Meantime said:Maybe I read this wrong, but are you actually promoting shitty bosses a la T5 as a good thing?
No, I'm just teasing Bacon(who I know outside GAF).
But I don't think Jinpachi is a bad boss.
Meantime said:Maybe I read this wrong, but are you actually promoting shitty bosses a la T5 as a good thing?
Anyanka said:No, I'm just teasing Bacon(who I know outside GAF).
But I don't think Jinpachi is a bad boss.
Anyanka said:He's fun to fight.
Anyanka said:I don't know what you're looking for here. I like the Tekken 5 gameplay, so fighting it's final opponent is entertaining.
The only thing that sucks about him is his stun palm.
Anyanka said:Other than the palm he doesn't have anything that makes the fight any different than a regular Tekken match.
Anyanka said:It would be horrible fighting him under human control though.
Drinky Crow said:Like in a real fight!
MrAngryFace said:Good players dont 'hope it pans out' certain moves are good in certain situations. Use the right ones.
Im thinking you dont have any clue wtf youre talking about
Where oh were did I say that clever man? I said Tekken 3's soundtrack is much much better.Leguna said:Azih:
I'm still shocked that you didn't like T5's music.
Leguna said:TO ALL:
Let's some things straight here, VF4, T5 and SC2 are all good games, BUT some are better than others for good reason. I would say that all 3 games high skill based games. To give everyone a good idea of how those 3 fighters compare, look below:
BEST CHARACTER DESIGNS:
1st: Tekken 5
2nd: Soul Calibur 2
3rd: Virtua Fighter 4
BEST ANIMATION:
1st: Soul Calibur 2
2nd: Tekken 5
3rd: Virtua Fighter 4
BEST MUSIC:
1st: Tekken 5
2nd: Soul Calibur 2
3rd: Virtura Figther 4
BEST ENDINGS/INTRO:
1st: Tekken 5
2nd: Soul Calibur 2
3rd: Virtua Fighter 4
BEST EXTRAS:
1st: Tekken 5
2nd: Soul Calibur 2
3rd: Virtua Fighter 4
1) you're on crack.Leguna said:TO ALL:
Let's some things straight here, VF4, T5 and SC2 are all good games, BUT some are better than others for good reason. I would say that all 3 games high skill based games. To give everyone a good idea of how those 3 fighters compare, look below:
BEST CHARACTER DESIGNS:
1st: Tekken 5
2nd: Soul Calibur 2
3rd: Virtua Fighter 4
BEST ANIMATION:
1st: Soul Calibur 2
2nd: Tekken 5
3rd: Virtua Fighter 4
BEST MUSIC:
1st: Tekken 5
2nd: Soul Calibur 2
3rd: Virtura Figther 4
BEST ENDINGS/INTRO:
1st: Tekken 5
2nd: Soul Calibur 2
3rd: Virtua Fighter 4
BEST EXTRAS:
1st: Tekken 5
2nd: Soul Calibur 2
3rd: Virtua Fighter 4
junkster said:Y'know, I love these Tekken topics.
Shitty bosses, lame flashy gameplay, everything based on tenstrings and other similar hogwash is spewed by VF lovers. At higher levels, these things don't happen.
Anyway, you can't enter a Tekken thread on this site without a huge horde of VF trolls led by MAF burning Tekken fans at the stake. If you love VF so much, sticky a VF topic called "VF appreciation topic" and be done with it!
Leguna said:TO ALL:
Let's some things straight here, VF4, T5 and SC2 are all good games, BUT some are better than others for good reason. I would say that all 3 games high skill based games. To give everyone a good idea of how those 3 fighters compare, look below:
BEST CHARACTER DESIGNS:
1st: Tekken 5
2nd: Soul Calibur 2
3rd: Virtua Fighter 4
BEST ANIMATION:
1st: Soul Calibur 2
2nd: Tekken 5
3rd: Virtua Fighter 4
BEST MUSIC:
1st: Tekken 5
2nd: Soul Calibur 2
3rd: Virtura Figther 4
BEST ENDINGS/INTRO:
1st: Tekken 5
2nd: Soul Calibur 2
3rd: Virtua Fighter 4
BEST EXTRAS:
1st: Tekken 5
2nd: Soul Calibur 2
3rd: Virtua Fighter 4
morbidaza said:That could be applied to almost any fighter though (to an extent). Where (imo) vf's brilliance shines is in the depth and strategy of buffering and guard buffering. If you're good, you can spot when a opponent WILL most likely throw you, form there...you have several things you must consider...
1: First off, how much life do I have left. I think this is obvious why this needs to be considered, as some throws are considerably more powerful than others...
2: Ring placement, this will be explored in a bit more detail in a little bit...
