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The Order 1886 is still and will always be among the best looking games

I like the overall package and rate The Order 1886. It has always been one of my favorite games. Still have the disc in my collection. Till this day I still don't know why we never got a proper sequel.
 
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Fbh

Member
The Order is one of those games that really show the diminishing returns in visuals.
People used to say "the games you think look good now will look like trash in 10 years" but that's just no longer true, stuff like The Order, Infamous Second Son, Ryse or even Killzone Shadowfall still look pretty good 10 years later, specially if you could play them at higher resolutions and 60fps which should be totally doable on ps5.

If anything it makes we wonder where all the extra power is going when I see current gen games that don't really look that much better and run at 720p 45fps.
 
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I bought that damn game and never played it. I will have to dig it out. Got the Collector's Edition.
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Kataploom

Gold Member
And it will remain in that place because of diminishing return and because nowadays most games look worse due to weird artistic choices like flatter and more saturated colors in allegedly realistic games, take as an example AC Unity vs Mirage or Batman Arkham Knight vs Suicide Squad game... Like those people are allergic to seeing dirt, noise and whatever that is not Discovery Kids' clean
 

Generic

Member
I loved this game ever since they announced it so I may be biased a bit, but this is honestly what I think.

Why?

I was playing FF7 Rebirth recently and I was quite amazed by its graphics, it’s finally starting to look like that the developers are getting results out of these consoles nearing to their fourth years. Anyway…

I have this arbitrary idea in mind that once open world games start to look better than the previous gen’s best looking corridor games is when we can say that “nextgen has arrived”. It’s just a silly idea of mine, I know, but still. And I wanted to test how does The Order look close to 10 years after release. And it still looks unbelievable, it’s a relative early PS4 game but if it released today no one would complain about its visuals, that’s for sure.

It still looks like you are playing a pre-rendered CG movie, of which I was always dreaming of in my childhood when between gameplay segments you had these kind of cutscenes. I don’t know how it achieves this feeling exactly, but I think it’s about the coherent mix of incredibly realistic lighting (and remember, no ray-tracing here), animations, mocap, textures, shaders, incredible motion blur and other post-process effects and an artstyle that all serve the developers’ vision which was to create a playable CG movie and they realized it in such a way that I don’t think anyone replicated since then. For my great sadness, I might add, because I am still dreaming of playing games that look like this, even though we have incredibly looking ones generally, but not in the same way.

If you look closely you can spot things that show its age and the tricks they use to achieve what they meant but sitting on a couch in normal viewing distance you get exactly what they wanted you to get, which is a playable CG movie, that still looks like that, even after 10 years. Simply incredible.

This shows that a coherent vision and talent powering a developer team with their own engine which they know from A to Z can produce much more unique and longer-lasting results than using for example Unreal and bruteforcing things. There is no 4K, ray-tracing or any other fancy modern shit but you can put this game next to anything and it will still not be ashamed by any game (even if many look or I rather say technically are better in certain ways).

Here is a short video I found, recorded on PS4 and uploaded to youtube in 720p so you can imagine that when you play it it looks quite a bit better, yet on this video it still looks amazing.

So is there anyone else who share these feelings?


I can't find the game on the PS+ Extra.
 

MujkicHaris

Banned
It does look nice but not in the best looking league considering the competition. Competition did similar graphics but on a much larger scale which is something to consider. I also don't like when games overuse muted color mapping to hide imperfections.

For me, though, Killzone: Shadow Fall is and always will be the best looking PS4 game.

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Ashamed The Order 1886 and also Driveclub were put out to pasture. Would have loved to see a sequel to either. The Order’s ending setup perfectly for a sequel and then……nothing. What a waste of a unique franchise. The story, the world, the atmosphere was like something out of a sci fi film.
 

RCU005

Member
I loved the game. It got a lot of hate and I think it was very unwarranted.

The game looks great, but it still looks great because we are STILL getting PS4 games. If they had abandoned the PS4 and started making PS5 games since its first year, we would look at The Order and think it was a PS3 game in comparison.

This gen is so wasted when it comes to graphics. Of course games look great, and art style plays a big role in having great looking games, but they are still PS4 games nonetheless. Also, when are we getting back physics based gameplay like we had in PS3 almost 20 years ago?! Today's games don't have physics at all. Look at Final Fantasy VII Rebirth, it even has static grass.

Uncharted 4 as great as it looked, when yo are at the house in the beginning of the game, everything looks static. It's like a diorama.

