becoming more mobile, they become more casual. I feel that the Japanese as developers are losing the technology and techniques and skill sets to be able to create those [less casual] kind of games. We do need to start learning from Western games and the technologies they use. Just as Final Fantasy XV is taking on a new challenge to create that kind of game, I feel Square Enix is moving towards taking on more of that kind of challenge. I personally need to take on that challenge with the Star Ocean series, as well.
I feel sad that there aren't that many Japanese games coming to the West anymore. I'm very surprised how much the American culture has changed since the last time he personally oversaw a game release in America, in the West. I really need to learn even more, moving forward.
On appealing to Western markets:
After going through that phase, the creators are actually going back to the approach of creating what they think of the best. For example, look at Dark Souls: it's a Japanese creator but it's been selling well globally. It's because they are going back to the idea that they are creating what they think is the best. For Star Ocean, I wanted to go back to those fundamentals again and create a game that I think is good. After this game is released in the states, I want to collect feedback and incorporate it into the next title, if I can release one.
On the relationship between tri-ace and Square Enix:
Q: Completely switching gears... What did you do in the seven years between this and the last Star Ocean title?
To be very frank, after Star Ocean 4, Square Enix and Tri-Ace didn't have the opportunity to work with each other as much a before, especially because Tri-Ace was developing for other companies and Star Ocean requires its main staff to work on it. It was really hard to get the development team together. The other reasoning was that we've all though the Star Ocean storyline was completed after that--that was another reason we didn't move on. But Tri-Ace's studio head [Yoshiharu] Gotanda, the creator of Star Ocean, had all these ideas for Star Ocean and the expanded universe. He always wanted to do more, but like I mentioned before, there was never that opportunity.
I'm a personal fan of Star Ocean and [other Tri-Ace series] Valkyrie Profile, and I was constantly thinking that more games should come out for these IP. But I wasn't a producer, I was in marketing and never able to start a project. But because console games were dwindling, I felt that danger in the market, and I went to [Square Enix] and asked to change departments, change teams, and start the project
On Valkyrie fucking Profile 3 (bless Alexa Ray Corriea for asking the question and answering back like that):
Q: Would you ever make another Valkyrie Profile?
Do you really love Valkyrie Profile that much?
Q: Yes!
I really want to. I really like Valkyrie Profile too. It's just that it's a bit difficult to do because a lot of the players like Valkyrie Profile 1 the most. The difference between players for the first game and its sequels is so different that it's difficult to think about what makes the series good.
More at the link, including localization and panties talk: www.gamespot.com/articles/star-ocean-5s-producer-on-localization-challenges-/1100-6438661/