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Watch Dogs 2 PC delay and system requirements

GavinUK86

Member
https://blog.ubi.com/watch-dogs-2-pc-gets-new-november-29-release-date/
Watch Dogs 2 features a multitude of PC-specific enhancements, including support for full 4K resolution with Ultra Textures and Extra Details options; an uncapped framerate; and a host of other features and options specifically requested by the Watch Dogs 2 community. To ensure that these and other features are polished and optimized to meet the development team’s standards, the PC version of Watch Dogs 2 will now be released on November 29.

https://blog.ubi.com/watch-dogs-2-pc-specs-system-requirements-revealed/
MINIMUM

Windows 7 SP1, Windows 8.1, Windows 10
Intel Core i5 2400S @ 2.5 GHz | AMD FX 6120 @ 3.5 GHz
6GB RAM
NVIDIA GeForce GTX 660 (2GB) | AMD Radeon HD 7870 (2GB) or better
50 GB HDD Space

RECOMMENDED

Windows 7 SP1, Windows 8.1, Windows 10
Intel Core i5 3470 @ 3.2GHz | AMD FX 8120 @ 3.9 GHz
8GB RAM
NVIDIA GeForce GTX 780 (3GB) | NVIDIA GeForce GTX 970 (4GB) | NVIDIA GeForce GTX 1060 (3GB) or better | AMD Radeon R9 290 (4GB) or better
50 GB HDD Space

ADDITIONAL FEATURES

• 4K support
• Stuttering/lag framerate optimization – We employed a fix that makes all controls much more responsive and less framerate-related. We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.
• No FPS cap
• Full SLI/Crossfire support at launch
• Multiple save file support – This feature allows players to have up to three auto save slots for three separate playthroughs.
• Multi-monitor support with borderless mode and advanced settings that allow for customized placement of menu and HUD.
• Multiple windowed mode options – Windowed mode with flexible/resizable windows, multi-monitor borderless.

• Screen Space Reflections
• Headlight Shadows – Support for additional shadows from car headlights
• Extra Details Options – Increases the level of detail for all objects in the game, and adds more details to objects in the distance.

• FOV sliders
• Pixel Density sliders
• Sharpness sliders
• Ultra Textures pack available at launch

• Anti-aliasing options:
o TXAA
o MSAA
o Post Processing Anti-Aliasing options SMAA and FXAA

• Full adaptation with mouse and keyboard
• We’re using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default
• Advanced keyboard support – Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys can be remapped.
• Mouse-centric UI – Any UI screen, menus or smartphone app supports full mouse interaction, so the player can finish any UI task with the mouse only. Everything is clickable and has appropriate button states.
• Toggle/Hold modes for different controls (aim, sprint, walk, inventory, etc.)

• Driving has been adapted to suit the keyboard controls, with adjustable steering sensitivity. Same goes for driving camera sensitivity and auto-centering camera behavior

• On-the-fly switching between mouse and keyboard to gamepad, without any additional options, UI will just switch to gamepad mode
• Supported gamepads: Xbox One controller, PlayStation 4 DualShock controller

Searched for Watch Dogs and couldn't find a thread on this, even though it's yesterday's news. I'm sure I probably missed one. Lock it if so.

Specs seem okay and I don't mind a short delay, gives me time to finish Dishonored 2.
 

adversarial

Member
A lot of those "additional" features seem like stuff that should be fairly standard. (remappable hotkeys, "full keyboard support", etc.) I suppose this means it won't just be a lazy port or whatever.

Can't wait for this.
 
Calling 4k, "Stutter fixes" and no fps cap AS features is a bit ridiculous, isnt it? I mean, this stuft used to be the minimum (well debatable for 4k, but arbitrary resolutions werent in the past)

However its nice of them to not just push the game out the door half baked.
 

Soodanim

Gold Member
It's nice to see a nice big list of things they're putting in the PC version. It's unfortunate that it isn't standard, but the fact that all of these things are being considered and taken care of (if all goes to plan) is great. Multi-monitor borderless is not a phrase I've ever seen mentioned before (probably because I don't do multi-monitor though), so it's nice a somewhat niche group is being catered for.

A decent PC port will make me show interest. I completely ignored 1, hopefully 2 shows big improvement to match the effort going into the port.
 

scitek

Member
Calling 4k, "Stutter fixes" and no fps cap AS features is a bit ridiculous, isnt it? I mean, this stuft used to be the minimum (well debatable for 4k, but arbitrary resolutions werent in the past)

However its nice of them to not just push the game out the door half baked.

When I see "4K support" I take it as meaning they made sure the menus, HUD, etc. scale appropriately, which not all games have done in the past. But yeah, it should be standard.
 
"• We’re using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default"


Woah, that I like!
 
When I see "4K support" I take it as meaning they made sure the menus, HUD, etc. scale appropriately, which not all games have done in the past. But yeah, it should be standard.

Yeah you are right. A lot of old games don't scale UI with resolution. Did not think of that.
 

garath

Member
There's some neat stuff in there that not all pc games have. Raw mouse input, borderless window, good AA options. I'm satisfied if they pull it off and will definitely pick it up.
 
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