3: Who you're figthing. This kindof goes in hand with 2
We'll leave it at that for now, cuz I don't feel like writing an essay here.
2 and 3 specifically need to be considered because to break a throw in vf you need to hit the direction + p (i think, i'm a bit rusty on my vf, it's been quite somem time...it may be p+g or just g). This gets interesting because in a stun, you actually have time to buffer in a few escapes. If you're really good you may be able to hit 3, i could only ever do 2, but maybe 3 is possible. This gives you a few throws you can sortof immunize yourself from. You can see where this requires VF players to have a very good knowledge of not just their own character, but EVERY character. They need to know the strategy behind what throws shoul dbe used where and under what circumstances.
Now on the opponent's side, they need to take this into account in choosing the throw they are going to use. If they're not careful they'll be escaped and now the roles will be reversed.
Theres more that goes into it than that, maybe I'll add some more later, but that should be good for now. This is a dynamic not really present in Tekken due to it's simple throw escapes.
Of course this is just one instance of VF's complexity, and not even a very deep analysis of it.
We won't even get into DoA when it comes to throw escapes. I could write a 10 page essay on that...mostly bashing itagaki for not including any way to reverse command throws.
:lolLeguna said:TO ALL:
And let me make very clear to all those players out there that think joy sticks are better than pads: PADs ARE BETTER AND WILL ALWAYS BE BETTER FOR FIGHTING GAMES THAN JOY STICKS! Reasons are because you can't be quite as fast with a joy stick as you could with a pad both with the D-pad and buttons and with games like these, speed matters. This is not to say you can't be good with a joy stick, im saying you could be better with a pad (there you have it LyteEdge).
Dude you spend like 5 words on gameplay in every one of your reviews. The only point where you said anything of substance in the video review was the "the gameplay isn't fresh enough" and that was what... 5 seconds?Leguna said:TO ALL:
Why do you still try to tell the forum that I don't care about gameplay?
yes but not by intent.Leguna is a joke character
Leguna said:And let me make very clear to all those players out there that think joy sticks are better than pads: PADs ARE BETTER AND WILL ALWAYS BE BETTER FOR FIGHTING GAMES THAN JOY STICKS! Reasons are because you can't be quite as fast with a joy stick as you could with a pad both with the D-pad and buttons and with games like these, speed matters. This is not to say you can't be good with a joy stick, im saying you could be better with a pad (there you have it LyteEdge).
Lyte Edge:
Why do you still try to tell the forum that I don't care about gameplay? Dude, i've made it VERY clear in every review i've ever written that gameplay matters.
But gameplay alone doesn't make a great game, its the music, gameplay and visuals that do (something you have a hard time agree with for some reason).
NOW SHUT THE F*$& UP ABOUT THE GRAPHICS WHORE S*^%!!! I didn't mention gameplay in that last reply for a reason, but that shouldn't matter because in my review i discuss it
why you people have to keep arguing that I don't mention it everytime i talk about game is just asinine.
morbidaza said:That could be applied to almost any fighter though (to an extent). Where (imo) vf's brilliance shines is in the depth and strategy of buffering and guard buffering. If you're good, you can spot when a opponent WILL most likely throw you, form there...you have several things you must consider...
1: First off, how much life do I have left. I think this is obvious why this needs to be considered, as some throws are considerably more powerful than others...
2: Ring placement, this will be explored in a bit more detail in a little bit...
3: Who you're figthing. This kindof goes in hand with 2
We'll leave it at that for now, cuz I don't feel like writing an essay here.
2 and 3 specifically need to be considered because to break a throw in vf you need to hit the direction + p (i think, i'm a bit rusty on my vf, it's been quite somem time...it may be p+g or just g). This gets interesting because in a stun, you actually have time to buffer in a few escapes. If you're really good you may be able to hit 3, i could only ever do 2, but maybe 3 is possible. This gives you a few throws you can sortof immunize yourself from. You can see where this requires VF players to have a very good knowledge of not just their own character, but EVERY character. They need to know the strategy behind what throws shoul dbe used where and under what circumstances.
Now on the opponent's side, they need to take this into account in choosing the throw they are going to use. If they're not careful they'll be escaped and now the roles will be reversed.
Theres more that goes into it than that, maybe I'll add some more later, but that should be good for now. This is a dynamic not really present in Tekken due to it's simple throw escapes.
Of course this is just one instance of VF's complexity, and not even a very deep analysis of it.
We won't even get into DoA when it comes to throw escapes. I could write a 10 page essay on that...mostly bashing itagaki for not including any way to reverse command throws.
