Cow Mengde
Banned
Mama Robotnik said:Yeah, Stub's is nowhere near comparable to the transcendent majesty found in the regal balconies of the Hall of Fame.
Someone should make a movie based on this thread.
Mama Robotnik said:Yeah, Stub's is nowhere near comparable to the transcendent majesty found in the regal balconies of the Hall of Fame.
You wouldn't take that into account, because of no information. If you're using a 5/5 scale, you are arbitrarily limiting yourself to 0, 20, 40, 60, 80, and 100%. There's no getting 91% out of a 5 point scale.Mr_Zombie said:Not really. If you want to convert 5-point scale into 10-point scale you have to take into account that 1/5 = [0,2], 2/5 = (2, 4], ..., 5/5 = (8, 10].
EDIT: ugh, too late :/
ColtraineGF said:If the person reviewing wanted that sort of granularity, s/he'd use a scale out of 10, or out of 100.
So yeah, 5/5 has the same distinction as 10/10. The only difference behind them is reviewer intention.
Mxrz said:God forbid you criticize a review or the review process of a mainstream game these days then.
Segnit said:Linearity and reduced interactivity is a shortcoming in videogames.
High average reviews represent mass appeal.
Lower Uncharted 3 reviews represent reduced mass appeal.
Biggest-Geek-Ever said:As has been stated SEVERAL times before (and pretty much right above and below my post), a 5/5 is not going to be the same as a 10/10, even if they are mathematically the same. Just compare the number of "perfect" scores for reviewers that use the 5 point scale versus those that use 10s.
Segnit said:Prove me wrong.
Yea I dont think i've played a game less mass appealing this gen.Daschysta said:Dark souls? No more heroes?
gray_fox224 said:Has it be discovered what game Geoff from GT was playing when he said that one of major titles this year is "slightly" disappointing?
Uncharted 3 is the best PS3 game to date. By far the best story of the series - real depth there. I love the world and the characters.
Batmonk said:Checkpoint (videogame web news satire from LoadingReadyRun) make fun of this entire thread:
http://penny-arcade.com/patv/episode/uncharted-charted
See if you're one of the one's they quoted!
arne said:There's an interesting thing concerning the criticism to U3 (and the Uncharted franchise) that's been interesting to notice during the past week-plus
it's almost like one of our core gameplay philosophies - that of that we want to take full control away from the player as little as possible, is working against us (as far as reviews).
it's like we give you a little bit of control where traditionally we may not (escaping from a wall of water, walking through the desert) and then you, as a game player, want more. it opens the door to the question: why am i being "pushed" through this sequence when i should be given more freedom?
there's something about what we do in the game, through gameplay, that seems to make people want uncharted to be an open world game or a much more open world game. and it makes it hard to ignore our linear, scripted moments, compared to other titles that do very similar things.
i personally don't know how to take it sometimes. we can do what we do because it's such a tightly paced, controlled, linear experience.
Think of it like the weighted grading system teachers use.flyinpiranha said:I don't get this argument. So it's not math anymore? 4/5 =9.9/10? Math isn't subjective the last time I checked.
Out of curiosity, do you think a new console generation would change the bolded?arne said:There's an interesting thing concerning the criticism to U3 (and the Uncharted franchise) that's been interesting to notice during the past week-plus
it's almost like one of our core gameplay philosophies - that of that we want to take full control away from the player as little as possible, is working against us (as far as reviews).
it's like we give you a little bit of control where traditionally we may not (escaping from a wall of water, walking through the desert) and then you, as a game player, want more. it opens the door to the question: why am i being "pushed" through this sequence when i should be given more freedom?
there's something about what we do in the game, through gameplay, that seems to make people want uncharted to be an open world game or a much more open world game. and it makes it hard to ignore our linear, scripted moments, compared to other titles that do very similar things.
i personally don't know how to take it sometimes. we can do what we do because it's such a tightly paced, controlled, linear experience.
arne said:it's like we give you a little bit of control where traditionally we may not (escaping from a wall of water, walking through the desert) and then you, as a game player, want more. it opens the door to the question: why am i being "pushed" through this sequence when i should be given more freedom?
