kiphalfton
Member
Have wanted to play this game for a long time, and went in with fairly high expectations. Unfortunately it wasn't at all what I was expecting, mainly due to weird design decisions.
- There's lots of different guns at your disposal. Problem is for some illogical reason you're only able to carry two guns at a time (despite being able to stockpile ammo and gear).
- The health and salt replishment system is overly "complicated". In addition to salt vials and health kits (to replinish your salt and health, respectively), there's also a bunch of different food/drinks that have different effects on your health or salt. Problem is there's so much garbage laying around that if you stopped to see if it added to your health, reduced your health, added to your salt, or reduced your salt it would be a huge waste of time.
- Gun and Vigor upgrades are super expensive, and even though I looted every corpse, trash can, purse, container, picked up loose change, whatever I had nowhere close to enough money to buy all upgrades for Vigor powers or gun upgrades.
- Enemy variety is limited, and not particularly memorable. There's one "mini boss" that I can recall, and it didn't really make any sense.
The one good thing about the game is that although it's over 10 years old at this point, the art style is pretty good and the game holds up fairly well graphics wise. Not a whole lot of effort seemed to go into the NPCs, but the main characters have a distinct look to them (Elizabeth, Comstock, Fitzroy, etc.). Environments look nice, but unfortunately level design sucks.
I'm not real sure what direction Irrational wanted to go with this game, and I don't think they knew either. Doesn't feel like BioShock, not just because the setting, but because it feels so dumbed down, compared to the first game (which felt like a lite imm-sim).
Haven't played the DLC, Burial at Sea, but torn given how mediocre the base game is.
I was surprised to see that Ken Levine was involved with this game. Since it seems to lack a lot of soul. Here's hoping Judas is way better.
- There's lots of different guns at your disposal. Problem is for some illogical reason you're only able to carry two guns at a time (despite being able to stockpile ammo and gear).
- The health and salt replishment system is overly "complicated". In addition to salt vials and health kits (to replinish your salt and health, respectively), there's also a bunch of different food/drinks that have different effects on your health or salt. Problem is there's so much garbage laying around that if you stopped to see if it added to your health, reduced your health, added to your salt, or reduced your salt it would be a huge waste of time.
- Gun and Vigor upgrades are super expensive, and even though I looted every corpse, trash can, purse, container, picked up loose change, whatever I had nowhere close to enough money to buy all upgrades for Vigor powers or gun upgrades.
- Enemy variety is limited, and not particularly memorable. There's one "mini boss" that I can recall, and it didn't really make any sense.
The one good thing about the game is that although it's over 10 years old at this point, the art style is pretty good and the game holds up fairly well graphics wise. Not a whole lot of effort seemed to go into the NPCs, but the main characters have a distinct look to them (Elizabeth, Comstock, Fitzroy, etc.). Environments look nice, but unfortunately level design sucks.
I'm not real sure what direction Irrational wanted to go with this game, and I don't think they knew either. Doesn't feel like BioShock, not just because the setting, but because it feels so dumbed down, compared to the first game (which felt like a lite imm-sim).
Haven't played the DLC, Burial at Sea, but torn given how mediocre the base game is.
I was surprised to see that Ken Levine was involved with this game. Since it seems to lack a lot of soul. Here's hoping Judas is way better.
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