WHAT?????????????? Are you forgetting every "GAMEPLAY" section I've ever written? You're an idiot for saying that you realize.The point is that you NEVER talk about game play in thread you make
Imo Tekken 5 has much better animation than Soul Calibur 2, the motion captured animation is superb, especially the facial expressions.Leguna said:TO ALL:BEST CHARACTER DESIGNS:
1st: Tekken 5
2nd: Soul Calibur 2
3rd: Virtua Fighter 4
BEST ANIMATION:
1st: Soul Calibur 2
2nd: Tekken 5
3rd: Virtua Fighter 4
BEST MUSIC:
1st: Tekken 5
2nd: Soul Calibur 2
3rd: Virtura Figther 4
BEST ENDINGS/INTRO:
1st: Tekken 5
2nd: Soul Calibur 2
3rd: Virtua Fighter 4
BEST EXTRAS:
1st: Tekken 5
2nd: Soul Calibur 2
3rd: Virtua Fighter 4
Gantz said:VF4 is fucking boring. Tekken 5 is actually somewhat fun.
Leguna said:LyteEdge:
Bringing up my first and only review SUMMARY doesn't help your argument at all. Besides, I mention gameplay I much as I mention anything else in that tiny paragraph. How about actually bringing up any one of my full reviews!!!
You can try to make it sound like I don't value gameplay, but you'll fail everytime. You sir, are finished.
FINARU JUDGEMENTO said:XBOX:
Ninja Gaiden
PLAYTIME:
My time on beating Ninja Gaiden is 22 hours! That was totally unexpected. This action game has the length of an RPG!
FINAL JUDGMENT: THE PERFECT GAME 10 out of 10
While not as under hyped as Ico on PS2, Ninja Gaiden should have gotten more marketing PUSH for a game of this caliber and quality. That's right, a perfect score and Ninja Gaiden deserves it. My hat goes off to the director and Team Ninja for this game.
The gameplay in NG is unbelievably well designed. Ryu (main character) has more moves than almost any fighting game I could name. It also helps that Ryu's moves are the coolest animations I've seen since Dante walked around firing 2 handguns!
NG is indeed a very hard game, but a very FUN hard! Every time I died it always felt fair and I never was angry for losing. This is because NG's difficulty is highly skill based. Anything and everything can be avoided; its up to the player to make the move. The gameplay is designed around the player's reflexes and fast decision making. People complain about the camera but it never got in my way of playing. The only change I would make is adding the ability to rotate the camera.
Visually NG has the best graphics I've seen in a videogame to date, period (close call between Riddick on Xbox, Onimusha 3 and this game). From the graphics alone you can tell this game had a huge budget. I just dont know how they do it; this game looks like its pushing more polygons than any other game of this genre but at a constant 60fps. Everything from animation, textures, to effects, NG will impress you all the way through.
The CG cinemas are also really impressive and entertaining. They are easily on par with anything that has come from SquareEnix or Capcom; very talented people.
Just when you think they might slack off on sound and music NOPE!!! Things just keep getting better. The music in this game is great; worth buying the soundtrack! Team Ninja didn't leave a single detail out; they made sure to go the extra mile to please everyone so they included both the English and Japanese voiceovers. The English dubbing is very good, no complaints there either for those that rather hear the game in English. Game companies that include the option really do deserve a lot of credit.
Team Ninja already has a perfect game on their hands, but they don't stop there; they already announced some really cool new content for NG through Xbox Live coming in August! This game is worth buying an Xbox for. Ninja Gaiden is now my 2nd favorite game of all time and that's saying a lot!
GAMEPLAY: 10 out of 10
MUSIC/DUBBING: 10 out of 10
VISUALS: 10 out of 10
LAST WORDS:
Ninja Gaiden raised the bar for action games so high that it will probably take a long time before any action out performs this behemoth. As I said before, this game is worth buying an Xbox for. I can't think of anything even remotely bad to say about NG.
Graphics Whorismo said:GAMECUBE:
Resident Evil 4
FINAL JUDGMENT SCORE: 9.7 out of 10
My hat goes off to Shinji Mikami for his revolutionary idea to make RE4 letterbox and the camera system choice, truly a testament to Mikamis brilliance.
The game does a great job of making me feel like a bad ass through action like Leons awesome rifle reload animation or dodging a swinging tree or elbowing an enemy in the face. The gameplay in RE4 is very cinematic, which is the direction I think all games should go. The last hour of RE4 isnt as climactic as MGS3s last moments (actually, there isnt a game out there that compares to MGS3s orgasmic last hour). RE4 goes from being ultra scary and suspenseful to action packed, pure survival action. The game does a great job of startling me too.
And HOW did they squeeze those graphics out the Gamecube??? The only console game that compares to RE4 graphically would be MGS3 and if I had to say, I might actually say RE4 has ever so slightly better graphics (that doesnt mean better cinematics). Also I Id like to mention that Leon S Kennedy in RE4 is the COOLEST CHARACTER DESIGN IN ANY VIDEOGAME EVER MADE!!! He is a complete bad ass!