i personally don't know how to take it sometimes. we can do what we do because it's such a tightly paced, controlled, linear experience.
arne said:There's an interesting thing concerning the criticism to U3 (and the Uncharted franchise) that's been interesting to notice during the past week-plus
it's almost like one of our core gameplay philosophies - that of that we want to take full control away from the player as little as possible, is working against us (as far as reviews).
it's like we give you a little bit of control where traditionally we may not (escaping from a wall of water, walking through the desert) and then you, as a game player, want more. it opens the door to the question: why am i being "pushed" through this sequence when i should be given more freedom?
there's something about what we do in the game, through gameplay, that seems to make people want uncharted to be an open world game or a much more open world game. and it makes it hard to ignore our linear, scripted moments, compared to other titles that do very similar things.
i personally don't know how to take it sometimes. we can do what we do because it's such a tightly paced, controlled, linear experience.
arne said:There's an interesting thing concerning the criticism to U3 (and the Uncharted franchise) that's been interesting to notice during the past week-plus
it's almost like one of our core gameplay philosophies - that of that we want to take full control away from the player as little as possible, is working against us (as far as reviews).
it's like we give you a little bit of control where traditionally we may not (escaping from a wall of water, walking through the desert) and then you, as a game player, want more. it opens the door to the question: why am i being "pushed" through this sequence when i should be given more freedom?
there's something about what we do in the game, through gameplay, that seems to make people want uncharted to be an open world game or a much more open world game. and it makes it hard to ignore our linear, scripted moments, compared to other titles that do very similar things.
i personally don't know how to take it sometimes. we can do what we do because it's such a tightly paced, controlled, linear experience.
I feel like Ive collected a big bag of coins and have nowhere to put them. Yes, Ive got to dock them. But we already rated Gears of War 3 at 92 and this game is a lot better than that one, in my opinion. So well let Naughty Dog skate by with 93 out of 100.
The No. 1 trade-off of all of the graphical beauty is speed and freedom of movement. When you have your gun drawn, it takes a full 11 seconds to spin around in a 360-degree circle. Eleven seconds! That means you cant turn fast enough to shoot enemies who are coming at you from the side.
Ra1den said:Had these same moments been cutscenes, the complaints would not be there.
But a lot of 5 point systems have half and quarter stars, while some 10 point systems have no half points at all.Corto said:Just another voice to defend stubs. In a scale of 5 points there is not as much room to incremental scores as in a 10/10 so a 5/5 could be if that reviewer choose to use a 10 points scale a 9.5/10.
always the greatest works that spawn the most discussion.Souldriver said:The Neogaf-Uncharted3 saga continues.
Jesus, not neogaf's finest hour. But amusing none the less.
Nirolak said:But a lot of 5 point systems have half and quarter stars, while some 10 point systems have no half points at all.
Zeliard said:Uncharted's linearity is compounded by its fairly automatic platforming. It amounts to player traversal through the levels feeling like the game is pushing you along a pre-determined path instead of doing what it ideally should which is making the player feel like they're on an adventure, exploring the unknown.
Nirolak said:Out of curiosity, do you think a new console generation would change the bolded?
Obviously you're extremely memory constrained right now, but when you're not, does that open more doors, or does it lend itself more to just having more impressive controlled set pieces?
Zeliard said:The best may be to try and find some middle ground. Not quite open world but have more open environments, kind of similar to what Valve did with Half-Life Episode 2 and making it a focal point to have more expansive environments.
More open levels and some branching paths and such would give much more of a feeling of player agency in Uncharted while still keeping options for scripted set pieces and dialogue exchanges open. Not only would that feel far more freeing to the player but it also opens up more tactical possibilities for gameplay. Uncharted has a stealth system of sorts and one of the things bigger environments would allow is more opportunity to use it.
-Pyromaniac- said:always the greatest works that spawn the most discussion.