There are no bullet destruction, destructive environments, physics' based flat tires for example, etc. They have been focusing in graphics and lighting (with ray-tracing) so much, that they completely IGNORED physics and AI for enemies after PS3.
 

evanft

Member
The game would benefit greatly from a PC port. Higher res, higher FPS, and being able to get rid of some of the post-processing bullshit that ruins the image.
 

GymWolf

Member
Replayed the game like 1 year ago in a 4k panel and the game look super soft, low res, filled with blur, film grain and black bars, such good graphic hided behind every shitty tecnique to ruin the iq know to man, the game is also mediocre at best, but this is well known.

I would be curious to see how it actually look on native 4k without all that shit on screen and there is an actual chance since sony is probably gonna remaster this one before bloodborne :lollipop_grinning_sweat:
 
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GymWolf

Member
Yep.



This video touches on why the writing was shit and the gameplay wasn’t any better.

Visually it was a looker, but sacrificed a lot to get there.



I still remember galahad most hilarious moment:

Yo indian chick, we don't kill civilians here, they are just doing their jobs

Civilians do their job and start shooting at him because they are protecting the place

Galahad: so you chose death


:lollipop_grinning_sweat::lollipop_grinning_sweat:

They weren't even be able to make a decent 4-5 hours plot without shitting the bed with silly stuff like that.
 
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Neolombax

Member
For what it was, the game was a lot of fun, it just needed more. More enemy types, more story, more levels, more weapons, more variety.

But not more of those stealth sections.
 

GymWolf

Member
What? The gunplay in the game was actually pretty satisfying
Yep, gunplay was one of the very few salvageable points, shooting feeling meaty enough and weapons feeling different from each other.

Too bad the game had super shitty enemy variety and no challenge whatsoever (also like what, 90 min of actual shooting gameplay?!)
 
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Loboxxx

Member
Ready at dawn reminds me a lot of Guerrilla, they were spectacular on the technical side, but they lacked the touch of genius of the top ones. Guerrilla had their second chance with Killzone 2, unfortunately RaD didn't have that luck.

I think Sony was wrong to let them go, they just needed to make constructive criticism and invest in the weak points of the studio, the rhythm and the scripts, just as it happens to Guerrilla (still to this day...).
 

The Cockatrice

I'm retarded?
A lot of old games are still the best looking games no matter how much raytracing modern games shoves up our asses because developers were talented back then and were masters at faking realistic lighting and shadows. TLOU2, Killzone, Horizon, Uncharted 4, Akrham Knight, etc. are all amazing looking games. Nowadays we have to use super duper upscalers to run games that looks artistically worse only because devs have the urge to use raytracing and thus the art suffers a lot.
 
The Order is one of those games that really show the diminishing returns in visuals.
People used to say "the games you think look good now will look like trash in 10 years" but that's just no longer true, stuff like The Order, Infamous Second Son, Ryse or even Killzone Shadowfall still look pretty good 10 years later, specially if you could play them at higher resolutions and 60fps which should be totally doable on ps5.

If anything it makes we wonder where all the extra power is going when I see current gen games that don't really look that much better and run at 720p 45fps.
Talent is gone, replaced by DEI hires who know jackshit besides using ready-made engines at best. Games are not developed by having a coherent artistic vision but the goal is to chase the money and shove their retarded propaganda down our throat and everything else comes only after these. Insane amount of performance wasted on resolution/framerate/ray-tracing that often produce worse results than earlier methods they used. I imagine if the same dev team that developed this game would sit down and created the sequel only for ps5 with their own engine with the same mindset would melt our faces again.
 

StueyDuck

Member
the discussion around this game gets lost behind, let's be honest, hyperbole and a whole lot of console wars.

the truth is when you reflect properly on the game, it was a 4hr game at 60$ that had a lot of rushed elements and design flaws.

There is a lot to admire about the game, the environmental and character art is fantastic, the visuals were a step up, the gunplay and visceral gibs from enemies was actually not to bad, decent even and the voice acting/mocap was great.

But then you had the horrid black bars, a completely rushed and almost non-sensical story line (because it was rushed there are serious leaps in logic), it had many walky talky segments and the boss/werewolf encounters were a terrible QTE mess, QTE can be fine when done properly but this was blad repetitive nonsense.

However, the anger and reason for the franchises demise will always come from the fact that it was a 60$ game that was only 4hrs though, the rest is all revisionism by some bad faith actors or those who didn't play the game at the time it launched and was panned.
 
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