The story of RE4 isnt anywhere near as good as MGS3s, but still entertaining. The dubbing is great and the cinematics are among MGSs ranks (but the story isnt anywhere near as good). The music is very good, movie-soundtrack sounding music.
GAMEPLAY: 10 out of 10
MUSIC: 9 out of 10
VISUALS: 10 out of 10
XBOX:
Ninja Gaiden
PLAYTIME:
My time on beating Ninja Gaiden is 22 hours! That was totally unexpected. This action game has the length of an RPG!
FINAL JUDGMENT: THE PERFECT GAME 10 out of 10
While not as under hyped as Ico on PS2, Ninja Gaiden should have gotten more marketing PUSH for a game of this caliber and quality. That's right, a perfect score and Ninja Gaiden deserves it. My hat goes off to the director and Team Ninja for this game.
The gameplay in NG is unbelievably well designed. Ryu (main character) has more moves than almost any fighting game I could name. It also helps that Ryu's moves are the coolest animations I've seen since Dante walked around firing 2 handguns!
NG is indeed a very hard game, but a very FUN hard! Every time I died it always felt fair and I never was angry for losing. This is because NG's difficulty is highly skill based. Anything and everything can be avoided; its up to the player to make the move. The gameplay is designed around the player's reflexes and fast decision making. People complain about the camera but it never got in my way of playing. The only change I would make is adding the ability to rotate the camera.
Visually NG has the best graphics I've seen in a videogame to date, period (close call between Riddick on Xbox, Onimusha 3 and this game). From the graphics alone you can tell this game had a huge budget. I just dont know how they do it; this game looks like its pushing more polygons than any other game of this genre but at a constant 60fps. Everything from animation, textures, to effects, NG will impress you all the way through.
The CG cinemas are also really impressive and entertaining. They are easily on par with anything that has come from SquareEnix or Capcom; very talented people.
Just when you think they might slack off on sound and music NOPE!!! Things just keep getting better. The music in this game is great; worth buying the soundtrack! Team Ninja didn't leave a single detail out; they made sure to go the extra mile to please everyone so they included both the English and Japanese voiceovers. The English dubbing is very good, no complaints there either for those that rather hear the game in English. Game companies that include the option really do deserve a lot of credit.
Team Ninja already has a perfect game on their hands, but they don't stop there; they already announced some really cool new content for NG through Xbox Live coming in August! This game is worth buying an Xbox for. Ninja Gaiden is now my 2nd favorite game of all time and that's saying a lot!
GAMEPLAY: 10 out of 10
MUSIC/DUBBING: 10 out of 10
VISUALS: 10 out of 10
LAST WORDS:
Ninja Gaiden raised the bar for action games so high that it will probably take a long time before any action out performs this behemoth. As I said before, this game is worth buying an Xbox for. I can't think of anything even remotely bad to say about NG.
GAMECUBE:
Resident Evil 4
FINAL JUDGMENT SCORE: 9.7 out of 10
My hat goes off to Shinji Mikami for his revolutionary idea to make RE4 letterbox and the camera system choice, truly a testament to Mikamis brilliance.
The game does a great job of making me feel like a bad ass through action like Leons awesome rifle reload animation or dodging a swinging tree or elbowing an enemy in the face. The gameplay in RE4 is very cinematic, which is the direction I think all games should go. The last hour of RE4 isnt as climactic as MGS3s last moments (actually, there isnt a game out there that compares to MGS3s orgasmic last hour). RE4 goes from being ultra scary and suspenseful to action packed, pure survival action. The game does a great job of startling me too.
And HOW did they squeeze those graphics out the Gamecube??? The only console game that compares to RE4 graphically would be MGS3 and if I had to say, I might actually say RE4 has ever so slightly better graphics (that doesnt mean better cinematics). Also I Id like to mention that Leon S Kennedy in RE4 is the COOLEST CHARACTER DESIGN IN ANY VIDEOGAME EVER MADE!!! He is a complete bad ass!
The story of RE4 isnt anywhere near as good as MGS3s, but still entertaining. The dubbing is great and the cinematics are among MGSs ranks (but the story isnt anywhere near as good). The music is very good, movie-soundtrack sounding music.
GAMEPLAY: 10 out of 10
MUSIC: 9 out of 10
VISUALS: 10 out of 10
Leguna said:I agree, you are wrong. So what's your point??? That I'm right?
Vark said:It's like trying to tell someone what chess is like by saying:
"There are pieces, and sometimes they move"
They're not just cinematic, they're very cinematic.Azih said:.... But are the graphics cinematic?