Then it's MW3.SolidSnakex said:
I see both sides. One side is all herppp but you're criticizing a game for being the type of game it is, it makes no sense. It's like criticizing a point and click game for being too point and clicky and not taking enough risks. But then there is the other side that is all derrrrppp but we just expected something more, it's just my opinion, it's all subjective, etc...Segnit said:Although I mostly agree with you, I believe the discussion here is based on Uncharted fans and Naughty Dog themselves being at least partly surprised that linearity and reduced interactivity is not going down well with everyone.
Why the surprise?
Is it wrong for reviewers to markdown a game for being too linear? Is that what you guys are saying? Are you guys saying that people who don't like linear games shouldn't review linear games? What is the complaint?
Isn't this essentially what happened with 1Up?cajunator said:I wish some review site would come up with a random-assed scale like 1-7 or something.
The entertaining part would be the fanatics trying to equate that to a 1-100 scale score and arguing over percentages.
arne said:but i guess that's tangential to part of my question/point - how come this practice is ignored as a criticism elsewhere, or how come limited environments are okay, and for us, we've gotten to the point where it's not okay for us to proceed that way?
Segnit said:Game design that is built on complementarity and plurality is a better game.
-Pyromaniac- said:I see both sides. One side is all herppp but you're criticizing a game for being the type of game it is, it makes no sense. It's like criticizing a point and click game for being too point and clicky and not taking enough risks. But then there is the other side that is all derrrrppp but we just expected something more, it's just my opinion, it's all subjective, etc...
Is that it?
Ra1den said:Or perhaps you believe it is true because you also believe that these games will score higher (as you stated)? Even if that is correct, better reviews don't make better games. I would hope the ideal is for better games, and not better reviews.
Segnit said:Although I mostly agree with you, I believe the discussion here is based on Uncharted fans and Naughty Dog themselves being at least partly surprised that linearity and reduced interactivity is not going down well with everyone.
Why the surprise?
Is it wrong for reviewers to markdown a game for being too linear? Is that what you guys are saying? Are you guys saying that people who don't like linear games shouldn't review linear games? What is the complaint?
Thanks for answering. I didn't actually expect one.arne said:i'm sure the next evolution in technology would open up a lot of doors, so it's hard to say exactly how that could change what we are doing right now, and what type of game we would create with some sort of leap forward in tech.
frankly, i don't think it's as much a limitation of technology rather than it starts to take away from the experience and emotion you're trying to evoke. we're trying to make you follow a very specific script as far as the narrative, and to deliver the story and the emotional highs and lows effectively with our format, you have to maintain the pacing so you don't get bored or apathetic. and for us, it's important that we want you to play without stopping, to get the experience of the game as a whole, cohesive experience - so that requires that the game continues to progress constantly. there's different ways to do this, and perhaps new/better tech will expand those options, but I also feel like those options are limited by what feels satisfactory from a gameplay or narrative point of view as well.
For this, my general perception is that as game quality increases, people still try to find things they would like improved in a game.arne said:but i guess that's tangential to part of my question/point - how come this practice is ignored as a criticism elsewhere, or how come limited environments are okay, and for us, we've gotten to the point where it's not okay for us to proceed that way?
I'm not saying we'd be okay to settle with what everyone else is doing, but all i have is to compare with how other games are received.
Segnit said:If this is a conspiracy theory, and you're right that there is a conspiracy against Naughty Dog then I'm with you. Question is, is there a conspiracy against Naughty Dog? I'm inclined to think 'no'.
I mean, are we forgetting that Uncharted 2 is among the top 5 highest rates games on Gamerankings?
Genjikage said:Looking forward to playing this, Arne.
I still dont see whats worth getting so upset over, its 93 avg, and by now anyone whose played the first 2 are buying the third.
review a game without referencing what you wish it would be, what other games are, and so on. Review a game purely for what it is. Uncharted has always been a linear experience with a focus on slick gameplay, awesome set pieces, and good storytelling. It has never even in the slightest attempted to be different.Segnit said:As the way Gamerankings and Metacrtic work, there is no way that Pong or Tetris can compete with Uncharted. Are you advocating that we change the system?
Because if only people who love puzzle games were to review Tetris then it would likely be the highest rated game ever.
What's the suggestion here?